The Lord of the Rings Part 3 the Return of the King by J. R. R. Tolkien
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
The Roots of Middle-Earth: William Morris's Influence Upon J. R. R. Tolkien
University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Doctoral Dissertations Graduate School 12-2007 The Roots of Middle-Earth: William Morris's Influence upon J. R. R. Tolkien Kelvin Lee Massey University of Tennessee - Knoxville Follow this and additional works at: https://trace.tennessee.edu/utk_graddiss Part of the Literature in English, British Isles Commons Recommended Citation Massey, Kelvin Lee, "The Roots of Middle-Earth: William Morris's Influence upon J. R. R. olkien.T " PhD diss., University of Tennessee, 2007. https://trace.tennessee.edu/utk_graddiss/238 This Dissertation is brought to you for free and open access by the Graduate School at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a dissertation written by Kelvin Lee Massey entitled "The Roots of Middle-Earth: William Morris's Influence upon J. R. R. olkien.T " I have examined the final electronic copy of this dissertation for form and content and recommend that it be accepted in partial fulfillment of the equirr ements for the degree of Doctor of Philosophy, with a major in English. David F. Goslee, Major Professor We have read this dissertation and recommend its acceptance: Thomas Heffernan, Michael Lofaro, Robert Bast Accepted for the Council: Carolyn R. Hodges Vice Provost and Dean of the Graduate School (Original signatures are on file with official studentecor r ds.) To the Graduate Council: I am submitting herewith a dissertation written by Kelvin Lee Massey entitled “The Roots of Middle-earth: William Morris’s Influence upon J. -
December 2009 UNODC's Illicit Crop Monitoring Programme (ICMP) Promotes the Development and Maintenance of a Global Network of Illicit Crop Monitoring Systems
Central Committee for Lao National Commission for Drug Abuse control Drug Control and Supervision Opium Poppy Cultivation in South-East Asia Lao PDR, Myanmar December 2009 UNODC's Illicit Crop Monitoring Programme (ICMP) promotes the development and maintenance of a global network of illicit crop monitoring systems. ICMP provides overall coordination as well as quality control, technical support and supervision to UNODC supported illicit crop surveys at the country level. The implementation of UNODC's Illicit Crop Monitoring Programme in South East Asia was made possible thanks to financial contributions from the Governments of Japan and the United States of America. UNODC Illicit Crop Monitoring Programme – Survey Reports and other ICMP publications can be downloaded from: http://www.unodc.org/unodc/en/crop-monitoring/index.html The boundaries, names and designations used in all maps in this document do not imply official endorsement or acceptance by the United Nations. This document has not been formally edited. CONTENTS PART 1 REGIONAL OVERVIEW .............................................................................................................7 OPIUM POPPY CULTIVATION IN SOUTH EAST ASIA ...................................................................7 ERADICATION.......................................................................................................................................9 OPIUM YIELD AND PRODUCTION..................................................................................................11 -
Health & Safety Handout for Education Abroad Programs
Health & Safety Handout for Education Abroad Programs Program Name: There and Back Again: Experiencing the Cultural and Political Environment of Middle Earth Countries/Cities to be visited during program (overnight stays): Middle Earth Westlands (overnight stays in bold): - Gondor (including Minas Tirith and Osgiliath); - Rohan (including Helms Deep and Edoras) - Eriador (including The Shire, Bree, Rivendell, Moria) The EAO encourages students to take responsibility for their own safety and security by carefully reading the information, advice, and resources provided, including the following websites: CDC Website (Health Information for Travelers): Gondor: http://wwwnc.cdc.gov/travel/destinations/traveler/none/gondor Eriador: http://wwwnc.cdc.gov/travel/destinations/traveler/none/eriador Rohan: http://wwwnc.cdc.gov/travel/destinations/traveler/none/rohan State Department Website (International Travel Information): Gondor: http://travel.state.gov/content/passports/english/country/gondor.html Eriador: http://travel.state.gov/content/passports/english/country/eriador.html Rohan: http://travel.state.gov/content/passports/english/country/rohan.html Students Abroad: http://studentsabroad.state.gov/smarttravel.php Traveling with Disabilities: http://travel.state.gov/content/passports/english/go/disabilities.html LGBT Travel Information: http://travel.state.gov/content/passports/english/go/lgbt.html You should be up to date on routine vaccinations while traveling to any destination. Some additional vaccines may also be required for travel. Routine vaccines include measles-mumps-rubella (MMR) vaccine, diphtheria-tetanus- pertussis vaccine, varicella (chickenpox) vaccine, polio vaccine, and your yearly flu shot. The CDC may also recommend additional vaccines or medications depending on where and when you are traveling. Please consult with your doctor/medical professional if you have questions or concerns regarding which vaccines/medicines are right for you. -
Scouting Games. 61 Horse and Rider 54 1
The MacScouter's Big Book of Games Volume 2: Games for Older Scouts Compiled by Gary Hendra and Gary Yerkes www.macscouter.com/Games Table of Contents Title Page Title Page Introduction 1 Radio Isotope 11 Introduction to Camp Games for Older Rat Trap Race 12 Scouts 1 Reactor Transporter 12 Tripod Lashing 12 Camp Games for Older Scouts 2 Map Symbol Relay 12 Flying Saucer Kim's 2 Height Measuring 12 Pack Relay 2 Nature Kim's Game 12 Sloppy Camp 2 Bombing The Camp 13 Tent Pitching 2 Invisible Kim's 13 Tent Strik'n Contest 2 Kim's Game 13 Remote Clove Hitch 3 Candle Relay 13 Compass Course 3 Lifeline Relay 13 Compass Facing 3 Spoon Race 14 Map Orienteering 3 Wet T-Shirt Relay 14 Flapjack Flipping 3 Capture The Flag 14 Bow Saw Relay 3 Crossing The Gap 14 Match Lighting 4 Scavenger Hunt Games 15 String Burning Race 4 Scouting Scavenger Hunt 15 Water Boiling Race 4 Demonstrations 15 Bandage Relay 4 Space Age Technology 16 Firemans Drag Relay 4 Machines 16 Stretcher Race 4 Camera 16 Two-Man Carry Race 5 One is One 16 British Bulldog 5 Sensational 16 Catch Ten 5 One Square 16 Caterpillar Race 5 Tape Recorder 17 Crows And Cranes 5 Elephant Roll 6 Water Games 18 Granny's Footsteps 6 A Little Inconvenience 18 Guard The Fort 6 Slash hike 18 Hit The Can 6 Monster Relay 18 Island Hopping 6 Save the Insulin 19 Jack's Alive 7 Marathon Obstacle Race 19 Jump The Shot 7 Punctured Drum 19 Lassoing The Steer 7 Floating Fire Bombardment 19 Luck Relay 7 Mystery Meal 19 Pocket Rope 7 Operation Neptune 19 Ring On A String 8 Pyjama Relay 20 Shoot The Gap 8 Candle -
How Many Strides from Hobbiton to Mordor?
Journal of Interdisciplinary Science Topics How many strides from Hobbiton to Mordor? Tabitha Watson The Centre for Interdisciplinary Science, University of Leicester 18/04/2018 Abstract This paper uses ratios in order to determine the number of strides an average sized hobbit would have to take to complete the journey from Hobbiton to Mount Doom. It was found that an average human male is approximately 1.7 times taller than the average hobbit, making a hobbit’s stride length around 46 centimetres. This value was then applied to the distance between the start and end points of the quest, showing that the hobbit would be required to take a grand total of 4870433 strides to complete the journey. Introduction Journey Start and Distance Mode of The plot of The Lord of the Rings, a popular fantasy Part End Points (km) Transport trilogy, centres on a Hobbit’s quest to destroy the Hobbiton to 1 737.08 Foot ‘One Ring’, Sauron’s tool of evil dominion, in the fires Rivendell of Mount Doom [1]. This paper aims to determine Rivendell to 2 743.52 Foot how many strides the titular hobbit, Frodo Baggins, Lothlorien would need to have taken to travel from his home in Lothlorien Hobbiton all the way to Mordor, the location of 3 to Rauros 626.04 Boat Mount Doom. Falls Rauros Falls Theory 4 to Mount 756.39 Foot Hobbits, also known as halflings, are a fictional race Doom of diminutive humanoids which inhabit J.R.R Tolkien’s Table 1 – The four main parts of the journey realm of Middle Earth. -
Why Is the Only Good Orc a Dead Orc Anderson Rearick Mount Vernon Nazarene University
Inklings Forever Volume 4 A Collection of Essays Presented at the Fourth Frances White Ewbank Colloquium on C.S. Article 10 Lewis & Friends 3-2004 Why Is the Only Good Orc a Dead Orc Anderson Rearick Mount Vernon Nazarene University Follow this and additional works at: https://pillars.taylor.edu/inklings_forever Part of the English Language and Literature Commons, History Commons, Philosophy Commons, and the Religion Commons Recommended Citation Rearick, Anderson (2004) "Why Is the Only Good Orc a Dead Orc," Inklings Forever: Vol. 4 , Article 10. Available at: https://pillars.taylor.edu/inklings_forever/vol4/iss1/10 This Essay is brought to you for free and open access by the Center for the Study of C.S. Lewis & Friends at Pillars at Taylor University. It has been accepted for inclusion in Inklings Forever by an authorized editor of Pillars at Taylor University. For more information, please contact [email protected]. INKLINGS FOREVER, Volume IV A Collection of Essays Presented at The Fourth FRANCES WHITE EWBANK COLLOQUIUM ON C.S. LEWIS & FRIENDS Taylor University 2004 Upland, Indiana Why Is the Only Good Orc a Dead Orc? Anderson Rearick, III Mount Vernon Nazarene University Rearick, Anderson. “Why Is the Only Good Orc a Dead Orc?” Inklings Forever 4 (2004) www.taylor.edu/cslewis 1 Why is the Only Good Orc a Dead Orc? Anderson M. Rearick, III The Dark Face of Racism Examined in Tolkien’s themselves out of sync with most of their peers, thus World1 underscoring the fact that Tolkien’s work has up until recently been the private domain of a select audience, In Jonathan Coe’s novel, The Rotters’ Club, a an audience who by their very nature may have confrontation takes place between two characters over inhibited serious critical examinations of Tolkien’s what one sees as racist elements in Tolkien’s Lord of work. -
The Hidden Meaning of the Lord of the Rings the Theological Vision in Tolkien’S Fiction
LITERATURE The Hidden Meaning of The Lord of the Rings The Theological Vision in Tolkien’s Fiction Joseph Pearce LECTURE GUIDE Learn More www.CatholicCourses.com TABLE OF CONTENTS Lecture Summaries LECTURE 1 Introducing J.R.R. Tolkien: The Man behind the Myth...........................................4 LECTURE 2 True Myth: Tolkien, C.S. Lewis & the Truth of Fiction.............................................8 Feature: The Use of Language in The Lord of the Rings............................................12 LECTURE 3 The Meaning of the Ring: “To Rule Them All, and in the Darkness Bind Them”.......................................14 LECTURE 4 Of Elves & Men: Fighting the Long Defeat.................................................................18 Feature: The Scriptural Basis for Tolkien’s Middle-earth............................................22 LECTURE 5 Seeing Ourselves in the Story: The Hobbits, Boromir, Faramir, & Gollum as Everyman Figures.......... 24 LECTURE 6 Of Wizards & Kings: Frodo, Gandalf & Aragorn as Figures of Christ..... 28 Feature: The Five Races of Middle-earth................................................................................32 LECTURE 7 Beyond the Power of the Ring: The Riddle of Tom Bombadil & Other Neglected Characters....................34 LECTURE 8 Frodo’s Failure: The Triumph of Grace......................................................................... 38 Suggested Reading from Joseph Pearce................................................................................42 2 The Hidden Meaning -
INTRODUCTION Table of Contents
INTRODUCTION Welcome to Mordor! The dark lord SauronTM is pleased that you have… chosen… to champion the true destiny of Middle-earthTM. Some prefer the hopeless cause of men and their miserable allies. Theirs is a fool’s choice! You show no affinity for such delusions. You seek glory for Sauron, and your rewards shall be great! You are one of Sauron’s most powerful minions: a Nazgul! You must work together with the other Nazgul to stop the cursed Hobbits and destroy the resistance of men. But at the same time, you must strive to prove your own worth to the dark lord. After all, there are rumors that even the Witch-king can be killed, and Sauron may soon need a new leader for the Nazgul! You are faced with three Campaigns you must conquer before the Ring-bearer carries The One Ring to Mount Doom. If you cannot complete them in time, all players lose! Along the way you will earn Victory Points (“VPs”). If you succeed in your duty, the player with the most VPs is the winner! Table of Contents Game Components 2-5 Battles: Aftermath 12 Setting Up The Game 6 A Sample Battle 13 Playing The Game 7-8 Mount Doom, Witch-king 15 Battles : Preparation 9 Winning the Game 15 Battles: Combat 10 Optional Rules 16 GAME COMPONENTS The Lord of the Rings: Nazgul includes the following: GAMEBOARD The Gameboard shows the three Campaigns you have been tasked Game Components List to complete: the defeat of Rohan, the conquest of Gondor, and the capture of the Ring-bearer. -
<I>Simbelmynë</I>: Mortality and Memory in Middle-Earth
Volume 29 Number 1 Article 10 10-15-2010 Simbelmynë: Mortality and Memory in Middle-earth William H. Stoddard Independent Scholar Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Stoddard, William H. (2010) "Simbelmynë: Mortality and Memory in Middle-earth," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 29 : No. 1 , Article 10. Available at: https://dc.swosu.edu/mythlore/vol29/iss1/10 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Elegiac contemplation of the function of memory in Tolkien’s Middle-earth, and the complex intersections of memory, loss, immortality, consolation, and creativity made flesh in olkienT ’s depictions of the races of Elves and Men and their interactions. Additional Keywords Creativity in J.R.R. -
Masterproef Evelien De Pauw
Friendship and Masculinity in The Lord of the Rings: The Influence of World War I Evelien De Pauw Studentennummer: 01000777 Promotor: Prof. dr. Marysa Demoor Masterproef voorgelegd voor het behalen van de graad Master in de Taal- en Letterkunde: Engels. Academiejaar: 2017 - 2018 De Pauw 2 1. Acknowledgements I would like to thank my promotor prof. dr. Demoor for allowing me to choose a subject that I thought was very interesting and helping me explore how to do that in the best way possible. I would of course also like to thank my parents for allowing me to study and pursue a university degree, and supporting me in every way possible. My brother and the rest of my family for their support. My dear friends who also support me in everything I endeavour. I would also like to thank my uncle Bart, who now dwells in the Halls of Mandos, and introduced me to Middle-earth as a little girl. De Pauw 3 Content 1. Acknowledgements 2. Introduction 3. Tolkien and the Great War 2.1 Tolkien during the Great War 2.2 The Great War and The Lord of the Rings 2.3 Sam and Frodo in Mordor 2.4 Orcs, Haradrim and Germans 2.5 War Without End 2.6 The Hobbits as Returning Veterans 2.7 The Passing of an Age 4. Masculinities in The Lord of the Rings 4.1. Constructing and Deconstructing Masculinity 4.2. Femininity in Relation to Masculinity 4.3. Masculinity in The Lord of the Rings 4.4. Masculinity as a Hierarchy: Aragorn, Boromir and Faramir 5. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.