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Professor Won Woo Ro, School of Electrical and Electronic Engineering Yonsei University the Intel® 4004 Microprocessor, Introdu
Professor Won Woo Ro, School of Electrical and Electronic Engineering Yonsei University The 1st Microprocessor The Intel® 4004 microprocessor, introduced in November 1971 An electronics revolution that changed our world. There were no customer‐ programmable microprocessors on the market before the 4004. It propelled software into the limelight as a key player in the world of digital electronics design. 4004 Microprocessor Display at New Intel Museum A Japanese calculator maker (Busicom) asked to design: A set of 12 custom logic chips for a line of programmable calculators. Marcian E. "Ted" Hoff Recognized the integrated circuit technology (of the day) had advanced enough to build a single chip, general purpose computer. Federico Faggin to turn Hoff's vision into a silicon reality. (In less than one year, Faggin and his team delivered the 4004, which was introduced in November, 1971.) The world's first microprocessor application was this Busicom calculator. (sold about 100,000 calculators.) Measuring 1/8 inch wide by 1/6 inch long, consisting of 2,300 transistors, Intel’s 4004 microprocessor had as much computing power as the first electronic computer, ENIAC. 2 inch 4004 and 12 inch Core™2 Duo wafer ENIAC, built in 1946, filled 3000‐cubic‐ feet of space and contained 18,000 vacuum tubes. The 4004 microprocessor could execute 60,000 operations per second Running frequency: 108 KHz Founders wanted to name their new company Moore Noyce. However the name sounds very much similar to “more noise”. "Only the paranoid survive". Moore received a B.S. degree in Chemistry from the University of California, Berkeley in 1950 and a Ph.D. -
6502 Introduction
6502 Introduction Philipp Koehn 18 September 2019 Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 1 some history Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 1971 2 • First microprocessor on an integrated circuit: Intel 4004 • 4-bit central processing unit, 12 bit address space (4KB) Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 1975 3 • MOS Technology 6502 • Dominant CPU in home computers for a decade (Atari, Apple II, Nintendo Entertainment System, Commodore PET) Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 1977 4 • Atari 2600 • Video game console: Pong, Pac Man, ... connected to TV Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 1980 5 • Commodore VIC20 • 1 MHz, 5KB RAM, BASIC, 3.5KB RAM, 176x184 3 bit color video Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 1982 6 • Commodore C64 • 64KB RAM, 320x200 4 bit color video Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 Commodore C64 7 • BASIC programming language, but serious programs written in assembly • No fancy stuff like multi-process, user accounts, virtual memory, etc. • Machine itself had no mass storage - had to buy tape drive, then floppy disk drive, machine was obsolete once hard drives came around Philipp Koehn Computer Systems Fundamentals: 6502 Introduction 18 September 2019 BASIC Demo 8 • Commands get executed (just like Python interpreter) -
Full Games List Pandora DX 3000 in 1
www.myarcade.com.au Ph 0412227168 Full Games List Pandora DX 3000 in 1 1. 10-YARD FIGHT – (1/2P) – (1464) 38. ACTION 52 – (1/2P) – (2414) 2. 16 ZHANG MA JIANG – (1/2P) – 39. ACTION FIGHTER – (1/2P) – (1093) (2391) 40. ACTION HOLLYWOOOD – (1/2P) – 3. 1941 : COUNTER ATTACK – (1/2P) – (362) (860) 41. ADDAMS FAMILY VALUES – (1/2P) – 4. 1942 – (1/2P) – (861) (2431) 5. 1942 – AIR BATTLE – (1/2P) – (1140) 42. ADVENTUROUS BOY-MAO XIAN 6. 1943 : THE BATTLE OF MIDWAY – XIAO ZI – (1/2P) – (2266) (1/2P) – (862) 43. AERO FIGHTERS – (1/2P) – (927) 7. 1943 KAI : MIDWAY KAISEN – (1/2P) 44. AERO FIGHTERS 2 – (1/2P) – (810) – (863) 45. AERO FIGHTERS 3 – (1/2P) – (811) 8. 1943: THE BATTLE OF MIDWAY – 46. AERO FIGHTERS 3 BOSS – (1/2P) – (1/2P) – (1141) (812) 9. 1944 : THE LOOP MASTER – (1/2P) 47. AERO FIGHTERS- UNLIMITED LIFE – (780) – (1/2P) – (2685) 10. 1945KIII – (1/2P) – (856) 48. AERO THE ACRO-BAT – (1/2P) – 11. 19XX : THE WAR AGAINST DESTINY (2222) – (1/2P) – (864) 49. AERO THE ACRO-BAT 2 – (1/2P) – 12. 2 ON 2 OPEN ICE CHALLENGE – (2624) (1/2P) – (1415) 50. AERO THE ACRO-BAT 2 (USA) – 13. 2020 SUPER BASEBALL – (1/2P) – (1/2P) – (2221) (1215) 51. AFTER BURNER II – (1/2P) – (1142) 14. 3 COUNT BOUT – (1/2P) – (1312) 52. AGENT SUPER BOND – (1/2P) – 15. 4 EN RAYA – (1/2P) – (1612) (2022) 16. 4 FUN IN 1 – (1/2P) – (965) 53. AGGRESSORS OF DARK KOMBAT – 17. 46 OKUNEN MONOGATARI – (1/2P) (1/2P) – (106) – (2711) 54. -
Appendix A: Microprocessor Data Sheets
Appendix A: Microprocessor Data Sheets Intel8085 Zilog Z80 MOS Technology 6502 Motorola 6809 Microcontrollers (Single-chip Microcomputers) Intel 8086 ( & 80186 & 80286) Zilog Z8000 Motorola 68000 32-bit Microprocessors lnmos Transputer 184 Appendix A 185 Intel 8085 Followed on from the 8080, which was a two-chip equivalent of the 8085. Not used in any home computers, but was extremely popular in early (late 1970s) industrial control systems. A15-A8 A B c D E Same register AD7-ADO H L set is used in SP 8080 PC ALE Flags Multiplexed d ata bus and lower half of address bus (require 8212 to split data and address buses) Start addresses of Interrupt P/Os Service Routines: 8155- 3 ports, 256 bytes RAM RESET-()()()(J 8255 - 3 ports TRAP- 0024 8355 - 2 ports, 2K ROM RST5.5- 002C 8755 - 2 ports, 2K EPROM RST6.5 - ()(J34 RST7.5- <XJ3C INTR - from interrupting device Other 8251- USART 8202 - Dynamic RAM controller support 8253- CTC (3 counters) 8257 - DMA controller devices: 8271 - FDC 8257 - CRT controller Intel DMA Control System Character CPU buses de-multiplexed Video signal to CRT 186 Microcomputer Fault-finding and Design Zilog Z80 Probably the most popular 8-bit microprocessor. Used in home computers (Spectrum, Amstrad, Tandy), office computers and industrial controllers. A F A' F' B c B' C' D E D' E' H L H' L' 8 data Interrupt Memory lines vector I refresh R Index register IX Index register IY (to refresh dynamic RAMI Stack pointer Based on the Intel 8085, but possesses second set of registers. -
List of Pre-Loaded Games
List of Pre-loaded Games. CAPCOM Classics Collection: 1942, 1943, Commando, Gunsmoke, Street Fighter I, Street Fighter II NAMCO Museum: Bosconian, Dig Dug, Dragon Spirit, Galaga, Galaxian, Mappy, Ms. Pac-Man, Pac-Man, Pole Position, Pole Position II, Rally X, Rolling Thunder, Sky Kid, Xevious TAITO Legends: Alpine Ski, Arabian Magic, Battle Shark, Bonze Adventure, Bubble Bobble, Bubble Symphony, Cadash, Cameltry, Chack ‘n Pop, Cleopatra Fortune, Colony 7, Continental Circus, Crazy Balloon, Darius Gaiden, Don Doko Don, Dungeon Magic, Electric Yo-Yo, Elevator Action, Elevator Action II, Exzisus, Football Champ, Front Line, Galactic Attack, Gekirindan, Gladiator, Great Swordsman, Grid Seeker, Growl, Gun & Frontier, Insektor X, Jungle Hunt, Kiki Kaikai, Kuri Kinton, Liquid Kids, Lunar Rescue, Metal Black, Nastar, Op Thunderbolt, Operation Wolf, Phoenix, Plotting, Plump Pop, Pop’n Pop, Puchi Carat, Puzzle Bobble 2, Qix, Raimais, Rainbow Islands, Rastan, Return of the Invaders, Space Gun, Space Invaders, Space Invaders ’91, Space Invaders ’95, Space Invaders DX, Space Invaders Pt 2, Super Qix, The Fairyland Story, The Legend of Kage, The New Zealand Story, The Ninja Kids, Thunderfox, Tokio, Tube It, Violence Fight, Volfied, Wild Western, Zoo Keeper MIDWAY Arcade Treasures: 720, A.P.B., Arch Rivals, Badlands, Blaster, Bubbles, Championship Sprint, Cyberball 2072, Defender, Defender 2: Stargate, Gauntlet, Gauntlet 2, Hard Drivin', Hydro Thunder, Joust, Joust 2, Klax, Kozmik Krooz'r, Marble Madness, Mortal Kombat 2, Mortal Kombat 3, NARC, Off -
Programmable Digital Microcircuits - a Survey with Examples of Use
- 237 - PROGRAMMABLE DIGITAL MICROCIRCUITS - A SURVEY WITH EXAMPLES OF USE C. Verkerk CERN, Geneva, Switzerland 1. Introduction For most readers the title of these lecture notes will evoke microprocessors. The fixed instruction set microprocessors are however not the only programmable digital mi• crocircuits and, although a number of pages will be dedicated to them, the aim of these notes is also to draw attention to other useful microcircuits. A complete survey of programmable circuits would fill several books and a selection had therefore to be made. The choice has rather been to treat a variety of devices than to give an in- depth treatment of a particular circuit. The selected devices have all found useful ap• plications in high-energy physics, or hold promise for future use. The microprocessor is very young : just over eleven years. An advertisement, an• nouncing a new era of integrated electronics, and which appeared in the November 15, 1971 issue of Electronics News, is generally considered its birth-certificate. The adver• tisement was for the Intel 4004 and its three support chips. The history leading to this announcement merits to be recalled. Intel, then a very young company, was working on the design of a chip-set for a high-performance calculator, for and in collaboration with a Japanese firm, Busicom. One of the Intel engineers found the Busicom design of 9 different chips too complicated and tried to find a more general and programmable solu• tion. His design, the 4004 microprocessor, was finally adapted by Busicom, and after further négociation, Intel acquired marketing rights for its new invention. -
Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002
Brian Sutton-Smith Library and Archives of Play Atari Coin-Op Division Corporate Records Finding Aid to the Atari Coin-Op Division Corporate Records, 1969-2002 Summary Information Title: Atari Coin-Op Division corporate records Creator: Atari, Inc. coin-operated games division (primary) ID: 114.6238 Date: 1969-2002 (inclusive); 1974-1998 (bulk) Extent: 600 linear feet (physical); 18.8 GB (digital) Language: The materials in this collection are primarily in English, although there a few instances of Japanese. Abstract: The Atari Coin-Op records comprise 600 linear feet of game design documents, memos, focus group reports, market research reports, marketing materials, arcade cabinet drawings, schematics, artwork, photographs, videos, and publication material. Much of the material is oversized. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) have not been transferred, The Strong has permission to make copies in all media for museum, educational, and research purposes. Conditions Governing Access: At this time, audiovisual and digital files in this collection are limited to on-site researchers only. It is possible that certain formats may be inaccessible or restricted. Custodial History: The Atari Coin-Op Division corporate records were acquired by The Strong in June 2014 from Scott Evans. The records were accessioned by The Strong under Object ID 114.6238. -
Over 400 Games
OVER 400 GAMES GAME LIST (414) CO-OP GAMES 1941 Kung Fu Master 1942 Lemmings 1941 Gauntlet 2 1943 Marble Madness 1944 Maze of Flott 1942 Ikari Warriors 19XX Mega Man 1943 Joust Alien Syndrome Mega Man 2 Assault Millipede 1944 Joust 2 Assault Plus Mini Golf 19XX Mega Man Asteroids Deluxe Moon Patrol Alien Syndrome Raiden B-wings Ms PacMan Bagman Nibbler Darius Twin Eagle Boulder Dash Pac Man Darius 2 Vindicators BurgerTime Pitfall 2 Centipede Pleiads Double Dragon Xybots Chopper I Q*bert Gauntlet ... and more! Crazy Climber Qix Darius R-Type 2 Darius 2 Raiden Defender Road Blasters Dig Dug Rygar SPEC CONTROLS Dig Dug 2 Satan's Hollow Discs of Tron Sinistar Donkey Kong Solomon's Key Tank controls (both joysticks) Donkey Kong 3 Space Dungeon Assault Space Dungeon Donkey Kong Jr Space Invaders Assault Plus TNK III Double Dragon Space Inv Deluxe Crazy Climber Vindicators Elevator Action Star Castle Flying Shark Star Force Galaga '88 Star Wars Galaga Terra Cresta Trackball Galaxian TNK III Centipede Mini Golf Gauntlet Time Pilot Marble Madness Road Blasters Gauntlet 2 Time Pilot '84 Millipede Star Wars Gorf Toki Gyruss Tower of Druaga Hydra Tutankham Indiana Jones Twin Eagle Ikari Warriors Vangard 2 Journey Vindicators Joust Willow Joust 2 Xybots Kangaroo Zaxxon Krull ... and more! LEFT PLAYER TRACKBALL RIGHT PLAYER Player 1 Start Player 2 Start Joystick button Trackball Close window Joystick button Special Tank: weapon (fire) or Mouse or game Tank, Vindicators, Defender: hyperspace Vindicators: rotate turret Steering for: and Xybots: fire Xybots: fire Road Blasters Special Star Wars Left Click Right Click Joystick Joystick Movement Movement Tank: left treads Tank: right treads Defender: L/R = Thrust Main Weapon for Main weapon Secondary weapon Krull & Space Dungeon Main weapon Secondary weapon (fire) (bomb) (fire) (bomb) Xybots: rotate left Xybots: rotate right Xybots: rotate left Xybots: rotate right Qix: slow draw Qix: fast draw Qix: slow draw Qix: fast draw. -
Microcomputer Associates, Inc
Bulk Rate Permit No. 243 Cupertino, CA 95014 MICROCOMPUTER ASSOCIATES, INC. Product Catalog* featuring VT-100 CRT Terminal VT -200 CRT Terminal with Tiny BASIC, Resident Assembler and Demon Single Board Computers and The newest generation microcomputer system with the exclusive on board DEMONTM debug monitor. In kit form, you can build it, plug it in JJOlT and talk to it in three hours or less ... for unheard of low prices! This is the fully assembled JOLpM 4K System. The JOLT CPU card includes the powerful DEMONTM Debug Monitor . • Catalog items and prices subject to change without notice. A READY control line provides for asynchronous operation with JOLT SYSTEM DESCRIPTION slow memory or I/O devices. The JOLT system consists of a set of modular microcomputer The address bus (AO-A 15). the data bus (00-07). the two phase boards which can be used singly or tied together to produce any clock (PIT. P2T). the reset line (·RESET). the interrupt lines ("IRZ. desired microcomputer system configuration. The minimum system AND *NMI). and the ready line (ROY) are all available at the edge is one CPU board. which alone constitutes a viable computer sys connector of the CPU card. The loading restrictions should be con tem complete with central processor. 1/0. interrupts. timer. read sidered when using the signal lines driven by the CPU for external write memory. and a complete software debug monitor in read system expansion. A more detailed description of the CPU inputs and outputs may only-memory. be found in the MCS6500 hardware manual available from MOS Additional boards in the JOLT system include a 4 K byte RAM. -
Computer Architectures an Overview
Computer Architectures An Overview PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 25 Feb 2012 22:35:32 UTC Contents Articles Microarchitecture 1 x86 7 PowerPC 23 IBM POWER 33 MIPS architecture 39 SPARC 57 ARM architecture 65 DEC Alpha 80 AlphaStation 92 AlphaServer 95 Very long instruction word 103 Instruction-level parallelism 107 Explicitly parallel instruction computing 108 References Article Sources and Contributors 111 Image Sources, Licenses and Contributors 113 Article Licenses License 114 Microarchitecture 1 Microarchitecture In computer engineering, microarchitecture (sometimes abbreviated to µarch or uarch), also called computer organization, is the way a given instruction set architecture (ISA) is implemented on a processor. A given ISA may be implemented with different microarchitectures.[1] Implementations might vary due to different goals of a given design or due to shifts in technology.[2] Computer architecture is the combination of microarchitecture and instruction set design. Relation to instruction set architecture The ISA is roughly the same as the programming model of a processor as seen by an assembly language programmer or compiler writer. The ISA includes the execution model, processor registers, address and data formats among other things. The Intel Core microarchitecture microarchitecture includes the constituent parts of the processor and how these interconnect and interoperate to implement the ISA. The microarchitecture of a machine is usually represented as (more or less detailed) diagrams that describe the interconnections of the various microarchitectural elements of the machine, which may be everything from single gates and registers, to complete arithmetic logic units (ALU)s and even larger elements. -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
The Spectacular Rise and Fall of Commodore
C H A P T E R 1199 TThhee SSaavviioorr ooff CCoommmmooddoorree 11998822 -- 11998855 ommodore failed to capitalize on the unmatched success of the C64, which was a games market. The C128 had virtually no game C development and did not transition C64 users into more powerful computers. It was time for Commodore to enter the 16-bit market. Jay Miner he man who originated the idea for Commodore’s next generation Thardware did not work for Commodore. In fact, he was working for Commodore’s nemesis, Atari, when he conceived of the revolutionary new computer. Jay Glenn Miner was born May 31, 1932 in Prescott, Arizona. This made him part of Chuck Peddle and Jack Tramiel’s generation, rather than the generation that had created Commodore’s most recent hits. A few years after his birth, Miner’s family moved to Southern California. After graduating high school, he signed up for the Coast Guard, which took him to Groton, Connecticut for military training. While there, he met Caroline Poplawski and married her in 1952. Like Tramiel, Miner served in the military during the Korean War. Miner received his first taste of electronics at Groton in the Coast Guard’s Electronics Technician School. After completing the six-month course, he joined the North Atlantic Weather Patrol where he jumped from island to island by boat and helicopter, repairing damaged radar stations and radio installations. With little to distract him, he immersed his young mind in electronics. After serving three years in the barren North Atlantic, Miner enrolled at the University of California, Berkeley in engineering.