The Java 3D™ API Specification

Total Page:16

File Type:pdf, Size:1020Kb

The Java 3D™ API Specification The Java 3D™ API Specification Version 1.2, April 2000 JavaSoft A Sun Microsystems, Inc. Business 901 San Antonio Road Palo Alto, CA 94303 USA 415 960-1300 fax 415 969-9131 1997, 1998, 1999, 2000 Sun Microsystems, Inc. 901 San Antonio Road, Palo Alto, California 94303 U.S.A. All rights reserved. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the United States Government is subject to the restrictions set forth in DFARS 252.227-7013 (c)(1)(ii) and FAR 52.227-19. The release described in this document may be protected by one or more U.S. patents, for- eign patents, or pending applications. Sun Microsystems, Inc. (SUN) hereby grants to you a fully paid, nonexclusive, nontrans- ferable, perpetual, worldwide limited license (without the right to sublicense) under SUN’s intellectual property rights that are essential to practice this specification. This license allows and is limited to the creation and distribution of clean-room implementa- tions of this specification that (i) are complete implementations of this specification, (ii) pass all test suites relating to this specification that are available from SUN, (iii) do not derive from SUN source code or binary materials, and (iv) do not include any SUN binary materials without an appropriate and separate license from SUN. Java, JavaScript, and Java 3D are trademarks of Sun Microsystems, Inc. Sun, Sun Micro- systems, the Sun logo, Java, and HotJava are trademarks or registered trademarks of Sun Microsystems, Inc. UNIX® is a registered trademark in the United States and other coun- tries, exclusively licensed through X/Open Company, Ltd. All other product names men- tioned herein are the trademarks of their respective owners. THIS PUBLICATION IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. THIS PUBLICATION COULD INCLUDE TECHNICAL INACCURACIES OR TYPO- GRAPHICAL ERRORS. CHANGES ARE PERIODICALLY ADDED TO THE INFOR- MATION HEREIN; THESE CHANGES WILL BE INCORPORATED IN NEW EDITIONS OF THE PUBLICATION. SUN MICROSYSTEMS, INC. MAY MAKE IMPROVEMENTS AND/OR CHANGES IN THE PRODUCT(S) AND/OR THE PRO- GRAM(S) DESCRIBED IN THIS PUBLICATION AT ANY TIME. Contents Figures . xv Preface . xvii 1 Introduction to Java 3D . 1 1.1 Goals . .1 1.2 Programming Paradigm. .2 1.2.1 The Scene Graph Programming Model . .2 1.2.2 Rendering Modes . .2 1.2.3 Extensibility . .3 1.3 High Performance . .4 1.3.1 Layered Implementation. .4 1.3.2 Target Hardware Platforms . .5 1.4 Support for Building Applications and Applets . .5 1.4.1 Browsers . .5 1.4.2 Games . .6 1.5 Overview of Java 3D Object Hierarchy. .6 1.6 Structuring the Java 3D Program. .6 1.6.1 Java 3D Application Scene Graph . .6 1.6.2 Recipe for a Java 3D Program . .8 1.6.3 HelloUniverse: A Sample Java 3D Program . .9 2 Java 3D Concepts . 11 2.1 Basic Scene Graph Concepts. .11 2.1.1 Constructing a Simple Scene Graph. .12 2.1.2 A Place For Scene Graphs . .12 2.1.3 SimpleUniverse Utility. .15 2.1.4 Processing a Scene Graph. .15 2.2 Features of Java 3D . .16 2.2.1 Bounds . .16 2.2.2 Nodes . .17 2.2.3 Live and/or Compiled. .17 3 Scene Graph Basics. 19 3.1 Scene Graph Structure . .19 3.1.1 Spatial Separation. .19 Version 1.2, April 2000 iii CONTENTS 3.1.2 State Inheritance . 20 3.1.3 Rendering . 21 3.2 Scene Graph Objects . 21 3.2.1 Node Objects . 23 3.2.2 NodeComponent Objects . 26 3.3 Scene Graph Superstructure Objects . 27 3.3.1 VirtualUniverse Object . 27 3.3.2 Locale Object . 27 3.4 Scene Graph Viewing Objects . 27 3.4.1 Canvas3D Object. 28 3.4.2 Screen3D Object . 28 3.4.3 View Object. 28 3.4.4 PhysicalBody Object . 28 3.4.5 PhysicalEnvironment Object. 28 4 Scene Graph Superstructure . 31 4.1 The Virtual Universe . 31 4.2 Establishing a Scene. 32 4.3 Loading a Virtual Universe . 33 4.4 Coordinate Systems . 33 4.5 High-Resolution Coordinates . 33 4.5.1 Java 3D High-Resolution Coordinates . 33 4.5.2 Java 3D Virtual World Coordinates . 34 4.5.3 Details of High-Resolution Coordinates . 34 4.6 API for Superstructure Objects . 36 4.6.1 VirtualUniverse Object . 36 4.6.2 Locale Object . 37 4.6.3 HiResCoord Object . 38 5 Group Node Objects . 41 5.1 Group Node . 41 5.2 BranchGroup Node. 44 5.3 TransformGroup Node . 45 5.4 OrderedGroup Node . 47 5.5 DecalGroup Node. 47 5.6 Switch Node . 48 5.7 SharedGroup Node . 50 6 Leaf Node Objects . 51 6.1 Leaf Node . 51 6.2 Shape3D Node . 51 6.2.1 OrientedShape3D Node. 55 6.3 BoundingLeaf Node . 58 6.4 Background Node. 59 6.5 Clip Node . 61 6.6 ModelClip Node . 63 6.7 Fog Node . 66 6.7.1 ExponentialFog Node . 68 iv The Java 3D API Specification 6.7.2 LinearFog Node . .69 6.8 Light Node. .71 6.8.1 AmbientLight Node . .73 6.8.2 DirectionalLight Node . .73 6.8.3 PointLight Node . .74 6.8.4 SpotLight Node. .76 6.9 Sound Node . .77 6.9.1 BackgroundSound Node. .84 6.9.2 PointSound Node . .84 6.9.3 ConeSound Node . .88 6.10 Soundscape Node. ..
Recommended publications
  • Daftar Program Untuk Komputer Grafik Dan Pengolahan Citra
    Daftar program untuk Komputer Grafik dan Pengolahan Citra I Made Wiryana 1 Nopember 2012 Daftar Isi 1 OpenCV 1 2 Scilab Image Processing Toolbox 2 3 VIPS 2 4 ImageJ 2 5 Marvin 2 6 MeVisLab 3 7 MVTH 3 8 Gephex 3 9 Fiji 3 10 MathMap 4 11 VTK 4 12 Tulip 4 13 PreFuse 4 1 OpenCV OpenCV - Open Source Computer Vision Library [http://www.opencv.org] is an open-source BSD- licensed library that includes several hundreds of computer vision algorithms. The document de- scribes the so-called OpenCV 2.x API, which is essentially a C++ API, as opposite to the C-based OpenCV 1.x API. The latter is described in opencv1x.pdf. OpenCV (Open Source Computer Vision Library) is an open source computer vision and machine learning software library. OpenCV was built to provide a common infrastructure for computer vision applications and to accelerate the use of machine perception in the commercial products. Being a BSD-licensed product, OpenCV makes it easy for businesses to utilize and modify the code. The library has more than 2500 optimized algorithms, which includes a comprehensive set of both classic and state-of-the-art computer vision and machine learning algorithms. These algori- thms can be used to detect and recognize faces, identify objects, classify human actions in videos, track camera movements, track moving objects, extract 3D models of objects, produce 3D point clouds from stereo cameras, stitch images together to produce a high resolution image of an entire 1 scene, find similar images from an image database, remove red eyes from images taken using flash, follow eye movements, recognize scenery and establish markers to overlay it with augmented reali- ty, etc.
    [Show full text]
  • CDC: Java Platform Technology for Connected Devices
    CDC: JAVA™ PLATFORM TECHNOLOGY FOR CONNECTED DEVICES Java™ Platform, Micro Edition White Paper June 2005 2 Table of Contents Sun Microsystems, Inc. Table of Contents Introduction . 3 Enterprise Mobility . 4 Connected Devices in Transition . 5 Connected Devices Today . 5 What Users Want . 5 What Developers Want . 6 What Service Providers Want . 6 What Enterprises Want . 6 Java Technology Leads the Way . 7 From Java Specification Requests… . 7 …to Reference Implementations . 8 …to Technology Compatibility Kits . 8 Java Platform, Micro Edition Technologies . 9 Configurations . 9 CDC . 10 CLDC . 10 Profiles . 11 Optional Packages . 11 A CDC Java Runtime Environment . 12 CDC Technical Overview . 13 CDC Class Library . 13 CDC HotSpot™ Implementation . 13 CDC API Overview . 13 Application Models . 15 Standalone Applications . 16 Managed Applications: Applets . 16 Managed Applications: Xlets . 17 CLDC Compatibility . 18 GUI Options and Tradeoffs . 19 AWT . 19 Lightweight Components . 20 Alternate GUI Interfaces . 20 AGUI Optional Package . 20 Security . 21 Developer Tool Support . 22 3 Introduction Sun Microsystems, Inc. Chapter 1 Introduction From a developer’s perspective, the APIs for desktop PCs and enterprise systems have been a daunting combination of complexity and confusion. Over the last 10 years, Java™ technology has helped simplify and tame this world for the benefit of everyone. Developers have benefited by seeing their skills become applicable to more systems. Users have benefited from consistent interfaces across different platforms. And systems vendors have benefited by reducing and focusing their R&D investments while attracting more developers. For desktop and enterprise systems, “Write Once, Run Anywhere”™ has been a success. But if the complexities of the desktop and enterprise world seem, well, complex, then the connected device world is even scarier.
    [Show full text]
  • Resume Emmanuel Puybaret / Java Developer
    Emmanuel PUYBARET 52, married, two children 35, rue de Chambéry French native, fluent in English 75015 PARIS FRANCE Tel +33 1 58 45 28 27 Email [email protected] EDUCATION 1992-1993 Master's degree in INDUSTRIAL DESIGN/PRODUCT DESIGN, U.T.C. (University of Technology of Compiègne). 1985-1991 AERONAUTICS ENGINEER, E.S.T.A.C.A. (Graduate School of Aeronautics Engineering and Cars Construction). 1988-1990 BS in COMPUTER SCIENCE, University of Paris 6 (specialization in 2D/3D graphics, Artificial Intelligence, signal processing). COMPUTER SKILLS Systems Windows XP/7/8/10, Mac OS X, Linux. Languages Java, JavaScript, HTML, XML, SQL, C, C++, C#, Objective C, UML. Java API J2SE / Java SE: AWT, Swing, Java 2D, JavaSound, JDBC, SAX, DOM, JNI, multi-threading. J2EE / Java EE: Servlet, JSP, JSF, JPA, JavaMail, JMS, EJB. Other API: Struts, Hibernate, Ant, JUnit/TestNG, Abbot, FEST, SWT/JFace, Java 3D, WebGL. WORK EXPERIENCE Since 1999 JAVA ENGINEER AND TRAINER, freelancer, eTeks. References: 1999-2019 • eTeks: Author of the web site http://www.eteks.com (more than 10,000 visits per month): 5 months o Writing in French of the tutorial From C/C++ to Java and programming tips. 8 years o Development of Java products available under GNU GPL Open Source license: Sweet Home 3D interior design application, Jeks Swing spreadsheet, PJA Toolkit graphical library. 1 month o Development of the navigation applet TeksMenu sold to ten web sites. 1999-2018 23 months • AFTI, BSPP, CAI, EFREI, ENSEA, ESIC, ESIGETEL, GRETA, ib, Infotel, Intrabases, ITIN, LTM, SmartFutur, SofTeam, Sun Educational: Trainings in Java, JDBC, JSP, Swing, Java 2D, Java 3D, C++.
    [Show full text]
  • Mateias, C. & Nicolescu, A. F.: Data Reporting on Internet from Sensors
    Annals of DAAAM for 2012 & Proceedings of the 23rd International DAAAM Symposium, Volume 23, No.1, ISSN 2304-1382 ISBN 978-3-901509-91-9, CDROM version, Ed. B. Katalinic, Published by DAAAM International, Vienna, Austria, EU, 2012 Make Harmony between Technology and Nature, and Your Mind will Fly Free as a Bird Annals & Proceedings of DAAAM International 2012 DATA REPORTING ON INTERNET FROM SENSORS THAT MEASURE ENVIRONMENTAL PARAMETERS MATEIAS, C[atalin] & NICOLESCU, A[drian] F[lorin] Abstract: This paper describes a development stage of a 3D from remote locations) [2][3]. Also, it is preferable to use application developed using WebGL for reporting temperature, open source code for developing the 3D interface. humidity, pressure and dew point from a sensor installed in a location where constant monitoring is required. The data from the sensor is stored in an Oracle database. The sensor 3. PROBLEM SOLUTION measures the environmental parameters once per minute every day. The web pages that make the data available to Internet The first attempt was made using Java 3D. This users are developed using Oracle APEX. The 3D model of the requires installing Java and Java 3D plugin on the monitored location and the sensor were designed using computer Internet browser[4]. The java applet is packed Blender. The 3D models are loaded into the Oracle database in a *.jar file and uploaded into the Oracle database in a and rendered, using WebGL, inside web pages. BLOB type column and can be viewed from web pages Keywords: WebGL, Java, Internet server, 3D web application, designed with Oracle APEX.
    [Show full text]
  • 100% Pure Java Cookbook Use of Native Code
    100% Pure Java Cookbook Guidelines for achieving the 100% Pure Java Standard Revision 4.0 Sun Microsystems, Inc. 901 San Antonio Road Palo Alto, California 94303 USA Copyrights 2000 Sun Microsystems, Inc. All rights reserved. 901 San Antonio Road, Palo Alto, California 94043, U.S.A. This product and related documentation are protected by copyright and distributed under licenses restricting its use, copying, distribution, and decompilation. No part of this product or related documentation may be reproduced in any form by any means without prior written authorization of Sun and its licensors, if any. Restricted Rights Legend Use, duplication, or disclosure by the United States Government is subject to the restrictions set forth in DFARS 252.227-7013 (c)(1)(ii) and FAR 52.227-19. The product described in this manual may be protected by one or more U.S. patents, foreign patents, or pending applications. Trademarks Sun, the Sun logo, Sun Microsystems, Java, Java Compatible, 100% Pure Java, JavaStar, JavaPureCheck, JavaBeans, Java 2D, Solaris,Write Once, Run Anywhere, JDK, Java Development Kit Standard Edition, JDBC, JavaSpin, HotJava, The Network Is The Computer, and JavaStation are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and certain other countries. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. All other product names mentioned herein are the trademarks of their respective owners. Netscape and Netscape Navigator are trademarks of Netscape Communications Corporation in the United States and other countries. THIS PUBLICATION IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
    [Show full text]
  • Java for Engineers and Scientists
    Java for engineers and scientists by Meera Joseph, University of Johannesburg Java has revolutionised software development in the IT fi eld for many years. This article which takes a tutorial approach and object reusability would benefi t scientists and engineers with some programming experience. Engineering, science and creative programming require a lot of /* Calculating and displaying the fi nal velocity */ imagination, analysis and computation. With top-down design for ( double mi=20000.0; mi<31000.0; mi=mi+1000.0 ) methodology and easy introduction to simple GUI for inputs and outputs { Java is used from cell phones to smart cards. Unlike C++ and Excel, Java double fi nvel = Math.fl oor(vt + vrel*(Math.log(mi/mf))); can create good graphical user interfaces with less lines of code. The JOptionPane.showMessageDialog(null,”Java for engineers and fact is use of Java technology in the engineering and scientifi c fi eld has Scientists\n”+ become unavoidable. ”\nTSIOLKOVSKII’S EQUATION\n”+ ”\nRocket initial velocity\t R”+ vt + “m/s” + Baby steps in Java programming ”\nGas relative velocity\t “ + vrel + “m/s” + ”\nRocket fi nal mass\t “ + mf + “kg”+”\nRocket initial mass\t “ + mi + Java is an object-oriented portable programming language and is a ”kg”+”\n\nRocket fi nal velocity “ consequence of a research project funded by Sun Microsystems and +fi nvel+ “m/s”,”Tsiolkovskii’s Equation”, developed in a C++ based language named Oak in 1991. Sun later JOptionPane.INFORMATION_MESSAGE); renamed it as Java. Java programs consist of classes which include } methods. However programmers use existing classes from Java class } libraries (Java API) or create their own.
    [Show full text]
  • 3D Graphics Technologies for Web Applications an Evaluation from the Perspective of a Real World Application
    Institutionen för systemteknik Department of Electrical Engineering Examensarbete 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis performed in information coding by Klara Waern´er LiTH-ISY-EX--12/4562--SE Link¨oping 2012-06-19 Department of Electrical Engineering Linköpings tekniska högskola Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis in information coding at Link¨oping Institute of Technology by Klara Waern´er LiTH-ISY-EX--12/4562--SE Supervisors: Fredrik Bennet SICK IVP AB Jens Ogniewski ISY, Link¨opingUniversity Examiner: Ingemar Ragnemalm ISY, Link¨opingUniversity Link¨oping2012-06-19 Presentation Date Department and Division 2012-05-31 Department of Electrical Engineering Publishing Date (Electronic version) 2012-06-19 Language Type of Publication ISBN (Licentiate thesis) X English Licentiate thesis ISRN: LiTH-ISY-EX--12/4562--SE Other (specify below) X Degree thesis Thesis C-level Title of series (Licentiate thesis) Thesis D-level Report Number of Pages Other (specify below) Series number/ISSN (Licentiate thesis) 90 URL, Electronic Version http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726 Publication Title 3D Graphics Technologies for Web Applications: An Evaluation from the Perspective of a Real World Application Publication Title (Swedish) Tekniker för 3D-grafik i webbapplikationer: En utvärdering sedd utifrån en riktig applikations perspektiv Author(s) Klara Waernér Abstract Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as well.
    [Show full text]
  • 3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit David A
    Marquette University e-Publications@Marquette Master's Theses (2009 -) Dissertations, Theses, and Professional Projects 3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit David A. Polyak Marquette University Recommended Citation Polyak, David A., "3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit" (2014). Master's Theses (2009 -). Paper 255. http://epublications.marquette.edu/theses_open/255 3D VISUALIZATION ARCHITECTURE FOR BUILDING UBIQUITOUS APPLICATIONS LEVERAGING AN EXISTING VALIDATED TOOLKIT by David A. Polyak A Thesis submitted to the Faculty of the Graduate School, Marquette University, in Partial Fulfillment of the requirements for the Degree of Master of Computing Milwaukee, Wisconsin May 2014 ABSTRACT 3D VISUALIZATION ARCHITECTURE FOR BUILDING UBIQUITOUS APPLICATIONS LEVERAGING AN EXISTING VALIDATED TOOLKIT David A. Polyak Marquette University, 2014 The diagnostic radiology space and healthcare in general is a slow adopter of new software technologies and patterns. Despite the widespread embrace of mobile technology in recent years, altering the manner in which societies in developed countries live and communicate, diagnostic radiology has not unanimously adopted mobile technology for remote diagnostic review. Desktop applications in the diagnostic radiology space commonly leverage a validated toolkit. Such toolkits not only simplify desktop application development but minimize the scope of application validation. For these reasons, such a toolkit is an important piece of a company’s software portfolio. This thesis investigated an approach for leveraging a Java validated toolkit for the purpose of creating numerous ubiquitous applications for 3D diagnostic radiology. Just as in the desktop application space, leveraging such a toolkit minimizes the scope of ubiquitous application validation. Today, the most standard execution environment in an electronic device is an Internet browser; therefore, a ubiquitous application is web application.
    [Show full text]
  • Java FX and Java SE 6 Update N
    Java FX and Java SE 6 Update N Raghavan “Rags” N. Srinivas CTO, Technology Evangelism Sun Microsystems Inc. 1 Agenda • State of Java • Java FX • Java SE 6 update N • Future 2 How Much Java Technology Is Out There? • >91% of all PCs run Java platform* • ~77% of all Java technology-enabled PCs run Sun’s Java Platform, Standard Edition (Java SE platform)** • Distribution through PC OEMs > Nine of the top ten PC OEMs ship the Sun JRE software > Representing >60% of all shipped PCs > 58 white box vendors have signed JRE software redistribution agreements • Download/installs > ~44m installations / month for the last six months on Windows > >50M in Jan, Feb, April, 2007 * Omniture, April 2007 **Mapsolute/Map24.com, April 2007 3 Completed Java SE Platform Downloads Windows numbers only 55,000,000 50,000,000 45,000,000 40,000,000 35,000,000 30,000,000 25,000,000 20,000,000 15,000,000 10,000,000 5,000,000 0 1/2003 1/2004 1/2005 1/2006 1/2007 4 Agenda • State of Java • Java FX • Java SE 6 update N • Future 5 Update N and JavaFX Java Comes Home to the Consumer 6 JavaFX 7 JavaFX Features • Java FX Script • Scene graph • Media • HTML • Multiple Device 8 J a v a F X S c r i p t 9 JavaFX Script • Language > Simple data binding > Fast prototyping > Declarative GUIs and graphics > Easily programmed animations • Compiler > Interpreter (now): okay for demos > Compiler (soon): necessary for real applications 10 The Java GUI Quagmire • Java Swing and 2D APIs are very powerful and yet > Why does it take a long time to write GUI programs? > How can we avoid the
    [Show full text]
  • Bio-Formats Documentation Release 5.2.2
    Bio-Formats Documentation Release 5.2.2 The Open Microscopy Environment September 12, 2016 CONTENTS I About Bio-Formats 2 1 Help 4 2 Bio-Formats versions 5 3 Why Java? 6 4 Bio-Formats metadata processing 7 4.1 Reporting a bug ................................................... 7 4.2 Version history .................................................... 8 II User Information 38 5 Using Bio-Formats with ImageJ and Fiji 39 5.1 ImageJ overview ................................................... 39 5.2 Fiji overview ..................................................... 41 5.3 Bio-Formats features in ImageJ and Fiji ....................................... 42 5.4 Installing Bio-Formats in ImageJ .......................................... 42 5.5 Using Bio-Formats to load images into ImageJ ................................... 44 5.6 Managing memory in ImageJ/Fiji using Bio-Formats ................................ 48 6 Command line tools 51 6.1 Command line tools introduction .......................................... 51 6.2 Displaying images and metadata ........................................... 52 6.3 Converting a file to different format ......................................... 54 6.4 Validating XML in an OME-TIFF .......................................... 56 6.5 Editing XML in an OME-TIFF ........................................... 57 6.6 List formats by domain ................................................ 58 6.7 List supported file formats .............................................. 58 6.8 Display file in ImageJ ...............................................
    [Show full text]
  • Desktop Java™ Technology
    Desktop Java™ Technology Thorsten Laux Chet Haase Sun Microsystems, Inc. TS-3160 2007 JavaOneSM Conference | Session TS-3160 | Goal Where We Are Where We’re Going 2007 JavaOneSM Conference | Session TS-3160 | 2 Agenda State of the Desktop World Where We Are Going Consumer JRE Release Future Platform Features 2007 JavaOneSM Conference | Session TS-3160 | 3 Agenda State of the Desktop World Where We Are Going Consumer JRE Release Future Platform Features 2007 JavaOneSM Conference | Session TS-3160 | 4 How Much Java Technology Is Out There? ● > 91% of all PCs run Java platform* ● ~ 77% of all Java technology-enabled PCs run Sun’s Java Platform, Standard Edition (Java SE platform)** ● Distribution through PC OEMs ● Nine of the top ten PC OEMs ship the JRE software ● Representing > 60% of all shipped PCs ● 58 white box vendors have signed JRE software redistribution agreements ● Download/installs ● ~ 44m installations/month for the last six months on Windows ● > 50M in January, February, April, 2007 * Omniture, April 2007 **Mapsolute/Map24.com, April 2007 2007 JavaOneSM Conference | Session TS-3160 | 5 Completed Java SE Platform Downloads Windows numbers only 55,000,000 50,000,000 45,000,000 40,000,000 35,000,000 30,000,000 25,000,000 20,000,000 15,000,000 10,000,000 5,000,000 0 1/2003 1/2004 1/2005 1/2006 1/2007 2007 JavaOneSM Conference | Session TS-3160 | 6 Where Does the Time Go? Evans Data Survey: Fall 2006 45 40 35 30 Desktop 25 Server Mobile 20 Others 15 10 5 0 Percentage of Java Development Time Spent Spring 05 Fall 05 Spring 06 Fall
    [Show full text]
  • Table of Contents
    A Comprehensive Introduction to Vista Operating System Table of Contents Chapter 1 - Windows Vista Chapter 2 - Development of Windows Vista Chapter 3 - Features New to Windows Vista Chapter 4 - Technical Features New to Windows Vista Chapter 5 - Security and Safety Features New to Windows Vista Chapter 6 - Windows Vista Editions Chapter 7 - Criticism of Windows Vista Chapter 8 - Windows Vista Networking Technologies Chapter 9 -WT Vista Transformation Pack _____________________ WORLD TECHNOLOGIES _____________________ Abstraction and Closure in Computer Science Table of Contents Chapter 1 - Abstraction (Computer Science) Chapter 2 - Closure (Computer Science) Chapter 3 - Control Flow and Structured Programming Chapter 4 - Abstract Data Type and Object (Computer Science) Chapter 5 - Levels of Abstraction Chapter 6 - Anonymous Function WT _____________________ WORLD TECHNOLOGIES _____________________ Advanced Linux Operating Systems Table of Contents Chapter 1 - Introduction to Linux Chapter 2 - Linux Kernel Chapter 3 - History of Linux Chapter 4 - Linux Adoption Chapter 5 - Linux Distribution Chapter 6 - SCO-Linux Controversies Chapter 7 - GNU/Linux Naming Controversy Chapter 8 -WT Criticism of Desktop Linux _____________________ WORLD TECHNOLOGIES _____________________ Advanced Software Testing Table of Contents Chapter 1 - Software Testing Chapter 2 - Application Programming Interface and Code Coverage Chapter 3 - Fault Injection and Mutation Testing Chapter 4 - Exploratory Testing, Fuzz Testing and Equivalence Partitioning Chapter 5
    [Show full text]