Dominaria Release Notes Planeswalker The story spotlight cards in Saga gains or loses counters, Decks and 1 unique this set feature a or if it leaves the battlefield. Compacted by promotional card (available Planeswalker symbol icon in • If multiple chapter abilities MTGDissected.com as part of the Dominaria in- their text boxes. The icon has trigger at the same time, their store Buy-a-Box promotion). no effect on gameplay. The controller puts them on the The Release Notes include printed cards also include the stack in any order. If any of info about the release of a Magic Open House: April mtgstory.com URL and a them require targets, those new set, as well as 14–15, 2018 number indicating the targets are chosen as you put clarifications and rulings Prerelease Weekend: April sequence of the cards in the the abilities on the stack, involving that set's cards. 21–22, 2018 story. before any of those abilities Draft Weekend: April 28–29, resolve. Compiled by Eli Shiffrin, 2018 New Mechanic: Saga Cards • If counters are removed with contributions from Magic League: Begins April from a Saga, the appropriate Laurie Cheers, Carsten 30, 2018 The Dominaria set introduces chapter abilities will trigger Haese, Nathan Long, Cai Standard Showdown: Begins a new kind of enchantment: again when the Saga receives Terry, and Thijs van Ommen. May 6, 2018 Sagas. Each Saga tells the lore counters. Removing lore Store Championship: June story of a key event from the counters won't cause a Document last modified 30–July 1, 2018 past as it unfolds during each previous chapter ability to January 31, 2018. of your turns. trigger. The Dominaria set becomes • Once the number of lore The Release Notes include legal for sanctioned History of Benalia counters on a Saga is greater information concerning the Constructed play on its 1WW than or equal to the greatest release of a new Magic: The official release date: Friday, Enchantment — Saga number among its chapter Gathering set, as well as a April 27, 2018. At that time, (As this Saga enters and after abilities—in the Dominaria collection of clarifications the following card sets will your draw step, add a lore set, this is always three—the and rulings involving that be permitted in the Standard counter. Sacrifice after III.) Saga's controller sacrifices it set's cards. It's intended to format: , Aether I, II — Create a 2/2 white as soon as its chapter ability make playing with the new Revolt, , Hour of Knight creature token with has left the stack, most likely cards more fun by clearing up Devastation, , Rivals of vigilance. by resolving or being the common misconceptions Ixalan, and Dominaria. Cards III — Knights you control get countered. This state-based and confusion inevitably from Welcome Decks (and +2/+1 until end of turn. action doesn't use the stack. caused by new mechanics other ancillary products) with and interactions. As future the W17 set identification • As a Saga enters the Major Theme: Legendary sets are released, updates to code are also permitted in the battlefield, its controller puts Permanents the Magic rules may cause Standard format. a lore counter on it. As your some of this information to precombat main phase begins Legendary characters new become outdated. If you can't Go to (immediately after your draw and old have risen to find the answer you're Magic.Wizards.com/Rules step), you put another lore prominence across the plane. looking for here, please for a complete list of formats counter on each Saga you In every Dominaria booster contact us at and their permitted card sets control. Putting a lore counter pack, you'll find at least one Wizards.com/CustomerServi and banned lists. on a Saga in either of these legendary creature. Beyond ce. ways doesn't use the stack. just creatures, the set also Go to Wizards.com/Locator • Each symbol on the left of a features a significant number The "General Notes" section to find an event or store near Saga's text box represents a of other legendary cards. includes release information you. chapter ability. A chapter and explains the mechanics ability is a triggered ability Jodah, Archmage Eternal and concepts in the set. Dominaria Story Spotlight that triggers when a lore 1URW Cards counter that is put on the Legendary Creature — The "Card-Specific Notes" Saga causes the number of Human Wizard section contains answers to There are many important lore counters on the Saga to 4/3 the most important, most moments in the Dominaria become equal to or greater Flying common, and most confusing story, but some of the most than the ability's chapter You may pay WUBRG rather questions players might ask crucial—called "story number. Chapter abilities are than pay the mana cost for about cards in the set. Items spotlights"—are shown on put onto the stack and may be spells that you cast. in the "Card-Specific Notes" cards. You can read more responded to. section include full card text about these events in the • A chapter ability doesn't Mox Amber for your reference. Not all official Magic fiction at trigger if a lore counter is put 0 cards in the set are listed. MTGStory.com. on a Saga that already had a Legendary Artifact number of lore counters T: Add one mana of any GENERAL NOTES Story Spotlight 1: Broken greater than or equal to that color among legendary Bond chapter's number. For creatures and planeswalkers Release Information Story Spotlight 2: Final example, the third lore you control. Parting counter put on a Saga causes The Dominaria set contains Story Spotlight 3: Settle the the III chapter ability to • Starting in the Dominaria 269 cards (20 basic land, 101 Score trigger, but I and II won't set, legendary cards other common, 80 uncommon, 53 Story Spotlight 4: In Bolas's trigger again. than planeswalkers use a rare, and 15 mythic rare) that Clutches • Once a chapter ability has modified card frame with appear in booster packs, plus triggered, the ability on the additional flourishes on the 10 cards available only in stack won't be affected if the title bar. This change is

1 cosmetic and has no rules legendary creature or a "whenever you cast a historic this rule is being removed meaning, but it should help legendary planeswalker. spell" won't trigger if you from the game. A large you identify legendary cards Once you begin to cast a play a legendary land. They number of cards that dealt a at a glance during games. legendary sorcery, losing also won't trigger if a card on certain amount of damage to • If a player controls two or control of your legendary the battlefield transforms into "target player" are receiving more legendary permanents creatures and planeswalkers a legendary land, as the errata using the following with the same name, that won't affect that spell. Ixalan and Rivals of Ixalan guidelines: player chooses one and puts • Other than the casting double-faced cards do. the rest into their owner's restriction, the legendary • Abilities that read "target graveyard. This is referred to supertype on a sorcery carries Returning Keyword: creature or player" have been as the "legend rule." no additional rules. You may Kicker changed to "any target." • The "legend rule" cares cast any number of legendary • Abilities that read "target about legendary permanents sorceries in a turn, and your Kicker is a returning keyword player" have been changed to with the exact same English deck may contain any that lets you pay a little more "target player or name. For example, you may number of legendary cards to give your spells some planeswalker." However, if control Teferi, Timebender (but no more than four of any "oomph." the amount of damage is and Teferi, Hero of with the same name). calculated by using Dominaria. Baloth Gorger information about that player • The "legend rule" doesn't New Term: Historic 2GG or objects they control, the use the stack. Once you Creature — Beast ability remains unchanged control two legendary If you look at this set's Saga 4/4 and can now damage only the permanents that share a cards, legendary cards, and Kicker 4 (You may pay an player. name, you can't take any artifact cards, you'll see a additional 4 as you cast this • Abilities that read "target actions before the "legend broad swath of Dominaria's spell.) opponent" have been changed rule" applies. If any abilities extensive and mysterious If Baloth Gorger was kicked, to "target opponent or triggered from the new history. Some cards celebrate it enters the battlefield with planeswalker" with the same legendary permanent entering the plane's storied past by three +1/+1 counters on it. exception listed above. These the battlefield, those abilities rewarding you for playing spells and abilities can target will be put onto the stack these historic cards. Historic The rules for kicker haven't a planeswalker you control. after applying the "legend is a game term that refers to a changed since its previous • Abilities that deal damage rule." card that has the legendary appearance. but don't call for a target • Other than the "legend supertype, the artifact card haven't received errata, with rule," the legendary type, or the Saga • You can't pay a kicker cost one exception (Vial Smasher supertype on permanent cards enchantment type. more than once. the Fierce). carries no inherent • If you put a permanent with restrictions. You may control Jhoira, Weatherlight Captain a kicker ability onto the In addition to these changes, any number of legendary 2UR battlefield without casting it, a small number of other cards permanents that don't share a Legendary Creature — you can't kick it. that modify damage are name, and your deck may Human Artificer • If you copy a kicked instant affected. Notably, effects that contain any number of 3/3 or sorcery spell, the copy is prevent damage that would legendary cards (but no more Whenever you cast a historic also kicked. If a card or token be dealt to a target have than four of any with the spell, draw a card. (Artifacts, enters the battlefield as a received errata under the same name). legendaries, and Sagas are copy of a permanent, the new above guidelines. historic.) permanent isn't kicked, even New Mechanic: Legendary if the original was. Wizard's Lightning Sorceries • A card, spell, or permanent • To determine a spell's total 2R is historic if it has the cost, start with the mana cost Instant Dominaria debuts legendary legendary supertype, the (or an alternative cost if This spell costs 2 less to cast sorcery cards that capture artifact card type, or the Saga another card's effect allows if you control a Wizard. extraordinary moments from subtype. Having two of those you to pay one instead), add Wizard's Lightning deals 3 our characters' pasts. These qualities doesn't make an any cost increases (such as damage to any target. powerful spells can be object more historic than kicker), then apply any cost unleashed only with the another or provide an reductions. The spell's Jaya's Immolating Inferno assistance of a legendary additional bonus—an object converted mana cost remains XRR creature or planeswalker on either is historic or it isn't. unchanged, no matter what Legendary Sorcery your side of the battlefield. • Some abilities trigger the total cost to cast it was. (You may cast a legendary "whenever you cast a historic sorcery only if you control a Urza's Ruinous Blast spell." Such an ability Rules Change: Damage legendary creature or 4W resolves before the spell that Can't Be Redirected to planeswalker.) Legendary Sorcery caused it to trigger. It Planeswalkers Jaya's Immolating Inferno (You may cast a legendary resolves even if that spell is deals X damage to each of up sorcery only if you control a countered. Previously, you could to three targets. legendary creature or • An ability that triggers redirect noncombat damage planeswalker.) "whenever you cast a historic that a source you control • If a spell or ability calls for Exile all nonland permanents spell" doesn't trigger if a would deal to an opponent, a target without any further that aren't legendary. historic card is put onto the having that source instead description, that target may battlefield without being cast. deal that damage to one of be a creature, player, or • You can't cast a legendary • Lands are never cast, so their planeswalkers. With the planeswalker. This may sorcery unless you control a abilities that trigger release of the Dominaria set, appear as simply "any target"

2 or "another target," or a count The concept continues to check for lands you control turn or that become Wizards such as "up to three targets." exist in the game rules. If a with either of the two listed later in the turn won't get Cards and permanents that player is instructed to add an land types, not either of the +1/+1. aren't creatures or amount of mana, that player two listed names. The lands • Adeliz's last ability resolves planeswalkers can't be adds that mana to their mana they check for don't have to before the spell that caused it targeted this way. pool. be basic lands. For example, to trigger. It resolves even if • Over 700 cards received if you control Scattered that spell is countered. errata to support this change. Llanowar Elves Groves (a nonbasic land with To view a card's current rules G the land types Forest and Ancient Animus text, including any errata Creature — Elf Druid Plains), Isolated Chapel 1G issued to it, go to 1/1 enters the battlefield Instant http://Gatherer.Wizards.com. T: Add G. untapped. Put a +1/+1 counter on target • These dual lands don't have creature you control if it's Cards printed in the Magic has adopted "they" as any land types themselves. legendary. Then it fights Dominaria set that deal the preferred third-person- For example, Isolated Chapel target creature an opponent damage to creatures and/or singular pronoun for a player, isn't a Plains. A second controls. (Each deals damage players but not to replacing "he or she." Isolated Chapel won't enter equal to its power to the planeswalkers (such as the untapped if you control only other.) Planeswalker Deck card Homarid Explorer Isolated Chapel. Chandra, Bold Pyromancer 3U • As these lands are entering • You can't cast Ancient and the promotional card Creature — Homarid Scout the battlefield, they check for Animus unless you choose Firesong and Sunspeaker) 3/3 lands that are already on the both a creature you control require targets as written When Homarid Explorer battlefield. They won't see and a creature you don't even though similar cards enters the battlefield, target lands that are entering the control as targets. have received errata. player puts the top four cards battlefield at the same time. • The creature you control of their library into their doesn't have to be legendary. Chandra, Bold Pyromancer graveyard. CARD-SPECIFIC NOTES It simply won't receive a 4RR +1/+1 counter before it fights Legendary Planeswalker — Abilities that modify how a Academy Journeymage if it isn't legendary. Chandra spell behaves on the stack, 4U • If either target is an illegal +1: Add RR. Chandra, Bold such as additional costs, refer Creature — Human Wizard target as Ancient Animus Pyromancer deals 2 damage to themselves as "this spell" 3/2 tries to resolve, neither to target player. rather than by using their This spell costs 1 less to cast creature will deal or be dealt -3: Chandra, Bold card name. if you control a Wizard. damage. Pyromancer deals 3 damage When Academy • If the creature you control is to target creature or Wizard's Retort Journeymage enters the an illegal target as Ancient planeswalker. 1UU battlefield, return target Animus tries to resolve, you -7: Chandra, Bold Instant creature an opponent controls won't put a +1/+1 counter on Pyromancer deals 10 damage This spell costs 1 less to cast to its owner's hand. it. If that creature is a legal to target player and each if you control a Wizard. target but the creature you creature and planeswalker Counter target spell. • If you control more than don't control isn't, you'll still they control. one Wizard, Academy put the counter on the Last but not least, a bar now Journeymage's cost is creature you control if it's Firesong and Sunspeaker appears between rules text reduced by only 1. legendary. 4RW and flavor text on cards with • Once you announce that Legendary Creature — both to make each more you're casting Academy The Antiquities War Minotaur Cleric distinct. Journeymage, no player may 3U 4/6 take other actions until the Enchantment — Saga Red instant and sorcery spells Cycle: "Check Lands" spell's been paid for. Notably, (As this Saga enters and after you control have lifelink. players can't try to raise the your draw step, add a lore Whenever a white instant or The Dominaria set features a spell's cost by removing your counter. Sacrifice after III.) sorcery spell causes you to cycle of enemy-color dual Wizards. I, II — Look at the top five gain life, Firesong and lands to help you make sure cards of your library. You Sunspeaker deals 3 damage you always have the mana Adeliz, the Cinder Wind may reveal an artifact card to target creature or player. that you need. These cards 1UR from among them and put it were first printed in the Legendary Creature — into your hand. Put the rest New Terms: Various set, and their allied Human Wizard on the bottom of your library Nonfunctional Changes counterparts were recently 2/2 in a random order. printed in the Ixalan set. Flying, haste III — Artifacts you control Also starting with the Whenever you cast an instant become artifact creatures Dominaria set, several minor Isolated Chapel or sorcery spell, Wizards you with base power and changes have been made to Land control get +1/+1 until end of toughness 5/5 until end of Magic's general terminology. Isolated Chapel enters the turn. turn. These changes are stylistic battlefield tapped unless you and convey no change in control a Plains or a Swamp. • Adeliz's last ability affects • The final chapter ability of functionality. T: Add W or B. only Wizards you control at The Antiquities War affects the time it resolves, including only artifacts you control at The phrase "mana pool" has • The enters-the-battlefield Adeliz itself. Creatures you the time it resolves. Artifacts been removed from card text. abilities of these dual lands begin to control later in the you begin to control later in

3 the turn won't become 5/5 2W, T: Create a 2/2 white Befuddle • If the target creature is an creatures. Knight creature token with 2U illegal target by the time • The final chapter ability of vigilance. Instant Blink of an Eye tries to The Antiquities War B, T, Tap X untapped Target creature gets -4/-0 resolve, the spell doesn't overwrites an artifact Knights you control: Destroy until end of turn. resolve. You won't draw a creature's normal base power target creature with power X Draw a card. card if it was kicked. and toughness and all or less. previous effects that set an • If the target creature is an Bloodstone Goblin artifact creature's base power • Tapping Aryel to activate illegal target by the time 1R and toughness to specific either of its abilities while it's Befuddle tries to resolve, the Creature — Goblin Warrior values. Any power- or attacking doesn't remove it spell doesn't resolve. You 2/2 toughness-setting effects that from combat. won't draw a card. Whenever you cast a spell, if start to apply after the ability • You can tap any untapped that spell was kicked, resolves will overwrite this Knights you control, Benalish Marshal Bloodstone Goblin gets effect. including ones you haven't WWW +1/+1 and gains menace until • Effects that modify an controlled continuously since Creature — Human Knight end of turn. (It can't be artifact creature's power the beginning of your most 3/3 blocked except by two or and/or toughness, such as the recent turn, to pay the cost of Other creatures you control more creatures.) effect of Titanic Growth, will Aryel's last ability. However, get +1/+1. apply to the creature no you must have controlled • Bloodstone Goblin's last matter when they started to Aryel continuously since the • Because damage remains ability resolves before the take effect. The same is true beginning of your most marked on a creature until it's spell that caused it to trigger. for any counters that change recent turn in order to use removed as the turn ends, It resolves even if that spell is its power and/or toughness either of its activated nonlethal damage dealt to a countered. and effects that switch its abilities. creature you control may power and toughness. • Once you announce that become lethal if Benalish Broken Bond • If The Antiquities War you're activating Aryel's last Marshal leaves the battlefield 1G somehow becomes an artifact ability, no player may take during that turn. Sorcery enchantment prior to other actions until the Destroy target artifact or resolving its final chapter ability's been paid for. Blackblade Reforged enchantment. You may put a ability, it will become a 5/5 Notably, players can't try to 2 land card from your hand Saga artifact enchantment make the value of X invalid Legendary Artifact — onto the battlefield. creature, and will then be by removing or tapping your Equipment sacrificed after that ability Knights. Equipped creature gets +1/+1 • You can't cast Broken Bond resolves. • If the target creature's for each land you control. unless you choose an artifact • An Equipment that becomes power is greater than X as Equip legendary creature 3 or enchantment as a target. an artifact creature becomes Aryel's last ability tries to Equip 7 • Broken Bond's effect unattached if it's attached to a resolve, the ability doesn't doesn't count as playing a creature. Its equip ability can resolve. You can't tap extra • "Equip [quality] creature" is land. It can put a land card be activated, but it won't Knights once the ability has a variant of the equip onto the battlefield even if become attached to the target been activated. keyword. "Equip [quality] you've already played your creature. creature [cost]" means land for the turn. Baird, Steward of Argive "[Cost]: Attach this • If the target artifact or Arvad the Cursed 2WW Equipment to target [quality] enchantment is an illegal 3WB Legendary Creature — creature you control. Activate target by the time Broken Legendary Creature — Human Soldier this ability only any time you Bond tries to resolve, the Vampire Knight 2/4 could cast a sorcery." spell doesn't resolve. You 3/3 Vigilance • Whether the target creature won't put a land card onto the Deathtouch, lifelink Creatures can't attack you or is legendary is checked only battlefield. Other legendary creatures a planeswalker you control as Blackblade Reforged's first you control get +2/+2. unless their controller pays 1 equip ability is activated and Chainer's Torment for each of those creatures. as that ability resolves. If the 3B • Because damage remains creature somehow becomes Enchantment — Saga marked on a creature until it's • If you control Baird, your nonlegendary later, (As this Saga enters and after removed as the turn ends, opponents can choose not to Blackblade Reforged remains your draw step, add a lore nonlethal damage dealt to a pay to attack with a creature attached to it. counter. Sacrifice after III.) legendary creature you that attacks "if able." If I, II — Chainer's Torment control may become lethal if there's no other player or Blink of an Eye deals 2 damage to each Arvad leaves the battlefield planeswalker to attack, that 1U opponent and you gain 2 life. during that turn. creature simply doesn't Instant III — Create an X/X black attack. Kicker 1U (You may pay an Nightmare Horror creature Aryel, Knight of Windgrace • In a Two-Headed Giant additional 1U as you cast this token, where X is half your 2WB game, creatures can attack spell.) life total, rounded up. It deals Legendary Creature — your teammate and Return target nonland X damage to you. Human Knight planeswalkers your teammate permanent to its owner's 4/4 controls without requiring a hand. If this spell was kicked, • If another effect causes the Vigilance mana payment. This is a draw a card. Nightmare Horror token's change from previous rules. power or toughness to be a number other than X

4 immediately after it enters the • The set of Equipment to be cast during a turn even if Sacrifice Dauntless battlefield, the amount of destroyed is determined only Damping Sphere wasn't on Bodyguard: The chosen damage it deals to you is still as Corrosive Ooze's delayed the battlefield as they were creature gains indestructible X, not its modified power or triggered ability resolves at cast. For example, if until end of turn. toughness. the end of combat. The Damping Sphere itself is the • If an effect such as that of Equipment will be destroyed third spell you cast in a turn, • Dauntless Bodyguard's first Anointed Procession causes even if Corrosive Ooze the next spell you cast costs 3 ability isn't a triggered ability the final chapter ability of leaves the battlefield before more to cast. and doesn't use the stack. Chainer's Torment to create that time. • To determine a spell's total Players can't respond to your two Nightmare Horror • If the creature Corrosive cost, start with the mana cost choice of which creature it's tokens, each will deal X Ooze blocks or is blocking (or an alternative cost), add protecting. damage to you. leaves the battlefield, the any cost increases, then apply • If Dauntless Bodyguard • In a Two-Headed Giant Equipment that was attached any cost reductions. The enters the battlefield at the game, the first chapter to that creature immediately spell's converted mana cost same time as another abilities of Chainer's Torment before it left the battlefield remains unchanged, no creature, that creature can't be each cause the opposing team will be destroyed as matter what the total cost to chosen for its ability. to lose 4 life and you to gain Corrosive Ooze's delayed cast it was. • If the chosen creature leaves 2 life. triggered ability resolves at the battlefield, you can't the end of combat. Darigaaz Reincarnated choose a new creature for Chandra, Bold Pyromancer 4BRG Dauntless Bodyguard to (Planeswalker Deck only) Curator's Ward Legendary Creature — protect. If you activate its last 4RR 2U Dragon ability in this case, no Legendary Planeswalker — Enchantment — Aura 7/7 creature gains indestructible. Chandra Enchant permanent Flying, trample, haste 5 Enchanted permanent has If Darigaaz Reincarnated Deep Freeze +1: Add RR. Chandra, Bold hexproof. would die, instead exile it 2U Pyromancer deals 2 damage When enchanted permanent with three egg counters on it. Enchantment — Aura to target player. leaves the battlefield, if it was At the beginning of your Enchant creature -3: Chandra, Bold historic, draw two cards. upkeep, if Darigaaz is exiled Enchanted creature has base Pyromancer deals 3 damage (Artifacts, legendaries, and with an egg counter on it, power and toughness 0/4, has to target creature or Sagas are historic.) remove an egg counter from defender, loses all other planeswalker. it. Then if Darigaaz has no abilities, and is a blue Wall in -7: Chandra, Bold • If Curator's Ward is egg counters on it, return it to addition to its other colors Pyromancer deals 10 damage attached to a historic the battlefield. and types. to target player and each permanent you don't control, creature and planeswalker you draw two cards when • If another effect says to • Deep Freeze overwrites all they control. that permanent leaves the exile Darigaaz if it would die, previous effects that set the battlefield, not that you may apply Darigaaz's creature's base power and • Chandra's first ability can't permanent's controller. own effect first, giving it toughness to specific values. target a planeswalker. • If you give hexproof to an three egg counters. Any power- or toughness- • Chandra's last ability targets opponent's permanent, such • If Darigaaz is exiled setting effects that start to only the player. Creatures as by enchanting it with without any egg counters on apply after the ability and planeswalkers that player Curator's Ward, that player it, its last ability won't trigger resolves will overwrite this controls with hexproof will can still target that and won't return it to the effect. be dealt damage. permanent, but you can't. battlefield. • Effects that modify a creature's power and/or Charge Damping Sphere Dark Bargain toughness, such as the effect W 2 3B of Titanic Growth, will apply Instant Artifact Instant to the creature no matter Creatures you control get If a land is tapped for two or Look at the top three cards of when they started to take +1/+1 until end of turn. more mana, it produces C your library. Put two of them effect. The same is true for instead of any other type and into your hand and the other any counters that change its • Charge affects only amount. into your graveyard. Dark power and/or toughness and creatures you control at the Each spell a player casts Bargain deals 2 damage to effects that switch its power time it resolves. Creatures costs 1 more to cast for each you. and toughness. you begin to control later in other spell that player has • If the enchanted creature the turn won't get +1/+1. cast this turn. • If you have fewer than three has an ability that grants cards in your library, you put abilities to other objects, Corrosive Ooze • If multiple replacement them all into your hand and Deep Freeze's effect will stop 1G effects would modify what none into your graveyard. it from doing so. If the Creature — Ooze mana an ability you control enchanted creature gains an 2/2 produces, choose one to Dauntless Bodyguard ability after Deep Freeze Whenever Corrosive Ooze apply. After that, determine if W resolves, it will keep that blocks or becomes blocked any others are applicable. A Creature — Human Knight ability. by an equipped creature, replacement effect can't apply 2/1 destroy all Equipment to the same event more than As Dauntless Bodyguard Demonic Vigor attached to that creature at once this way. enters the battlefield, choose B end of combat. • Damping Sphere's second another creature you control. Enchantment — Aura ability counts spells that were Enchant creature

5

Enchanted creature gets that say "destroy" don't Enchantment — Saga 2R +1/+1. destroy it.) (As this Saga enters and after Sorcery When enchanted creature your draw step, add a lore Kicker 5R (You may pay an dies, return that card to its • You can activate Drudge counter. Sacrifice after III.) additional 5R as you cast this owner's hand. Sentinel's ability even if it's I — Each opponent sacrifices spell.) already tapped. It will still a creature or planeswalker. Fight with Fire deals 5 • Demonic Vigor can enchant gain indestructible. II — Each opponent discards damage to target creature. If a token, but its last ability a card. this spell was kicked, it deals won't return the token to your Dub III — Put target creature or 10 damage divided as you hand. 2W planeswalker card from a choose among any number of Enchantment — Aura graveyard onto the battlefield targets instead. (Those targets Demonlord Belzenlok Enchant creature under your control. can include players and 4BB Enchanted creature gets planeswalkers.) Legendary Creature — Elder +2/+2, has first strike, and is • When the first chapter Demon a Knight in addition to its ability of The Eldest Reborn • If Fight with Fire is kicked, 6/6 other types. resolves, the next opponent in it can target creatures, Flying, trample turn order (or, if it's an players, and planeswalkers. When Demonlord Belzenlok • Dub can enchant a creature opponent's turn, that • You choose how many enters the battlefield, exile that's already a Knight. It will opponent) chooses a creature targets Fight with Fire has cards from the top of your get +2/+2 and have first or planeswalker they control, and how the damage is library until you exile a strike, but it won't benefit then each other opponent in divided as you put the spell nonland card, then put that from becoming a Knight. turn order (if any) does the onto the stack. Each target card into your hand. If the same. All chosen permanents must receive at least 1 card's converted mana cost is Evra, Halcyon Witness are then sacrificed at the damage if Fight with Fire is 4 or greater, repeat this 4WW same time. Players will know kicked. process. Demonlord Legendary Creature — the choices made by earlier • If some of the targets are Belzenlok deals 1 damage to Avatar players when making their illegal targets as Fight with you for each card put into 4/4 choices. Fire tries to resolve, the your hand this way. Lifelink • When the second chapter original division of damage 4: Exchange your life total ability of The Eldest Reborn still applies and the damage • Once the triggered ability with Evra, Halcyon Witness's resolves, the next opponent in that would have been dealt to resolves, the ability will power. turn order (or, if it's an the illegal targets is lost. continue until you either exile opponent's turn, that a nonland card with • If Evra isn't on the opponent) chooses a card in Firefist Adept converted mana cost 3 or less battlefield when its activated hand without revealing it, 4R or fail to exile any nonland ability resolves, the exchange then each other opponent in Creature — Human Wizard cards while performing the can't happen and the ability turn order (if any) does the 3/3 process. You can't choose to will have no effect. However, same. All chosen cards are When Firefist Adept enters stop receiving the blessings if Evra is on the battlefield then discarded at the same the battlefield, it deals X of Demonlord Belzenlok any but has power 0 or less, the time. damage to target creature an sooner. exchange happens and you'll • In a multiplayer game, if a opponent controls, where X • Land cards exiled this way lose the game. player leaves the game, all is the number of Wizards you remain exiled. • When its activated ability cards that player owns leave control. • Demonlord Belzenlok's resolves, Evra's power will as well. If you leave the ability causes it to deal an become your former life total game, the permanent you • The number of Wizards you amount of damage to you all and you will gain or lose an control from The Eldest control is counted only as at once; it doesn't deal 1 amount of life such that your Reborn's final chapter ability Firefist Adept's ability damage multiple times. life total equals Evra's former is exiled. resolves. If Firefist Adept is • If the mana cost of the power. Other effects that still on the battlefield, it will nonland card includes X, X is interact with life gain or life Fall of the Thran count itself. considered to be 0. loss will interact with this 5W • If the nonland card doesn't effect accordingly. Enchantment — Saga Firesong and Sunspeaker have a mana cost, its • Any power-modifying (As this Saga enters and after (Buy-a-Box Promotional converted mana cost is 0. effects, counters, Auras, or your draw step, add a lore Card) • The converted mana cost of Equipment will apply after counter. Sacrifice after III.) 4RW a split card, such as a card Evra's power is set to your I — Destroy all lands. Legendary Creature – with aftermath from the former life total. For II, III — Each player returns Minotaur Cleric Amonkhet block, is equal to example, say Evra is two land cards from their 4/6 the combined mana cost of its enchanted with Dub (which graveyard to the battlefield. Red instant and sorcery spells two halves. makes it 6/6) and your life you control have lifelink. total is 7. After the exchange, • If a player somehow has Whenever a white instant or Drudge Sentinel Evra would be a 9/6 creature only one land card in their sorcery spell causes you to 2B (its power became 7, which graveyard when either of Fall gain life, Firesong and Creature — Skeleton Warrior was then modified by Dub) of the Thran's last two Sunspeaker deals 3 damage 2/1 and your life total would be chapter abilities resolves, that to target creature or player. 3: Tap Drudge Sentinel. It 6. player returns that one card to gains indestructible until end the battlefield. • If a source you control with of turn. (Damage and effects The Eldest Reborn lifelink deals damage to you, 4B Fight with Fire you gain and lose that much

6 life simultaneously. Your life • The defending player, not total doesn't change. • While resolving The First Fungal Infection you, chooses which creature • The last ability of Firesong Eruption's final chapter B blocks Gaea's Protector. and Sunspeaker can't target a ability, you must sacrifice Instant • If each creature the planeswalker. one Mountain if able. You Target creature gets -1/-1 defending player controls • A spell causes you to gain can't sacrifice multiple until end of turn. Create a 1/1 can't block for any reason life if its cost or effect Mountains to deal more green Saproling creature (such as being tapped), then instructs you to gain life or if damage. token. Gaea's Protector isn't an instruction in its cost or blocked. If there's a cost effect is modified by a The Flame of Keld • If the target creature is an associated with blocking replacement effect and the 1R illegal target by the time Gaea's Protector, the modified event includes you Enchantment — Saga Fungal Infection tries to defending player isn't forced gaining life. If a spell's cost (As this Saga enters and after resolve, the spell doesn't to pay that cost, so it doesn't or effect instructs a source your draw step, add a lore resolve. You won't create a have to be blocked in that with lifelink you control to counter. Sacrifice after III.) Saproling token. case either. deal damage, that spell I — Discard your hand. • The target creature will be causes that life gain as well. II — Draw two cards. on the battlefield when you Garna, the Bloodflame • If a white instant or sorcery III — If a red source you create the Saproling token, 3BR spell you don't control causes control would deal damage to even if it's about to die for Legendary Creature — you to gain life, Firesong and a permanent or player this having 0 toughness or lethal Human Warrior Sunspeaker's last ability turn, it deals that much damage. Its abilities may 3/3 triggers. damage plus 2 to that affect the token's creation or Flash • If you gain an amount of permanent or player instead. trigger when the token enters When Garna, the Bloodflame life "for each" of something, the battlefield. Abilities that enters the battlefield, return that life is gained as one • If multiple replacement trigger this way will resolve to your hand all creature event and Firesong and effects would modify how after the target creature has cards in your graveyard that Sunspeaker's last ability damage would be dealt, the died. were put there from triggers only once. player being dealt damage (or anywhere this turn. • Firesong and Sunspeaker's the controller of the Gaea's Blessing Other creatures you control last ability doesn't trigger if a permanent being dealt 1G have haste. white instant or sorcery card damage) chooses the order in Sorcery that isn't a spell causes you to which to apply those effects. Target player shuffles up to • Which creature cards to gain life, such as the • If damage dealt by a source three target cards from their return to your hand is triggered ability of Renewed you control is being divided graveyard into their library. determined as Garna's Faith when it's cycled. or assigned among multiple Draw a card. triggered ability resolves. If • If a red and white spell you permanents an opponent When Gaea's Blessing is put Garna somehow finds its way control deals damage to controls or among an into your graveyard from into your graveyard before multiple things using the opponent and one or more your library, shuffle your that, perhaps due to the word "deals" only once, permanents they control graveyard into your library. "legend rule," it will be Firesong and Sunspeaker's simultaneously, divide the returned to your hand. last ability triggers only once. original amount before • If Gaea's Blessing has no Similarly, if a red and white adding 2. For example, if you legal target cards in a Ghitu Journeymage spell's effect causes it to deal attack with a 5/5 red creature graveyard, either because its 2R damage to one thing and then with trample and your targets became illegal or Creature — Human Wizard deal more damage with a opponent blocks with a 2/2 because you didn't choose 3/2 second instance of the word creature, you can assign 2 any, the target player shuffles When Ghitu Journeymage "deals," Firesong and damage to the blocker and 3 their library. enters the battlefield, if you Sunspeaker's last ability damage to the defending • If an effect puts multiple control another Wizard, triggers twice, and so on. player. These amounts are cards from your library into Ghitu Journeymage deals 2 • If a red and white spell you then modified to 4 and 5, your graveyard at once, put damage to each opponent. control deals damage and respectively. all of those cards there before also instructs you to gain life, Gaea's Blessing shuffles your • Ghitu Journeymage's ability Firesong and Sunspeaker's Forebear's Blade graveyard into your library. doesn't trigger if you don't last ability triggers twice. 3 control another Wizard Artifact — Equipment Gaea's Protector immediately after it enters the The First Eruption Equipped creature gets +3/+0 3G battlefield. If it does trigger 2R and has vigilance and Creature — Elemental but you don't control another Enchantment — Saga trample. Warrior Wizard as it resolves, it does (As this Saga enters and after Whenever equipped creature 4/2 nothing. your draw step, add a lore dies, attach Forebear's Blade Gaea's Protector must be • Ghitu Journeymage's counter. Sacrifice after III.) to target creature you control. blocked if able. triggered ability doesn't deal I — The First Eruption deals Equip 3 more damage if you control 1 damage to each creature • Only one creature is more than one other Wizard. without flying. • If there's no target for the required to block Gaea's • In a Two-Headed Giant II — Add RR. triggered ability of Forebear's Protector. Other creatures game, Ghitu Journeymage's III — Sacrifice a Mountain. Blade, or if the ability's target may also block it, and are ability causes the opposing If you do, The First Eruption becomes illegal, Forebear's free to block other creatures team to lose 4 life. deals 3 damage to each Blade remains on the or not block at all. creature. battlefield unattached. Ghitu Lavarunner

7

R 1 damage to each opponent If Grunn, the Lonely King lose 2 life for each +1/+1 Creature — Human Wizard and each creature and was kicked, it enters the counter on it. 1/2 planeswalker they control. battlefield with five +1/+1 As long as there are two or counters on it. Haphazard Bombardment more instant and/or sorcery • If the damage Goblin Whenever Grunn attacks 5R cards in your graveyard, Chainwhirler would deal to a alone, double its power and Enchantment Ghitu Lavarunner gets +1/+0 player is prevented, it still toughness until end of turn. When Haphazard and has haste. deals 1 damage to that Bombardment enters the player's creatures and • If an effect instructs you to battlefield, choose four • If Ghitu Lavarunner loses planeswalkers. "double" a creature's power, nonenchantment permanents haste after being declared as • In a Two-Headed Giant that creature gets +X/+0, you don't control and put an an attacker on the turn it game, the Goblin where X is its power. The aim counter on each of them. comes under your control, it Chainwhirler's last ability same is true for its toughness. At the beginning of your end will continue to attack. It causes the opposing team to • If a creature's power is less step, if two or more won't be removed from lose 2 life. than 0 when it's doubled, permanents you don't control combat. On the other hand, if instead that creature gets -X/- have an aim counter on them, it loses haste before your Goblin Warchief 0, where X is how much less destroy one of those declare attackers step, it 1RR than 0 its power is. For permanents at random. won't be able to attack. Creature — Goblin Warrior example, if an effect has 2/2 given Grunn -7/-0 so that it's • The nonenchantment Gift of Growth Goblin spells you cast cost 1 a -2/5 creature, doubling its permanents that receive aim 1G less to cast. power and toughness gives it counters aren't targeted. Instant Goblins you control have -2/+5, and it's a -4/10 until Permanents with hexproof Kicker 2 (You may pay an haste. end of turn. can be given an aim counter additional 2 as you cast this • Goblin Warchief's effect • A creature attacks alone if this way. spell.) reduces only generic mana in it's the only creature declared • Aim counters are Untap target creature. It gets the cost of Goblin spells you as an attacker during the interchangeable. Your +2/+2 until end of turn. If this cast. For example, it doesn't declare attackers step Haphazard Bombardment can spell was kicked, that reduce the cost of Skirk (including creatures destroy any permanent you creature gets +4/+4 until end Prospector below R. controlled by your don't control with an aim of turn instead. teammates, if applicable). For counter on it no matter how Grand Warlord Radha example, Grunn's last ability that counter got there—for • If Gift of Growth was 2RG won't trigger if you attack example, those aim counters kicked, the target creature is Legendary Creature — Elf with multiple creatures and may have come from a untapped before getting Warrior all but one of them are second Haphazard +4/+4. 3/4 removed from combat. Bombardment that you or Haste another opponent cast. Goblin Barrage Whenever one or more Hallar, the Firefletcher • Players can't take actions 3R creatures you control attack, 1RG between the time the Sorcery add that much mana in any Legendary Creature — Elf permanent is randomly Kicker—Sacrifice an artifact combination of R and/or G. Archer selected and the time it's or Goblin. (You may Until end of turn, you don't 3/3 destroyed. Notably, if a land sacrifice an artifact or Goblin lose this mana as steps and Trample is randomly selected, it can't in addition to any other costs phases end. Whenever you cast a spell, if be tapped for mana before as you cast this spell.) that spell was kicked, put a being destroyed. Goblin Barrage deals 4 • The amount of mana you'll +1/+1 counter on Hallar, the • If one or more of the damage to target creature. If add is the number of Firefletcher, then Hallar deals permanents with aim this spell was kicked, it also creatures you attack with. damage equal to the number counters on them have deals 4 damage to target Creatures that are put onto of +1/+1 counters on it to indestructible, select the player or planeswalker. the battlefield attacking each opponent. permanent destroyed at before Radha's triggered random from among the • You can't cast Goblin ability resolves don't count, • Hallar's last ability resolves permanents with aim Barrage unless you choose a and creatures that attacked before the spell that caused it counters that don't have creature as a target, even if but left combat before the to trigger. It resolves even if indestructible. it's kicked. However, you can triggered ability resolves do that spell is countered. target a Goblin or artifact count. • If Hallar leaves the Healing Grace creature you control and then • After Radha's triggered battlefield after its last ability W sacrifice it to pay the kicker ability resolves, you can cast has triggered but before it Instant cost. The target player or spells and activate abilities resolves, you don't put a Prevent the next 3 damage planeswalker will be dealt 4 before blockers are declared. +1/+1 counter on anything as that would be dealt to any damage. the ability resolves, but you target this turn by a source of Grunn, the Lonely King do use the number of +1/+1 your choice. You gain 3 life. Goblin Chainwhirler 4GG counters that were on Hallar RRR Legendary Creature — Ape before it left the battlefield to • Healing Grace only targets Creature — Goblin Warrior Warrior determine how much damage the creature, planeswalker, or 3/3 5/5 it deals to each opponent. player that will receive the First strike Kicker 3 (You may pay an • In a Two-Headed Giant damage prevention "shield." When Goblin Chainwhirler additional 3 as you cast this game, Hallar's last ability The source isn't targeted. enters the battlefield, it deals spell.) causes the opposing team to

8

• You choose only one token enters the battlefield. player may take other actions -8: You get an emblem with source, even if that source Any "as [this creature] enters until the spell or ability has "You may cast instant and won't deal 3 damage. the battlefield" or "[this been paid for. Notably, other sorcery cards from your • You gain 3 life as Healing creature] enters the battlefield players can't try to tap that graveyard. If a card cast this Grace resolves, even if there's with" abilities of the chosen player's permanents to stop way would be put into your no damage to prevent. creature will also work. them from paying T or to graveyard, exile it instead." • If the equipped creature stop them from producing Helm of the Host leaves the battlefield before enough mana. • Mana produced by Jaya's 4 the triggered ability of Helm first ability can be spent Legendary Artifact — of the Host resolves, or if In Bolas's Clutches among any number of instant Equipment there is no equipped creature, 4UU and/or sorcery spells. At the beginning of combat no token is created. However, Legendary Enchantment — • You choose how many on your turn, create a token if Helm of the Host leaves the Aura cards to discard while Jaya's that's a copy of equipped battlefield while its triggered Enchant permanent second ability is resolving. creature, except the token ability is on the stack, a token You control enchanted You can choose to discard isn't legendary if equipped will be created of the creature permanent. zero cards this way (and then creature is legendary. That it last equipped. If that Enchanted permanent is draw zero cards) if you wish. token gains haste. creature has also left the legendary. • Jaya's emblem doesn't grant Equip 5 battlefield, its last known you permission to do information is used to • Gaining control of a anything with instant and • The token copies exactly determine what the token permanent doesn't cause you sorcery cards in your what was printed on the looks like. to gain control of any Auras graveyard except cast them. original creature and nothing or Equipment attached to it. For example, you can't cycle else (unless that creature is History of Benalia They'll remain attached, but instant or sorcery cards with copying something else or is 1WW an Aura's effect that affects cycling from your graveyard. a token; see below). It doesn't Enchantment — Saga "you" still affects its copy whether that creature is (As this Saga enters and after controller rather than you, the Jaya's Immolating Inferno tapped or untapped, whether your draw step, add a lore controller of an Equipment XRR it has any counters on it or counter. Sacrifice after III.) can move it during their next Legendary Sorcery Auras and Equipment I, II — Create a 2/2 white main phase, and so on. (You may cast a legendary attached to it, or any non- Knight creature token with • If you control two In sorcery only if you control a copy effects that have vigilance. Bolas's Clutches attached to legendary creature or changed its power, III — Knights you control get two permanents with the planeswalker.) toughness, types, color, and +2/+1 until end of turn. same name, the "legend rule" Jaya's Immolating Inferno so on. applies to the enchanted deals X damage to each of up • The token isn't legendary, • The final chapter ability of permanents and to In Bolas's to three targets. and this exception is History of Benalia affects Clutches at once. You can copiable. If something else only Knights you control at choose to keep the In Bolas's • You can't target the same copies the token later, that the time it resolves. Creatures Clutches that enchants the target more than once to have copy also won't be legendary. you begin to control later in permanent you wish to keep. Jaya's Immolating Inferno If you control two or more the turn or that become • If you control two or more deal more damage to it. permanents with the same Knights later in the turn won't permanents with the same name but only one is get +2/+1. name but only one is Jhoira's Familiar legendary, the "legend rule" legendary, the "legend rule" 4 doesn't apply. Howling Golem doesn't apply. Artifact Creature — Bird • The token gains haste 3 2/2 indefinitely, and this effect Artifact Creature — Golem Invoke the Divine Flying isn't copiable. If something 2/3 2W Historic spells you cast cost 1 else copies the token later, Whenever Howling Golem Instant less to cast. (Artifacts, that copy won't have haste. attacks or blocks, each player Destroy target artifact or legendaries, and Sagas are • If the copied creature has X draws a card. enchantment. You gain 4 life. historic.) in its mana cost, X is considered to be 0. • After Howling Golem's • If the target artifact or • The last ability of Jhoira's • If the copied creature is a triggered ability resolves, enchantment is an illegal Familiar doesn't reduce its token, the token that's created players can cast spells and target by the time Invoke the own cost while you're casting copies the original activate abilities before Divine tries to resolve, the it. characteristics of that token blockers are declared if it's spell doesn't resolve. You as stated by the effect that attacking, or before damage won't gain any life. Jodah, Archmage Eternal created that token. is dealt if it's blocking. 1URW • If the copied creature is Jaya Ballard Legendary Creature — copying something else (for Icy Manipulator 2RRR Human Wizard example, if the copied 4 Legendary Planeswalker — 4/3 creature is a Clone), then the Artifact Jaya Flying token enters the battlefield as 1, T: Tap target artifact, 5 You may pay WUBRG rather whatever that creature creature, or land. +1: Add RRR. Spend this than pay the mana cost for copied. mana only to cast instant or spells that you cast. • Any enters-the-battlefield • Once a player announces sorcery spells. abilities of the copied that they're casting a spell or +1: Discard up to three cards, • Jodah's ability is an creature will trigger when the activating an ability, no then draw that many cards. alternative cost to cast a spell.

9

You can't combine this with 5 must survive the damage to of black sources your other alternative costs, such +1: Reveal the top two cards get a +1/+1 counter. opponents control." as flashback. You can pay of your library. An opponent • Kazarov's triggered ability • If an effect says that a additional costs, such as chooses one of them. Put that triggers once for each creature loses hexproof or kicker, in addition to this card into your hand and exile creature dealt damage at one can be targeted as though it alternative cost. the other with a silver counter time. didn't have hexproof, this • If you apply Jodah's on it. • If a creature is dealt an applies to hexproof from alternative cost to a spell with -1: Put a card you own with a amount of damage "for each" black as well. X in its mana cost, X is 0. silver counter on it from exile of something, that damage is • Knight of Grace only gets • If you cast a spell for which into your hand. dealt as one event and +1/+0 if any player controls a mana may be spent as though -2: Create a 0/0 colorless Kazarov's triggered ability black permanent, no matter it were mana of any color, Construct artifact creature triggers only once. how many black permanents you may cast it for Jodah's token with "This creature players control. alternative cost and still gets +1/+1 for each artifact Keldon Overseer spend mana as though it were you control." 2R Knight of Malice mana of any color. Creature — Human Warrior 1B • A token created by Karn's 3/1 Creature — Human Knight Juggernaut last ability will count itself, Kicker 3R (You may pay an 2/2 4 so it'll be at least 1/1. additional 3R as you cast this First strike Artifact Creature — • Karn is colorless but not an spell.) Hexproof from white (This Juggernaut artifact. The Construct tokens Haste creature can't be the target of 5/3 created by Karn's last ability When Keldon Overseer white spells or abilities your Juggernaut attacks each don't count Karn. enters the battlefield, if it was opponents control.) combat if able. kicked, gain control of target Knight of Malice gets +1/+0 Juggernaut can't be blocked Karn's Temporal Sundering creature until end of turn. as long as any player controls by Walls. 4UU Untap that creature. It gains a white permanent. Legendary Sorcery haste until end of turn. • If Juggernaut can't attack (You may cast a legendary • "Hexproof from [quality]" for any reason (such as being sorcery only if you control a • You can target and gain is a variant of the hexproof tapped or having come under legendary creature or control of an untapped ability. "Hexproof from that player's control that planeswalker.) creature with Keldon white" means "This turn), then it doesn't attack. If Target player takes an extra Overseer's ability. You can permanent can't be the target there's a cost associated with turn after this one. Return up also untap a creature you of white spells your having it attack, its controller to one target nonland already control and give it opponents control or abilities isn't forced to pay that cost, permanent to its owner's haste. of white sources your so it doesn't have to attack in hand. Exile Karn's Temporal opponents control." that case either. Sundering. Keldon Warcaller • If an effect says that a 1R creature loses hexproof or Kamahl's Druidic Vow • If the target player or target Creature — Human Warrior can be targeted as though it XGG nonland permanent is an 2/2 didn't have hexproof, this Legendary Sorcery illegal target as Karn's Whenever Keldon Warcaller applies to hexproof from (You may cast a legendary Temporal Sundering attacks, put a lore counter on white as well. sorcery only if you control a resolves, the other target is target Saga you control. • Knight of Malice only gets legendary creature or affected as normal and Karn's +1/+0 if any player controls a planeswalker.) Temporal Sundering is • The target Saga's white permanent, no matter Look at the top X cards of exiled. If both targets are appropriate chapter ability how many white permanents your library. You may put illegal, Karn's Temporal triggers and resolves before players control. any number of land and/or Sundering doesn't resolve and blockers are declared. legendary permanent cards isn't exiled. Kwende, Pride of Femeref with converted mana cost X Knight of Grace 3W or less from among them Kazarov, Sengir Pureblood 1W Legendary Creature — onto the battlefield. Put the 5BB Creature — Human Knight Human Knight rest into your graveyard. Legendary Creature — 2/2 2/2 Vampire First strike Double strike • For cards in your library 4/4 Hexproof from black (This Creatures you control with with X in their mana costs, X Flying creature can't be the target of first strike have double strike. is considered to be 0. Whenever a creature an black spells or abilities your • All of the permanents put opponent controls is dealt opponents control.) • A creature with first strike onto the battlefield this way damage, put a +1/+1 counter Knight of Grace gets +1/+0 and double strike deals enter at the same time. If any on Kazarov, Sengir as long as any player controls combat damage the same as a have triggered abilities that Pureblood. a black permanent. creature with double strike. It trigger on something else 3R: Kazarov deals 2 damage doesn't deal damage three entering the battlefield, to target creature. • "Hexproof from [quality]" times or before other they'll see each other. is a variant of the hexproof creatures with first strike. • If Kazarov is dealt damage ability. "Hexproof from • If a creature you control Karn, Scion of Urza at the same time that a black" means "This gains first strike after 4 creature an opponent controls permanent can't be the target Kwende has entered the Legendary Planeswalker — is dealt damage, Kazarov of black spells your battlefield, that creature also Karn opponents control or abilities gains double strike.

10

• If a creature loses double Other Angels you control get strike after first strike damage +1/+1 and have lifelink. The Mirari Conjecture Mishra's Self-Replicator is dealt, it won't deal normal 4U 5 combat damage. • Multiple instances of Enchantment — Saga Artifact Creature — lifelink on the same creature (As this Saga enters and after Assembly-Worker Lich's Mastery are redundant. your draw step, add a lore 2/2 3BBB • Because damage remains counter. Sacrifice after III.) Whenever you cast a historic Legendary Enchantment marked on a creature until it's I — Return target instant card spell, you may pay 1. If you Hexproof removed as the turn ends, from your graveyard to your do, create a token that's a You can't lose the game. nonlethal damage dealt to an hand. copy of Mishra's Self- Whenever you gain life, draw Angel you control may II — Return target sorcery Replicator. (Artifacts, that many cards. become lethal if Lyra leaves card from your graveyard to legendaries, and Sagas are Whenever you lose life, for the battlefield during that your hand. historic.) each 1 life you lost, exile a turn. III — Until end of turn, permanent you control or a whenever you cast an instant • The token will have card from your hand or Marwyn, the Nurturer or sorcery spell, copy it. You Mishra's Self-Replicator's graveyard. 2G may choose new targets for ability. It will also be able to When Lich's Mastery leaves Legendary Creature — Elf the copy. create copies of itself. the battlefield, you lose the Druid • While resolving the game. 1/1 • The Mirari Conjecture's triggered ability of Mishra's Whenever another Elf enters final chapter ability copies Self-Replicator, you can't pay • While you can't lose the the battlefield under your any instant or sorcery spell 1 multiple times to create game, your opponents can control, put a +1/+1 counter you cast, not just those with more than one token. still win the game if an effect on Marwyn, the Nurturer. targets. However, if you control more says so. T: Add an amount of G equal • The copy is created on the than one Mishra's Self- • While you control Lich's to Marwyn's power. stack, so it's not "cast." Replicator, you can pay 1 for Mastery, your life total still Abilities that trigger when a each of their abilities. changes. Lich's Mastery's • Marwyn's activated ability player casts a spell won't • The token won't copy effects don't replace the life is a mana ability. It doesn't trigger. counters or damage marked gain or life loss. use the stack and can't be • The copy will have the on Mishra's Self-Replicator, • You don't have to exile all responded to. same targets as the spell it's nor will it copy other effects the cards from one place. For copying unless you choose that have changed Mishra's example, if a source deals 5 Merfolk Trickster new ones. You may change Self-Replicator's power, damage to you, you may UU any number of the targets, toughness, types, color, and exile one permanent, two Creature — Merfolk Wizard including all of them or none so on. Normally, this means cards from hand, and two 2/2 of them. If, for one of the the token will simply be a cards from your graveyard. Flash targets, you can't choose a Mishra's Self-Replicator, but • If you run out of other When Merfolk Trickster new legal target, then it if any copy effects have permanents, cards in hand, enters the battlefield, tap remains unchanged (even if affected that Mishra's Self- and cards in graveyard, you'll target creature an opponent the current target is illegal). Replicator, they're taken into have to exile Lich's Mastery controls. It loses all abilities • If the spell that's copied is account. itself and lose the game. until end of turn. modal (that is, it says • If Mishra's Self-Replicator • If you're dealt more damage "Choose one —" or the like), leaves the battlefield before than you have cards to exile, • Once you announce that the copy will have the same its triggered ability resolves, you'll just exile everything you're casting a spell or mode. A different mode can't the token will still enter the you can. activating an ability, no be chosen. battlefield as a copy of player may take other actions • If the spell that's copied has Mishra's Self-Replicator, Llanowar Scout until the spell or ability has an X whose value was using Mishra's Self- 1G been paid for. Notably, determined as it was cast Replicator's copiable values Creature — Elf Scout players can't try to remove a (like Jaya's Immolating from when it was last on the 1/3 permanent's activated Inferno does), the copy will battlefield. T: You may put a land card abilities to stop them from have the same value of X. from your hand onto the happening. Once activated, • If the spell has damage Mox Amber battlefield. the ability on the stack will divided as it was cast (like 0 resolve even if the creature Fight with Fire does when Legendary Artifact • Llanowar Scout's effect loses the ability. kicked), the division can't be T: Add one mana of any doesn't count as playing a • If the target creature has an changed (although the targets color among legendary land. It can put a land card ability that triggers when it receiving that damage still creatures and planeswalkers onto the battlefield even if becomes tapped, that ability can). you control. you've already played as triggers before it loses all • The controller of a copy many lands as able this turn abilities. can't choose to pay any • Mox Amber's ability adds or if it's not your turn. • If the target creature has alternative or additional costs one mana of the color of your power and toughness written for the copy. However, choice from among the colors Lyra Dawnbringer as */* with an ability that effects based on any of legendary creatures and 3WW defines its power and alternative or additional costs planeswalkers you control. It Legendary Creature — Angel toughness, it's 0/0 when it that were paid for the original doesn't add one mana of each 5/5 loses all abilities. If its power spell are copied as though of those colors. Flying, first strike, lifelink and toughness are written as those same costs were paid • If you control no legendary */*+1, it's 0/1, and so on. for the copy. creatures or planeswalkers,

11 you can activate Mox for each instance of the ability resolves, you create Amber's ability, but you Multani, Yavimaya's Avatar ability. Any choices made on copies of both cards and can won't add any mana. 4GG resolution, such as whether to cast none, one, or both of the • If your legendary creatures Legendary Creature — put counters on a permanent, copies in any order. and planeswalkers are all Elemental Avatar are also made individually. colorless, you can activate 0/0 • The trigger event doesn't Naru Meha, Master Wizard Mox Amber's ability, but you Reach, trample have to specifically refer to 2UU won't add any mana. Multani, Yavimaya's Avatar "Wizards." For example, an Legendary Creature — Colorless is not a color. gets +1/+1 for each land you ability that triggers Human Wizard control and each land card in "whenever a creature enters 3/3 Muldrotha, the Gravetide your graveyard. the battlefield under your Flash 3BGU 1G, Return two lands you control" would trigger twice When Naru Meha, Master Legendary Creature — control to their owner's hand: if the entering creature is a Wizard enters the battlefield, Elemental Avatar Return Multani from your Wizard. copy target instant or sorcery 6/6 graveyard to your hand. • Look at each permanent as spell you control. You may During each of your turns, it exists on the battlefield, choose new targets for the you may play up to one • Multani's ability that taking into account copy. permanent card of each modifies its power and continuous effects, to Other Wizards you control permanent type from your toughness applies only while determine whether any get +1/+1. graveyard. (If a card has it's on the battlefield. In all triggered abilities will trigger multiple permanent types, other zones, it's a 0/0 creature multiple times. For example, • Because damage remains choose one as you play it.) card. if you control Arcane marked on a creature until it's • To activate Multani's last Adaptation with Wizard as removed as the turn ends, • For example, you may cast ability, you must return lands the chosen creature type, a nonlethal damage dealt to a an artifact creature card as you control from the Runeclaw Bear entering the Wizard you control may your artifact card and cast battlefield to their owner's battlefield will cause any become lethal if Naru leaves another artifact creature card hand. Land cards in your abilities it triggers to trigger the battlefield during that as your creature card. graveyard can't be returned an additional time. turn. • You must follow the normal this way. • If you somehow control two • Naru's triggered ability can timing permissions and Nabans, a Wizard entering copy any instant or sorcery restrictions of the cards you Naban, Dean of Iteration the battlefield causes abilities spell, not just one with play from your graveyard. 1U to trigger three times, not targets. For example, you can't use Legendary Creature — four. A third Naban causes • The copy is created on the Muldrotha to play an Human Wizard abilities to trigger four times, stack, so it's not "cast." additional land, or to cast a 2/1 a fourth causes abilities to Abilities that trigger when a planeswalker during your end If a Wizard entering the trigger five times, and so on. player casts a spell won't step. battlefield under your control • If a Wizard entering the trigger. • You must pay the costs to causes a triggered ability of a battlefield at the same time as • The copy will have the cast a nonland card this way. permanent you control to Naban (including Naban same targets as the spell it's If it has an alternative cost, trigger, that ability triggers an itself) causes a triggered copying unless you choose you may cast it for that cost additional time. ability of a permanent you new ones. You may change instead. control to trigger, that ability any number of the targets, • Once you begin to cast a • Naban affects a Wizard's triggers an additional time. including all of them or none card, losing control of own enters-the-battlefield • If a triggered ability is of them. If, for one of the Muldrotha won't affect the triggered abilities as well as linked to a second ability, targets, you can't choose a spell. other triggered abilities that additional instances of that new legal target, then it • If you play a card from your trigger when that Wizard triggered ability are also remains unchanged (even if graveyard and then have a enters the battlefield. Such linked to that second ability. the current target is illegal). new Muldrotha come under triggered abilities start with If the second ability refers to • If the spell that's copied is your control in the same turn, "when" or "whenever." "the exiled card," it refers to modal (that is, it says you may play another card of • Replacement effects are all cards exiled by instances "Choose one —" or the like), that type from your graveyard unaffected by Naban's first of the triggered ability. the copy will have the same that turn. ability. For example, a • In some cases involving mode. A different mode can't • If a permanent card is put Wizard that enters the linked abilities, an ability be chosen. into your graveyard during battlefield with one +1/+1 requires information about • If the spell that's copied has your main phase and the counter on it won't receive an "the exiled card." When this an X whose value was stack is empty, you have a additional +1/+1 counter. happens, the ability gets determined as it was cast chance to cast it before any • Abilities that apply "as [this multiple answers. If these (like Jaya's Immolating player may attempt to remove creature] enters the answers are being used to Inferno does), the copy will that card from your battlefield," such as choosing determine the value of a have the same value of X. graveyard. a card name with Meddling variable, the sum is used. For • If the spell has damage • If multiple effects allow you Mage, are unaffected. example, if Elite Arcanist's divided as it was cast (like to play a card from your • Naban's effect doesn't copy enters-the-battlefield ability Fight with Fire does when graveyard, such as those of the triggered ability; it just triggers twice, two cards are kicked), the division can't be Gisa and Geralf and Karador, causes the ability to trigger exiled. The value of X in the changed (although the targets Ghost Chieftain, you must twice. Any choices made as activation cost of Elite receiving that damage still announce which permission you put the ability onto the Arcanist's other ability is the can). you're using as you begin to stack, such as modes and sum of the two cards' • The controller of a copy play the card. targets, are made separately converted mana costs. As the can't choose to pay any

12 alternative or additional costs same ability of a T: Add C for each artifact for the copy. However, planeswalker twice, or you you control named Primevals' Glorious Rebirth effects based on any may activate two different Powerstone Shard. 5WB alternative or additional costs abilities of that planeswalker. Legendary Sorcery that were paid for the original • If you somehow control • Powerstone Shard's (You may cast a legendary spell are copied as though more than one Oath of Teferi, activated ability is a mana sorcery only if you control a those same costs were paid you won't be able to activate ability. It doesn't use the legendary creature or for the copy. abilities of planeswalkers you stack and can't be responded planeswalker.) control more than twice in to. Return all legendary Navigator's Compass one turn. permanent cards from your 1 Precognition Field graveyard to the battlefield. Artifact On Serra's Wings 3U When Navigator's Compass 3W Enchantment • You must return all enters the battlefield, you Legendary Enchantment — You may look at the top card legendary permanent cards to gain 3 life. Aura of your library. (You may do the battlefield, even if the T: Until end of turn, target Enchant creature this at any time.) "legend rule" will put some land you control becomes the Enchanted creature is You may cast the top card of right back into your basic land type of your legendary, gets +1/+1, and your library if it's an instant graveyard. If any abilities choice in addition to its other has flying, vigilance, and or sorcery card. triggered from the legendary types. lifelink. 3: Exile the top card of your permanents entering the library. battlefield, those abilities will • Gaining a basic land type • Multiple instances of flying, be put onto the stack after causes the target land to gain vigilance, and/or lifelink on • Precognition Field lets you applying the "legend rule." the corresponding mana the same creature are look at the top card of your • All of the permanents put ability. Because the new redundant. library whenever you want onto the battlefield this way basic land type is "in addition • If you control two On (with one restriction—see enter at the same time. If any to" its other types, it keeps Serra's Wings attached to two below), even if you don't have triggered abilities that the abilities it had previously. creatures you control with the have priority. This action trigger on something else same name, the "legend rule" doesn't use the stack. entering the battlefield, Oath of Teferi applies to the enchanted Knowing what that card is they'll see each other. 3WU creatures and to On Serra's becomes part of the Legendary Enchantment Wings at once. You can information you have access Radiating Lightning When Oath of Teferi enters choose to keep the On Serra's to, just like you can look at 3R the battlefield, exile another Wings that enchants the the cards in your hand. Instant target permanent you control. creature you wish to keep. • If the top card of your Radiating Lightning deals 3 Return it to the battlefield • If you control two library changes while you're damage to target player and 1 under its owner's control at permanents with the same casting a spell or activating damage to each creature that the beginning of the next end name but only one is an ability, you can't look at player controls. step. legendary, the "legend rule" the new top card until you You may activate the loyalty doesn't apply. finish casting that spell or • Radiating Lightning targets abilities of planeswalkers you activating that ability. This only the player. Creatures control twice each turn rather Phyrexian Scriptures means that if you cast the top that player controls with than only once. 2BB card of your library, you can't hexproof will be dealt Enchantment — Saga look at the next one until damage. • If a token is exiled this way, (As this Saga enters and after you're done paying for that it ceases to exist and won't your draw step, add a lore spell. Rampaging Cyclops return to the battlefield. counter. Sacrifice after III.) • You must follow the normal 3R • The exiled card will return I — Put a +1/+1 counter on timing permissions and Creature — Cyclops to the battlefield at the up to one target creature. restrictions of the cards you 4/4 beginning of the next end That creature becomes an play from your library. Rampaging Cyclops gets -2/- step even if Oath of Teferi is artifact in addition to its other • You'll still pay all costs for 0 as long as two or more no longer on the battlefield at types. that spell, including creatures are blocking it. that time. II — Destroy all nonartifact additional costs. You may • If the exiled card is an creatures. also pay alternative costs • If all but one of Rampaging Aura, that card's owner III — Exile all cards from all such as that granted by Jodah, Cyclops's blockers are chooses what it will enchant opponents' graveyards. Archmage Eternal. removed from combat, as it returns to the battlefield. • The top card of your library Rampaging Cyclops's effect An Aura put onto the • The effect of Phyrexian isn't in your hand, so you immediately stops reducing battlefield this way doesn't Scriptures's first chapter can't cycle it, discard it, or its power. target anything (so it could be ability lasts indefinitely. It activate any of its activated attached to an opponent's doesn't expire when abilities. Rat Colony permanent with hexproof, for Phyrexian Scriptures leaves • The card you'll exile from 1B example), but the Aura's the battlefield. the top of your library is Creature — Rat enchant ability restricts what determined as Precognition 2/1 it can be attached to. If the Powerstone Shard Field's last ability resolves. Rat Colony gets +1/+0 for Aura can't legally be attached 3 This might not be the card each other Rat you control. to anything, it remains exiled. Artifact that was on top of your A deck can have any number • For Oath of Teferi's second library when you activated of cards named Rat Colony. ability, you may activate the that ability.

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• Rat Colony's last ability lets Enchantment • If Sentinel of the Pearl If a source would deal you ignore only the "four-of" Flash Trident enters the battlefield damage to equipped creature, rule. It doesn't let you ignore When Seal Away enters the during a turn's end step, the prevent 2 of that damage. format legality. battlefield, exile target tapped exiled card won't be returned Equip 1 creature an opponent controls to the battlefield until the Rona, Disciple of Gix until Seal Away leaves the beginning of the following • If multiple sources would 1UB battlefield. turn's end step. deal damage to the equipped Legendary Creature — creature at once (for example, Human Artificer • If Seal Away leaves the Settle the Score several blocking creatures), 2 2/2 battlefield before its triggered 2BB damage from each of those When Rona, Disciple of Gix ability resolves, the target Sorcery sources is prevented. enters the battlefield, you creature won't be exiled. Exile target creature. Put two • If a creature is equipped may exile target historic card • Auras attached to the exiled loyalty counters on a with two Shields of the from your graveyard. creature will be put into their planeswalker you control. Realm, 4 damage will be (Artifacts, legendaries, and owners' graveyards. Any prevented. Three Shields of Sagas are historic.) Equipment will become • If the target creature is an the Realm will prevent 6 You may cast nonland cards unattached and remain on the illegal target by the time damage, and so on. exiled with Rona. battlefield. Any counters on Settle the Score tries to • If multiple replacement 4, T: Exile the top card of the exiled creature will cease resolve, the spell doesn't effects would modify how your library. to exist. When the card resolve. You won't put damage would be dealt, the returns to the battlefield, it loyalty counters on a controller of the permanent • If Rona leaves the will be a new object with no planeswalker. being dealt damage chooses battlefield, the exiled cards connection to the card that • Both loyalty counters must the order in which to apply will remain exiled was exiled. be put onto the same those effects. indefinitely. If Rona enters • If a token is exiled this way, planeswalker. the battlefield again, it won't it will cease to exist and • You don't choose which Siege-Gang Commander be associated with the cards won't return to the battlefield. planeswalker receives loyalty 3RR the "other" Rona exiled. The counters until Settle the Score Creature — Goblin new Rona will exile a new set Sentinel of the Pearl Trident resolves. If you don't control 2/2 of cards with its first and last 4U a planeswalker, you'll simply When Siege-Gang abilities. Only those cards Creature — Merfolk Soldier exile the target creature and Commander enters the can be cast using the new 3/3 not put loyalty counters on battlefield, create three 1/1 Rona's middle ability. Flash anything. red Goblin creature tokens. • The cards exiled from your When Sentinel of the Pearl 1R, Sacrifice a Goblin: library are exiled face up. Trident enters the battlefield, Shanna, Sisay's Legacy Siege-Gang Commander • After Rona's last ability you may exile target historic GW deals 2 damage to any target. resolves, you have priority if permanent you control. If you Legendary Creature — it's your turn. You can cast do, return that card to the Human Warrior • You can sacrifice any the exiled card before any battlefield under its owner's 0/0 Goblin you control to activate player can take other actions control at the beginning of Shanna, Sisay's Legacy can't Siege-Gang Commander's if it's legal to do so. the next end step. (Artifacts, be the target of abilities your activated ability, not just the • You must follow the normal legendaries, and Sagas are opponents control. ones its triggered ability puts timing permissions and historic.) Shanna gets +1/+1 for each onto the battlefield. You can restrictions of the cards you creature you control. even sacrifice Siege-Gang cast from exile. • If a token is exiled this way, Commander itself. • You'll still pay all costs for it ceases to exist and won't • Spells your opponents that spell, including return to the battlefield. control can target Shanna. Skizzik additional costs. You may • The exiled card will return • Shanna's ability that 3R also pay alternative costs to the battlefield at the modifies its power and Creature — Elemental such as that granted by Jodah, beginning of the next end toughness applies only while 5/3 Archmage Eternal. step even if Sentinel of the it's on the battlefield. In all Kicker R (You may pay an • The exiled cards aren't in Pearl Trident is no longer on other zones, it's a 0/0 creature additional R as you cast this your hand, so you can't cycle the battlefield at that time. card. spell.) them, discard them, or • If the exiled card is an • As long as it's on the Trample, haste activate any of their activated Aura, that card's owner battlefield, Shanna's last At the beginning of the end abilities. chooses what it will enchant ability will count itself, so step, if Skizzik wasn't kicked, • Once you begin to cast a as it comes back onto the it'll be at least 1/1. sacrifice it. card, losing control of Rona battlefield. An Aura put onto • Because damage remains won't affect the spell. the battlefield this way marked on a creature until it's • Skizzik's ability checks at • The card you'll exile from doesn't target anything (so it removed as the turn ends, each end step whether it was the top of your library is could be attached to an nonlethal damage dealt to kicked while it was being determined as Rona's last opponent's permanent with Shanna may become lethal if cast. You don't have to pay ability resolves. This might hexproof, for example), but other creatures you control its kicker cost each turn (and not be the card that was on the Aura's enchant ability leave the battlefield during can't do so, even if you really top of your library when you restricts what it can be that turn. want to kick it again). activated that ability. attached to. If the Aura can't legally be attached to Shield of the Realm Slimefoot, the Stowaway Seal Away anything, it remains exiled. 2 1BG 1W Artifact — Equipment

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Legendary Creature — ability and of the damage • Once a creature with power • Tempest Djinn's ability that Fungus dealt. 3 or greater has blocked this modifies its power applies 2/3 creature, changing the power only while it's on the Whenever a Saproling you Sparring Construct of the blocking creature won't battlefield. In all other zones, control dies, Slimefoot, the 1 cause this creature to become it's a 0/4 creature card. Stowaway deals 1 damage to Artifact Creature — unblocked. each opponent and you gain 1 Construct Temporal Machinations life. 1/1 Sylvan Awakening (Planeswalker Deck only) 4: Create a 1/1 green When Sparring Construct 2G 2U Saproling creature token. dies, put a +1/+1 counter on Sorcery Sorcery target creature you control. Until your next turn, all lands Return target creature to its • If a Saproling you control you control become 2/2 owner's hand. If you control dies at the same time as • If another creature is dealt Elemental creatures with an artifact, draw a card. Slimefoot does, Slimefoot lethal damage at the same reach, indestructible, and will deal damage and you'll time as Sparring Construct, haste. They're still lands. • Whether you control an gain life. Sparring Construct's ability artifact is checked only after • In a Two-Headed Giant can't put a +1/+1 counter on • Sylvan Awakening doesn't returning the target creature game, Slimefoot's first ability the other creature in time to untap any of the lands that to its owner's hand. If the causes the opposing team to save it. become creatures. target creature is the only lose 2 life and you to gain 1 • Sylvan Awakening affects artifact you control, you life. Sporecrown Thallid only lands you control at the won't draw a card. 1G time it resolves. Lands you • If the target creature is an Song of Freyalise Creature — Fungus begin to control before your illegal target by the time 1G 2/2 next turn won't become Temporal Machinations tries Enchantment — Saga Each other creature you creatures. to resolve, the spell doesn't (As this Saga enters and after control that's a Fungus or • The lands affected by resolve. You won't draw a your draw step, add a lore Saproling gets +1/+1. Sylvan Awakening stop card. counter. Sacrifice after III.) being creatures as your next I, II — Until your next turn, • Because damage remains untap step begins, before you Territorial Allosaurus creatures you control gain "T: marked on a creature until it's untap your permanents. If 2GG Add one mana of any color." removed as the turn ends, this causes any state-based Creature — Dinosaur III — Put a +1/+1 counter on nonlethal damage dealt to a actions to become applicable, 5/5 each creature you control. Fungus or Saproling creature or if any abilities trigger, Kicker 2G (You may pay an Those creatures gain you control may become those are handled during your additional 2G as you cast this vigilance, trample, and lethal if Sporecrown Thallid upkeep. spell.) indestructible until end of leaves the battlefield during When Territorial Allosaurus turn. that turn. Teferi, Hero of Dominaria enters the battlefield, if it was • If a creature is somehow 3WU kicked, it fights another • Each of Song of Freyalise's both a Fungus and a Legendary Planeswalker — target creature. chapter abilities affects only Saproling, Sporecrown Teferi creatures you control at the Thallid's ability gives it only 4 • If Territorial Allosaurus time it resolves. Creatures +1/+1. +1: Draw a card. At the isn't on the battlefield as its you begin to control later in beginning of the next end triggered ability resolves, or the turn won't gain abilities or Squee, the Immortal step, untap two lands. if the target of that ability is get a +1/+1 counter. 1RR -3: Put target nonland illegal, no creature will deal Legendary Creature — permanent into its owner's or be dealt damage. Sorcerer's Wand Goblin library third from the top. • Territorial Allosaurus's 1 2/1 -8: You get an emblem with ability can target another Artifact — Equipment You may cast Squee, the "Whenever you draw a card, creature you control (such as Equipped creature has "T: Immortal from your exile target permanent an a Dinosaur with an enrage This creature deals 1 damage graveyard or from exile. opponent controls." ability). If you kicked it but to target player or your opponent controls no planeswalker. If this creature • Squee's ability doesn't • You don't decide which two creatures that are legal is a Wizard, it deals 2 prevent you from casting lands to untap until the next targets, the ability must target damage to that player or Squee from any other zone. end step. another one of your creatures. planeswalker instead." • You must follow the normal • You choose the target for Plan carefully before kicking Equip 3 timing permissions and the triggered ability of Dinosaurs. restrictions and pay its cost to Teferi's emblem after you've • Whether the equipped cast Squee from your seen the card you drew. Teshar, Ancestor's Apostle creature is a Wizard is graveyard or from exile. 3W checked only as the ability Tempest Djinn Legendary Creature — Bird resolves. If that creature has Steel Leaf Champion UUU Cleric left the battlefield, use its last GGG Creature — Djinn 2/2 known information to Creature — Elf Knight 0/4 Flying determine if it was a Wizard. 5/4 Flying Whenever you cast a historic • The equipped creature, not Steel Leaf Champion can't be Tempest Djinn gets +1/+0 for spell, return target creature Sorcerer's Wand, is the blocked by creatures with each basic Island you control. card with converted mana source of the damage-dealing power 2 or less. cost 3 or less from your graveyard to the battlefield.

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(Artifacts, legendaries, and at the beginning of the next any reason, not just those any creature you control with Sagas are historic.) end step. tapped by Time of Ice. the greatest power among creatures you control. If the • If the mana cost of a card in • Tiana's last ability triggers Torgaar, Famine Incarnate power of another creature your graveyard includes X, X and creates a delayed 6BB you control becomes greater is considered to be 0. triggered ability that will let Legendary Creature — before that ability resolves, you return the Aura or Avatar the target is illegal. Tetsuko Umezawa, Fugitive Equipment during the next 7/6 1U end step. It will do so even if As an additional cost to cast Urgoros, the Empty One Legendary Creature — Tiana leaves the battlefield this spell, you may sacrifice 4BB Human Rogue before the next end step. any number of creatures. This Legendary Creature — 1/3 • If an Aura you control is put spell costs 2 less to cast for Specter Creatures you control with into a graveyard immediately each creature sacrificed this 4/3 power or toughness 1 or less after Tiana leaves the way. Flying can't be blocked. battlefield, most likely When Torgaar, Famine Whenever Urgoros, the because Tiana left the Incarnate enters the Empty One deals combat • Once a creature you control battlefield but the Aura was battlefield, up to one target damage to a player, that has been blocked, changing put into the graveyard as a player's life total becomes player discards a card at its power to 1 or less won't state-based action after it half their starting life total, random. If the player can't, cause it to become found itself not attached to rounded down. you draw a card. unblocked. Changing its anything, Tiana's last ability toughness to 1 won't cause it won't trigger. • Torgaar's first ability can't • If that player has one card to become unblocked, and • If an Aura or Equipment reduce its cost below BB. in hand, it's discarded at changing its toughness to less you control is put into a You can sacrifice any number random (even though that's than 1 will cause it to die. graveyard at the same time as of creatures, even if they not very random). You won't Tiana is, most likely because won't reduce Torgaar's cost draw a card. Thallid Soothsayer an effect destroyed all any further. 3B nonland permanents, you'll • For your life total to Urza's Tome Creature — Fungus be able to return it to its become half your starting life 2 2/3 owner's hand at the beginning total (normally 10, half of Artifact 2, Sacrifice a creature: Draw of the next end step. 20), you gain or lose the 3, T: Draw a card. Then a card. • If an Aura or Equipment is appropriate amount of life. discard a card unless you put into your graveyard For example, if your life total exile a historic card from • You can sacrifice Thallid during an end step, you'll be is 4 when Torgaar's ability your graveyard. (Artifacts, Soothsayer to pay the cost for able to return it during the resolves targeting you, it will legendaries, and Sagas are its own ability. next end step, not the current cause you to gain 6 life; historic.) one. alternatively, if your life total Thorn Elemental • If an Aura or Equipment is 25 when it resolves, it will • You don't choose whether 5GG leaves the graveyard after cause you to lose 15 life. to discard or exile a card Creature — Elemental triggering Tiana's last ability, Other cards that interact with from your graveyard until 7/7 it won't be returned to its life gain or life loss will after you see the card you You may have Thorn owner's hand as the delayed interact with this effect draw. Elemental assign its combat triggered ability resolves. accordingly. • You can choose to discard a damage as though it weren't • In a Two-Headed Giant card even if there's a historic blocked. Time of Ice game, Torgaar's ability card in your graveyard you 3U causes the team's life total to could exile. • When assigning combat Enchantment — Saga become half the team's damage, you choose whether (As this Saga enters and after starting life total (normally Valduk, Keeper of the Flame you want to assign all your draw step, add a lore 15, half of 30), but only the 2R damage to blocking creatures, counter. Sacrifice after III.) target player actually gains or Legendary Creature — or if you want to assign all of I, II — Tap target creature an loses life. Human Shaman it to the player or opponent controls. It doesn't 3/2 planeswalker Thorn untap during its controller's Triumph of Gerrard At the beginning of combat Elemental is attacking. You untap step for as long as you 1W on your turn, for each Aura can't split the damage control Time of Ice. Enchantment — Saga and Equipment attached to assignment between them. III — Return all tapped (As this Saga enters and after Valduk, Keeper of the Flame, creatures to their owners' your draw step, add a lore create a 3/1 red Elemental Tiana, Ship's Caretaker hands. counter. Sacrifice after III.) creature token with trample 3RW I, II — Put a +1/+1 counter and haste. Exile those tokens Legendary Creature — Angel • The effects of Time of Ice's on target creature you control at the beginning of the next Artificer first two chapter abilities with the greatest power. end step. 3/3 expire if you lose control of III — Target creature you Flying, first strike it, even if you immediately control with the greatest • Valduk counts all Auras and Whenever an Aura or regain control of it or cast power gains flying, first Equipment attached to it, not Equipment you control is put another Time of Ice. strike, and lifelink until end only Auras and Equipment into a graveyard from the • The effect of Time of Ice's of turn. you control. battlefield, you may return final chapter ability returns • If Valduk leaves the that card to its owner's hand creatures that are tapped for • Triumph of Gerrard's battlefield after its ability has chapter abilities each target triggered but before it

16 resolves, use the number of 2/2 spell's cost by removing your Auras and Equipment that Flying, haste Wizards. were last attached to it before Whenever you attack with it left the battlefield to three or more creatures, you Wizard's Retort determine how many tokens may pay 2R. If you do, return 1UU to create. Warcry Phoenix from your Instant • If Valduk leaves the graveyard to the battlefield This spell costs 1 less to cast battlefield after its ability has tapped and attacking. if you control a Wizard. resolved, the tokens are still Counter target spell. exiled at the beginning of the • As Warcry Phoenix returns next end step. to the battlefield because of • Once you announce that its triggered ability, you you're casting Wizard's Verdant Force choose which opponent or Retort, no player may take 5GGG opposing planeswalker it's other actions until the spell's Creature — Elemental attacking. It doesn't have to been paid for. Notably, 7/7 attack the same opponent or players can't try to raise the At the beginning of each opposing planeswalker as spell's cost by removing your upkeep, create a 1/1 green your other attacking Wizards. Saproling creature token. creatures. • If Warcry Phoenix enters Magic: The Gathering, • Verdant Force's ability the battlefield attacking, it Magic, Dominaria, Kaladesh, triggers at the beginning of wasn't declared as an Aether Revolt, Amonkhet, each upkeep, not just each of attacking creature that turn. Hour of Devastation, your upkeeps. Abilities that trigger when a Innistrad, Ixalan, Rivals of • In a Two-Headed Giant creature attacks won't trigger. Ixalan, and Planeswalker game, Verdant Force's ability Deck are trademarks of triggers only once during a Warlord's Fury Wizards of the Coast LLC in team's upkeep. R the USA and other countries. Sorcery ©2018 Wizards. Verix Bladewing Creatures you control gain 2RR first strike until end of turn. Legendary Creature — Draw a card. Dragon 4/4 • You can cast Warlord's Kicker 3 (You may pay an Fury even if you control no additional 3 as you cast this creatures. You'll still draw a spell.) card. Flying When Verix Bladewing Whisper, Blood Liturgist enters the battlefield, if it was 3B kicked, create Karox Legendary Creature — Bladewing, a legendary 4/4 Human Cleric red Dragon creature token 2/2 with flying. T, Sacrifice two creatures: Return target creature card • Verix Bladewing features a from your graveyard to the new template for creating battlefield. legendary tokens. It's functionally identical to the • Whisper can be one of the text "create a legendary 4/4 creatures sacrificed to red Dragon creature token activate its ability. with flying named Karox • Neither sacrificed creature Bladewing." can be the target of Whisper's ability. Voltaic Servant 2 Wizard's Lightning Artifact Creature — 2R Construct Instant 1/3 This spell costs 2 less to cast At the beginning of your end if you control a Wizard. step, untap target artifact. Wizard's Lightning deals 3 damage to any target. • Voltaic Servant's ability can target an artifact creature, • Once you announce that including itself. you're casting Wizard's Lightning, no player may Warcry Phoenix take other actions until the 3R spell's been paid for. Notably, Creature — Phoenix players can't try to raise the

17