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Competitors Please Read ALL COMPETITORS PLEASE READ Welcome to NAGA! We will do everything in our power for you, your family and friends to enjoy a fair, organized, professional competition. Have fun and thank you for competing in NAGA. KIDS & TEENS - START TIME SATURDAY: Children (13 years & under) and Teens (15 to 17 years old), you must weigh in and turn your cards into the table you are competing at 10AM sharp. Your 1st matches will begin at 10:30 AM sharp. Please make sure you are at your assigned ring at that time; do not be late. When your division is called please: Bring the card for that single division to the ring; Hand it to the table worker; Take a seat on the mat in front of the table; and, DO NOT leave the ring until the division is complete. If you are called to your ring and are not present, you may be disqualified, or your opponent may start with a two point advantage. ADULTS - START TIME SATURDAY: All NAGA No-Gi \Women, Directors (40 +), Executives (50+) and Novice Masters & Novice Adult No-Gi Competitors will begin immediately after the children & teens are through. Because we never know how many children are competing until the day of the event, it is difficult to determine the exact start time for adults. NAGA NO-GI POINT SCORING: Two points are awarded for a full Takedown, Sweep, Side Control, Mount/Back Mount, and Submission Attempt. NAGA encourages competitors to ignore the points, and simply try to win – take them down, control them, and then go for a submission (Except for Novice Children under 13 years of age). TAKEDOWN: Two points are awarded when you initiate the takedown, take your opponent off their feet, and remain on top. All take downs are legal except dropping an opponent on their head, or a scissor take down without placing your hand on the mat first. You are not allowed to slam an opponent from a takedown (i.e. Superman takedown, slam with the intention to cause injury). If a competitor gets a Takedown, lets his opponent up, and then again goes for the Takedown, no consecutive points need be awarded. DOMINANT CONTROL: Two points are awarded for all forms of top control that provide common submission opportunities, including Cross Side, North-South, Knee on Belly, Head and Arm, Modified Scarf, solid Top Turtle with a one on one, Mount, and Back Mount (hooks not required for Back Mount). Consecutive control points are only awarded for going from Side Control to Mount/Back Mount, not from Side Control to Side Control. For example Cross Side to Knee on Belly and back is only two points. Control has to be long enough to set up a submission attempt, which can be as short as a second or two. SWEEP: Two points are awarded when you initiate from Guard or Half Guard, and go from bottom to top. If the sweep ends in Side Control or Mount, you earn two more points for the Dominant Control. No points are awarded for Escapes; if you are Bottom Mount, and you bridge to In Guard, no points are awarded as you went from a disadvantageous position to a neutral position. If you are bottom side control, and reverse ending up in top side control, two points are awarded, but for the Dominant Control, not for the Reverse. SUBMISSION ATTEMPT: Two Points are awarded for a Full and Strong Submission Attempt, which means the submission is high percentage (no body scissor, keylock from inside Guard, etc), the opponent is in danger of being submitted, and defends the submission. Minor Advantage (1 Point) is awarded for a Submission Attempt that fails to meet the Full and Strong Criteria. TIE: If no submission takes place during a match then the winner is determined by who has scored more points. If the points are tied then the referee will choose a winner based on who was more aggressive and controlling in the match. If the referee cannot choose a winner, then a 2 minute (Adults) 1 minute (Kids & Teens) overtime will be held. This takes place immediately at the end of the regular timed match. This is not sudden death; overtime goes the entire time length. Bracketing/byes - This is a single elimination event, 1st fight is the most important, we bracket competitors heaviest to lightest, oldest to youngest, we match gender and age, the lightest competitors get byes as do the youngest (children/teens). GI POINTS NAGA uses straight forward CBJJ rules: Takedown (2), Sweep from the Guard (2), Knee on Stomach (2), Pass the Guard to Side Position (3), Rear Mount (4), Mount Position (4). You must establish and exhibit positional control for 3 seconds. Submission ends the match. TIE: In the case of a points tie, match is awarded for Advantage, less fouls, or by judges decision. Differences between NAGA Gi rules and CBJJ rules: You do not have to wear your Gi when weighing in; you can wear a t-shirt or rash guard under your Gi top; Time limits (see ROUNDS below); Kids/teens can pull down on opponents head when executing a triangle choke. NO SANDBAGGING! Challenge yourself! Do not fight down a skill level. When sandbagging is evident the referee may stop the match and move the competitor to the appropriate level. NAGA also checks records from past Grappling events to stop sandbagging, and can remove place awards retroactively. ATTIRE: No-Gi At a minimum a groin protector (males), mouthpiece, and shorts with a drawstring must be worn, no pockets on the shorts (Velcro pockets on board shorts are allowed) Wrestling/Martial Arts shoes are allowed. No grabbing of clothing during a match. Gi: Regulation BJJ must be worn; shirt or rash guard under gi is acceptable. No wrestling shoes in gi. TIME LIMITS: All Children & Teen Divisions are 3 minutes, except the Expert/Advanced Divisions which are 4 minutes. All Adult Divisions are 4 minutes in length except Adult Intermediate/Blue which are 5 minutes and Adult Advanced/Purple, Brown& Black belts which are 6 minutes. All Master, Directors and Executives are 4 minutes. Divisions are single elimination, except in Semi final round (losers go for 3rd/4th). Competitors are bracketed from heaviest to lightest, oldest to youngest, match gender and age. Lightest competitors get the bye, as do the youngest (Children and Teens). NO GI ILLEGAL TECHNIQUES: In the adult divisions, all submission holds are legal (including heel hooks, wrist locks, bicep slice, knee locks, guillotine choke, neck crank, etc.). Submissions must be applied to get a tapout, not to break the joint. In the Children and Teens divisions, all submission holds are legal except: No twisting foot/leg locks (heel hooks, figure four foot lock/toe hold, reaping the leg or rolling with a straight ankle lock); no squeezing the opponent’s ribs in the guard forcing them to tap; no neck cranks (can opener, Twister), no spine locks (Boston Crab). Knee bars and straight ankle locks are allowed in the Children and Teen divisions, but there can be no reaping, rolling, or twisting. No submissions are allowed in the Children’s Novice Division. No small joint submissions (fingers, toes). At least three fingers have to be grabbed at once to break grip. No slamming at all (from take downs, to escape a submission i.e. Arm Bar or Triangle), no slamming from the knees (i.e. when in guard) No grabbing and using their opponent’s t-shirts or shorts when applying submission techniques, pins, or takedowns No clutching windpipe or driving fingers into the throat. No attacks to the eyes, nose, or groin (driving in with elbows, palms, fingers, chin, etc.) No fish hooking, biting, pulling hair, pinching, twisting of skin, sticking a finger into a cut, putting a finger into any orifice are all No strikes of any sort are allowed, to any part of the opponent’s person. No throwing the opponent off the mat. No Stalling. Referee has the discretion to take up to two points. A verbal warning must be given at least once first. No unsportsmanlike conduct, either verbal or physical, either by a fighter corner. Any intentional use of an illegal technique or act of poor sportsmanship will result in points loss, loss of match, or immediate ejection. Blood Rule: If you bleed during the match the referee will stop match and give the competitor an opportunity to stop the blood, if they can then the match will continue, if not the match will end and the other opponent will move forward in the bracket. VIRTUAL RINGS: If competitors travel out-of-bounds during a match the referee can and will stop the match and bring it back to the center of the mat. The referee may allow the match to continue when a submission is close, as there is no way to restart a near sub. Leaving the ring to avoid a submission will result in disqualification. TAPOUT: Keep the sport safe! If you are caught in a hold from which you cannot escape, tap out. Tapping does not mean you quit. Quite the opposite, it means you competed (half the people lose every match). Ideally tap your opponent, more than once. If necessary, tap the mat with your hand, foot, or even head. You can also verbally tap (“Stop” “Mate” or yelling for example). If the referee feels you cannot escape a submission hold, they have the right and will end the match to avoid injury! Your safety is our first concern, and all of our responsibility, so fight clean and hard, and if you get caught, tapout so you can hit the mats Monday, better than ever! SAFETY/POLICY: Our number one goal at NAGA is make sure competitors do not get injured during a match.
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