Informe Sobre Música Digital IFPI 2010
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Illegal File Sharing
ILLEGAL FILE SHARING The sharing of copyright materials such as MUSIC or MOVIES either through P2P (peer-to-peer) file sharing or other means WITHOUT the permission of the copyright owner is ILLEGAL and can have very serious legal repercussions. Those found GUILTY of violating copyrights in this way have been fined ENORMOUS sums of money. Accordingly, the unauthorized distribution of copyrighted materials is PROHIBITED at Bellarmine University. The list of sites below is provided by Educause and some of the sites listed provide some or all content at no charge; they are funded by advertising or represent artists who want their material distributed for free, or for other reasons. Remember that just because content is free doesn't mean it's illegal. On the other hand, you may find websites offering to sell content which are not on the list below. Just because content is not free doesn't mean it's legal. Legal Alternatives for Downloading • ABC.com TV Shows • [adult swim] Video • Amazon MP3 Downloads • Amazon Instant Video • AOL Music • ARTISTdirect Network • AudioCandy • Audio Lunchbox • BearShare • Best Buy • BET Music • BET Shows • Blackberry World • Blip.fm • Blockbuster on Demand • Bravo TV • Buy.com • Cartoon Network Video • Zap2it • Catsmusic • CBS Video • CD Baby • Christian MP Free • CinemaNow • Clicker (formerly Modern Feed) • Comedy Central Video • Crackle • Criterion Online • The CW Video • Dimple Records • DirecTV Watch Online • Disney Videos • Dish Online • Download Fundraiser • DramaFever • The Electric Fetus • eMusic.com -
The Top 10 Open Source Music Players Scores of Music Players Are Available in the Open Source World, and Each One Has Something That Is Unique
For U & Me Overview The Top 10 Open Source Music Players Scores of music players are available in the open source world, and each one has something that is unique. Here are the top 10 music players for you to check out. verybody likes to use a music player that is hassle- Amarok free and easy to operate, besides having plenty of Amarok is a part of the KDE project and is the default music Efeatures to enhance the music experience. The open player in Kubuntu. Mark Kretschmann started this project. source community has developed many music players. This The Amarok experience can be enhanced with custom scripts article lists the features of the ten best open source music or by using scripts contributed by other developers. players, which will help you to select the player most Its first release was on June 23, 2003. Amarok has been suited to your musical tastes. The article also helps those developed in C++ using Qt (the toolkit for cross-platform who wish to explore the features and capabilities of open application development). Its tagline, ‘Rediscover your source music players. Music’, is indeed true, considering its long list of features. 98 | FEBRUARY 2014 | OPEN SOURCE FOR YoU | www.LinuxForU.com Overview For U & Me Table 1: Features at a glance iPod sync Track info Smart/ Name/ Fade/ gapless and USB Radio and Remotely Last.fm Playback and lyrics dynamic Feature playback device podcasts controlled integration resume lookup playlist support Amarok Crossfade Both Yes Both Yes Both Yes Yes (Xine), Gapless (Gstreamer) aTunes Fade only -
"Licensing Music Works and Transaction Costs in Europe”
"Licensing music works and transaction costs in Europe” Final study September 2012 1 Acknowledgements: KEA would like to thank Google, the internet services company, for financing which made this study possible. The study was carried out independently and reflects the views of KEA alone. 2 EXECUTIVE SUMMARY Establishing and running online music services is a complex task, raising both technical and legal difficulties. This is particularly the case in Europe, where complex rights licensing structures hinder the development of the market and the launch of new innovative online services. Compared to the US, Europe is lagging behind in terms of digital music revenue. Furthermore, the development of the market is fairly disparate among different countries in the European Union. This study aims to identify and analyse transaction costs in music licensing. It examines the online music markets and outlines the licensing processes faced by online services. It offers a qualitative and quantitative analysis of transaction costs in the acquisition of the relevant rights by online music services. The study also suggests different ways of decreasing transaction costs. The research focuses on three countries (the UK, Spain and the Czech Republic) and builds on data collected through a survey with online music service providers available in the three countries as well as interviews with relevant stakeholders in the field of music licensing. THE EUROPEAN ONLINE MUSIC MARKET The music industry has steadily expanded over the past few years, away from selling CDs towards selling music online or through concerts and live music. (Masnick, Ho, 2012). Among the 500 licensed online music services in the world (according to IFPI), many emulate the physical record store, by offering ‘download to own’ tracks at a similar price point. -
IFPI Digital Music Report 2010 Music How, When, Where You Want It Contents
IFPI Digital Music Report 2010 Music how, when, where you want it Contents 3. Introduction 4. Executive Summary: Music – Pathfinder In The Creative Industries’ Revolution 8. The Diversification Of Business Models 10. Digital Music Sales Around The World 12. In Profile: Pioneers Of Digital Music 18. Competing In A Rigged Market – The Problem Of Illegal File-Sharing 20. ‘Climate Change’ For All Creative Industries 24. Graduated Response – A Proportionate, Preventative Solution 28. The World Of Legal Music Services 30. Consumer Education – Lessons Learned Music How, When, Where You Want It – But Not Without Addressing Piracy By John Kennedy, Chairman & Chief Executive, IFPI This is the seventh IFPI Digital Music in new artists, we have to tackle mass legislation to curb illegal file-sharing. Report. If you compare it to the first piracy. Second, we are progressing towards Another clear change is within the music report published in 2004, you can an effective response. The progress is sector itself. It was, until recently, rare see a transformation in a business agonisingly slow for an industry which does for artists to engage in a public debate which has worked with the advance not have a lot of time to play with – but it is about piracy or admit it damages them. of technology, listened to the consumer progress nonetheless. In September 2009, the mood changed. and responded by licensing its music Lily Allen spoke out about the impact of in new formats and channels. On page 20 of the Report, Stephen illegal file-sharing on young artists’ careers. Garrett, head of the production company When she was attacked by an abusive In 2009 globally, for the first time, more Kudos, refers to a “climate change” in online mob, others came to her support. -
Una Tele En El Bolsillo
Miguel de Aguilera Moyano Marco Meere (coords.) UNA TELE EN EL BOLSILLO La televisión en el teléfono móvil: contenidos, formatos, audiencias UNA TELE EN EL BOLSILLO LA TELEVISIÓN EN EL TELÉFONO MÓVIL: CONTENIDOS, FORMATOS, AUDIENCIAS Una tele en el bolsillo. (La televisión en el teléfono móvil: contenidos, formatos, audiencias). Miguel de Aguilera y Marco Meere (coords.) ISBN: 978-84-613-4049-1 Depósito Legal: © Los autores. © SEJ 435 y Kálida Producciones S.L. Diseño: Marina Pérez Oncala © Círculo de Estudios Visuales AdHoc Working Papers de la investigación “La industria de los contenidos audiovisuales ante su mutación digital. Búsqueda de las claves de decisión del nuevo consumidor” (proyecto de I+D+i desarrollado por Kálida Producciones y el Grupo de Investigación sobre Contenidos Audiovisuales Avanzados de la Universidad de Málaga, con la colaboración de investigadores de las universidades Politécnica de Valencia, Complu- tense de Madrid, Rey Juan Carlos y Sevilla). | innovcom Grupo de investigación en Contenidos Audiovisuales Avanzados Este proyecto de I+D+i cuenta con el apoyo de las siguientes instituciones: Esta obra está bajo una licencia Reconocimiento -No comercial- Sin obras derivadas 3.0 España de Creative Commons. Para ver una copia de esta licencia, visite http://creativecommons.org/licenses/by-nc-nd/3.0/es/ o envie una carta a Creative Commons, 171 Second Street, Suite 300, San Francisco, California 94105, USA. UNA TELE EN EL BOLSILLO LA TELEVISIÓN EN EL TELÉFONO MÓVIL: CONTENIDOS, FORMATOS, AUDIENCIAS ÍNDICE 1. Innovación, prácticas culturales y contenidos audiovisuales. Una introducción. 9 Miguel de Aguilera Moyano. 2.Nuevos modelos de representación audiovisual narrativa codificada en soportes 17 de movilidad. -
Online Music Distribution Agreement
Commons License is hereby incorporated by reference into this Agreement. The Creative Commons License is the legal document that gets attached to the music so we can give it away ONLINE MUSIC DISTRIBUTION for free (for example, on our radio station). What it allows is for normal people to legally listen to your AGREEMENT music on their computer, and pass it on to others. Here are our comments to the distribution agreement Normal copyright does not allow this. Listeners are not (our comments are in red-italic type). If you are not a allowed to make money off your music (for example, lawyer, you may find our comments helpful in feature it in a commercial) without permission (which, explaining what you're reading. Please note, however, of course, is when we charge them money, and split it that this is not a substitute for legal advice, nor a with you). The Creative Commons license lets you get complete summary of each provision in the agreement. the widest possible marketing exposure, while We recommend that you consult with an attorney for protecting your ability to make money from your music. review of the Agreement. The Creative Commons (http://creativecommons.org) is This ONLINE MUSIC DISTRIBUTION AGREEMENT also a worthy cause, which works to expand the ways in (the "Agreement") is entered into by and between which creative work can flourish -- we recommend you Redmood, Inc., dba Magnatune (hereafter "Magnatune"), check their web site out and publicly support them. and < > (hereafter “you” Magnatune has been working with the folks at Creative or “Artist”) effective as of < >, (the Commons, as we share similar goals and ethics. -
The Audio Commons Initiative and the Technologies for Facilitating the Reuse of Open Audio Content
The Audio Commons initiative and the technologies for facilitating the reuse of open audio content Xavier Serra Music Technology Group Universitat Pompeu Fabra, Barcelona http://audiocommons.org Outline • Introduction • AudioCommons project presentation • The Audio Commons Ecosystem • Relevant state of the art • AudioCommons project tasks • Conclusions 2 3 Introduction: Motivation • Creative Commons audio content has a huge potential for reuse which is not being exploited by the creative industries. – Limited understanding of CC licenses. – Content scattered. – Content not properly labeled, unstructured. – Lack of tools for seamless integration. 4 Project presentation: goals • Promote publication of AC content and foster its reuse. • Develop open technologies to support publication and reuse of AC content. • Develop open technologies for the semantic annotation of AC content. • Bootstrap the Audio Commons Ecosystem (ACE). • Define standard procedures for joining the ACE. 5 Project presentation: consortium • Academic partners: • Industrial partners: 6 The AudioCommons Ecosystem 7 AudioCommons initial content 300k sound samples 470k music pieces 8 Relevant state of the art • Availability and access to CC audio content. • Licensing procedures for CC audio resources. • Semantic representation of sound and music. • Semantic annotation of sound and music. • Production tools supporting CC audio. 9 Availability an access to CC audio content • Few CC audio content sites with APIs (e.g. freesound.org, jamendo.com, …). • Limited access due to lack of high quality and unified metadata. • No unified access mechanism for APIs (APIs have different specifications). • Inadequate content retrieval tools. • CC audio content not frequently used in professional environments. 10 Freesound 11 Freesound API • Browse, search, and retrieve sounds and information about them. -
Green Digital Marketing in the Mobile Phone Industry - Recommendations for Sony Ericsson's Greenheart™
Faculty of Education and Economic Studies Department of Business and Economic Studies Green Digital Marketing in the Mobile Phone Industry - Recommendations for Sony Ericsson's GreenHeart™ Jan Barrish Second Cycle Supervisor: Dr. Maria Fregidou-Malama 1 Master of Business Administration in Marketing Management Title Green Digital Marketing in the Mobile Phone Industry - Recommendations for Sony Ericsson's GreenHeart™ Level Final Thesis for Master of Business Administration in Marketing Management Address University of Gävle Department of Business Administration 801 76 Gävle Sweden Telephone (+46) 26 64 85 00 Telefax (+46) 26 64 85 89 Web site http://www.hig.se Author Jan Barrish Date July 18 2011 Supervisor Dr. Maria Fregidou-Malama Abstract This study is part of a digital activation plan that was done for Sony Ericsson’s GreenHeart™ team in the fall of 2009. The investigation presents and discusses what Sony Ericsson and its 4 main competitors (Nokia, LG, Samsung and Motorola) have done within green digital marketing and how the subject was communicated on their webpages. A main issue with products is that consumers tend to find them not as good as non-green products. Consumer insight studies suggest that that the best way of communicating green products is to focus on their direct product benefits in comparison to non-green products and as a secondary message to communicate the green benefits. This was also supported by other theories such as Levits concept of “marketing myopia”, which describes a marketer’s tendency to focus on product features rather than consumer benefits. When analyzing the webpages it was clear that all the manufactures did engage in green digital marketing in a quite homogenous way. -
A Model-Based Approach to Constructing Music Similarity Functions
Hindawi Publishing Corporation EURASIP Journal on Advances in Signal Processing Volume 2007, Article ID 24602, 10 pages doi:10.1155/2007/24602 Research Article A Model-Based Approach to Constructing Music Similarity Functions Kris West1 and Paul Lamere2 1 School of Computer Sciences, University of East Anglia, Norwich NR4 7TJ, UK 2 Sun Microsystems Laboratories, Sun Microsystems, Inc., Burlington, MA 01803, USA Received 1 December 2005; Revised 30 July 2006; Accepted 13 August 2006 Recommended by Ichiro Fujinaga Several authors have presented systems that estimate the audio similarity of two pieces of music through the calculation of a distance metric, such as the Euclidean distance, between spectral features calculated from the audio, related to the timbre or pitch of the signal. These features can be augmented with other, temporally or rhythmically based features such as zero-crossing rates, beat histograms, or fluctuation patterns to form a more well-rounded music similarity function. It is our contention that perceptual or cultural labels, such as the genre, style, or emotion of the music, are also very important features in the perception of music. These labels help to define complex regions of similarity within the available feature spaces. We demonstrate a machine- learning-based approach to the construction of a similarity metric, which uses this contextual information to project the calculated features into an intermediate space where a music similarity function that incorporates some of the cultural information may be calculated. Copyright © 2007 Hindawi Publishing Corporation. All rights reserved. 1. INTRODUCTION implement intelligent song suggestion, playlist generation and audio content-based search systems for these services, The rapid growth of digital media delivery in recent years efficient and accurate systems for estimating the similarity of has led to an increase in the demand for tools and tech- two pieces of music will need to be defined. -
Potential Sources of Copyright-Free Or Licensed Media: Below Are a Number of Resources Available Which Can Be Used in Teaching and Learning
Potential Sources of Copyright-free or licensed media: Below are a number of resources available which can be used in teaching and learning. Remember to check that resources labeled as 'copyright free' are from a trustworthy source! If you use any of the information on these sites, you should quote the site name and copyright owner. Media Lawful use Potential sources – for recording / online use, including in Blackboard Potential sources – off-line use only type Use images : The British Museum online - the British Museum collection database online. CERN: Images Search over two million objects from the entire Museum collection • where their copyright has expired http://copyright.web.cern.ch/ Flickr - Creative Commons advanced search - use Flickr's advanced search page • use images subject to a Creative Commons (CC) Notes: licence, attribute the licence owner and honour to include only photos (or short video clips) that have a Creative Commons • CERN provides images free of charge any restrictions licence. for educational and informational use. • use Open Educational Resources that allow the Flickr - The Commons - a number of publicly-held photographic collections • Images may not be used in a misleading, use of images in this way from around the world that have 'no known copyright restrictions' inappropriate or offensive manner, in a • where you obtain permission to use them from FreeFoto.com - free for commercial or non-commercial on-line use; free military context, in advertising or the copyright holder for non-commercial off-line use promotion, or in a manner that suggests • Create your own images ImageAfter – free high resolution images of objects, places, animals, any kind of endorsement by CERN or its mechanics, insects, signs, circuits and plants etc personnel. -
Digital Music Report 2012 Più Scelta in Un Mercato Globale Digital Music Report 2012
Digital Music Report 2012 Più scelta in un mercato globale Digital Music Report 2012 Sommario Introduzione 3 n Stati Uniti e Nuova Zelanda: l’impegno degli ISP n Plácido Domingo, presidente IFPI n Le azioni per bloccare i “siti illegali” n Frances Moore, amministratore delegato IFPI n Gli effetti del blocco: cosa dicono i dati Le voci degli artisti 5 Focus: la Francia 20 n Hadopi: “Effetti positivi per gli anni a venire” I dati n Il punto di vista degli indipendenti: innovazione in sintesi 6 e “sanzioni significative” n Musica digitale: più scelta in un mercato globale n Accelera la crescita dei consumi digitali nel mondo Focus: gli Stati Uniti 21 n Accesso o possesso? Decidete voi n Espansione a livello mondiale Focus: la Corea del Sud 22 n I progressi contro la pirateria n Il ruolo essenziale degli intermediari Focus: Italia 23 n Il mercato della musica digitale in Italia nel 2011 I modelli di business della musica digitale 10 Proteggere i contenuti online: entrano n Il download travalica i confini in azione gli intermediari 24 n Sempre vivace la domanda di album digitali n I motori di ricerca devono “linkare” la musica legale n La crescita dello streaming n Pubblicità: tagliare i fondi alla pirateria n I servizi in abbonamento raggiungono nuovi consumatori n Anche i gestori degli strumenti di pagamento n Musica in bundle: una via di accesso al mercato di massa intervengono contro i siti illegali n Continua l’espansione della internet radio n I servizi di hosting non devono sostenere l’illegalità n Forte richiesta per i video musicali -
Gaikai - Wikipedia Case 3:19-Cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play.