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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Monstrous Compendium.Pdf
How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws. -
DRAGONLANCE! Actually, the Name of the World Is Krynn
Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively. -
AD&D Designer Q&A!
AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6. -
==='Fr===Advaliced
===='fr==== AdValiCed Dungeonsgpragons® COMPUTER PRODUCT 9 Game Collector's Edition Installation Copy Protection Answers Rule Book/Adventurer Journal Maps & Syinbols Advanced Dungeons & Dragons 9 Game Collector's Edition Installation Copy Protection Answers Rule Book I Adventurer Journal Maps ..,. '.._J, . • ••• • ~- . - Table of Contents Welcome 2 Installation 3 Menu Options 3 Customer Service 6 Copy Protection Answers 7 Secret of the Silver Blades 7 Champions of K.rynn 8 Death Knights of K.rynn 8 Dark Queen of K.rynn 9 Gateway to the Savage Frontier 11 Treasures of the Savage Frontier 11 Pools of Darkness 12 Maps I Symbols 14 Pool of Radiance 15 Curse of the Azure Bonds 16 Secret of the Silver Blades 17 Champions of K.rynn 18 Death Knights of K.rynn 19 The Dark Queen of K.rynn 20 Gateway to the Savage Frontier 21 Treasures of the Savage Frontier 22 Pools of Darkness 23 .,. .,. :..J.". '"' .... ·_ .,:8. =--4 • . ,_ ..• . - ~ . 2 3 INSTALLATION Welcome To run the installation program: Welcome to the Advanced Dungeons & Dragons 9 Grune Collectors CD. Wizard Works has compiled the best of the AD&D - Place the AD&D Collectors Edition CD-ROM in the drive. grunes for you to enjoy hour after hour. A great deal of time and - From the CD-ROM's DOS prompt, type INSTALL effort went into making the AD&D CD graphically pleasing, easy For example: If your CD-ROM drive uses the letter D: then go to that drive to-install and easy-to-use. We hope you enjoy it! by typing D: then push <Enter>. -
Ral Partha Advanced Dungeons & Dragons Miniatures
Ral Partha Advanced Dungeons & Dragons Miniatures www.DnDLead.com Ral Partha AD&D miniatures are easily identifiable as such for they are stamped "TSR mfg. by Ral Partha," along with a production date. There is no stamping, however, to help determine just what a figure actually is. ADVENTURERS (Blisters w/ 1 male & 1 female) 11-051 Zulkir Szass Tam 11-001 Fighters with 2-Handed Sword 11-052 Mourngrym Amcathra 11-002 Clerics with Staff and Warhammer 11-053 Midnight 11-003 Magic-Users with Crystal Ball 11-054 Lord Manshoon 11-004 Rangers with Longsword and Bow 11-055 Manxam the Beholder 11-005 Thieves with Shortsword and Sling 11-056 Shaeri Amcathra 11-006 Dwarf Fighters with Warhammer 11-057 Elminster 11-007 Elf Magic-Users with Magic Items 11-058 Khelben "Black Staff" Arunsun 11-008 Gnome Thieves with Dagger 11-059 Dove Falconhand 11-009 Adventuring Mages 11-060 Florin Falconhand 11-061 Suul the Lich 11-010 Paladins 11-062 King Azoun of Cormyr 11-011 Half-Elven Rangers 11-063 Vangerdahast War Wizard 11-012 Halfling Fighter Thieves 11-064 Lord Soth (Mounted and on Foot) 11-013 Bards 11-065 Tanis 11-014 Kender Rogues 11-066 Goldmoon 11-015 Savage Warriors 11-067 Fizban 11-016 Rogues 11-068 Drizz't 11-017 Mercenary Warriors 11-069 Raistlin 11-018 Wilderness Warriors 11-070 Caramon 11-019 Wandering Sorcerers 11-071 Kitiara 11-020 Elf Militant Wizards 11-072 Laurana 11-073 Lord Gunthar 11-021 Berserker Barbarians 11-074 Silvara 11-022 Oriental Fighters 11-075 Gilthanas 11-023 Bounty Hunters -
CRPGS: Computer Role-Playing Game Survey
Survey Alternate Reality: The City C*R*P*G*S Datasoft Review: #32 (November, 1986) First of a proposed multi-game adventure, AR: The City was a fascinating premise Computer Role-Playing Game Survey that turned out rather poorly, especially in the 8-bit versions. There was literally noth- by Scorpia ing to do beyond mapping out the city and building up your character for the next scenario. Of course, much was meant to open up to you as later scenarios arrived, but the total lack of any true goal turned what could have been a really involving CRPG into a tedious exercise in hack and slash. A game for those with great persist- ence and patience. Alternate Reality: The Dungeon Datasoft Review: #44 (February, 1988) Second and last in the series, AR: The Dungeon was a slight improvement, with several little quests to be completed, as- signed by an Oracle. However, the design was very loose, and you could stumble on quests without having been told of them by the Oracle at all. A Devourer that showed up to steal items when your inventory be- came too large did nothing to improve mat- ters. Although there was a bigger area to ex- plore, emphasis in the game remained primarily on fighting. Better than the first game, but not by much. Ancient Land Of Ys Falcom Japanese import converted from game machine to computer. Nintendo-style com- bat and graphics. A fairly simple entry with a few puzzles to solve. Several tough battles with major monsters (called "bosses" in the idiom of arcade gamers), otherwise pretty much a romp. -
AW LM to ZU OFITI COMPUTER PRODUCT He Peace in Ansalon Has DEATH K157glfls of KRYNN Been Shattered
r Y-e BATM LORD J1 a AW LM TO ZU OFITI COMPUTER PRODUCT he peace in Ansalon has DEATH K157GLflS OF KRYNN been shattered . Unspeakable forcesT have again risen from the very ashes of defeat to challenge the Champions of Krynn! This RULE BOOK time, the massed forces of evil are ready for you - help is needed. Help is here! The DEAm KNIGHTS OF KRYIYr' CLUE BOON is the edge you need to defeat overwhelming forces! This valuable player's guide provides : Detailed maps for the entire game, including locations of all major events 4 in the adventure . *,'s Combat tips that allow you to defeat even the toughest opponents. Locations and descriptions of all major magical treasures . :* Checklists of encounters and treasures - you won't miss any part of the adventure or loot! ADVAnceD DU-1011 1: DRAoons, TO ORDER: Visit your retailer or call : 1-800-245-4525 (U .S.A. DRAOONLANCC, and the TSR logo are & Canada) to charge on VISA or MasterCard . To receive SSI's *ss,mo- trademarks owned by and used under license horn TSR, Inc . 11991 TSR. Inc . 01991 complete product catalog, send $1 .00 to : Stategk Simulations, Inc. All rights reserved . Strategic Simulations, Inc . 675 Almanor Ave ., Suite 201 Sunnyvale, CA 94086 .u STRATEGIC SIMULATIONS, INC : LIMITED WARRANTY Strategic Simulations, Inc . ("SSI") warrants that the diskette(s) on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 30 days from the date of purchase . If within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to TABLE OF CONTENTS Strategic Simulations, Inc ., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086-2901 and SSI will replace the diskette(s) free of charge . -
Video and Computer Games, Game Consoles
Some Of The Major Console Manufacturers1 • Coleco • Atari • Mattel Video and Computer Games • Nintendo • Sega • Sony A survey of some of the most influential and • Microsoft outstanding games and how games have changed over time Background material for the “Consoles’ section 1“The ultimate history of video games: the story behind the craze that touched our lives and changed world, from Pong to Pokemon and beyond…” (Steven L. Kent, Three rivers press 2001) James Tam James Tam Major Players: Early Consoles (1970s) Coleco • Coleco Telstar (1976) • 1976: releases the Telstar game console. Telstar: www.en.wikipedia.org • Atari 2600 (1977) – Between 1976 – 1978 a series of dedicated consoles are released. • Mattel Intellivision (1979) • 1982: Colecovision released – Generic console: games were executed from read-only cartridges. Colecovision: www.en.wikipedia.org • 1988: Coleco goes bankrupt James Tam James Tam Atari Tam Mattel Atari 2600 VCS • 1972: Founded by Nolan Bushnell and Ted Dabney. • 1979: Releases the Intellivision • 1976: Sold to Warner communications for 28 million. Intellivision: http://www.nationalmediamuseum.org.uk • 1977: 2600 VCS (Video Computer System) released. • Some of it’s notable games: – 1979: released Asteroids its best selling game – 1979: Warren Robinett introduces the concept of Easter Eggs in the game ‘Adventure’. – 1980: releases Space Invaders for the 2600. • Fate of Atari: – 1984: Atari corporation bought by Jack Tramiel (but arcade division retained). – Later sold to a disk drive manufacturer JTS and again to Hasbro Interactive. www.en.wikipedia.org James Tam James Tam CPSC 409: Video and computer games Major Next Generation Consoles (1980s) Major Next Generation Consoles (1990s) • Nintendo • Nintendo – Nintendo Entertainment System (1985) – Super NES (1991) – Gameboy (1989) – 64 bit Nintendo 64 (1995/1996) • Sega • Sega – Sega Genesis (1987/1989) – Saturn (1994/1995) – Dreamcast (1998/1999) • Sony – PlayStation 1 (1994/1995). -
Mud Connector
Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an associate of GlobalMedia Design Inc. This mudlist may be reprinted as long as 1) it appears in its entirety, you may not strip out bits and pieces 2) the entire header appears with the list intact. Many thanks go out to the mud administrators who helped to make this list possible, without them there is little chance this list would exist! o=======================================================================o This list is presented strictly in alphabetical order. Each mud listing contains: The mud name, The code base used, the telnet address of the mud (unless circumstances prevent this), the homepage url (if a homepage exists) and a description submitted by a member of the mud's administration or a person approved to make the submission. All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at [email protected]. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: June 8th, 1997 TOTAL MUDS LISTED: 808 o=======================================================================o o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aacena: The Fatal Promise Code Base : Envy 2.0 Telnet : mud.usacomputers.com 6969 [204.215.32.27] WWW : None Description : Aacena: The Fatal Promise: Come here if you like: Clan Wars, PKilling, Role Playing, Friendly but Fair Imms, in depth quests, Colour, Multiclassing*, Original Areas*, Tweaked up code, and MORE! *On the way in The Fatal Promise is a small mud but is growing in size and player base. -
S to At!Venture, Come Join Our Ranq Ant! Enter
In a (ant! wftert {i~ ftearts meet, at tftt crossroat!s to at!venture, come join our ranq ant! enter ... 'Enchanted 2\g,a{mSM 'Encliantei 9\sa{ms™ Issue 5 March-April 1991 The Premier Adventure Game Journal For The Amiga! Published Bimonthly By Digital Expressions Contents Editorial Staff Chuck Miller Millie Miller Executive Editor Associate Editor Adventure Departments Subscriptions & Customer Service Proclamations 4 Audience Hall 6 Subscriptions to Enchanted Realms"' are $49.95 U.S. (Six issues with disk), $55.95 Canada and Mexico, and $67.95 Court Herald 7 Foreign airmail. Single copy rates are $10.95 U.S. (One issue with disk), $11.95 Canada and Mexico, and $14.95 Foreign airmail. Payment in U.S. funds only. All orders are shipped first class. Please address subscriptions and questions to: Digital Adventure Reviews Expressions• P.O. Box 33656 •Cleveland, OH 44133 or phone (216) 582-0910. Address EMail to PLINK care of Enchanted. Zork Zero 10 Chaos Strikes Back 13 Copyright & Distribution Bane of the Cosmic Forge 17 The entire contents of Enchanted Realms"' are Copyright © Elvira: Mistress of the Dark 21 1991 by Digital Expressions. All rights reserved. No part of this Curse of the Azure Bonds 24 publication may be printed or reproduced in any form without written permission from the publisher. However, original James Bond: The STEALTH Affair 27 purchasers may make an archival backup of the disk supplement Space Rogue 29 for their own personal use. Digital Expressions and Enchanted Realms"' assume no responsibility whatsoever for damages or Cadaver 32 loss due to errors or omissions. -
War of the Lance
War of the Lance Designers: Tracy Hickman, Margaret Weis, Jamie Chambers Additional Design: Cam Banks, Neil Burton, Richard Connery, Christopher Coyle, Sean Everette, Luis Fernando De Pippo, Matt Haag, André La Roche, Sean Macdonald, Joe Mashuga, Angela Stachowiak-Bagamery, Trampas Whiteman Editing: Pat McGilligan • Proofreading: Sean Everette Project Manager: Jamie Chambers • Typesetter: Jamie Chambers Art Director: Renae Chambers • Cover Artist: Larry Elmore Interior Artists: Drew Baker, Chris Dien, Jason Engle, Alan Gutierrez, James Holloway, Darin Klatt, Larry Elmore, Jennifer Meyer, Beth Trott Cartographers: Robert Lee, Sean Macdonald, Douglas Malachi Penney, Craig Zipse Cover Graphic Designer: Ken Whitman • Interior Graphic Designer: Kevin T. Stein Special Thanks: Michael Dobson, Jeff Grubb, Laura Hickman, Harold Johnson, Bruce Nesmith, Roger Moore, Douglas Niles, Ashe Potter, Elizabeth Riedel, Jason Rosenstock, Carl Smith, Garry Spiegle, Michael Williams This d20 System® game accessory utilizes mechanics developed for the new Dungeons & Dragons® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. Dungeons & Dragons, D&D, Dungeon Master, Dragonlance, the Dragonlance Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2004 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2004. Printed in China.