OPS AND TACTICS: Supply Drop Vol. 3 How to use this book This book is a supplement to the Ops and Tactics RPG system. This book is used to add new, interesting rules on top of the core rule book, in order to give weapons more flavor and more options to players.

Supply Drop: Simple Firearms and Ammo When your players either don't know or care what the differences are between a Beretta 92FS, and a 19, and want to simply jump into the action without worrying about the fine points of firearms, these rules may be substituted for the firearms chart.

Firearms are split into major categories, and all categories use the same ammunition and magazines of their type, unless otherwise noted, and upgrades work exactly the same as for firearms.

Ammunition and Cost

Table: Ammunition and Magazine Cost Ammunition Cost Type WP Cost Light 1 WP per 50 Standard Pistol 2 WP per 50 Heavy Pistol 3 WP per 50 Light Revolver 1 WP per 50 Heavy Revolver 4 WP per 50 Shotgun 2 WP Per 50 Light 2 WP per 50 Heavy Rifle 5 WP Per 50 Grenade Launcher 6 WP each Magazine Cost Light pistol 1 WP per Mag Standard Pistol 1 WP per Mag Heavy Pistol 2 WP Per Mag Light Machine Pistol 2 WP per Mag Heavy Machine Pistol 2 WP Per Mag Light SMG 2 WP Per mag Heavy SMG 2 WP Per Mag Light Assault Rifle 1 WP per Mag Heavy Assault Rifle 1 WP per Mag Light Machine 2 WP per Box Heavy 3 WP per Box Handguns are split into five different types: Light Pistol, Standard Pistol, Heavy Pistol, Light Revolver, and Heavy Revolver. Light are pocket handguns, with a small magazine and a small punch, but good for hiding away. Standard Pistols are service weapons used by various law enforcement agencies, as well as your common thugs, at times. Heavy pistols are pistols chambered in large, wide caliber handguns, carried by few and used by even less. Light revolvers are pocket revolvers that are often used as backup weapons. Heavy revolvers are large service style handguns, that pack a powerful punch in a small package

Table: Handguns Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Light Pistol 1d6 7:1 WP Frame 15 ft. Semi T 12 oz. 8 0% Licensed Empty Box Barrel Firearm with 1 magazine Standard Pistol 2d6+1 15:1 WP Frame 30 ft. Semi S 22 oz. 15 0% Licensed Empty Box Barrel Firearm with 1 Tactical 2 magazines Heavy Pistol 3d6 8:2 WP Frame 35 ft. Semi M 34 oz. 25 0% Licensed Empty Box Barrel Firearm with 2 magazines Light Revolver 1d6+1 Cyl: 5 Frame 20 ft. Semi S 16 oz. 10 0% Licensed Empty Barrel Firearm Heavy Revolver 3d6+2 Cyl: 6 Frame 35 ft. Semi M 40 oz. 28 0% Licensed Empty Barrel Firearm All Firearms and magazines are unloaded and empty when purchased Machine Pistols Machine Pistols are split into Two different types: Light Machine pistols and Heavy Machine Pistols. Light machine Pistols use Light Pistol Ammo, and sport a 25 round Magazine. Heavy Machine Pistols use Standard Pistol Ammo, and can take Standard Pistol Magazines as well as their own 32 Round magazines. Machine Pistols lack the stock of SMG, but still have the full auto power.

Table: Handguns Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Light Machine 1d6 25:2 WP Frame 25 ft. Semi/ S 28 oz. 11 0% Licensed Empty Pistol Box Barrel Auto Firearm with 1 Tactical 1 magazine Heavy Machine 2d6+1 15:1 WP Frame 35 ft. Semi/ M 32 oz. 18 0% Licensed Empty Pistol 32:2 WP Barrel Auto Firearm with Box 1 Tactical 2 32 round magazines All Firearms and magazines are unloaded and empty when purchased SMGs Sub-Machine are split into two different types: Light SMG and Heavy SMG. Light SMGs use Light Pistol ammo, and while small, don't pack as much as a punch. Heavy SMGs use Standard Pistol ammo, and are bulkier, but pack more of a punch. Non-automatic/burst versions of these can be purchased for -3 WP cost, and a licensed restriction.

Table: SMGs Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Light SMG 1d6 20:2 WP Frame 30 ft. Semi/ S/L 72 oz. 14 0% Military Empty Box Barrel Auto and Police Firearm 1 Tactical with 1 magazine and a folding stock Heavy SMG 2d6+1 30:2 WP Frame 40 ft. Semi/ L 88 oz. 30 0% Military Empty Box Barrel 3r Burst/ and Police Firearm 1 Tactical Auto with 2 magazines and a Fixed stock All Firearms and magazines are unloaded and empty when purchased Shotguns Shotguns are split into two different types: Hunting Shotgun and Tactical Shotgun. While both shotguns use the same type of ammunition, the application is vastly different. Hunting shotguns are long barreled, small capacity weapons that are primarily used for hunting game. Tactical Shotguns are used by police officers and other LE agencies, often as a Police Cruiser gun.

Table: Shotguns Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Hunting Shotgun 5d6 Int: 3 Frame 45 ft. Pump L 72 oz. 10 0% Licensed Empty Barrel Firearm with a Fixed stock Tactical Shotgun 5d6 Int: 7 Frame 25 ft. Pump L 88 oz. 25 0% Licensed Empty Barrel Firearm with 1 Tactical a Fixed stock All Firearms and magazines are unloaded and empty when purchased Assault Rifles Assault Rifles are split into two different types: Light Assault Rifle and Heavy Assault Rifle. Light Assault rifles share common ammo with Light Sniper Rifles and Light Machine Guns, while Heavy Assault Rifles share Common ammo with Heavy Sniper Rifles and Heavy Machine Guns. Light Assault rifles are light and maneuverable and hold more ammo, but fire weaker rounds. Heavy Assault rifles are unwieldy, but sturdy and powerful, however holding less ammunition. Non-automatic versions of these rifles can be purchased for -5 WP cost, and a licensed restriction.

Table: Assault Rifles Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Light Assault Rifle 4d6+3 30:1 WP Frame 65 ft. Semi/ L 112 oz. 30 0% Military Empty Box Barrel Auto and Police Firearm Optics with 1 4 Tactical magazine and a Fixed Stock Heavy Assault Rifle 6d6 20:1 WP Frame 80 ft. Semi/ L 185 oz. 35 0% Military Empty Box Barrel Auto and Police Firearm Optics with 1 magazine and a Fixed Stock All Firearms and magazines are unloaded and empty when purchased Machine Guns Machine Guns are split into two different types: Light Machine Gun and Heavy Machine Gun. Light Machine Guns share common ammo with Light Sniper rifles and Light Assault Rifles, while Heavy Machine Guns share Common ammo with Heavy Sniper Rifles and Heavy Assault Rifles. Light Machine Guns are light and maneuverable, but fire weaker rounds and don't punch through cover as well. Heavy Machine Guns are unwieldy, but sturdy and powerful, useful for heavy cover.

Table: Assault Rifles Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restrictio Standard Size, Cost Points Fire Cost Range n Equipment and Type Light Machine Gun 4d6+3 Linked Frame 55 ft. Auto L 240 oz. 54 0% Military Empty 75r Barrel and Police Firearm Ammo Optics with 1 Box 2 Tactical ammo box, a bipod and a Fixed Stock Heavy Machine 6d6 Linked Frame 70 ft. Auto L 400 oz. 65 0% Military Empty Gun 100 round Barrel and Police Firearm Ammo Optics with 1 Box 1 Tactical ammo box, a bipod and a Fixed Stock All Firearms and ammo boxes are unloaded and empty when purchased Sniper Rifles Sniper Rifles are split into two different types: Light Sniper Rifle and Heavy Sniper Rifle. Light Sniper Rifles share common ammo with Light Machine Guns and Light Assault Rifles, while Heavy Sniper Rifles share Common ammo with Heavy Machine Guns and Heavy Assault Rifles. Both rifles are accurate and do the job well, but one is lighter and easier to carry while one is heavier and packs a bigger punch. Table: Assault Rifles Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Light Sniper Rifle 4d6+3 Int: 5 Frame 120 ft. Bolt L 160 oz. 60 0% Licensed Empty Barrel Firearm Optics with a x10 telescopic sight and Fixed Stock Heavy Sniper Rifle 6d6 Int: 5 Frame 155 ft. Bolt L 200 oz. 70 0% Licensed Empty Barrel Firearm Optics with a x10 telescopic sight and Fixed Stock All Firearms are unloaded and empty when purchased

Explosive Launchers Explosive launchers are split into two different types: Grenade Launcher and Rocket Launcher. Neither use the same ammunition, but both can be devastating against a group of enemies. Grenade launcher lobs a loaded grenade at a single square. The rocket launcher is a single use rocket, meant to be discarded after each use.

Table: Explosive Launchers Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard Size, Cost Points Fire Cost Range Equipment and Type Grenade Launcher 6d6 Int:1 None 45 ft. Single L 236 30 0% Military and Empty 15 ft. Burst oz. Police Firearm Rocket Launcher 30d6 Int:1 None 200 ft. Single L 80 oz. 38 0% Military and Firearm 20 ft. Burst Police loaded with one rocket Credits

All information was found using google from various firearms websites, my own knowledge, and wikipedia. Most writeup text from the firearms was acquired from wikipedia, and their vast number of sources. The Ops and Tactics copyright belongs to Sweet Soul Bro !!H5XdMKmBv5G. All listed firearms are owned by their respective companies, trademarks, copyrights and I do not take to claim any ownership of any.(As if I could) Please don't sue me, I have no monies.

Designed for use with the Ops and Tactics Core Rulebook 5th Edition.