A Simple Exercise-To-Play Proposal That Would Reduce Games Addiction and Keep Players Healthy
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Descarga La Es Una Cuenta De Noticias
DATTAMAGAZINE Año 2 // Número 17 By dattatec.comdattatec.com Febrero 2010 ¿Es Nintendo dueño de las últimas tendencias tecnológicas?Parte I Telefonía IP El Y2K cumple diez años Windows Phone Review de Wacom Bamboo Maneja tus finanzas personales con software libre Registre sus dominios por sólo www.tengasudominio.com TXT Editorial Gracias a su esfuerzo en el trabajo, pudo enviar a su hijo a la Universidad para que tuviera ¿Teacceso hacea la formación falta que un él no autopudo tener volador? en su juventud. Y así transcurrieron los años. Recién dando nuestros primeros pasos en la segunda década del siglo 21, al sitio ScoopDaily seEl negociole ocurrió seguía consultar marchando qué impresiones bien y el hombre les causa pudo a sus ver lectores cómo otros la tecnología locales de que hamburguesas nos rodea enque este habían 2010. abierto sus puertas cerca del suyo, no crecían ni tenían tanta gente diariamente Másen sus allá comedores. de tanto iPhone, Pudo ver, tanta también, nube, tantoscómo algunos libros digitales, cambiaban tanta de informacióndueño con cierta disponible en internet,frecuencia lo ycierto pudo esver, que también, un porcentaje cómo su muy local alto de dehamburguesas los 3.000 encuestados seguía teniendo confesó la sentirsemisma demanda que siempre e incluso una demanda mayor. “decepcionado” con lo alcanzado por el hombre en materia tecnológica. El grupo más desencantado fue el de 35 a 54 años que a esta altura, por lo menos, esperaba Como su hijo terminaba, justo aquel año, sus estudios universitarios y él ya se sentía algo estar paseando en autos voladores y disfrutando de las atenciones de un robot sirviente, como mayor, pensó: Quizás ya es hora de que mi hijo se ocupe del negocio y yo me tome unas largas vacacionesveían de chicos junto en a lasu serie madre. -
Sony E3 2009 Press Conference Dreamstation.Cc Twitter Transcript
Skip past navigation On a mobile phone? Check out m.twitter.com ! Skip to navigation Jump to the sidebar Skip to sign in form Home Profile Find People Settings Help Sign out DreamStation.cc (DreamStationcc) on Twitter Page 2 of 7 around to get the right shadows. #E3 #Sony 23 minutes ago from web 8. ModNation Racers - Add a village w/ trees & houses by just dragging the brush around the track. Add weapons by dropping them on the track. 24 minutes ago from web 9. ModNation Racers - Track Studio - Create tracks using the tool to create your own tracks to race on. Create by playing. #E3 #Sony 28 minutes ago from web 10. ModNation Racers - New Play, Create, Share game for PS3. Next game to follow LittleBigPlanet. Mario Kart style racing game. #E3 #Sony 30 minutes ago from web 11. Motion Controller for PlayStation 3 coming Spring 2010 - Real-time combat - Swing swords, throw stars, and launch arrows. #E3 #Sony 34 minutes ago from web 12. New PS3 Controller - Real-time strategy games made easier by drawing path and selecting troops. #E3 #Sony 36 minutes ago from web 13. New PlayStation 3 Controller - Draw and write on a board. Spray paint on a wall. Splatter paint. Create a painting. #E3 #Sony 37 minutes ago from web 14. Hold anything in your hand - Sword, fan, stop sign, golf club, flashlight, baseball bat, and gun. #E3 #Sony #PlayStationEye 41 minutes ago from web 15. New Controller for PlayStation 3 - Internal motion sensors, glowing sphere on the end that the PlayStation Eye can detect. -
Reporting from a Video Game Industry in Transition, 2003 – 2011
Save Point Reporting from a video game industry in transition, 2003 – 2011 Kyle Orland Carnegie Mellon University: ETC Press Pittsburgh, PA Save Point: Reporting from a video game industry in transition, 2003— 2011 by Carnegie Mellon University: ETC Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright by ETC Press 2021 http://press.etc.cmu.edu/ ISBN: 9-781304-268426 (eBook) TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: The images of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) Table of Contents Introduction COMMUNITY Infinite Princesses WebGame 2.0 @TopHatProfessor Layton and the Curious Twitter Accounts Madden in the Mist Pinball Wizards: A Visual Tour of the Pinball World Championships A Zombie of a Chance: LooKing BacK at the Left 4 Dead 2 Boycott The MaKing (and UnmaKing) of a Nintendo Fanboy Alone in the StreetPass Crowd CRAFT Steel Battalion and the Future of Direct-InVolVement Games A Horse of a Different Color Sympathy for the DeVil The Slow Death of the Game OVer The Game at the End of the Bar The World in a Chain Chomp Retro-Colored Glasses Do ArKham City’s Language Critics HaVe A Right To 'Bitch'? COMMERCE Hard DriVin’, Hard Bargainin’: InVestigating Midway’s ‘Ghost Racer’ Patent Indie Game Store Holiday Rush What If? MaKing a “Bundle” off of Indie Gaming Portal Goes Potato: How ValVe And Indie DeVs Built a Meta-Game Around Portal 2’s Launch Introduction As I write this introduction in 2021, we’re just about a year away from the 50th anniVersary of Pong, the first commercially successful video game and probably the simplest point to mark the start of what we now consider “the video game industry.” That makes video games one of the newest distinct artistic mediums out there, but not exactly new anymore. -
MAG Hands-On Preview NEWS from the FEED
Search G4TV » The Feed » MAG Hands-On Preview » Feed Theme Preference Light| Dark ADVERTISEMENT NEWS FROM THE FEED Search The Feed MAG Hands-On Preview Start following now » Posted by Joe Rybicki- Thursday, June 04, 2009 5:02 PM RSS» PODCAST» MOBILE» VIDEOONDEMAND» DOWNLOADTOOWN» NEWSLETTER» Zipper Interactive knows how to think big. Maybe it's the fact that the company got its start designing Apache helicopter sims for the U.S. military -- it may be that any civilian game development feels like a cakewalk in comparison. But whatever the reason, the developer has Top 10 Tags View: List Cloud been pushing forward in the online arena since they launched the PS2 All Time | Last 30 Days | Last 7 Days network adapter with the original SOCOM: U.S. Navy SEALs way back Videogames 12518 in 2002. The series started out with 16-player online play, and graduated Xbox 360 4838 to 32-player matches with SOCOM 3. 2006's Combined Assault added PlayStation 3 4378 four-player co-op. These were sensible, predictable improvements. Videos 3331 Music 3180 Tech 2941 MAG, on the other hand, is almost ridiculously ambitious. Movies 2821 PC Gaming 2724 Wii 2254 TV 1975 For Zipper's latest trick (and their first PS3 game), they're filling vast maps with 256 simultaneous human players. And as if the sheer View All Tags technology behind such a feat weren't enough, they're also creating a complete chain of command to give players the ability to take command of squads of eight, and platoons of 32, with a single officer in charge of the whole company. -
Sony Computer Entertainment Unveils Relentless Lineup of Exclusive Software During E3 Media & Business Summit 2009
FOR IMMEDIATE RELEASE Contacts: Jennifer Clark – 650-655-5994 [email protected] Brian Keltner – 650-655-5944 [email protected] SONY COMPUTER ENTERTAINMENT UNVEILS RELENTLESS LINEUP OF EXCLUSIVE SOFTWARE DURING E3 MEDIA & BUSINESS SUMMIT 2009 First Party Development Studios and Publishing Partners Exhibit Dedication to High Production Values and Innovation across All PlayStation® Platforms ___________________________________________________________________________ Los Angeles, Calif., June 2, 2009 – Sony Computer Entertainment America Inc. (SCEA) today revealed an unrivaled line up of software for PLAYSTATION®3 (PS3™), PSP® (PlayStation®Portable), and PlayStation®Network during a press event to kick off the annual E3 Media & Business Summit 2009. In addition to revealing new content for over 25 highly anticipated first-party software titles that are only available on PlayStation® platforms, attendees caught a glimpse at never before seen the PS3 system titles ModNation™Racers and Gran Turismo 5; and Gran Turismo® for PSP for the portable gamer. An extensive demonstration of UNCHARTED 2: Among Thieves™ single player mode opened the show with an illustration of the high quality production values used for the game and demonstrated the power of the PS3 system. For the first time, the audience experienced an on-stage battle of 256 players in MAG, a feat never before accomplished on the home console. The hugely popular Greek mythology based title, God of War®III, closed the show with the most in-depth look at the title to date. “PlayStation’s software lineup this year is unparalleled with proven franchises like Gran Turismo 5, Ratchet & Clank Future: A Crack in Time, UNCHARTED 2: Among Thieves, and God of War III, as well as highly anticipated games like MAG and ModNation™Racers,” said Peter Dille, Senior Vice President of Marketing and PlayStation Network, SCEA. -
“To Live in a Safer World”
МІНІСТЕРСТВО ОСВІТИ І НАУКИ УКРАЇНИ СУМСЬКИЙ ДЕРЖАВНИЙ УНІВЕРСИТЕТ КАФЕДРА ІНОЗЕМНИХ МОВ ЛІНГВІСТИЧНИЙ НАВЧАЛЬНО-МЕТОДИЧНИЙ ЦЕНТР МАТЕРІАЛИ VIII МІЖВУЗІВСЬКОЇ НАУКОВО-ПРАКТИЧНОЇ КОНФЕРЕНЦІЇ ЛІНГВІСТИЧНОГО НАВЧАЛЬНО-МЕТОДИЧНОГО ЦЕНТРУ КАФЕДРИ ІНОЗЕМНИХ МОВ “TO LIVE IN A SAFER WORLD” (Суми, 28 березня 2014 року) The eighth scientific practical student`s, postgraduate’s and teacher’s LSNC conference СЕКЦІЯ 6 ІНФОРМАЦІЙНИЙ ПРОСТІР, ПРОБЛЕМИ ЗАХИСТУ ІНФОРМАЦІЇ, ЇЇ ДОСТОВІРНОСТІ ТА БЕЗПЕЧНОСТІ TECHOLOGY OF KINECT N.I.Kharchenko - Sumy State University, group IN-21 I.A. Bashlak – EL Adviser Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft. Based on a peripheral addition, it enables users to control and interact with their computer without the need for a game controller, through a natural user interface using gestures and spoken commands. The first-generation Kinect was first introduced in November 2010 in an attempt to broaden Xbox 360's audience. Kinect was first announced on June 1, 2009 at E3 2009 under the code name "Project Natal". Following in Microsoft's tradition of using cities as code names,"Project Natal" was named after the Brazilian city of Natal as a tribute to the country by Brazilian-born Microsoft director Alex Kipman, who incubated the project. The name Natal was also chosen because the word natal means "of or relating to birth", reflecting Microsoft's view of the project as "the birth of the next generation of home entertainment". Kinect builds on software technology developed by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft, and on range camera technology by Israeli developer PrimeSense, which developed a system that can interpret specific gestures, making completely hands-free control of electronic devices possible by using an infrared projector and camera and a special microchip to track the movement of objects and individuals in three dimensions. -
Activision's Modern Warfare® 2 and DJ Hero™ Named 'Best Of' by 2009 Game Critics Awards: Best of E3 2009
Activision's Modern Warfare® 2 and DJ Hero™ Named 'Best Of' by 2009 Game Critics Awards: Best of E3 2009 --Blockbuster Titles Win 'Best Action Game' and 'Best Social/Casual Game' SANTA MONICA, Calif., June 24, 2009 /PRNewswire-FirstCall via COMTEX News Network/ -- Activision Publishing, Inc.'s (Nasdaq: ATVI) highly-anticipated Modern Warfare 2 and DJ Hero earned top honors as "Best Action Game" and "Best Social/Casual/Puzzle Game" by the Game Critics Awards: Best of E3 2009 at the annual E3 Expo, held earlier this month in Los Angeles. The Game Critics Awards committee is compromised of an independent group of 29 writers from the leading North American media outlets that cover the videogame industry. For Modern Warfare 2, the high-profile award continues an impressive run of E3 honors from industry publications, including: -- Best First-Person Shooter, GameTrailers.com -- Best Shooter, GameSpot -- Best Overall Shooting Game, E3 2009, IGN -- Best PlayStation 3 Shooting Game, E3 2009, IGN -- Shooter of Show, GameSpy.com -- Best of E3: Best Shooter, GamePro -- Best of E3 Shooting Game, 1UP.com For DJ Hero, the Game Critics Award also continues a strong showing of E3 awards, including: -- Music Game of E3, GameTrailers.com -- Best of E3: Best Music Game, GamePro -- Best Overall Music/Rhythm Game, E3 2009, IGN -- Best PlayStation 3 Music/Rhythm Game, E3 2009, IGN -- Best Wii Game, GameTrailers.com On November 10, 2009, Infinity Ward will make its return with the release of Modern Warfare 2, the most-anticipated game of the year and the sequel to the best-selling first-person action game of all time, Call of Duty(R) 4: Modern Warfare(TM), which has sold more than 13 million copies to date. -
Nintendo's Wii Remote, Nunchuk, and Motionplus
23/07/12 Gamasutra - Features - Taking Games Beyond Whack and Tilt Taking Games Beyond Whack and Tilt By Rob Kay,Ian Wright,Stuart Reynolds,Anupam Chakravorty [The team at AiLive (co-developers of Nintendo's Wii MotionPlus peripheral) discuss the current state of motion control -- offering specific and relevant feedback about how to properly detect motions, as well as preparing you for the Move and Kinect-powered future.] Whack! Back in 2006 when the Nintendo Wii launched, few realized it would kick-start a new era of motion control in games. Fast forward four years and today interest in motion control in games is at an all time high. Motion controls have widened the demographic for games because they are intuitive, accessible, active and -- most important of all -- fun. Sony and Microsoft have now unveiled their motion control systems to the world. Responding to current popularity and demand, hundreds of developers are actively engaged in developing motion-controlled games. Game designers are exploring a new degree of freedom in their designs, and inventing new kinds of gameplay experiences. Creating a motion control scheme that goes beyond the generic "whack and tilt" approach and delivers a fun and engaging gameplay experience is a non-trivial problem. A button press remains the same no matter how it is done, but a "swipe" can be performed in a variety of ways. Motion control schemes are therefore trickier to design and develop compared to traditional button-oriented control schemes. At AiLive, we have been fortunate to be early pioneers of motion control. During our development of the LiveMove product series and the Wii MotionPlus peripheral, we've been privileged to work with platform-holders, publishers, and game developers involved in creating motion controlled games. -
Microsoft, Sony Take Aim at Nintendo Wii at E3 3 June 2009, by DERRIK J
Microsoft, Sony take aim at Nintendo Wii at E3 3 June 2009, By DERRIK J. LANG , AP Entertainment Writer to showcase Wii MotionPlus, an attachment announced at last year's E3 that uses sensors to more precisely mimic gamers' hand movements on screen. The only new apparatus Nintendo debuted this year was the Wii Vitality Sensor, which can check a player's pulse. The doodad prompted some to wonder if Nintendo had run out of ideas. "That sensor was slightly bizarre," said Paul Jackson, an analyst at Forrester. "But it plays into the success that Nintendo has had with 'Wii Fit' on the health and lifestyle front. I imagine that one does get a bit weary of new things that you can Nintendo CEO Satoru Iwata introduces Nintendo's new plug into your Wii. I just can't see the Wii Vitality WII Vitality Sensor to check a user's pulse, at 2009 E3 Sensor having more than two or three Expo Nintendo Media Briefing at Club NOKIA in Los applications." Angeles on Tuesday, June 2, 2009. (AP Photo/Damian Dovarganes) Meanwhile, Microsoft unveiled a motion control device, codenamed "Project Natal," that combines a camera, depth sensor, microphone and processor to eliminate the need for any button-mashing input (AP) -- This year's Electronic Entertainment Expo device. Microsoft said the gadget can track a has been quite the moving experience. players' full body movement, recognize their face and voice and respond to their physical and vocal During presentations at the video game industry commands. trade show, both Microsoft and Sony debuted prototype motion-control devices for the Xbox 360 The Xbox maker demonstrated "Project Natal" with and PlayStation 3 that could rival Nintendo's three prototype programs: "Ricochet," a soccerlike popular Wii, the first console to employ a motion- game that requires players to use their entire detecting controller when it debuted in 2006. -
THE NINTENDO Wii, VIRTUALISATION and GESTURAL ANALOGICS Patrick Crogan
CULTURE MACHINE VOL 11 • 2010 THE NINTENDO Wii, VIRTUALISATION AND GESTURAL ANALOGICS Patrick Crogan The hand cannot be spoken about without speaking of technics. (Derrida, 1987: 169) This paper will examine the significance of the innovation in home console gaming introduced by the Nintendo Wii. The Wii offers a different interactive experience of the virtual space of the game played. Entertainment systems such as the Nintendo Wii are exemplary of the experience design milieu in which audiovisual media develop and compete for their user’s attention. These contemporary interactive audio-visual systems are central vectors of transformations in what Jonathan Beller has characterized as the ‘attention economy’ (2006). This economy, built on the capture, channelling and sale of the conscious attention of consumers, has been the mainstay of commercial entertainment and leisure industries since the rise of ‘cinematic media’ (film, animation, television, video, dvds, gui-enabled computer gaming, not to mention the gramophonic media of radio, vinyl records, optical discs, and mp3s). The interactive game consoles focus a rapid tendency to media convergence in the domestic space around a repurposing of the television screen. In this context the Wii system proposes a further step forward, and ‘outward’ from the existing videogamer market, by strategically recalling 1980s and 1990s virtual reality discourses of enhanced interactive engagement in a technically delivered virtual space. The specific innovation that the Wii console system offers revolves around how the body of the Wii user is recruited in the attentive practice of play (or other modes of Wii use, such as fitness training with the Wii Fit equipment) in an explicitly different manner to existing consoles. -
Breaking News: Concerts: Special Events
www.lightingandsoundamerica.com October 2009 Lighting & Sound America $10.00 Breaking News: The PLASA-ESTA merger Concerts: October 2009 Volume 6 Issue 10 October 2009 Volume Styx/REO Speedwagon Special Events: U2 “The tour lays down a The Eiffel Tower turns 120 gauntlet for the industry” ALSO: Zero 88’s ORB Wireless Solution Sweden Rusty Brutsché’s career of innovations QLab in Central Park www.lightingandsoundamerica.com 088_LSA_E3 FINAL TO SCOTT.qxp:LSA template 9/30/09 3:13 PM Page 88 TECHNICAL FOCUS: AUDIO/VIDEO The Sony booth. Inside E3 Creative Technology provides audio and video on and off the trade show floor When the last attendee of Electronic 2-4, has been the one-stop wow-shop The heart of any E3 Expo is on the Entertainment Expo 2009 (E3) left the for gamers, programmers, manufactur- conference center floor, where fans Los Angeles Convention Center, ers, and journalists since 1995. It is pile into booths showcasing the next Creative Technology Group (CT) where some of the most noteworthy generation of gaming. E3 2009 boast- staffers took a deep breath. Video gaming industry innovations have ed 216 exhibitors, all trying to capture and audio pros from the company’s been announced, from Sony’s the attention of more than 41,000 offices worldwide had spent the pre- PlayStation 3 to Nintendo’s Wii. attendees from 78 countries. vious 10 days creating, programming, Indeed, E3 could be considered the CT has a long history at the E3 and building some of the dynamic launching pad for careers of thou- Expo, yet this year’s event featured press events and booths for Sony, sands of designers, programmers, and one of the company’s largest pres- Nintendo, Microsoft, MTV, Capcom, engineers from around the world. -
Dreamstationcc) on Twitter Page 2 of 5
Skip past navigation On a mobile phone? Check out m.twitter.com ! Skip to navigation Jump to the sidebar Skip to sign in form Home Profile Find People Settings Help Sign out DreamStation.cc (DreamStationcc) on Twitter Page 2 of 5 heartbeat. See the information about your body. Achieve greater relaxation with it. #E3 #Nintendo 18 minutes ago from web 8. Satoru Iwata is on-stage talking about gaming & how they need to appeal to all gamers. They believe a lot of their games are for everyone. 19 minutes ago from web 9. The Legend of Zelda: Spirit Tracks for Nintendo DS playable at E3 2009. #E3 #Zelda #Nintendo 26 minutes ago from web 10. Upload photos taken with your Nintendo DSi to Facebook with your Nintendo DSi later this year. #Facebook #E3 #NintendoDSi #Nintendo 26 minutes ago from web 11. New WarioWare for Nintendo DSi shown. #E3 #Nintendo 27 minutes ago from web 12. Mario vs. Donkey Kong: Minis March Again for Nintendo DSi. Coming June 8, 2009. Only available as a download for DSi. #E3 #Nintendo 29 minutes ago from web 13. FlipNotes Studio for Nintendo DSi - Movie maker for Nintendo DS coming this summer. #E3 #Nintendo 29 minutes ago from web 14. Nintendo DSi has sold 1 million units in United States since launch. 400,000 Nintendo DS Lites sold in that same time frame. #E3 #Nintendo 31 minutes ago from web 15. Style Savvy for Nintendo DS shown. It is a game for teenage girls. Shop world wide and dress up your characters. #E3 #Nintendo 34 minutes ago from web 16.