Activision's Modern Warfare® 2 and DJ Hero™ Named 'Best Of' by 2009 Game Critics Awards: Best of E3 2009
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The Best Soundtrack in Entertainment to Expand with New, Exclusive Downloadable Mixes for DJ Hero® 2
The Best Soundtrack in Entertainment to Expand With New, Exclusive Downloadable Mixes for DJ Hero® 2 --Chart-Topping Hits and Legendary Anthems from World-Renowned Artists Usher, Rihanna, LMFAO, Big Boi and Marvin Gaye Getting the DJ Hero(R) Mashup Treatment in November; More To Be Announced Soon --Free Compatibility Update To Make Existing DJ Hero(R) Downloadable Content - Including Mixes Featuring Music from JAY-Z, Eminem, David Guetta, Lady Gaga, Pussycat Dolls and many others - Playable in DJ Hero 2 --DJ Hero 2 Premium Themes Available Now with Hot Avatar Items Dropping Next Week SANTA MONICA, Calif., Oct 13, 2010 /PRNewswire via COMTEX News Network/ -- Living room legends and singing sensations who pick up DJ Hero(R) 2 on October 19 will soon be able to expand upon their 83 mix set list with original, exclusive mixes featuring some of the biggest hits from the hottest artists shaking dance floors and dominating airwaves, as Activision Publishing, Inc. (Nasdaq: ATVI) today announced two upcoming downloadable Mix Packs. Hit Makers Mix Pack (available starting November 2): ● Usher ft. will.i.am - "OMG" (Remix by FSG) ● Rihanna ft. JAY-Z - "Umbrella" Mixed With Marvin Gaye - "Let's Get It On" ● Big Boi & Cutty - "Shutterbug" Mixed With Mark Morrison - "Return of the Mack" Electro Hits Mix Pack (available starting November 16): ● LMFAO - "I'm In Miami Trick" Mixed With Green Velvet - "Shake & Pop" ● Steve Aoki ft. [[[Zuper Blahq]]] - "I'm In The House" (Remix by FSG) ● SMD - "Hustler" Mixed With Technotronic - "Pump Up The Jam" Also available in November will be a free compatibility update enabling gamers to purchase and play existing downloadable content from DJ Hero in DJ Hero 2 including mixes featuring music from JAY-Z, Eminem, David Guetta, Lady Gaga, Pussycat Dolls and many others. -
Please Please Don't Buy This Game Like I Did. I
“Please please don't buy this game like I did. I feel terrible and wish I could return it!”: A corpus-based study of professional and consumer reviews of video games Andrew Kehoe and Matt Gee (Birmingham City University, UK) Background This paper is a corpus-based comparison of professional and consumer reviews of video games. Professional video games journalism is a well-established field, with the first dedicated publications launched in 1981 (Computer and Video Games in the UK, followed by Electronic Games in the US). Over the next 30 years, such publications were highly influential in the success of particular video games, often leading to accusations of conflicts of interest, with the publishers of the games under review also paying substantial amounts of money to advertise their products in the same video games magazines. The rapid growth of the web since the early 2000s has seen a decline in all traditional print media, and games magazines are no exception. Such publications have now been largely replaced by professional video games review sites such as IGN.com, established in 1996 as the Imagine Games Network. However, the influence of professional review sites such as IGN appears to be waning, with a recent report by the Entertainment Software Association suggesting that only 3% of consumers rely on professional reviews as the most important factor when making a decision on which game to purchase (ESA 2015). The decline of professional games reviews does not reflect the state of the video games industry in general. It has been estimated (Newzoo 2016) that the industry generated almost $100 billion of revenue worldwide during 2016. -
Master Thesis
1 Master Thesis THE VALUE OF METACRITIC AND ITS RELATIONSHIP WITH VIDEO GAME SALES FLAVIO TONA SHNEIDER MIKE-E January, 2020 2 3 Contents 1 INTRODUCTION ................................................................................................................................ 5 2 LITERATURE REVIEW ..................................................................................................................... 8 3 MARKET ANALYSIS ....................................................................................................................... 13 3.1 METASCORE ............................................................................................................................ 14 3.1.1 GRADE CONVERSION .................................................................................................... 17 3.2 HARDWARE MARKET ............................................................................................................ 19 3.3 SOFTWARE MARKET ............................................................................................................. 20 4 - VALUE ..................................................................................................................................................... 21 4.1 CONSUMER ....................................................................................................................................... 21 4.2 - VALUE FOR THE INDUSTRY AND USAGE ......................................................................................... 22 4 METHODOLOGY -
Activision Licenses Epic Games' Unreal® Engine 3
Activision Licenses Epic Games' Unreal® Engine 3 Santa Monica, CA – February 23, 2007 – Activision, Inc. (Nasdaq: ATVI) announced today that it has entered into an agreement to license the Unreal® Engine 3 from Epic Games, Inc., for an upcoming as-yet-unannounced action game. "The Unreal Engine is one of the most technically advanced engines on the market and is a perfect fit for our upcoming action game," said Laird Malamed, head of production for Activision. "The engine's robust suite of programming tools will enable our development team to deliver what is sure to be an amazing game experience." "We're extremely excited to be working with Activision" said Mark Rein, vice president of Epic Games, Inc. "We've admired them for a long time and we're pleased that they've chosen to use Unreal Engine 3 and we're confident they're going to make a great game with it." About Unreal Engine 3 The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com. About Epic Games Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and console. -
A Simple Exercise-To-Play Proposal That Would Reduce Games Addiction and Keep Players Healthy
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 4, No. 2, 2013 A Simple Exercise-to-Play Proposal that would Reduce Games Addiction and Keep Players Healthy Nael Hirzallah Software Engineering Department Applied Science University Amman, Jordan Abstract—Games players usually get addicted to video Of course, all gamers are not addicts – many teens can play games in general and more specifically to those that are usually video games a few hours a week, successfully balancing school played over the internet. These players prefer to stay at home activities, grades, friends, and family obligations. But for some, and play games rather than playing sports or outdoor games. gaming has become an uncontrollable compulsion. Studies [1] This paper presents a proposal that aims to implement a simple estimate that 10 percent to 15 percent of gamers exhibit signs way to let video games players exercise in order to play. The that meet the World Health Organization’s criteria for proposal targets games where players virtually live inside a addiction. Just like gambling and other compulsive behaviors, certain area such as a forest, city or a war zone. Their aim is to teens can become so enthralled in the fantasy world of gaming explore the area, capture, kill and avoid being killed by that they neglect their family, friends, work, and school. Many something or someone. A costumed built treadmill acting as a children spend hours a day on computers, so much so that movement capture device is proposed to capture players’ computers have become a primary source of entertainment for commands for movements. -
Need for Speed SHIFT Console Demo Available October 1
Need for Speed SHIFT Console Demo Available October 1 Taste the True Driver's Experience in This Year's Most Critically Acclaimed Racing Game REDWOOD CITY, Calif., Sep 29, 2009 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) today announced that the console demo of the highly-rated Need for Speed SHIFT will be available for download on October 1 on PlayStation(R)Network and Xbox LIVE. The demo gives players a chance to see for themselves just how SHIFT delivers on the Need for Speed promise of speed, adrenaline and precision racing. Need for Speed SHIFT has been commended by AOL GameDaily as "one of 2009's best racing games" and as "outstanding" by IGN. Players will sample this year's most intense authentic racing game by pushing one of four cars to its limits on the world-famous Circuit de Spa-Francorchamps and the tight city circuit of London River. Players that dominate each track and collect enough stars will also unlock the ultimate racing machine; the Pagani Zonda F. Jump into the cockpit of one of these five cars and find out how Need for Speed SHIFT combines real-world physics with perception based G-forces to deliver a supercharged on-the-track experience. 1. BMW M3 (E46) 2. 2008 Dodge Viper SRT10 3. 2006 Lotus Elise 111R 4. 2008 Nissan GT-R 5. 2006 Pagani Zonda F (unlockable) The PC demo is currently available for download at www.needforspeed.com. The game introduces a brutal first-person crash dynamic that creates an unparalleled immersive experience. The signature cockpit view delivers a true driver's experience. -
Super Mario Portal Game
1 / 2 Super Mario Portal Game Lessons of Game Design learned from Super Mario Maker ... The portal gun is one of those mechanics that sounds like it has an unlimited .... The game combines the elements of the two popular video games: the platforming Super Mario Bros and the puzzle solving Portal. The game retains the traditional .... It's a mashup of Nintendo's classic Super Mario Bros. platform game with Portal. That's right – Mario now has a portal gun, which he can use to .... New Super Mario Bros. U is a game ... Portal 2, like Minecraft, is a highly popular console game that encourages experimentation and flexibility.. Last August we were promised to be able to play the classic Super Mario Bros. with 1 major difference integrated into the game. Aperature ... mario portal game · super mario bros meets portal game · blue television games portal mario.. Mario Bros Mappack Portal Mappack Mari0 Bros Mappack No WW Mari0 ... If you enjoy this game then also play games Super Mario Bros. and Super Mario 64.. Much like nuts and gum, Portal and Super Mario Bros. are together at last.. Click on this exciting game of the classic Super Mario bros, Portal Mario bros 64. You must help the famous Mario bros to defend himself from all his enemies in .... and Portal hybrid from indie game developer Stabyourself.net. Yup, it's the old Super Mario Bros. with portal guns, user created content, a map .... Mario and Portal, a perfect mix. Super Smash Flash 2. A fun game inspired by Super Smash Bros. -
Gamepro Media and Princeton Review Once Again Awarded the California University the Two Top Prizes in Their "Top Schools for Video Game Design Study."
GamePro Media and Princeton Review once again awarded the California university the two top prizes in their "Top Schools for Video Game Design Study." Wed, 2 Mar 2011 SAN FRANCISCO -- While the top game designers, programmers and artists gather at the world's largest Game Developers Conference at the San Francisco Moscone Convention Center this week, many of the top minds in interactive entertainment are coming through the University of California's undergraduate and graduate video game design programs. For the second year in a row, GamePro Media and The Princeton Review awarded USC the two top prizes in their "Top Schools for Video Game Design Study for 2011." The ranking, now in its second year, recognizes the top 10 undergraduate and top 10 graduate programs for video game design out of approximately 150 surveyed in North America. USC ranked highest in both categories. The university's video game design programs are interdisciplinary, involving the Interactive Media Division of the USC School of Cinematic Arts and the GamePipe program in the Department of Computer Science at the USC Viterbi School of Engineering. "In the short span of five years since its inception, the USC GamePipe program has become the national leader in education and professional game development," said Dean Yannis C. Yortsos of the USC Viterbi School. "It is a testament to the program quality, its leadership and the interdisciplinary strength at USC, which combines computer science, cinematic arts and fine arts in a unique partnership." The survey, which included more than 50 questions, covered a wide range of topics, from academics and faculty credentials to graduates' employment and career achievements. -
Target and Activision Partner with Earnhardt Ganassi Racing to Feature DJ Hero(TM) on the No
Target and Activision Partner with Earnhardt Ganassi Racing to Feature DJ Hero(TM) on the No. 1 Chevrolet Driven by Martin Truex Jr. October 15, 2009 Special Paint Scheme Will Run in the NASCAR Banking 500 on October 17 CHARLOTTE, N.C.--(BUSINESS WIRE)--Oct. 15, 2009-- Earnhardt Ganassi Racing with Felix Sabates announced today that it has partnered with Activision Publishing, Inc. and its long-time sponsor Target® to feature the highly anticipated, critically acclaimed new interactive music experience, DJ Hero™, on Martin Truex Jr.'s No. 1 Chevrolet in the NASCAR Sprint Cup Series (NSCS) race at Charlotte, North Carolina's Lowe's Motor Speedway on Saturday, October 17. At the race, Target invites race fans to take DJ Hero for a spin 10 days before its launch at the Target DJ Hero station located on “The Fan Midway” across the street from Lowe’s Motor Speedway. Truex Jr. will test his DJ Hero mixing and scratching skills at the Target DJ Hero station on Saturday, October 17 from 3:30 – 4:00pm ET. The station, decorated to give fans a true party feel, welcomes race fans to enter and test their skills on numerous DJ Hero kiosks. "Our partnership with Activision and Earnhardt Ganassi Racing at Lowe’s Motor Speedway offers race fans a sneak preview of the new DJ Hero game in a very exciting setting," said Mark Schindele, senior vice president, Target. Truex Jr., in his sixth season driving the No. 1 Chevrolet for Earnhardt Ganassi Racing, looks to head into Victory Lane with a bold new look, as Target, in association with Activision and Earnhardt Ganassi Racing, will paint his No. -
University of Oklahoma Graduate College
UNIVERSITY OF OKLAHOMA GRADUATE COLLEGE THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY By Severin Justin Poirot Norman, Oklahoma 2019 THE SELF-PERCEPTION OF VIDEO GAME JOURNALISM: INTERVIEWS WITH GAMES WRITERS REGARDING THE STATE OF THE PROFESSION A DISSERTATION APPROVED FOR THE GAYLORD COLLEGE OF JOURNALISM AND MASS COMMUNICATION BY Dr. David Craig, Chair Dr. Eric Kramer Dr. Jill Edy Dr. Ralph Beliveau Dr. Julie Jones © Copyright by SEVERIN JUSTIN POIROT 2019 All Rights Reserved. iv Acknowledgments I’ve spent a lot of time and hand wringing wondering what I was going to say here and whom I was going to thank. First of all I’d like to thank my committee chair Dr. David Craig. Without his guidance, patience and prayers for my well-being I don’t know where I would be today. I’d like to also thank my other committee members: Dr. Eric Kramer, Dr. Julie Jones, Dr. Jill Edy, and Dr. Ralph Beliveau. I would also like to thank former member Dr. Namkee Park for making me feel normal for researching video games. Second I’d like to thank my colleagues at the University of Oklahoma who were there in the trenches with me for years: Phil Todd, David Ferman, Kenna Griffin, Anna Klueva, Christal Johnson, Jared Schroeder, Chad Nye, Katie Eaves, Erich Sommerfeldt, Aimei Yang, Josh Bentley, Tara Buehner, Yousuf Mohammad and Nur Uysal. I also want to extend a special thanks to Bryan Carr, who possibly is a bigger nerd than me and a great help to me in finishing this study. -
Sony E3 2009 Press Conference Dreamstation.Cc Twitter Transcript
Skip past navigation On a mobile phone? Check out m.twitter.com ! Skip to navigation Jump to the sidebar Skip to sign in form Home Profile Find People Settings Help Sign out DreamStation.cc (DreamStationcc) on Twitter Page 2 of 7 around to get the right shadows. #E3 #Sony 23 minutes ago from web 8. ModNation Racers - Add a village w/ trees & houses by just dragging the brush around the track. Add weapons by dropping them on the track. 24 minutes ago from web 9. ModNation Racers - Track Studio - Create tracks using the tool to create your own tracks to race on. Create by playing. #E3 #Sony 28 minutes ago from web 10. ModNation Racers - New Play, Create, Share game for PS3. Next game to follow LittleBigPlanet. Mario Kart style racing game. #E3 #Sony 30 minutes ago from web 11. Motion Controller for PlayStation 3 coming Spring 2010 - Real-time combat - Swing swords, throw stars, and launch arrows. #E3 #Sony 34 minutes ago from web 12. New PS3 Controller - Real-time strategy games made easier by drawing path and selecting troops. #E3 #Sony 36 minutes ago from web 13. New PlayStation 3 Controller - Draw and write on a board. Spray paint on a wall. Splatter paint. Create a painting. #E3 #Sony 37 minutes ago from web 14. Hold anything in your hand - Sword, fan, stop sign, golf club, flashlight, baseball bat, and gun. #E3 #Sony #PlayStationEye 41 minutes ago from web 15. New Controller for PlayStation 3 - Internal motion sensors, glowing sphere on the end that the PlayStation Eye can detect. -
Emerging Leaders 2011 Team G Selection & Purchasing
Emerging Leaders 2011 Team G Selection & Purchasing Selection When selecting video games for a library collection, consider the following criteria: • Type of collection (e.g. circulating vs. non-circulating or programming collection). • Audience for collection (Is the collection for entertainment purposes or academic study? Will games be collected for children, teens, adults, or a combination of these?). • Curriculum support. • Game ratings. The Entertainment Software Rating Board (ESRB) gives each game a rating based on age appropriateness. Ratings include EC (Early Childhood), E (Everyone), E10+ (Everyone Ten and Older), T (Teen), and M (Mature). More information can be found on the ESRB website:http://www.esrb.org. • Game platforms. Games are available on many different platforms (e.g. Wii, PlayStation, etc.). Librarians will need to consider patron needs and budget constraints when considering which platform(s) to purchase for. As newer platforms are developed, consider whether to collect for these new platforms and whether it is necessary to keep games that are playable on older platforms. Conversely, platforms affect collection weeding; the Collection Maintenance section provides further details. • Collection of gaming items in addition to actual games (e.g. game consoles and accessories, game guides, gaming periodicals, and texts on the subject of games and gaming). • Reviews and recommendations for which games to purchase. • Qualities that make a game culturally significant. (See What Makes a Good Game.) The following resources