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281751-Sample.Pdf Sample file Orc's Head Peninsula Sourcebook Copyright 1996, TSR, Inc. All rights reserved. Printed in U.S.A. RED STEEL, DM, DUNGEON MASTER, MYSTARA, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. AD&D and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed in the toy and hobby trade by regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of material or artwork printed herein is prohibited without the express written permission of TSR, Inc. TSR, Inc. TSR, Ltd. P. O.Sample Box 756 file 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge, CB1 3LB U. S. A. United Kingdom ISBN 0-7564-0387-2 9501XXX1901 Table of contents Introduction ...................................................... 3 The Tribes of the Dark Jungle .......................... 42 Character Creation ............................................. 5 Giant War Canoes ............................................ 43 New Character Kits ............................................. 6 The Overking ..................................................... 44 Wallara and the Chameleonmen ...................... 14 History ............................................................... 45 Wallaras .............................................................. 14 Flora and Fauna ................................................ 45 History ............................................................... 17 The Dark Jungle Pantheon ............................... 46 The Land of Wallara ......................................... 18 Ee’aar and Enduks ........................................... 48 Immortal Patrons of Wallara ............................ 20 Aeryl ................................................................... 48 The Phanatons of Jibarú.................................. 21 History ............................................................... 50 Phanatons .......................................................... 21 The Kingdom of Aeryl ...................................... 50 History ............................................................... 23 The Ee'’aar Pantheon......................................... 51 The Land of Jibarú ............................................ 24 Eshu ................................................................... 53 The Phanaton Pantheon ................................... 27 History ............................................................... 54 Nimmur and the Manscorpions ....................... 28 The Kingdom of Eshu ...................................... 55 Manscorpions .................................................... 28 The Enduk Pantheon ........................................ 55 History ............................................................... 33 Other People, Other Places ............................. 56 The Land of Nimmur ....................................... 35 The Lizard Kin ................................................... 56 The Manscorpion Pantheon ............................. 37 The Western Orclands ...................................... 60 Denizens of the Dark Jungle ............................ 39 The Colony of the Horn .................................. 61 Orcs of the Dark Jungle .................................... 39 The Unclaimed Territories ............................... 61 Credits Design & Development: Nicky Rea Editing: Doug Stewart Original Design: Bruce Heard Special thanks to Tim Beach, Bruce Heard, John Terra and Merle, Jackie Rasmussen, and Sean Reynolds. Thanks to Susan A. for her help with research and mapping, to Jackie C. for proofreading, and very special thanks to Tim Beach for his help and unending patience. SampleEditor and Typographer: aia (avatar of the Spam Overlord) file PDF Version: 1.0 June 2006 2 Orc's Head Peninsula Introduction The Orc’s Head Peninsula supplement is part of Extra DM information, maps, and player handout the SAVAGE COAST setting. It deals with a primiti- information are also included in this electronic ve and barbaric land mass located to the west of the product. Though they are briefly detailed, neither the Savage Coast, inhabited primarily by nonhumans. To Kingdom of Aeryl nor the Kingdom of Eshu on the fully enjoy these adventures, the reader should have Arm of the Immortals is shown on the main area map. the SAVAGE COAST campaign setting. Familiarity The plateaus upon which they lie are just to the west with the other SAVAGE COAST products is helpful, of the Western Orclands, with the Kingdom of Aeryl but not essential. Access to the Monstrous being the more northerly of the two. Compendium® Appendix for Mystara is also recommended, particularly if the DM enjoys customizing random encounters. Using this Sourcebook The Orc’s Head Peninsula can be included as part “Character Creation” covers character creation and of an ongoing campaign or used to introduce new five new character kits. All characters should utilize characters to SAVAGE COAST and the Savage Coast either one of these kits (as appropriate for their race region. It is recommended that characters be from and class) or one from the SAVAGE COAST campaign the Savage Coast or the Orc’s Head Peninsula. Several setting. Dark Jungle orcs are not available as player new races suitable for player characters were introduced characters, but should a player and the DM agree to in the SAVAGE COAST boxed set, and six more new include one, most are Savage Warriors or Shamans, character races are available in this supplement. and further information on generating such a character Included in the card sheets are six characters that can can be found in the Complete Book of Humanoids. The be used for this purpose or can serve as templates rest of this book is divided into chapters, each one thatSample players can use to generate their own characters. file covering a geographic location and the primary New character kits are also included. Though it is intelligent race inhabiting that area. These races may possible to play races, classes, and kits from outside be used as player characters (with some restrictions). the area covered by the SAVAGE COAST campaign, In each chapter, general information is given about part of the area’s distinct flavor will be lost by doing the specific race of that area, followed by special so. Sourcebook 3 knowledge that pertains to members of the race who A Geographic Overview are the player characters (or important NPCs). This information should be used in concert with Clinging to the western underbelly of the Savage “Character Creation” to provide the players and Coast, the Orc’s Head Peninsula lies atop the We- Dungeon Master with a complete picture of the race stern Sea and between Yalu Bay, the Savage Gulf and and its special capabilities and disadvantages. Trident Bay. Shielded from the west by its fellow Following those entries is a brief history of the area peninsula, the Arm of the Immortals, it is home to and its people that can be used to give the player a several primitive societies. deeper sense of the character or that might form a The southern part is dominated by the Dark Jungle, core of knowledge for such nonweapon proficiencies where barbarous orc tribes serve the whims of the as local history or ancient history. Some of this great dragon known as Pyre while covertly warring historical information may be unknown even to the among themselves. The northern portion features inhabitants (see “Wallaras and the Chameleon Men” three distinct areas: forested Jibarú, where the on the wallara). Parts of it may be useful to the DM ecologically-minded, monkey phanatons dwell; the who wishes to further customize a campaign or gene- outback land of Wallara, home to the mystical rate special treasures or ruins. chameleon men known as wallaras; and the Colony Flora and fauna provide insight into the terrain and of the Horn, an outpost and penal colony of Texeira, creatures that inhabit the area. This section may be located on a sandy arm that juts out into Trident Bay. used to give descriptions to the players, to decide what Rocky desert and hills known as the Forbidden random encounters are likely to occur in the area, or Highlands form a partial barrier between Western even as an aid to deciding what wild game is available Herath and the lands of Wallara and Jibarú. Lying to for those characters who utilize hunting, fishing or the west of the Forbidden Highlands and watered by trapping proficiencies. the rivers that find their source in those rugged hills is The unique territories or features of an area follow the Kingdom of Nimmur. Once home to the spiritual those descriptions. Whether there is a capital city or winged minotaurs known as enduks, Nimmur is now a particular magical device in the area, each entry gives under the control of evil manscorpions who stole both information sufficient to build upon should the DM the enduks’ land and their cultural identity. Along so desire. the western coast stretches a desolate strip of Finally, most chapters include a section on the grasslands, sand, swamp, and mosquito-infested Immortal patrons of the denizens of the area. These wasteland called the Unclaimed Territories.
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