SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12Th Sept 1996 to 10Th Jan 1997

Total Page:16

File Type:pdf, Size:1020Kb

SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12Th Sept 1996 to 10Th Jan 1997 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12th Sept 1996 to 10th Jan 1997 Subj: Re: Waves Date: 9/12/96 3:02:15 PM From: TSR Inc Posted on: America Online <<I don't know how the lone CD idea is, but if TSR wished to be altruistic, the CD music could be transferred to waves, or something similar, and then zipped up and ready for download.>> This is one of the fifty-odd projects that I'm working on.... -- Sean Reynolds, TSR Online Coordinator Subj: Re:HW/Savage Date: 9/12/96 8:49:10 PM From: AMALDIS Posted on: America Online Old cultures? What about the Wallara before they became stone age? -Amaldis Subj: Just in case Date: 9/12/96 9:13:47 PM From: AMALDIS Posted on: America Online Just in case anyone reading this isn't a Savage Coast/Red Steel fan.... The Savage Coast is a line that is FREE!!!! Go into Download of the Month and look towards the top. Look for Odyssey:Savage Coast. The Savage Coast is a rough land on the edge of civilization. It is home to the Red Curse, a curse that deforms your body, but at the same time gives you magical powers. There are ways to avoid the curse's debilitating effects, but they are often expensive, or they require that you not use the powers the curse gives you. Because of this there are huge numbers of people seeking their fortune, and hoping to be able to afford some protection from the curse. The Savage Coast is 'officially' placed in the world of Mystara, but a player can place it anywhere that they choose. Further products will be coming out online for the Savage Coast later this year. Look forward to a Monstrous Compendium, and an acessory for the Orc's Head penninsula, where monster's are the only ones with power. -Amaldis Subj: Fitting it in Date: 9/12/96 9:30:30 PM From: AMALDIS Posted on: America Online For those of you who wish to put the Savage Coast into a published campaign setting you run, here are some suggestions. Page 1 of 178 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12th Sept 1996 to 10th Jan 1997 Forgotten Realms:The Savage Coast could be used in place of the Border Kingdoms that surround the Lake of Steam. Another possibility is a future area of Maztica. Greyhawk:Southern Hepmonaland could be a possible Savage Coast area. Perhaps some area across the sea from the ruins of Aerdy. Birthright:You are alone on this one. I can't think of anywhere even remotely resembling the Savage Coast here. Maybe a new land you create off in the distance. The powers of bloodlines could easily be used to explain the curse. Dark Sun:Besides the lack of gnomes in both settings, there is nothing to tie these two together. Planescape:Anywhere you want. Perhaps even an entire planet based on the Saveg Coast. The planars would probably be interested in using the powers available with the curse, especially the fiends. Spelljammer:Anywhere you want. Krynn:An unexplored continent across the sea might do the trick. Ravenloft:A domain based on the Savage Cost, this has definite possibilities. An area based upon Herath would definitely fit. Fitting the Curse in shouldn't be much of a challenge considering Ravenloft's nature. Also, the Savage Coast has lots of freaks, and the effects of the curse(both disfiguring and empowering) can easily be used as the powers and penalties for the Stages of Darkness. Lankmar:A far southern area, maybe. The Savage Coast is highly magical, and these two don't fit very well. -Amaldis Subj: Re; Maps Date: 9/12/96 11:36:54 PM From: TSR Bruce Posted on: America Online >>Am I the only one who wishes the Red Steel maps were done in Gazetteer style? Being a wargamer, hex maps just feel right to me; and they work great for the rest of Mystara>> You're preaching to a convert! The decision to switch to the map current map style was made by people who clearly did not have a much of background working on Mystara. Pity, isn't? :) Bruce Heard Subj: Re: maps Date: 9/12/96 11:42:17 PM From: TSR Bruce Posted on: America Online Page 2 of 178 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12th Sept 1996 to 10th Jan 1997 <<Somebody at TSR (Bruce?) should know where there are Gazetteer style maps of much of the Savage Coast -- I recall seeing quite a few of them in _Dragon_ magazine during the Princess Ark series, and they were of superb quality. So these maps do exist -- all that would need to be done would be for somebody at TSR to scan them in, or perhaps to give somebody else permission to do so.>> many of these maps were created with professional computer software. As I recall working with the cartographer back then, these maps required lots of memory (nothing that could realisticly be used as is on line). I doubt you could convert them, that is of course if we knew where these file were. Some of the earlier maps were completed manually, using a process different from the one in the Gazetteers (which explains for the fewer colors and the varying quality). Either way, they might be scannable and rendered in a more common format, but that's really up to Sean. (Yo, Sean?) Bruce Heard Subj: HW Hall of Fame Date: 9/12/96 11:44:39 PM From: TSR Bruce Posted on: America Online <<since during the creation of the HOLLOW WORLD boxed set, the savage coast wasn`t considered, which old RS-cultures do you think would deserve a bit of land on one of the two undeveloped continents?>> I would definitely include the proto-chameleon men, in particular their pre-Spell of Oblivion civilization. (Remember the Australian aborigine setting in Princess Ark?) Bruce Heard Subj: Re:* New Folder Date: 9/12/96 11:46:02 PM From: TSR Bruce Posted on: America Online <<Please resume the Savage Coast & Red Steel discussion here.>> Yeah, no kidding, Tank! You made us wait until 499! Gee-whiz! :) Bruce Heard Subj: Re:HW/Savage Date: 9/12/96 11:47:20 PM From: TSR Bruce Posted on: America Online Page 3 of 178 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12th Sept 1996 to 10th Jan 1997 <<Old cultures? What about the Wallara before they became stone age?>> Oops, you got them before me! My thought exactly, nevertheless!. :) Bruce Heard Subj: Re:Fitting it in Date: 9/12/96 11:50:02 PM From: TSR Bruce Posted on: America Online You are a bold man (man?), Amaldis! But you weren't bold enough to throw in DragonLance! Probably for a good reason. ... Just teasing you! :) Bruce Heard Subj: It is up!!!!!!!!!!! Date: 9/13/96 2:36:16 AM From: AMALDIS Posted on: America Online Yes, the long in coming Net Book for Mystara and the Savage Coast is finally available. The Net Book is in Campaigns&Modules. Go get it. :) -Amaldis Subj: Re:Fitting it in Date: 9/13/96 2:37:33 AM From: AMALDIS Posted on: America Online Actually, I did put in Krynn. As for my gender, well I would prefer that to be a mystery. -Amaldis Subj: Re:It is up!!!!!!!!!!! Date: 9/13/96 2:39:53 AM From: AMALDIS Posted on: America Online For those of you who don't know where that is, it is in the library. Please respond with comments, questions, etc... -Amaldis Page 4 of 178 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12th Sept 1996 to 10th Jan 1997 Subj: Re:Fitting it in Date: 9/13/96 3:35:11 AM From: Nellisir Posted on: America Online <<Greyhawk:Southern Hepmonaland could be a possible Savage Coast area. Perhaps some area across the sea from the ruins of Aerdy.>> Or south-west of the Sea of Dust. The Red Curse could be the after-effects of the Rain of Colorless Fire on the Suel people of the region. Nell. Subj: Re: maps Date: 9/13/96 2:17:12 PM From: TSR Inc Posted on: America Online <<Either way, they might be scannable and rendered in a more common format, but that's really up to Sean. (Yo, Sean?)>> ::sigh:: Bring them to me, I will deal with them myself.* *As long as we're not talking something that's HUGE, and as long as you realize I have a lot of other things going on and won't be able to get to it right away.... -- Sean Reynolds, TSR Online Coordinator Subj: Re: maps Date: 9/13/96 5:50:51 PM From: TSR Bruce Posted on: America Online <<::sigh:: Bring them to me, I will deal with them myself.*>> Sean, you're such a wonderful person! :D Bruce Heard Subj: Re: maps Date: 9/13/96 5:52:44 PM From: TSR Bruce Posted on: America Online Page 5 of 178 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 2 - 12th Sept 1996 to 10th Jan 1997 <<*As long as we're not talking something that's HUGE, and as long as you realize I have a lot of other things going on and won't be able to get to it right away....>> Yeah, yeah, OK. Most of these are half-page color maps. Thanks again. Bruce Heard Subj: Re: maps Date: 9/13/96 8:58:55 PM From: AMALDIS Posted on: America Online Thanks Sean.
Recommended publications
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • Savage Coast Campaign Book
    Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc.
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • Planescape Part One: Sigil by Cutter
    Planescape Part One: Sigil By Cutter Welcome to Sigil, the City of Doors! The centre of the Planes and the local multiverse too. Sitting on the inside of a giant torus that itself floats above an infinitely tall mountain at the centre of the very plane of neutrality itself – the Concordant Domains of the Outlands. Here neutrality is enforced. Gods are barred from the city, and the Lady of Pain takes very aggressive steps to make sure nobody drags Sigil into the troubles outside. It is even a haven from the Blood War. Unfortunately, this means many, many criminals and troublemakers from outside land come here as a last resort. ‘Course, not everyone’s here of their own free choice. Sigil’s ridded in doors to other planes, and sometimes a local from outside falls in. What got them in Sigil rarely is what gets them out of Sigil, and they’re stuck here until they find a door back home. These planar doors all throughout Sigil would make it the most valuable place in the multiverse to hold. Master Sigil, you can master the Planes. But the Lady won’t let that happen. Piss her off and the best thing you can hope for is being locked in an extradimensional maze unable to die of age, hunger, or thirst. The unlucky ones get flayed alive in an instant. But on the bright side, you’ll see all kinds of things in Sigil. A devil and a demon (don’t call ‘em that, trust me) having friendly drinks in a bar.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • Thri-Kreen of Athas
    Official Game Accessory Tkri-Kreen of Athas by Tim Beach and Don Hein Credits Sourceboolc Design: Tim Beach Adventure Design: Don Jean Hein Editing: Jon Pickens Cover Art: Ned Dameron Interior Art: John Dollar Art Coordination: Peggy Cooper Graphics Coordination: Sarah Feggestad CartographySample: Diese filel Typography: Angelika Lokotz Thank T(ou: Tom FVusa, Kari Landsverk, Wolfgang Baur, Bill Slavicsek, Rich Baker, Kim Baker, Michele Carter, William W Connors, Colin McComb, Skip Williams, Lisa Smedman, Andria Hayday, Tim Brown, and Bruce Heard. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI53147 Cambridge CB13LB U.SA United Kingdom 2437 ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER, DARK SUN, GREYHAWK, FORGOTTEN REALMS, DRAGONLANCE, SPELUAMMER, RAVENLOFT, ALQADIM, DRAGONS CROWN, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. PLANESCAPE, MONSTROUS MANUAL, RED STEEL, MYSTARA, DM, and tke TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product is protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein
    [Show full text]
  • AD&D Designer Q&A!
    AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6.
    [Show full text]
  • Liste De Modules *D&D
    Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc.
    [Show full text]
  • Deity Do's and Don'ts
    A FAITHS AND PANTHEONS WEB ENHANCEMENT BY SEAN K REYNOLDS Deity Do’s and Don’ts of walls, looted of their items, and locked in dungeons to make arti- facts. These beings are deities for a reason, so introduce them into your campaign after careful consideration and in particular circum- stances. This free supplement to Faiths and Pantheons helps guide you through this process. To use this web enhancement, you must already have Faiths and Pantheons. This bonus material is exclusive to the official FORGOTTEN REALMS website: <www.wizards.com/forgottenrealms>. aiths and Pantheons by Eric L. Boyd and Erik Mona offers fan incredible amount of information on the primary deities of the FORGOTTEN REALMS® Campaign Setting, Using Deities in the including hit points, attacks, saving throws, and other abil- ities in a format similar to the MONSTER MANUAL’s. At first glance, one might expect to treat deities in a FORGOTTEN REALMS Forgotten Realms campaign like any other monster—brought in to harass and fight For most creatures in Faerûn, the deities are distant, immensely the heroes. Otherwise, why include that combat information? powerful beings to be feared, respected, and worshipped, but never In truth, the deities of Faerûn are much more than very power- seen or spoken to. The vast majority of people will never see a deity, ful monsters and should be treated as such. Epic-level characters let alone speak to one. To them, a deity’s presence is felt through the who have an easy time slaying dragons and the tarrasque should not mortal church and servants of that church.
    [Show full text]
  • Dragon Magazine #179
    SPECIAL ATTRACTIONS Issue #179 Magic is Power Vol. XVI, No. 10 9 A treasure trove of magical items youve never seen before. March 1992 Picture This! Nigel Findley 10 Magical paintings that can save your lifeor take it away. Publisher James M. Ward Magic by Candlelight Gregg Chamberlain 16After you light one of these magical candles, be sure you stand way Editor back. Roger E. Moore Something Completely Different Bruce Humphrey 21 Liven up your treasure hoards with valuables that surprise as well as Fiction editor please. Barbara G. Young Seven Enlightening Lanterns Stephen Giles Associate editor 26 If you explore the dungeons of the Forgotten Realms, be sure to have Dale A. Donovan one of these devices in hand. Editorial assistant Wolfgang H. Baur Art director Larry W. Smith OTHER FEATURES Production staff Gaye OKeefe Angelika Lokotz Moonlight fiction by Heather Lynn Sarik Tracey Zamagne Mary Chudada 32 Pure, distilled moonlight, silvery and brightjust the target for two smart thieves. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 A journey to a kingdom that has gone entirely to the dogs. U.S. advertising The MARVEL® Phile Dale A. Donovan and Steven E. Schend Roseann Schnering 47 Did you ever meet a super villain you wanted to laugh at rather than punch? U.K. correspondent The Role of Computers Hartley, Patricia, and Kirk Lesser and U.K. advertising Bronwen Livermore 57 A look through Eye of the Beholder II and a visit with some Merry Men. Wonders of the Land of Fate Jeff Grubb 66 The AD&D® AL-QADIM setting has flying carpets, efreeti bottles, and much, much more! Role-playing Reviews Lester W.
    [Show full text]
  • Dragon Magazine #171
    SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon.
    [Show full text]
  • Dragon Magazine #220
    Issue #220 SPECIAL ATTRACTIONS Vol. XX, No. 3 August 1995 Stratagems and Dirty Tricks Gregory W. Detwiler 10 Learn from the masters of deception: advice for DMs Publisher and players. TSR, Inc. The Politics of Empire Colin McComb & Associate Publisher 16 Carrie Bebris Brian Thomsen Put not your faith in the princes of this Editor world achieve victory in the BIRTHRIGHT Wolfgang Baur campaign through superior scheming. Associate editor Dave Gross Hired Killerz Ed Stark 22 Meet Vlad Taltos, and see how assassins can play a Fiction editor crucial role in any RPG. Barbara G. Young Art director FICTION Larry W. Smith Hunts End Rudy Thauberger Editorial assistant 98 One halfling and two thri-kreen reach the end of the road. Michelle Vuckovich Production staff Tracey Isler REVIEWS Role-playing Reviews Lester Smith Subscriptions 48 Lester examines PSYCHOSIS: Ship of Fools* and other Janet L. Winters terrifying RPGs. U. s. advertising Eye of the Monitor David Zeb Cook, Paul Murphy, and Cindy Rick 63 Ken Rolston U.K. correspondent BLOOD BOWL* goes electronic, the computer plots against and U.K. advertising you in Microproses Machiavelli, and we take another look Carolyn Wildman at Warcraft. From the Forge Ken Carpenter 128 Whatever happened to quality painting? A few words about neon paint jobs. DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S.
    [Show full text]