SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 1 - 14Th Feb 1995 to 12Th Sept 1996

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SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 1 - 14Th Feb 1995 to 12Th Sept 1996 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 1 - 14th Feb 1995 to 12th Sept 1996 Subj: Hi... Date: 2/14/95 3:44:14 PM From: Synicism Posted on: America Online What is this thing? I saw it in Waldenbooks, and I almost bought it... but I didn't and I wonder what it is. Subj: Re:Hi... Date: 2/14/95 6:08:56 PM From: TSR Inc Posted on: America Online RED STEEL is a setting in which you must have the substance to survive. There is a land, the Savage Coast, where this metal grants great power. It also...changes. Rob Repp Manager, Digital Projects Group TSR, Inc. Subj: Find it in Dragon Date: 2/14/95 8:44:50 PM From: Myridian Posted on: America Online You can find an early version of it in Dragon Magazine from about a year or two ago... The Princess Ark feature about the Mystara setting. Something called "Cinnabar" I believe. I haven't actually seen the inside of the new box tho'. Myridian Subj: Red Steel Date: 2/14/95 10:50:51 PM From: Bloodstone Posted on: America Online The boxed set is preety neat. It has a CD with some good mood music and a few interactive stories that try to set the mood of the place. The Red Steel 'world' is different. There are new races, new classes, firearms are common, etc. They say you can drop it into any world by putting it on a coastline somewhere not travelled, which could work. I thought it was interesting but, honestly, I haven't intergrated it into my gaming group yet as I think it would disrupt our current campaign. I wouldn't hesitate to start a new one there though... Gard Bloodstone Page 1 of 177 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 1 - 14th Feb 1995 to 12th Sept 1996 Subj: Re:Red Steel Date: 2/16/95 9:38:44 AM From: JStrick Posted on: America Online As soon as my group finishes our Dragon Mountain adventure, I am going to get them over to the Red Steel land. It is almost as good as Dragon Mountain. Jim S Subj: Message from Roger Moore Date: 2/17/95 6:45:14 PM From: TSR Inc Posted on: America Online I have a message from Roger Moore. Replies by mail can be sent to TSR Inc. Otherwise, go ahead and reply by posting. I'll be printing out messages for Roger and others, so he'll see them. Rob Repp Manager, Digital Projects Group TSR, Inc. ______________________________ FOR RED STEEL MESSAGE FORUM Title: Roger Moore says hello (part 2) Hi, there. I'm Roger Moore, the creative director in charge of the RED STEEL(TM) campaign. I left a "hello" message in the BIRTHRIGHT(TM) game forum, so I'll skip all the introductory stuff. I'm going through my computer looking for things to upload for everyone to get a better picture of what we're doing with the RED STEEL campaign (a.k.a. "the Savage Coast"). We're going to convert it from an AD&D(R) accessory into a full-fledged setting, starting in 1996. All the materials in the RED STEEL boxed set from last year and <Savage Baronies> from this year will be presented in a new format (without audio CDs), and lots of accessories and adventures will follow along after that. The campaign, in an area of the MYSTARA(TM) setting to the west of the "Known World" (the old D&D(R) campaign zone), is based on the game writings of Merle and Jackie Rasmussen, Bruce Heard, and Tim Beach. Bruce greatly expanded the Savage Coast materials of the Rasmussens when he produced his "Voyage of the Princess Ark" article series for DRAGON(R) Magazine (I edited the articles and remember them well). Tim Beach has now largely picked up the mantle for being the in- house RED STEEL setting guru. If I had to describe the campaign flavor in a few words, it would be like so: "Swashbuckling Hispanic/Texan daredevils with guns, rapiers, and magical powers challenge power- crazed mutant cinnabryl-addicted psychopaths in the name of glory, heroism, and flashy outfits!" I'm not sure how to work the canine Musketeers and feline knights into that statement, nor the pseudo-Assyrian scorpion-men, the shape-changing spider wizards, the turtle-people, the winged Page 2 of 177 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 1 - 14th Feb 1995 to 12th Sept 1996 minotaurs and elves, the Immortals, or the evil empire to the north. I've loved this setting ever since Bruce was bombarding me with his articles, and it is a hoot. I'll post more later, but I did want to introduce myself and let everyone know that I will do my best to support this topic on America Online. Cheers! Roger E. Moore TSR, Inc. Subj: Re:Message from Roger Moore Date: 2/20/95 6:17:26 PM From: Rogue TKE Posted on: America Online Is the Red Steel Campaign Setting written for AD&D 2nd Ed Rules? Subj: Red Steel Date: 2/20/95 10:18:17 PM From: RPGA Kevin Posted on: America Online Yes, Red Steel is 2nd edition. Subj: Re:Red Steel Date: 2/21/95 3:21:06 AM From: Rogue TKE Posted on: America Online Thanks. Sounds Interesting, I'll have to check it out. Subj: Re:Red Steel Date: 2/21/95 2:16:57 PM From: RMSweeney Posted on: America Online I would just like to voice my hope that the Red Steel and Cinnabryl -- if it is like what I read about in the Dragon Magazine -- is kept dark and loaded with negative reprocussions. At first glance it sounds too much like steriod popping and drug addictions. I am afraid that some DMs and players will simply see the red steel campaigne as a way to Power up their PCs. (As if they weren't getting hoaky enough already.) If I ever played such a game, those who use cinnabryl would have to be evil, corrupt, villianous, drug lords enslaved to their addiction that will eventually destroy them and all they care for an own. Otherwise, some poor oaf might think drugs and steroids are not that bad... Page 3 of 177 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 1 - 14th Feb 1995 to 12th Sept 1996 Subj: Re:Red Steel Drug Addicts. Date: 2/23/95 4:14:48 AM From: Rogue TKE Posted on: America Online It's not like that at ALL. See, you have no choice. The whole world "suffers" from the effects of the Red Steel. I just bought it and at a quick glance, it looks pretty interesting, I'll post more after I digest a wee bit more of it. Subj: Latest word from Roger Date: 2/24/95 4:16:56 PM From: TSR Inc Posted on: America Online Another note from Roger. Enjoy! Rob Repp Manager, Digital Projects Group TSR, Inc. _______________ Hello, again. I've prepared an introductory file that describes the RED STEEL(TM) campaign setting in broad detail. It's based on material from last year's RED STEEL boxed set, and it should give basic answers to the questions that many of you are asking. I called the file REDINTRO. Rob will give details on where the file is and how to get it. I'm still cyberspacially challenged. If anyone has any comments or questions on this setting, I can pass them along to my product group and the two current TSR masters of the Savage Coast, Tim Beach and Bruce Heard (who work within 30 feet of my cube). Bruce developed the setting in his "Voyage of the Princess Ark" articles that you may remember from DRAGON(R) Magazine. In my earlier posting, I overstated (as I sometimes do) the use of cinnabryl. No one is really addicted to it, but it does prevent the worst effects of the Red Curse of the Savage Coast, so cinnabryl is greatly valued and sought. There are also many more "cultural" types than the pseudo-Hispanics or pseudo-Texans, but they are quite prominent and add a marvelous flavor to the goings-on in the area. The region is quite a melting pot! Any characters from the MYSTARA(R) "Known World" campaign can just wander westward by horse, foot, or boat and arrive on the Savage Coast, joining the campaign. One interesting aspect of the Savage Coast is the presence of firearms (wheel-lock pistols), which are fairly common in some of the so-called Savage Baronies. There's been a long-standing debate in fantasy gaming about the presence of firearms, even primitive ones. Not every AD&D(R) setting has firearms; the BIRTHRIGHT(TM), DRAGONLANCE(R), MYSTARA, DARK SUN(R), and GREYHAWK(R) worlds have no guns, while a few are present in the FORGOTTEN REALMS(R) setting, and lots are present in the SPELLJAMMER(R) campaign. (Tinker gnomes might build a gun in the DRAGONLANCE Page 4 of 177 SAVAGE COAST/RED STEEL MESSAGE BOARD (AOL) Folder 1 - 14th Feb 1995 to 12th Sept 1996 campaign, but it would usually blow up and kill them all. Not very encouraging research results, but the gnomes keep trying.) The RED STEEL campaign was designed to allow firearms use for those who like them (and who like the Three Musketeers), but I'd like to hear more opinions about the topic. How about it? Cheers! Roger Moore, TSR, Inc.
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