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Interpretação Em Tempo Real Sobre Material Sonoro Pré-Gravado
Interpretação em tempo real sobre material sonoro pré-gravado JOÃO PEDRO MARTINS MEALHA DOS SANTOS Mestrado em Multimédia da Universidade do Porto Dissertação realizada sob a orientação do Professor José Alberto Gomes da Universidade Católica Portuguesa - Escola das Artes Julho de 2014 2 Agradecimentos Em primeiro lugar quero agradecer aos meus pais, por todo o apoio e ajuda desde sempre. Ao orientador José Alberto Gomes, um agradecimento muito especial por toda a paciência e ajuda prestada nesta dissertação. Pelo apoio, incentivo, e ajuda à Sara Esteves, Inês Santos, Manuel Molarinho, Carlos Casaleiro, Luís Salgado e todos os outros amigos que apesar de se encontraram fisicamente ausentes, estão sempre presentes. A todos, muito obrigado! 3 Resumo Esta dissertação tem como foco principal a abordagem à interpretação em tempo real sobre material sonoro pré-gravado, num contexto performativo. Neste caso particular, material sonoro é entendido como música, que consiste numa pulsação regular e definida. O objetivo desta investigação é compreender os diferentes modelos de organização referentes a esse material e, consequentemente, apresentar uma solução em forma de uma aplicação orientada para a performance ao vivo intitulada Reap. Importa referir que o material sonoro utilizado no software aqui apresentado é composto por músicas inteiras, em oposição às pequenas amostras (samples) recorrentes em muitas aplicações já existentes. No desenvolvimento da aplicação foi adotada a análise estatística de descritores aplicada ao material sonoro pré-gravado, de maneira a retirar segmentos que permitem uma nova reorganização da informação sequencial originalmente contida numa música. Através da utilização de controladores de matriz com feedback visual, o arranjo e distribuição destes segmentos são alterados e reorganizados de forma mais simplificada. -
Sound-Source Recognition: a Theory and Computational Model
Sound-Source Recognition: A Theory and Computational Model by Keith Dana Martin B.S. (with distinction) Electrical Engineering (1993) Cornell University S.M. Electrical Engineering (1995) Massachusetts Institute of Technology Submitted to the department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Electrical Engineering and Computer Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June, 1999 © Massachusetts Institute of Technology, 1999. All Rights Reserved. Author .......................................................................................................................................... Department of Electrical Engineering and Computer Science May 17, 1999 Certified by .................................................................................................................................. Barry L. Vercoe Professor of Media Arts and Sciences Thesis Supervisor Accepted by ................................................................................................................................. Professor Arthur C. Smith Chair, Department Committee on Graduate Students _____________________________________________________________________________________ 2 Sound-source recognition: A theory and computational model by Keith Dana Martin Submitted to the Department of Electrical Engineering and Computer Science on May 17, 1999, in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Electrical Engineering -
Flocking: a Framework for Declarative Music-Making on the Web
Proceedings ICMC|SMC|2014 14-20 September 2014, Athens, Greece Flocking: A Framework for Declarative Music-Making on the Web Colin Clark Adam Tindale OCAD University OCAD University [email protected] [email protected] ABSTRACT JavaScript. As artists and musicians increasingly use net- worked devices, sensors, and collaboration in their work, Flocking 1 is a framework for audio synthesis and mu- these limitations take an increasing toll on the complexity sic composition written in JavaScript. It takes a unique and scalability of creative coding. approach to solving several of the common architectural Flocking is an open source JavaScript framework that problems faced by computer music environments, empha- aims to address some of these concerns by connecting mu- sizing a declarative style that is closely aligned with the sicians and artists with the cross-platform, distributed de- principles of the web. livery model of the web, and with the larger pool of li- Flocking’s goal is to enable the growth of an ecosys- braries, user interface components, and tutorials that are tem of tools that can easily parse and understand the logic available to the web development community. Further, and semantics of digital instruments by representing the it emphasizes an approach to interoperability in which basic building blocks of synthesis declaratively. This is declarative instruments and compositions can be broadly particularly useful for supporting generative composition shared, manipulated, and extended across traditional tech- (where programs generate new instruments and scores al- nical subcultural boundaries. gorithmically), graphical tools (for programmers and non- programmers alike to collaborate), and new modes of so- cial programming that allow musicians to easily adapt, ex- 1.1 Interoperability in Context tend, and rework existing instruments without having to A primary motivating concern for Flocking is that the “fork” their code. -
The Early History of Music Programming and Digital Synthesis, Session 20
Chapter 20. Meeting 20, Languages: The Early History of Music Programming and Digital Synthesis 20.1. Announcements • Music Technology Case Study Final Draft due Tuesday, 24 November 20.2. Quiz • 10 Minutes 20.3. The Early Computer: History • 1942 to 1946: Atanasoff-Berry Computer, the Colossus, the Harvard Mark I, and the Electrical Numerical Integrator And Calculator (ENIAC) • 1942: Atanasoff-Berry Computer 467 Courtesy of University Archives, Library, Iowa State University of Science and Technology. Used with permission. • 1946: ENIAC unveiled at University of Pennsylvania 468 Source: US Army • Diverse and incomplete computers © Wikimedia Foundation. License CC BY-SA. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 20.4. The Early Computer: Interface • Punchcards • 1960s: card printed for Bell Labs, for the GE 600 469 Courtesy of Douglas W. Jones. Used with permission. • Fortran cards Courtesy of Douglas W. Jones. Used with permission. 20.5. The Jacquard Loom • 1801: Joseph Jacquard invents a way of storing and recalling loom operations 470 Photo courtesy of Douglas W. Jones at the University of Iowa. 471 Photo by George H. Williams, from Wikipedia (public domain). • Multiple cards could be strung together • Based on technologies of numerous inventors from the 1700s, including the automata of Jacques Vaucanson (Riskin 2003) 20.6. Computer Languages: Then and Now • Low-level languages are closer to machine representation; high-level languages are closer to human abstractions • Low Level • Machine code: direct binary instruction • Assembly: mnemonics to machine codes • High-Level: FORTRAN • 1954: John Backus at IBM design FORmula TRANslator System • 1958: Fortran II 472 • 1977: ANSI Fortran • High-Level: C • 1972: Dennis Ritchie at Bell Laboratories • Based on B • Very High-Level: Lisp, Perl, Python, Ruby • 1958: Lisp by John McCarthy • 1987: Perl by Larry Wall • 1990: Python by Guido van Rossum • 1995: Ruby by Yukihiro “Matz” Matsumoto 20.7. -
Geoffrey Kidde Music Department, Manhattanville College Telephone: (914) 798 - 2708 Email: [email protected]
Geoffrey Kidde Music Department, Manhattanville College Telephone: (914) 798 - 2708 Email: [email protected] Education: 1989 - 1995 Doctor of Musical Arts in Composition. Columbia University, New York, NY. Composition - Chou Wen-Chung, Mario Davidovsky, George Edwards. Theory - J. L. Monod, Jeff Nichols, Joseph Dubiel, David Epstein. Electronic and Computer Music - Mario Davidovsky, Brad Garton. Teaching Fellowships in Musicianship and Electronic Music. 1986 - 1988 Master of Music in Composition. New England Conservatory, Boston, MA. Composition - John Heiss, Malcolm Peyton. Theory - Robert Cogan, Pozzi Escot, James Hoffman. Electronic and Computer Music - Barry Vercoe, Robert Ceely. 1983 - 1985 Bachelor of Arts in Music. Columbia University, New York, NY. Theory - Severine Neff, Peter Schubert. Music History - Walter Frisch, Joel Newman, Elaine Sisman. 1981 - 1983 Princeton University, Princeton, NJ. Theory - Paul Lansky, Peter Westergaard. Computer Music - Paul Lansky. Improvisation - J. K. Randall. Teaching Experience: 2014 – present Professor of Music. Manhattanville College 2008 - 2014 Associate Professor of Music. Manhattanville College. 2002 - 2008 Assistant Professor of Music. Manhattanville College. Founding Director of Electronic Music Band (2004-2009). 1999 - 2002 Adjunct Assistant Professor of Music. Hofstra University, Hempstead, NY. 1998 - 2002 Adjunct Assistant Professor of Music. Queensborough Community College, CUNY. Bayside, NY. 1998 (fall semester) Adjunct Professor of Music. St. John’s University, Jamaica, NY. -
A History of Electronic Music Pioneers David Dunn
A HISTORY OF ELECTRONIC MUSIC PIONEERS DAVID DUNN D a v i d D u n n “When intellectual formulations are treated simply renewal in the electronic reconstruction of archaic by relegating them to the past and permitting the perception. simple passage of time to substitute for development, It is specifically a concern for the expansion of the suspicion is justified that such formulations have human perception through a technological strate- not really been mastered, but rather they are being gem that links those tumultuous years of aesthetic suppressed.” and technical experimentation with the 20th cen- —Theodor W. Adorno tury history of modernist exploration of electronic potentials, primarily exemplified by the lineage of “It is the historical necessity, if there is a historical artistic research initiated by electronic sound and necessity in history, that a new decade of electronic music experimentation beginning as far back as television should follow to the past decade of elec- 1906 with the invention of the Telharmonium. This tronic music.” essay traces some of that early history and its —Nam June Paik (1965) implications for our current historical predicament. The other essential argument put forth here is that a more recent period of video experimentation, I N T R O D U C T I O N : beginning in the 1960's, is only one of the later chapters in a history of failed utopianism that Historical facts reinforce the obvious realization dominates the artistic exploration and use of tech- that the major cultural impetus which spawned nology throughout the 20th century. video image experimentation was the American The following pages present an historical context Sixties. -
About This Issue
About This Issue Natasha Barrett’s composition Little music community. MIDI is only the versus-frequency representation Animals appeared on the compact most prominent example of such a that is similar to a sonogram. The disc Computer Music Journal Sound standard. In an attempt to reverse second editor operates on models of Anthology Volume 22, which was this trend, the MIT Media Lab has coupled springs; the author explains included with the Winter 1998 is- contributed to the MPEG-4 standard that these are not true physical sue. Her article in the present issue by integrating into it a sound-syn- models, but intuitive models de- explains the compositional thinking thesis language derived from that signed for sound synthesis. The that underlies this piece. The com- well-known workhorse, Csound. third editor, known as Sound Pota- poser explores several topics famil- Eric Scheirer and Barry Vercoe’s ar- toes, manipulates trajectories that iar in acousmatic circles, while ticle in this issue describes this new can be applied to the movement of revealing her own approaches. Of language, called SAOL. The authors nodes in a coupled-spring network. primary concern, for example, is the assert that the inclusion of SAOL in These feature articles are followed relationship between musical and an international standard will lead by an extensive set of reviews, col- extramusical or allusive contexts, to “an explosion of opportunities for lected and edited by James Harley. and how these relationships unfold musicians and technologists.” The event reviews include two com- over time during and after listening. The guitar has been a popular sub- mentaries on the 1998 International A markedly different approach to ject of research in physical-model- Computer Music Conference in composing is to employ algorithmic ing synthesis, as evidenced by Michigan. -
Real-Time Multimedia Composition Using
Real-time Multimedia Composition using Lua W esley Smith Graham W akefield Media Arts and Technology Program Media Arts and Technology Program University of California Santa Barbara University of California Santa Barbara [email protected] [email protected] ABSTRACT 1.2 Lua In this paper, a new interface for programming multimedia compositions in Max/MSP/Jitter using the Lua scripting Lua is a powerful, efficient scripting language based on language is presented. Lua is extensible and efficient making associative tables and functional programming techniques. it an ideal choice for designing a programmatic interface for Lua is ideally suited for real-time multimedia processing multimedia compositions. First, we discuss the distinctions because of its flexible semantics and fast performance; it is of graphical and textual interfaces for composition and the frequently used for game logic programming (e.g. World of requirements for a productive compositional workflow, and Warcraft [24]) and application extension (e.g. Adobe then we describe domain specific implementations of Lua Lightroom) [11]. bindings as Max externals for graphics and audio in that order. 1.3 jit.gl.lua and lua~ Categories and Subject Descriptors H.5.1 [Information Interfaces and Presentation] Multimedia The jit.gl.lua (for OpenGL graphics) and Lua~ (for audio DSP) Information Systems - animations; H.5.5 [Information extensions allow a new range of expressive control in which Interfaces and Presentation] Sound and Music Computing - arbitrary, dynamic data structures and behaviors can be methodologies & techniques, modeling, signal synthesis and generated, whilst interfacing with the convenient graphical processing; I.3.7 [Computer Graphics] Three-Dimensional interface and libraries of Max/MSP/Jitter. -
SAOL: the MPEG-4 Structured Audio Orchestra Language
Eric D. Scheirer and Barry L. Vercoe Machine Listening Group SAOL: The MPEG-4 E15-401D MIT Media Laboratory Cambridge, Massachusetts 02139-4307, USA Structured Audio [email protected] [email protected] Orchestra Language Since the beginning of the computer music era, The Motion Pictures Experts Group (MPEG), tools have been created that allow the description part of the International Standardization Organiza- of music and other organized sound as concise net- tion (ISO) finished the MPEG-4 standard, formally works of interacting oscillators and envelope func- ISO 14496, in October 1998; MPEG-4 will be des- tions. Originated by Max Mathews with his series ignated as an international standard and published of “Music N” languages (Mathews 1969), this unit in 1999. The work plan and technology of MPEG-4 generator paradigm for the creation of musical represent a departure from the previous MPEG-1 sound has proven highly effective for the creative (ISO 11172) and MPEG-2 (ISO 13818) standards. description of sound and widely useful for musi- While MPEG-4 contains capabilities similar to cians. Languages such as Csound (Vercoe 1995), MPEG-1 and MPEG-2 for the coding and compres- Nyquist (Dannenberg 1997a), CLM (Schottstaedt sion of audiovisual data, it additionally specifies 1994), and SuperCollider (McCartney 1996b) are methods for the compressed transmission of syn- widely used in academic and production studios thetic sound and computer graphics, and for the today. juxtaposition of synthetic and “natural” (com- As well as being an effective tool for marshalling pressed audio/video) material. a composer’s creative resources, these languages Within the MPEG-4 standard, there is a set of represent an unusual form of digital audio com- tools of particular interest to computer musicians pression (Vercoe, Gardner, and Scheirer 1998). -
The American Society of University Composers, Eighth Annual National Conferenc,E
DEPARTMENT OF MUSIC ARIZONA STATE UNIVERSITY presents THE AMERICAN SOCIETY OF UNIVERSITY COMPOSERS, EIGHTH ANNUAL NATIONAL CONFERENC,E Apriil 6, 7, 8, 1973 FRIDAY, APRIL 6 8:00 AM - Registration-East Entrance, Music Building 5:00 PM 10:30 AM "The Society and its Relationship to the Professional Music Theorist-Music Theatre Participants: David Burge, University of Colorado William Penn, Easbnan School of Music Gerald Warfield, Music Division of New York Public Library at Lincoln Center Moderator: Richmond Browne, University of Michigan 1:30 PM "Music in China Since the Cultural Revolution"-Music Theatre Chou Wen-Chung, Columbia University 3:30 PM Concert I, Music for Clarinet, performed by Phillip Rehfeldt, University of Redlands-Music Theatre James Tenney Monody for Solo Clarinet ( 1959) Harold Oliver Discourses for a Clarinet Alone ( 1967) Elliot Borishansky Three Pieces for Solo Clarinet ( 1972) Slow Fast Slow Intermission Burton Beerman Sensations for Clarinet and Tape ( 1969) 0 Donald Martino A Set for Clarinet ( 1954) 0 Allegro Adagio Allegro Intermission Barney Childs Barnard I for Clarinet and Piano ( 1968) 0 0 Barney Childs, piano Ronald Pellegrino S & H Explorations for Clarinet and ARP 2600 Synthesizer ( 1972) Ronald Pellegrino, ARP 5:15 PM Reception-Apache Room, Howard Johnson's Motel 8:1"' M Concert II-Music Theatre Carlton Gamer Piano Raga Music ( 1971) Richard Bunger, piano Gerald Warfield VariaHons and Metamorphosis for Cello Ensemble Variations Metamorphoses Variations *Recorded on ADVANCE RECORDINGS FGR-1 SS **Recorded -
Computer Music (So Far)
Computer Music (So Far) Part I. Mainframes Computers have made noises since Eniac was rolled out in 1947. It seems one of the problems with programming the early systems was knowing that everything was operating properly. That's why you see computers in 50s science fiction movies covered in lights. A common trick was to connect a loudspeaker to a key component in the main processor -- this would give tones of various pitches as data moved in and out of the accumulator. As long as a program was running, the tones would change in a random sort of way. A steady pitch meant the program was caught in a loop and needed to be shut down. That's how beedle beep became the signifier of computer operation. The first real music program was written by Max Mathews in the early 1960s. He was working at Bell labs, a research center run by AT&T when they were the phone company. Max was primarily developing more practical things for the phone company (he invented the little square plug, for instance). But he worked on music software in his spare time. He called his software MUSIC, with the different versions indicated by Roman numerals. MUSIC made its first sound in 1957, playing single line tunes. MUSIC II, a year later, had four part polyphony. These ran on the most powerful computer of the day, and took something like an hour of computing time to generate a minute of music. The sound was similar to the tunes played by some wristwatches today. In 1960, MUSIC III introduced the concept of a "unit generator", a subroutine that would create a specific kind of sound and only needed a few numbers from the composer. -
INTRODUCTION to COMPUTER MUSIC Composer: Nichifor, Serban Licence: Copyright (C) Serban Nichifor Instrumentation: Music Theory Style: Contemporary
Serban Nichifor Composer, Teacher Roumania, Bucarest About the artist http://www.voxnovus.com/composer/Serban_Nichifor.htm Born: August 25, 1954, in Bucharest, Romania Married to Liana Alexandra, composer: http://www.free-scores.com/partitions_gratuites_lianaalexandra.htm# Studies National University of Music, Bucharest, Doctor in Musicology Theology Faculty, University of Bucharest International courses of composition at Darmstadt, Weimar, Breukelen and Munchen USIA Stipendium (USA) Present Position Professor at the National University of Music, Bucharest (Chamber Music Department); Member of UCMR (Romania), SABAM (Belgium), ECPMN (Holland) Vice-president of the ROMANIA-BELGIUM Association Cellist of the Duo INTERMEDIA and co-director of the NUOVA MUSICA CONSONANTE-LIVING MUSIC FOUNDATION INC.(U.S.A) Festival, with Liana ALEXANDRA Selected Works OPERA, SYMPHONIC, VOCAL-SYMPHONIC AND CONCERTANTE MUSIC: Constellations for Orchestra (1977) Symphony I Shadows (1980) Cantata Sources (1977) Cantata Gloria Heroum Holocausti (1978) Opera Miss Christina (libretto by Mircea ELIADE,1981... (more online) Qualification: PROFESSOR DOCTOR IN COMPOSITION AND MUSICOLOGY Personal web: http://romania-on-line.net/whoswho/NichiforSerban.htm Associate: SABAM - IPI code of the artist : I-000391194-0 About the piece Title: INTRODUCTION TO COMPUTER MUSIC Composer: Nichifor, Serban Licence: Copyright (c) Serban Nichifor Instrumentation: Music theory Style: Contemporary Serban Nichifor on free-scores.com http://www.free-scores.com/Download-PDF-Sheet-Music-serbannichifor.htm ■ Contact the artist ■ Write feedback comments ■ Share your MP3 recording ■ Web page and online audio access with QR Code : First added the : 2008-11-28 Last update : 2008-11-28 11:16:55 Thank you so much for sending me your updated Introduction to Computer Music.