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The Roots of Middle-Earth: William Morris's Influence Upon J. R. R. Tolkien
University of Tennessee, Knoxville TRACE: Tennessee Research and Creative Exchange Doctoral Dissertations Graduate School 12-2007 The Roots of Middle-Earth: William Morris's Influence upon J. R. R. Tolkien Kelvin Lee Massey University of Tennessee - Knoxville Follow this and additional works at: https://trace.tennessee.edu/utk_graddiss Part of the Literature in English, British Isles Commons Recommended Citation Massey, Kelvin Lee, "The Roots of Middle-Earth: William Morris's Influence upon J. R. R. olkien.T " PhD diss., University of Tennessee, 2007. https://trace.tennessee.edu/utk_graddiss/238 This Dissertation is brought to you for free and open access by the Graduate School at TRACE: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of TRACE: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. To the Graduate Council: I am submitting herewith a dissertation written by Kelvin Lee Massey entitled "The Roots of Middle-Earth: William Morris's Influence upon J. R. R. olkien.T " I have examined the final electronic copy of this dissertation for form and content and recommend that it be accepted in partial fulfillment of the equirr ements for the degree of Doctor of Philosophy, with a major in English. David F. Goslee, Major Professor We have read this dissertation and recommend its acceptance: Thomas Heffernan, Michael Lofaro, Robert Bast Accepted for the Council: Carolyn R. Hodges Vice Provost and Dean of the Graduate School (Original signatures are on file with official studentecor r ds.) To the Graduate Council: I am submitting herewith a dissertation written by Kelvin Lee Massey entitled “The Roots of Middle-earth: William Morris’s Influence upon J. -
Middle-Earth: the Wizards Characters(Hero) Resources(Hero
Middle-earth: The Wizards Card-list (484 cards) Sold in starters and boosters (no cards from other sets needed to play). A booster (15 cards, 36 boosters per display) holds 1 rare, 3 uncommons, and 11 commons. A starter holds a fixed set (at random), 3 rares, 9 uncommons, and 40 commons. R: rare; U: uncommon; CA1: once on general common sheet; CA2: twice on general common sheet; CB1: once on booster-only common sheet; CB2: twice on booster-only common sheet; F#: in # different fixed sets (out of 5). Look at the Fixed pack specs to see what cards are in in which fixed set. Characters (hero) Thorin II R Gwaihir R Risky Blow CA Thranduil F1 Halfling Stealth CB2 Roäc the Raven R Adrazar F1 Vôteli CB Halfling Strength CB2 Sacrifice of Form R Alatar F2 Vygavril R Hauberk of Bright Mail CA Sapling of the White Tree U Anborn U Wacho U Healing Herbs CA2 Scroll of Isildur U Annalena F2 Hiding R Secret Entrance R Aragorn II F1 Resources (hero) Hillmen U Secret Passage CA Arinmîr U A Chance Meeting CB Hobbits R Shadowfax R Arwen R A Friend or Three CB2 Horn of Anor CB Shield of Iron-bound Ash CA2 Balin U Align Palantir U Horses CA Skinbark R Bard Bowman F2 Anduin River CB2 Iron Hill Dwarves F1 Southrons R Barliman Butterbur U Anduril R Kindling of the Spirit CA Star-glass U Beorn F1 Army of the Dead R Knights of Dol Amroth U Stars U Beregond F1 Ash Mountains CB Lapse of Will U Stealth CA Beretar U Athelas U Leaflock U Sting U Bergil U Beautiful Gold Ring CA2 Lesser Ring U Stone of Erech R Bifur CB Beornings F1 Lordly Presence CB2 Sun U Bilbo R Bill -
Why Is the Only Good Orc a Dead Orc Anderson Rearick Mount Vernon Nazarene University
Inklings Forever Volume 4 A Collection of Essays Presented at the Fourth Frances White Ewbank Colloquium on C.S. Article 10 Lewis & Friends 3-2004 Why Is the Only Good Orc a Dead Orc Anderson Rearick Mount Vernon Nazarene University Follow this and additional works at: https://pillars.taylor.edu/inklings_forever Part of the English Language and Literature Commons, History Commons, Philosophy Commons, and the Religion Commons Recommended Citation Rearick, Anderson (2004) "Why Is the Only Good Orc a Dead Orc," Inklings Forever: Vol. 4 , Article 10. Available at: https://pillars.taylor.edu/inklings_forever/vol4/iss1/10 This Essay is brought to you for free and open access by the Center for the Study of C.S. Lewis & Friends at Pillars at Taylor University. It has been accepted for inclusion in Inklings Forever by an authorized editor of Pillars at Taylor University. For more information, please contact [email protected]. INKLINGS FOREVER, Volume IV A Collection of Essays Presented at The Fourth FRANCES WHITE EWBANK COLLOQUIUM ON C.S. LEWIS & FRIENDS Taylor University 2004 Upland, Indiana Why Is the Only Good Orc a Dead Orc? Anderson Rearick, III Mount Vernon Nazarene University Rearick, Anderson. “Why Is the Only Good Orc a Dead Orc?” Inklings Forever 4 (2004) www.taylor.edu/cslewis 1 Why is the Only Good Orc a Dead Orc? Anderson M. Rearick, III The Dark Face of Racism Examined in Tolkien’s themselves out of sync with most of their peers, thus World1 underscoring the fact that Tolkien’s work has up until recently been the private domain of a select audience, In Jonathan Coe’s novel, The Rotters’ Club, a an audience who by their very nature may have confrontation takes place between two characters over inhibited serious critical examinations of Tolkien’s what one sees as racist elements in Tolkien’s Lord of work. -
Tolkien's Women: the Medieval Modern in the Lord of the Rings
Tolkien’s Women: The Medieval Modern in The Lord of the Rings Jon Michael Darga Tolkien’s Women: The Medieval Modern in The Lord of the Rings by Jon Michael Darga A thesis presented for the B.A. degree with Honors in The Department of English University of Michigan Winter 2014 © 2014 Jon Michael Darga For my cohort, for the support and for the laughter Acknowledgements My thanks go, first and foremost, to my advisor Andrea Zemgulys. She took a risk agreeing to work with a student she had never met on a book she had no academic experience in, and in doing so she gave me the opportunity of my undergraduate career. Andrea knew exactly when to provide her input and when it was best to prod and encourage me and then step out of the way; yet she was always there if I needed her, and every book that she recommended opened up a significant new argument that changed my thesis for the better. The independence and guidance she gave me has resulted in a project I am so, so proud of, and so grateful to her for. I feel so lucky to have had an advisor who could make me laugh while telling me how badly my thesis needed work, who didn’t judge me when I came to her sleep-deprived or couldn’t express myself, and who shared my passion through her willingness to join and guide me on this ride. Her constant encouragement kept me going. I also owe a distinct debt of gratitude to Gillian White, who led my cohort during the fall semester. -
Norse Monstrosities in the Monstrous World of J.R.R. Tolkien
Norse Monstrosities in the Monstrous World of J.R.R. Tolkien Robin Veenman BA Thesis Tilburg University 18/06/2019 Supervisor: David Janssens Second reader: Sander Bax Abstract The work of J.R.R. Tolkien appears to resemble various aspects from Norse mythology and the Norse sagas. While many have researched these resemblances, few have done so specifically on the dark side of Tolkien’s work. Since Tolkien himself was fascinated with the dark side of literature and was of the opinion that monsters served an essential role within a story, I argue that both the monsters and Tolkien’s attraction to Norse mythology and sagas are essential phenomena within his work. Table of Contents Abstract Acknowledgements 3 Introduction 4 Chapter one: Tolkien’s Fascination with Norse mythology 7 1.1 Introduction 7 1.2 Humphrey Carpenter: Tolkien’s Biographer 8 1.3 Concrete Examples From Jakobsson and Shippey 9 1.4 St. Clair: an Overview 10 1.5 Kuseela’s Theory on Gandalf 11 1.6 Chapter Overview 12 Chapter two: The monsters Compared: Midgard vs Middle-earth 14 2.1 Introduction 14 2.2 Dragons 15 2.3 Dwarves 19 2.4 Orcs 23 2.5 Wargs 28 2.6 Wights 30 2.7 Trolls 34 2.8 Chapter Conclusion 38 Chapter three: The Meaning of Monsters 41 3.1 Introduction 41 3.2 The Dark Side of Literature 42 3.3 A Horrifically Human Fascination 43 3.4 Demonstrare: the Applicability of Monsters 49 3.5 Chapter Conclusion 53 Chapter four: The 20th Century and the Northern Warrior-Ethos in Middle-earth 55 4.1 Introduction 55 4.2 An Author of His Century 57 4.3 Norse Warrior-Ethos 60 4.4 Chapter Conclusion 63 Discussion 65 Conclusion 68 Bibliography 71 2 Acknowledgements First and foremost I have to thank the person who is evidently at the start of most thesis acknowledgements -for I could not have done this without him-: my supervisor. -
Orc Hosts, Armies and Legions: a Demographic Study
Volume 16 Number 4 Article 2 Summer 7-15-1990 Orc Hosts, Armies and Legions: A Demographic Study Tom Loback Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Loback, Tom (1990) "Orc Hosts, Armies and Legions: A Demographic Study," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 16 : No. 4 , Article 2. Available at: https://dc.swosu.edu/mythlore/vol16/iss4/2 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Calculates the likely population of Orcs in Middle-earth at various times based on Tolkien’s use of the military terms host, army, and legion. Uses The Silmarillion and several volumes of The History of Middle- earth to “show a developing concept of Orc military organization and, by inference, an idea of Orc demographics.” Additional Keywords Tolkien, J.R.R.—Characters—Orcs—Demographics; Tolkien, J.R.R.—Characters—Orcs—History; Tolkien, J.R.R.—Characters—Orcs—Military organization This article is available in Mythlore: A Journal of J.R.R. -
A Study of Musical Affect in Howard Shore's Soundtrack to Lord of the Rings
PROJECTING TOLKIEN'S MUSICAL WORLDS: A STUDY OF MUSICAL AFFECT IN HOWARD SHORE'S SOUNDTRACK TO LORD OF THE RINGS Matthew David Young A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF MUSIC IN MUSIC THEORY May 2007 Committee: Per F. Broman, Advisor Nora A. Engebretsen © 2007 Matthew David Young All Rights Reserved iii ABSTRACT Per F. Broman, Advisor In their book Ten Little Title Tunes: Towards a Musicology of the Mass Media, Philip Tagg and Bob Clarida build on Tagg’s previous efforts to define the musical affect of popular music. By breaking down a musical example into minimal units of musical meaning (called musemes), and comparing those units to other musical examples possessing sociomusical connotations, Tagg demonstrated a transfer of musical affect from the music possessing sociomusical connotations to the object of analysis. While Tagg’s studies have focused mostly on television music, this document expands his techniques in an attempt to analyze the musical affect of Howard Shore’s score to Peter Jackson’s film adaptation of The Lord of the Rings Trilogy. This thesis studies the ability of Shore’s film score not only to accompany the events occurring on-screen, but also to provide the audience with cultural and emotional information pertinent to character and story development. After a brief discussion of J.R.R. Tolkien’s description of the cultures, poetry, and music traits of the inhabitants found in Middle-earth, this document dissects the thematic material of Shore’s film score. -
The Geology of Middle-Earth
Volume 21 Number 2 Article 50 Winter 10-15-1996 The Geology of Middle-earth William Antony Swithin Sarjeant Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Sarjeant, William Antony Swithin (1996) "The Geology of Middle-earth," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 21 : No. 2 , Article 50. Available at: https://dc.swosu.edu/mythlore/vol21/iss2/50 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract A preliminary reconstruction of the geology of Middle-earth is attempted, utilizing data presented in text, maps and illustrations by its arch-explorer J.R.R. Tolkien. The tectonic reconstruction is developed from earlier findings yb R.C. Reynolds (1974). Six plates are now recognized, whose motions and collisions have created the mountains of Middle-earth and the rift structure down which the River Anduin flows. -
Tolkien's Monsters: Concept and Function in the Lord of the Rings (Part 1) the Balrog of Khazad-Dum
Volume 16 Number 1 Article 5 Fall 10-15-1989 Tolkien's Monsters: Concept and Function in The Lord of the Rings (Part 1) The Balrog of Khazad-dum Joe Abbott Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Abbott, Joe (1989) "Tolkien's Monsters: Concept and Function in The Lord of the Rings (Part 1) The Balrog of Khazad-dum," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 16 : No. 1 , Article 5. Available at: https://dc.swosu.edu/mythlore/vol16/iss1/5 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Three-part examination of “how Tolkien’s theory of the centrality of the monsters in Beowulf influenced his own concept of ‘monster’ and what function that concept should fulfill within” The Lord of the Rings. -
Tractatus Is Intended to Give the Playing Described in the Adventures in Mythic Europe Group a Few More Ideas on How to Use the Guidebook
In the Adventures in Mythic Europe conceits into their own Mythic Europe guidebook, there is a small paragraph about campaign. using the non-human races for characters in the setting. There are a number of different The best example of a Magic Kin type that ways that these sorts of characters can be would be similar to a D&D PC race would be represented in the game world. the Atlanteans (RoP-M, page 90). The Atlanteans, as portrayed, are an actual race aligned to the Magic Realm. They are born as Atlanteans, live as Atlanteans, and die as Atlanteans. This sort of example illustrates As mentioned there, a human character could how non-human races can be introduced into be faerie-blooded and this would have the Mythic Europe. effect of allowing the player to use the statistics and traits of a non-human race for their own, First, almost all D&D PC races are aligned to human, character. This option could be used the Magic Realm. Dwarves, elves, halflings, for magus and companion characters. dragon-born, and gnomes are aligned to the Another option is to consider the PC to be an Magic Realm. Half-elves and half-orcs may not actual faerie (in the Ars Magica style) with this be automatically aligned to a Realm if they are option being limited to companion characters a true hybrid, but if the half-elf or half-orc only. traits are being used to detail a new type of Magic Kin, then the PC should be aligned to But these two choices rule out using races of the Magic Realm. -
Treasures of Middle Earth
T M TREASURES OF MIDDLE-EARTH CONTENTS FOREWORD 5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105 PART ONE 5.11 The Valar.....................................................................105 1.0 INTRODUCTION........................................................................ 2 5.12 The Maiar....................................................................106 2.0 USING TREASURES OF MIDDLE EARTH............................ 2 5.13 The Istari .....................................................................106 5.2 The Free Peoples ...............................................................107 3.0 GUIDELINES................................................................................ 3 5.21 Dwarves ...................................................................... 107 3.1 Abbreviations........................................................................ 3 5.22 Elves ............................................................................ 109 3.2 Definitions.............................................................................. 3 5.23 Ents .............................................................................. 111 3.3 Converting Statistics ............................................................ 4 5.24 Hobbits........................................................................ 111 3.31 Converting Hits and Bonuses...................................... 4 5.25 -
Lotr Faq Version 1.9 -- 10/16/2017
LOTR FAQ VERSION 1.9 -- 10/16/2017 New Card Errata: Wandering Took (CORE 43), Boromir (SoM 95), Out of the Wild (D 36), Hama (D 76), We Are Not Idle (D 129), Caldara (AtS 107), Wingfoot (RM 92). Updated Rules Content: 1.56 “Cannot have attachments”, 1.57 Threat elimination, 1.58 Triggering Forced effects ® TM © 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. Eleanor CORE 8 TM The replacement card is also revealed from the encounter deck. Resolve any “When revealed” effects and keywords on the new card following the standard game rules. Beravor CORE 12 The Lord of the Rings: The Card Game Should read: “Action: Exhaust Beravor to choose FAQ version 1.8 a player. That player draws 2 cards. Limit once per 1/26/2016 round.” New Content in red Will of the West CORE 49 Should read: “Action: Choose a player. Shuffle that LOTR Errata player’s discard pile back into his deck. Remove Will of the West from the game.” This section contains the official clarifications and errata that have been made on individual cards or sets Stand and Fight CORE 51 in The Lord of the Rings: The Card Game.