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EMPOWER THE COMMUNITY AND SHAPE THE FUTURE OF ESPORTS CONTENT PRELUDE CHAPTER 3: ALL ABOUT TEAMWORK WHAT IS ……………………....……………………..……...... 3 OUR EXPERTISE ……...………..…………………………………………….…...... 36 OUR MEMBERS ……...………..……….…………………….…………………...... 37 CHAPTER 1: ALL ABOUT COIN OUR ESPORTS CONSULTANTS ……...……………………..……….…...... 39 HOW WORKS ……...…………..….….…...... 5 OUR PARTNERS ……...………..……….…...……………………………………….. 40 BLOCKCHAIN APPLICATION………………………………………………………..6 HYBRID (DE)CENTRALIZATION…………………………………………………..10 CHAPTER 4: ALL ABOUT OUR MISSION COIN DISTRIBUTION ……...………..………………………………………...... 13 CREATE A BETTER ESPORTS ENVIRONMENT ……...…….………….. 42 TOKEN FLOW………………………………………………………………………………..14 HELP TO GROW CRYPTO USER BASE ……...…..……….…...…...... 45

CHAPTER 2: ALL ABOUT PRODUCTS CHAPTER 5: ALL ABOUT DATA OUR SITE ……...………..…………………………….………………………………...… 16 (APPENDIX) OUR DATA ……...………..……….…...…………….…………………..………...….… 20 OUR BETTING PLATFORM ……...………..….…….…...…………………….... 22 OUR ODDS ……...………..……….…..……………….………………………………... 25 HOW APPLIES? ……...………..………..…………………... 30 COMPLIANCE ……...………..……….…...………………………………………...…. 32 WHAT IS

• A new digital currency based on the Ethereum blockchain that allows eSports fans to support their favourite teams • A coin that empowers the eSports community to improve the imbalanced financial regulation in eSports tournaments, especially for smaller tournaments • A coin that facilitates eSports p2p and b2c betting with every spend and bet contributing back to the eSports ecosystem • A coin that empowers the eSports community to improve the imbalanced financial situation faced by most Professional eSports Teams • Every spending and betting of will contribute to the eSports ecosystem to keep the eSports industry growing healthily like all other traditional sports ALL ABOUT COIN

Source: https://lol.garena.tw/social/art/classic HOW WORKS

Exchange Coin Contribute Circulation & Farming Usage Buy / Sell on online crypto Buying and Selling eSports Contributes 0.3% of A portion of betting exchanges like any other related digital or physical betting turnover to the turnover will be burnt to cryptocurrency merchandise eSports Ecosystem ensure coin circulation overtime Farm by Bet on your favorite team (approximately 10% of revenue) contributing data and other OR Support your favorite eSports related resources to team by donating on the decentralized storage GGeSports.com BLOCKCHAIN APPLICATION Every transaction with will be recorded on the blockchain. This ensures that once bets are placed, they are locked until the match is over where profits will be automatically paid out using smart contracts verified against our huge database. This keeps transactions secure and transparent compared to traditional payment processing.

Our p2p betting uses blockchain technology to verify data points against our database to ensure payouts are done in a fair and verifiable manner. Similarly, the donation system also makes good use of smart contracts to provide better transaction security, performance, usability and transparency. BLOCKCHAIN PRIMER

Blockchain technology traces its roots back to a document timestamping system first proposed in 1991 [1], with the first modern blockchain, Bitcoin, proposed by Satoshi Nakamoto in 2008 [2]. The first blockchain-based distributed computing platform that allowed for decentralized applications, Ethereum [3], was released in 2015. Since then, a variety of applications have arisen. Betting, charity and value transfer systems are natural use cases for the technology due to several favorable properties ascribed to blockchains.

[1]: Haber, Stuart; Stornetta, W. Scott (January 1991). "How to time-stamp a digital document". Journal of Cryptology. 3 (2): 99–111. doi:10.1007/bf00196791. Retrieved 8 June 2018. [2]: Nakamoto, Satoshi (October 2008). "Bitcoin: A Peer-to-Peer Electronic Cash System" (PDF). bitcoin.org. Archived (PDF)from the original on 20 March 2014. Retrieved 8 June 2018. [3]: "White Paper· ethereum/wiki Wiki · GitHub". Archived from the original on 28 March 2015 APPLICATION OF BLOCKCHAIN TECHNOLOGY WITHIN THE ECOSYSTEM The is a finite supply ERC20 [4] compliant token issued on the Ethereum blockchain. It will be used for ecosystem interactions including wagering, player donations and content generation rewards. The Ecosystem is a set of decentralized applications (dApps) that run on the Ethereum Virtual Machine and allow various ecosystem participants to interact in a fair and verifiable manner. The User dApp is each User’s primary interface to the Ecosystem. Separate dApps exist for professional players, team managers, competition organizers, content producers and the House. [4]: "ERC20 Token Standard - The Ethereum Wiki". Theethereum.wiki. Retrieved 9 June 2018. [Network diagram on next page] FLOW DIAGRAM

9

8 6 1 USER COIN CREDIT CONTRACT GGESPORTS DB & SERVER

3.7 4 5 2 LEGEND GGEsports Layer Ethereum Virtual Machine GGESPORTS MATCH AND Game Layer GAME CONTENT USER DEVICE BETTING CONTRACT User dApp

1. User sends to Coin Credit Contract for conversion 7. Betting Contract credits Coin Credits to Coin Credit Contract with winner's public 2. User sends his signature to betting contract along with bet metadata key. Operator costs and donations to Esports professionals are credited using their 3. Betting Contract authenticates User signature operator or player keys. 4. Coin Credit Contract sends bet stake to Betting Contract 8. User sends a signed withdraw message and receives for Coin Credits 5. GGESPORTS queries match data, validates result and writes to results DB 9. Esports professionals and GGESPORTS are able to perform conversions by 6. Betting Contract queries match result from GGESPORTS DB sending a signed withdraw message HYBRID (DE)CENTRALIZED PLATFORM

“Almost every ICO talks about decentralization and DAPP. It is a fact that anything that’s based on Ethereum is about decentralization. Yet! not to mention those ICO companies that haven’t built their platform yet pre ICO, even those with a platform, most are not truly decentralized even though they claim they are. And [DAPP] is just another name of [startups] for any system built on top of the Ethereum Platform”

[1] There are 3 types of decentralizations: ARCHITECTURAL, POLITICAL and LOGICAL.

1. Architectural (de)centralization — how many physical computers is a system made up of? How many of those computers can it tolerate breaking down at any single time? 2. Political (de)centralization — how many individuals or organizations ultimately control the computers that the system is made up of? 3. Logical (de)centralization— does the interface and data structures that the system presents and maintains look more like a single monolithic object, or an amorphous swarm? One simple heuristic is: if you cut the system in half, including both providers and users, will both halves continue to fully operate as independent units?

[1]: Vitalik Buterin (Feb 6, 2017). ”The Meaning of Decentralization” HYBRID (DE)CENTRALIZED PLATFORM

is a ultimate hybrid of centralized and decentralized platforms depending on what we want to achieve.

Examples: 1. Anything related to P2P is decentralized architecturally and politically. Players can choose how they pay the other player with their own terms and rules while there's a logically centralized network to verify the result. When P2P betting using ggEsports, the hardware could be their own phones which is architecturally decentralized while the rules and terms are controlled by the players making it politically and logically decentralized. But the logic on who won at the end will be verified by ggEsports' database, which is logically centralized. 2. Data related features will be a hybrid as well. A hybrid is necessary in this category to ensure the data, news and results are valid and genuine. farming is related to personal contribution to the eSports ecosystem, as long as you have internet, anyone can contribute to the network. We have centralized logic to verify every piece of information with the same standard to make sure it is valid. Yet, the architecture is half centralized and half decentralized to balance the performance and security of the system Unlike other eSports ICOs out there, we have a fully operational product that was launched 6 months ago and accumulated

over

users all over 300k the world.

www.ggesports.com ALL YOU 20% Floating NEED TO 30% reserve KNOW Token Sale Token ABOUT Distribution 15% Token Cold storage 15% Distribution 20% Founder & teams Operations & There are 1,000,000,000,000 GGC in circulation marketing TOKEN FLOW

01Buying 02Using 03Contribute04Trading

Sell the coin for BTC or Buy coins from Contribute to the Buying, betting, donating, ETH OR Keep the coin exchanges using BTC eSports ecosystem trading with your coin as a long term or ETH while using the coin investment ALL ABOUT PRODUCTS

Source: https://wall.alphacoders.com/big.php?i=816720 WHAT WE HAVE ACCOMPLISHED SO FAR

300k 500k 8 years Registered users Active user community eSports micro data

● Launched GGESPORTS.com early 2018 accumulating over ● Built odds based on a huge database combined with a mix 300k registered users with a 500k active user community of backtesting, regression testing, chi square testing and ● Collected 8 years of eSports micro data including player use of data farming and AI technologies psychological states and in game situational play ● Combined with a traditional sportsbook company and now performance have X employees in different countries ● Formed the BEST eSports ODDS TEAM IN THE WORLD ● Developed and own the source-code of a full blown comprised of eSports addicted honour graduate eSportsBook product mathematicians PRODUCT CORE

TEAM AND PLAYER MICRODATA

Statistics with our math models create limitless possibilities on our product’s development PREDICTION/ BETTING PLATFORM ESPORTS MATCHES OVERVIEW PRO TEAM DATA PRO PLAYER DATA VOD FOR ALL GAMES PLAYED DAILY ESPORTS NEWS REGISTERED USERS SINCE LAUNCH

6 months ago OUR ODDS: Key Concepts & Models

• 11 RMS Databases for 11 e-sports titles • In-game & post-game API feeds from game servers, 100k+ game records & 10 Mil+ data fields across all regions • Our models can generate both pre-match & live odds SELECT @RecentStrenthBonusA = WinBonusA, @RecentStrenthBonusB = WinBonusB, @RecentStrenthBonusFBA = FbBonusA, @RecentStrenthBonusFBB = FbBonusB, @RecentStrenthBonusFtA = FtBonusA, @RecentStrenthBonusFtB = FtBonusB, Y Y ... Y @RecentStrenthBonusFrA = FrBonusA, 11 12 1p @RecentStrenthBonusFrB = FrBonusB FROM ( SELECT n.WinBounus AS WinBonusA, -n.WinBounus AS WinBonusB, n.FbBounus AS FbBonusA, Y Y ... Y -n.FbBounus AS FbBonusB 21 22 2p n.FtBounus AS FtBonusA, Y Y Y ... Y n x m ...... , -n.FtBounus AS FtBonusB, ( 1 ) ( 2 ) ( p ) n.FrBounus AS FrBonusA, = =

-n.FrBounus AS FrBonusB FROM ( SELECT CASE p1.WinA * p2.WinB WHEN 0 THEN 0 ELSE CAST((p1.WinA - p2.WinB) / 100 * 32 AS DECIMAL(18,6)) Y Y Y END AS WinBonus, n1 n2 ... np CASE p1.FbA * p2.FbB WHEN 0 THEN 0 ELSE CAST((p1.FbA - p2.FbB) / 100 * 32 AS DECIMAL(18,6)) END AS FbBOnus, CASE p1.FtA * p2.FtB WHEN 0 THEN 0 ELSE CAST((p1.FtA - p2.FtB) / 100 * 32 AS DECIMAL(18,6)) END AS Ftonus, β β β CASE p1.FrA * p2.FrB 01 02 ... 0m WHEN 0 THEN 0 ELSE CAST((p1.FrA - p2.FrB) / 100 * 32 AS DECIMAL(18,6)) END AS FtBonus FROM ( SELECT CASE COUNT(*) β β β WHEN 0 THEN 0 β 11 12 ... 1m β β β ELSE CAST(SUM(CAST(WinLoss AS INT) * 100.0) / COUNT(*) AS DECIMAL(18,6)) ( r + 1 ) x m ( 1 ) ( 2 ) ... ( )

...... , END AS WINA, CASE COUNT(*) = = WHEN 0 THEN 0 ELSE CAST(SUM(CAST(.Fb AS INT) * 100.0) / COUNT(*) AS DECIMAL(18,6)) END AS FbA, CASE COUNT(*) β β β WHEN 0 THEN 0 r1 r 2 ... rm

• Multivariate Regressions & Order Statistics • To Process the Match Data into Statistics for Teams & Players

• Global Comparisons Statistical Distributions Scoring Systems • Time-homogeneous Markov chains (or stationary Markov chains) are • Sample a set of N independent and identically-distributed variables processes where N ( i ) i = 1 Pr ( Xn+1 = | Xn = ) = Pr ( Xn = | Xn-1 = )

for all n. The probability of the transition is independent of n. • Approximation of the target p.d.f. with the empirical expression N 1 • A Markov chain with memory (or a Markov chain of order m ) PN = ( - i ) N ∑ where m is finite, is a process satisfying i = 1

Pr ( X = | X -1 = , X = , … , X = ) n n n n-1 n-2 n-2 1 1 … then approximation of the integrals!

N = Pr ( Xn = n | Xn-1 = n-1 , Xn-2 = n-2 , … , Xn-m = n-m ) for n > m 1 N ∞ i d x f (x) p(x) N ∑ ( ) ∫ Ω i = 1

• Markov Chain Monte Carlo • To Predict Every Team's Winning Probabilities Under Every State of Events for Mass Data MatchTicker_Id FROM ( SELECT TOP 10 * FROM ( SELECT CONVERT(CHAR(10),atarttine,120) AS starttine, GameOrder, MatchTicker_Id, COUNT(*) AS count FROM dbo. TeamPerformance WHERE Team_Id IN ( @P_TeamIdA. @P_TeamIdB ) AND MatchTicker_Id > 1 AND DATHDIFF(MONTH.startine,GETDATE()) <= 4 GROUP BY CONVERT(CHAR(10),starttine,120), GameOrder, MatchTicker_Id HAVING COUNT(*) = 2 ) t ORDER BY starttine DESC ) p )

• Markov Chain Monte Carlo • To Predict Every Team's Winning Probabilities Under Every State of Events for Mass Data d1 d2 (d1 x) d2 (d x+d )d1+d2 RSS1−RSS2 1 2 f ( x;d , d ) = 1 2 d d 1 2 ( p2 − p1 ) x B ( , ) 2 2

F = d1 d1+ d2 d RSS 1 1 − 2 d1 2 −1 d1 2 = x 2 1 + x d d (d ) ( d ) n − p 1 2 2 2 ( 2 ) B ( , ) 2 2

• F-test for winning probabilities generated from our models • cannot reject for 99% confidence interval, which is widely used for engineering models The H2H data also taken into consideration We generate our own unique player playing algorithms to account for the probability changes after roster changes ISSUES WITH COMPLIANCE

Integrity Issue Licensing Issue We are members in the ESIC which is We have already sent in our application for contributing to discovering match fixing and the Isle of Man Operator License. Our board we report suspicious match details to the unit members have experience in obtaining such as well as the tournament organizer licenses in the past

ESPORT INTEGRITY COALITION ISLE OF MAN GAMBLING SUPERVISION COMMISSION UTILITY OF BY JURISDICTION

In areas where our gambling licenses do not apply, some utility of will be limited as outlined below:

Full Functionality Limited Jurisdiction

May be purchased and sold through third-party exchanges

May be used for obtaining access to special donation tournaments GGesports.com

May be used to purchase in-game virtual items is currently applying for May be used for eSports betting on our platform IOM and UK online

Maybe be given as a bonus to persons who contributed in bounty programs gambling licenses

May be used to tip esports personalities through our tipping application

Earning user account exp points with betting turnover on our platform

Maybe be used for accessing premium esports content FUTURE ECOSYSTEM: P2P BETTING

The User dApp provides a smart contract factory that helps the first bettor (Player 1 ) construct a bet. Parameters which govern the odds, stake and selection are specified during the contract creation. Player 1 sends his to the contract address and awaits a counterparty (Player 2 ). A marooning clause allows Player 1’s to be released after a certain time period if no counterparty appears.

Player 2 can find Player 1’s wager either by (a) being provided the contract address by Player 1, or (b) searching through a list of available wagers on the User dApp. To participate in the wager, Player 2 sends the required amount of to fulfill the counterparty stake.

Upon completion of the game, the smart contract validates the result from the Esports operator and pays out the winning player in The bet outcome, bet metadata, and proof of outcome are hashed and written to the chain.

A challenge mechanism exists to allow either player (Challenger) to challenge the result in the event of extraordinary conditions. Losing a challenge penalizes the Challenger, whereas winning a challenge results in both stakes being refunded. ALL ABOUT TEAMWORK

Source: http://decocurbs.com/wp-content/uploads/2016/11/dota-2-characters-hd-wallpaper.jpg TEAM EXPERTISE

To achieve our goal we assembled a team consisting of experts in different areas

Software Engineers eSports Pro Players

Datacenter and Networking Experts Financial Traders

Crypto Traders Ex IOM Gambling Authorities

Blockchain Developers Mathematicians CORE MEMBERS

“ I believe cryptocurrency, blockchain technology and eSports will take an important role of our lifestyle in the near future, especially for the new generation.

Wong Chun Yee Christopher Our team will create a new standard of entertainment where the power is in the CEO hands of the community and every move Founder of multiple online play for fun and cash e-sport betting business which owns over that the community makes can benefit this 300,000 active registered users. Graduated from Imperial College London, Chris is also an beloved industry.” expert in mathematical modeling and odds algorithms. CORE MEMBERS

Co-Founder of GGeSports. Founder of Advising Medilot, a decentralised Nathan is as well the director of AFT (aFusion.com) which developed healthcare platform spun-off from the In-Play Matrix Limited and Welton systems with 7 digits active users National University of Singapore, on Play Limited. Asian focused including land based casinos, online operating their token sale and other sportsbetting/Sportsbook eCommerce sites, play for fun betting auxiliary activities pertinent to the ICO. platform provider sites and UK licensed betting sites.Graduated from Griffith University Responsibilities include : with double masters degree majoring in - Audit, Licensing, Sponsorship, Alexander Tam software engineering and Ooi Gene Yan Nathan Walker Structure, Staffing CTO macroeconomics Chief Data Scientist Director Crypto Investment Strategist

"Joseph, also known as ""Striker,"" is a BS in Finance and Economics student at the George Washington School of Business. Joseph has worked among many LCS and teams at a young age doing marketing and business relations including Immortals, Team Coast. Joseph has acquired or worked with a multitude of different sponsors for the LCS teams. Afterwards Joseph started working at GG Esports doing influencer marketing, with the top influencers in the esports space, managing and designing the structure of the campaigns. Joseph is also working as an intern doing research on the buy and sell side with Zion Research Group focusing on tax and accounting changes. The core ambition is to continue to grow our premier statistics and prediction platform as the global leader Joseph Pecora throughout the esports space." CTNA Director of Marketing ESPORTS ADVISORS

As an investor and a business angel, the I am an alumni to UCLA. I've worked in Graduated from UCLA with majoring opportunity to be part of the eSports space wealth management and estate planning in Business Economics and seemed very promising in its’ early days. with Northwestern Mutual for 3.5 years Accounting. Founding and presiding over , a before turning over to esports. I've been Gained the client service pioneering eSports organisation at the time, involved in the business development and experiences in the financial audit, IT was one of the most interesting business competitive growth of organizations such as audit and internal audit for the experiences, as it combined all aspects of and Immortals, before moving telecom, asset management and sport and sponsorship, but on a digital scale. on to join the team at FlyQuest Sports to lay insurance companies in US. Graduating with an MA in Advertising from the foundation for and build a premier Australia and South Korea from PwC Damien Grust the Grande École de Publicité in Paris, also Nick Phan esports brand. Seong Song (Global consulting/accounting firm). Founder of Titan eSports gave me an edge in terms of marketing and General Manager of CEO of ESC Founded ESportsConnected Inc in branding for a newly formed company in a FlyQuest Sports 2015 and currently operate various relatively new industry. esports-related projects including professional gaming club management such as bbq Olivers in As the Director of Global Esports Development at Esports Bachelor Degree in Accounting from Fu Jen Catholic LOL Champions Korea. Connected, Jameson aids the expansion of global esports University;C.P.A. and served in KPMG and Deloitte for business projects for ESC and the BBQ Olivers professional almost 10 years;Former VP of Tul Corp., a listed company team, competing in the LCK. Jameson in Taiwan was previously employed as the COO of North American esports organizations Revenge and Reign. Jameson's core ambition is to grow ESC into a holding that owns multiple esports franchises in top tier games, around the world. Jameson McDaniel Henry Lin Director of Global Esports Co-founder & CEO of ahq e-sports Development club ESPORTS ADVISORS

I have been part of the eSports community for nearly 20 years now. Jos Mallant founded Unicorns of Love in 2014 and is since then the Playing professional Counter-Strike for nearly 15 of those years. I have CEO. He is working as a consultant in countries like Brazil, China and played in all the top tier events CS:GO as to offer, having won several of UK since 2006. The last years he is mainly visiting London. them. Had the distinct pleasure to represent some of the most illustrious and prestigious eSports organizations there are, such as , He left in 1980 the Netherlands to start as service engineer in SK-Gaming, FaZe Clan, Gamers2, Kinguin or . Hamburg Germany and became co-owner and director in 1989 in the same company. From 1993 till 2006 he was co-owner and director of a Hamburg based company with subsidiaries in Houston, Bogota Jos Mallant and Sao Paulo. Ricardo Pacheco He obtained several patents and won the German Innovation price in CS GO PRO player of Tempo Storm CEO of Mallant Consulting / 1997. He studied electronics at the MTS in Holland where he Unicorns of Love graduated.

Robert Del Papa is currently the CMO and General Manager of Tempo Storm. Robert was the Director of Esports with Alphadraft (acquired by Fanduel, helped broker the sale) and the former COO of (now acquired by Madison Square Garden). He holds his MBA, with 7 years experience in gaming, esports, software development, and team management. In addition Robert has 4 years of game design experience as the Executive Producer of Thousand Eye Studios

Robert Del Papa Chief Marketing and Business Development Officer / General Manager of Tempo Storm OTHER CONSULTANTS

Winner of the Biggest Contributor to Poker Award, Kirsty has over 20 years experience in the Gaming Industry. Former Associate Director of Sponsorship at PokerStars Kirsty brokered and managed all celebrity endorsements including Cristiano Ronaldo and Neymar. She was also Head of Live Events managing the European Poker Tour (EPT) and became President of the UK and Ireland Poker Tour (UKIPT). Other awards include Best Team (Women in Gaming Awards) and Best Event for UKIPT Galway (European Poker Awards).

In her new role as CEO of 138.com she is in charge of developing marketing strategy, business management and new opportunities for the brand. Fully licensed by the Isle of Man and with a UK Gaming Licence, 138.com currently operates globally and has two Kirsty Thompson retail outlets in London and Manchester. She is excited to be on the board of GGCoin and to assist in developing a coin that empowers the eSports community where the fans and players can bet and benefit from the ecosystem. CEO – 138.com

Former Associate Director of Sponsorship - PokerStars Former President of the UK and Ireland Poker Tour (UKIPT) Former Head of Live Events managing the European Poker Tour (EPT) OUR PARTNERS

Pants are Dragon Gaming Curios Gbay99 Redmercy Jeremy

COLLABORATION

SoloRenektonOnly Professor Akali Brofresco YOUTUBERS ALL ABOUT MISSIONS

Source: http://huaban.com/pins/1217564078/ THE PROBLEMS IN ESPORTS INDUSTRY

• PRO teams continually face financial challenges

• Underpaid PRO players

• Corruption issues for small tournaments with low prize pools

• PRO team revenue models are very limited PROBLEM 1 PROBLEM 2 Lack of professionalism in Lack of support for esports news & media Professional teams & corruption issues

Talented and creative individuals can earn free by We aid eSports teams and players by injecting additional posting eSports related articles and artworks on the GGesports funding into tournament prize pools with based on articles section forming a centralized, community driven and a percentage of betting turnover. constantly updated eSports news & media centre. This can Players on GGesports will also be given an option to support vastly improve the coverage of media reporting in competitive their favorite teams and players by donating their to eSports scenes official PRO team registered wallets on GGesports PROBLEM 3 WE ALSO SUPPORT Lack of good betting products P2P BETTING WITH for esports NO HASSLE

We have the best eSports betting engine with a unique interface and powerful odds.

Game titles we currently offer include Our expandable user database allows friends to bet against each other League of Legends, Dota2, CSGO, PUBG, with on any games they watch. KoG and will be extended to include other Registering and verifying on GGesports will prevent bot manipulation in games such as World of Tanks, Overwatch, peer-to-peer betting. This will also be supported and settled with smart and contracts utilizing blockchain technology and counter verifying against our database SO HOW WILL

MAKE THE ESPORTS INDUSTRY BETTER? We will donate approximately 10% Of betting revenue to the community

*Subject to terms and conditions that our assumption is our take will be 3-5% of turnover and we will be donating 0.3% of turnover. Stop your favorite PRO players leaving the professional competitive OUR MISSION scene to become full-time streamers for a better living

Create a brand new eSports via our already published platform ecosystem where there are www.ggesports.com

FINANCIALLY UNDERPAID CORRUPTION STRUGGLING PRO PLAYERS TEAMS

NO FINANCIALLY NO UNDERPAID PRO STRUGGLING NO CORRUPTION PLAYERS ESPORTS TEAM OUR MISSION

In NBA, there are no players In NFL, there are no players In any Football league, who stream online and earn who stream online and earn there are no players who more than playing PRO more than playing PRO stream online and earn more than playing PRO

BUT WHY ?! • Why is it some eSports top tier PRO players decide to quit and stream online?! • Why is it most PRO teams have financial problems • Why is it all PRO players with skill sets like Michael Jordan in eSports are underpaid while eSports viewership has already surpassed traditional sports OUR MISSION

Our solution is to empower the eSports community to contribute THAT’S RIGHT! and save our beloved eSports industry before it’s too late

If this streaming trend keeps growing, we won’t be watching any top tier players competing in PRO league anymore BREAKING the Barrier of Entry: GROW CRYPTO USER BASE BY EDUCATING NEW GENERATIONS

Target age Low to NO Coin Usability group learning Curve

eSPORT users are on With our gamified Our product will have average young and UIUX, we will make the wallet ready to technologically sound, crypto as easy to use use almost most reasonable like any other game Immediately after ICO target of entry currency that all

teenagers are familiar

with

The • Cryptocurrency wallet holders are significantly lower than internet users Problems • A lot of ICO companies make their users to hold on to their coins for a significantly long period before the users we want to can use the coin, while ggEsports platform is waiting for ICO to launch address • Most of the ICO coins are low in usability and practicality. Existing cryptocurrencies like BTC or ETH could easily replace most of those coins. ICO is invested by [email protected]

eSports cash gambling already exists, so why not make betting beneficial to the future of eSports and Blockchain technology THANK YOU FOR YOUR PATIENCE TO LISTEN TO OUR DREAM APPENDIX

Source: https://lol.garena.tw/social/art/classic?page=2 HERE IS SOME DATA eSports Cash Gambling Market Size (Million USD) eSports Audience Growth Prediction (Million)

Source from Newzoo & Narus Advisors Source from Newzoo & Narus Advisors ESPORTS AUDIENCE GROWTH GLOBAL FOR 2016, 2017, 2018, 2021 ASIA-PACIFIC WILL ACCOUNT FOR © NEWZOO | 2018 GLOBAL ESPORTS MARKET REPORT TOTAL AUDIENCE 53% +14.4% OF ESPORTS CAGR ENTHUSIASTS IN 2018 TOTAL 2016-2021 TOTAL AUDIENCE eSports betting and AUDIENCE +13.8% +19.3% media industry is bound YoY YoY 307M 53% to grow to an annually 215M multi-billion dollar 192M 250 165M 15% 160M M 2018 industry at a pace 165M 143M 14% 121M unprecedented to any 18% other physical sport CASH GAMBLING ON ESPORTS: MARKET SIZE THROUGH 2020

In millions(000,000) Source: Narus Advisors / Eilers & Krejcik Gaming