Digital Integrated Circuits Design Flow
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Arithmetic and Logic Unit (ALU)
Computer Arithmetic: Arithmetic and Logic Unit (ALU) Arithmetic & Logic Unit (ALU) • Part of the computer that actually performs arithmetic and logical operations on data • All of the other elements of the computer system are there mainly to bring data into the ALU for it to process and then to take the results back out • Based on the use of simple digital logic devices that can store binary digits and perform simple Boolean logic operations ALU Inputs and Outputs Integer Representations • In the binary number system arbitrary numbers can be represented with: – The digits zero and one – The minus sign (for negative numbers) – The period, or radix point (for numbers with a fractional component) – For purposes of computer storage and processing we do not have the benefit of special symbols for the minus sign and radix point – Only binary digits (0,1) may be used to represent numbers Integer Representations • There are 4 commonly known (1 not common) integer representations. • All have been used at various times for various reasons. 1. Unsigned 2. Sign Magnitude 3. One’s Complement 4. Two’s Complement 5. Biased (not commonly known) 1. Unsigned • The standard binary encoding already given. • Only positive value. • Range: 0 to ((2 to the power of N bits) – 1) • Example: 4 bits; (2ˆ4)-1 = 16-1 = values 0 to 15 Semester II 2014/2015 8 1. Unsigned (Cont’d.) Semester II 2014/2015 9 2. Sign-Magnitude • All of these alternatives involve treating the There are several alternative most significant (leftmost) bit in the word as conventions used to -
FUNDAMENTALS of COMPUTING (2019-20) COURSE CODE: 5023 502800CH (Grade 7 for ½ High School Credit) 502900CH (Grade 8 for ½ High School Credit)
EXPLORING COMPUTER SCIENCE NEW NAME: FUNDAMENTALS OF COMPUTING (2019-20) COURSE CODE: 5023 502800CH (grade 7 for ½ high school credit) 502900CH (grade 8 for ½ high school credit) COURSE DESCRIPTION: Fundamentals of Computing is designed to introduce students to the field of computer science through an exploration of engaging and accessible topics. Through creativity and innovation, students will use critical thinking and problem solving skills to implement projects that are relevant to students’ lives. They will create a variety of computing artifacts while collaborating in teams. Students will gain a fundamental understanding of the history and operation of computers, programming, and web design. Students will also be introduced to computing careers and will examine societal and ethical issues of computing. OBJECTIVE: Given the necessary equipment, software, supplies, and facilities, the student will be able to successfully complete the following core standards for courses that grant one unit of credit. RECOMMENDED GRADE LEVELS: 9-12 (Preference 9-10) COURSE CREDIT: 1 unit (120 hours) COMPUTER REQUIREMENTS: One computer per student with Internet access RESOURCES: See attached Resource List A. SAFETY Effective professionals know the academic subject matter, including safety as required for proficiency within their area. They will use this knowledge as needed in their role. The following accountability criteria are considered essential for students in any program of study. 1. Review school safety policies and procedures. 2. Review classroom safety rules and procedures. 3. Review safety procedures for using equipment in the classroom. 4. Identify major causes of work-related accidents in office environments. 5. Demonstrate safety skills in an office/work environment. -
The Central Processing Unit(CPU). the Brain of Any Computer System Is the CPU
Computer Fundamentals 1'stage Lec. (8 ) College of Computer Technology Dept.Information Networks The central processing unit(CPU). The brain of any computer system is the CPU. It controls the functioning of the other units and process the data. The CPU is sometimes called the processor, or in the personal computer field called “microprocessor”. It is a single integrated circuit that contains all the electronics needed to execute a program. The processor calculates (add, multiplies and so on), performs logical operations (compares numbers and make decisions), and controls the transfer of data among devices. The processor acts as the controller of all actions or services provided by the system. Processor actions are synchronized to its clock input. A clock signal consists of clock cycles. The time to complete a clock cycle is called the clock period. Normally, we use the clock frequency, which is the inverse of the clock period, to specify the clock. The clock frequency is measured in Hertz, which represents one cycle/second. Hertz is abbreviated as Hz. Usually, we use mega Hertz (MHz) and giga Hertz (GHz) as in 1.8 GHz Pentium. The processor can be thought of as executing the following cycle forever: 1. Fetch an instruction from the memory, 2. Decode the instruction (i.e., determine the instruction type), 3. Execute the instruction (i.e., perform the action specified by the instruction). Execution of an instruction involves fetching any required operands, performing the specified operation, and writing the results back. This process is often referred to as the fetch- execute cycle, or simply the execution cycle. -
Introduction to ASIC Design
’14EC770 : ASIC DESIGN’ An Introduction Application - Specific Integrated Circuit Dr.K.Kalyani AP, ECE, TCE. 1 VLSI COMPANIES IN INDIA • Motorola India – IC design center • Texas Instruments – IC design center in Bangalore • VLSI India – ASIC design and FPGA services • VLSI Software – Design of electronic design automation tools • Microchip Technology – Offers VLSI CMOS semiconductor components for embedded systems • Delsoft – Electronic design automation, digital video technology and VLSI design services • Horizon Semiconductors – ASIC, VLSI and IC design training • Bit Mapper – Design, development & training • Calorex Institute of Technology – Courses in VLSI chip design, DSP and Verilog HDL • ControlNet India – VLSI design, network monitoring products and services • E Infochips – ASIC chip design, embedded systems and software development • EDAIndia – Resource on VLSI design centres and tutorials • Cypress Semiconductor – US semiconductor major Cypress has set up a VLSI development center in Bangalore • VDAT 2000 – Info on VLSI design and test workshops 2 VLSI COMPANIES IN INDIA • Sandeepani – VLSI design training courses • Sanyo LSI Technology – Semiconductor design centre of Sanyo Electronics • Semiconductor Complex – Manufacturer of microelectronics equipment like VLSIs & VLSI based systems & sub systems • Sequence Design – Provider of electronic design automation tools • Trident Techlabs – Power systems analysis software and electrical machine design services • VEDA IIT – Offers courses & training in VLSI design & development • Zensonet Technologies – VLSI IC design firm eg3.com – Useful links for the design engineer • Analog Devices India Product Development Center – Designs DSPs in Bangalore • CG-CoreEl Programmable Solutions – Design services in telecommunications, networking and DSP 3 Physical Design, CAD Tools. • SiCore Systems Pvt. Ltd. 161, Greams Road, ... • Silicon Automation Systems (India) Pvt. Ltd. ( SASI) ... • Tata Elxsi Ltd. -
Digital Design Flow Techniques and Circuit Design for Thin-Film Transistors
Printed by Tryckeriet i E-huset, Lund 2020 Printed by Tryckeriet SUMAN BALAJI Digital Design Flow Techniques and Circuit Design for Thin-Film Transistors SUMAN BALAJI MASTER´S THESIS Digital Design Flow Techniques and Circuit Design for Thin-Film Transistors for Thin-Film Design and Circuit Flow Design Techniques Digital DEPARTMENT OF ELECTRICAL AND INFORMATION TECHNOLOGY FACULTY OF ENGINEERING | LTH | LUND UNIVERSITY Series of Master’s theses Department of Electrical and Information Technology LUND 2020 LU/LTH-EIT 2020-770 http://www.eit.lth.se Digital Design Flow Techniques and Circuit Design for Thin-Film Transistors Suman Balaji [email protected] Department of Electrical and Information Technology Lund University Academic Supervisor: Joachim Rodrigues Supervisor: Hikmet Celiker Examiner: Pietro Andreani June 18, 2020 © 2020 Printed in Sweden Tryckeriet i E-huset, Lund Abstract Thin-Film Transistor (TFT) technology refers to process and manufacture tran- sistors, circuits, Integrated circuits (ICs) using thin-film organic or metal-oxide semiconductors on different substrates, such as flexible plastic foils and rigid glass substrates. TFT technology is attractive and used for applications requiring flexible, ultra- thin ICs to enable seamless integration into devices. TFT technology shows great potential to be an enabling technology for Internet of Things (IoT) applications. TFT is currently used and a dominant technology for switching circuits in flat- panel displays and are the main candidates for IoT applications in the near future because of its flexible structure, low cost. It is possible to design different kinds of Application-specific integrated circuits (ASIC) with flexible TFTs. Logic gates are considered as the basic building blocks of a digital circuit. -
Computer Monitor and Television Recycling
Computer Monitor and Television Recycling What is the problem? Televisions and computer monitors can no longer be discarded in the normal household containers or commercial dumpsters, effective April 10, 2001. Televisions and computer monitors may contain picture tubes called cathode ray tubes (CRT’s). CRT’s can contain lead, cadmium and/or mercury. When disposed of in a landfill, these metals contaminate soil and groundwater. Some larger television sets may contain as much as 15 pounds of lead. A typical 15‐inch CRT computer monitor contains 1.5 pounds of lead. The State Department of Toxic Substances Control has determined that televisions and computer monitors can no longer be disposed with typical household trash, or recycled with typical household recyclables. They are considered universal waste that needs to be disposed of through alternate ways. CRTs should be stored in a safe manner that prevents the CRT from being broken and the subsequent release of hazardous waste into the environment. Locations that will accept televisions, computers, and other electronic waste (e‐waste): If the product still works, trying to find someone that can still use it (donating) is the best option before properly disposing of an electronic product. Non‐profit organizations, foster homes, schools, and places like St. Vincent de Paul may be possible examples of places that will accept usable products. Or view the E‐waste Recycling List at http://www.mercedrecycles.com/pdf's/EwasteRecycling.pdf Where can businesses take computer monitors, televisions, and other electronics? Businesses located within Merced County must register as a Conditionally Exempt Small Quantity Generator (CESQG) prior to the delivery of monitors and televisions to the Highway 59 Landfill. -
The Effects of Globalization on the Fashion Industry– Maísa Benatti
ACKNOLEDGMENTS Thank you my dear parents for raising me in a way that I could travel the world and have experienced different cultures. My main motivation for this dissertation was my curiosity to understand personal and professional connections throughout the world and this curiosity was awakened because of your emotional and financial incentives on letting me live away from home since I was very young. Mae and Ingo, thank you for not measuring efforts for having me in Portugal. I know how hard it was but you´d never said no to anything I needed here. Having you both in my life makes everything so much easier. I love you more than I can ever explain. Pai, your time here in Portugal with me was very important for this masters, thank you so much for showing me that life is not a bed of roses and that I must put a lot of effort on the things to make them happen. I could sew my last collection because of you, your patience and your words saying “if it was easy, it wouldn´t be worth it”. Thank you to my family here in Portugal, Dona Teresinha, Sr. Eurico, Erica, Willian, Felipe, Daniel, Zuleica, Emanuel, Vitória and Artur, for understanding my absences in family gatherings because of the thesis and for always giving me support on anything I need. Dona Teresinha and Sr. Eurico, thank you a million times for helping me so much during this (not easy) year of my life. Thank you for receiving me at your house as if I were your child. -
Console Games in the Age of Convergence
Console Games in the Age of Convergence Mark Finn Swinburne University of Technology John Street, Melbourne, Victoria, 3122 Australia +61 3 9214 5254 mfi [email protected] Abstract In this paper, I discuss the development of the games console as a converged form, focusing on the industrial and technical dimensions of convergence. Starting with the decline of hybrid devices like the Commodore 64, the paper traces the way in which notions of convergence and divergence have infl uenced the console gaming market. Special attention is given to the convergence strategies employed by key players such as Sega, Nintendo, Sony and Microsoft, and the success or failure of these strategies is evaluated. Keywords Convergence, Games histories, Nintendo, Sega, Sony, Microsoft INTRODUCTION Although largely ignored by the academic community for most of their existence, recent years have seen video games attain at least some degree of legitimacy as an object of scholarly inquiry. Much of this work has focused on what could be called the textual dimension of the game form, with works such as Finn [17], Ryan [42], and Juul [23] investigating aspects such as narrative and character construction in game texts. Another large body of work focuses on the cultural dimension of games, with issues such as gender representation and the always-controversial theme of violence being of central importance here. Examples of this approach include Jenkins [22], Cassell and Jenkins [10] and Schleiner [43]. 45 Proceedings of Computer Games and Digital Cultures Conference, ed. Frans Mäyrä. Tampere: Tampere University Press, 2002. Copyright: authors and Tampere University Press. Little attention, however, has been given to the industrial dimension of the games phenomenon. -
An Automated Flow for Integrating Hardware IP Into the Automotive Systems Engineering Process
An Automated Flow for Integrating Hardware IP into the Automotive Systems Engineering Process Jan-Hendrik Oetjens Ralph Görgen Joachim Gerlach Wolfgang Nebel Robert Bosch GmbH OFFIS Institute Robert Bosch GmbH Carl v. Ossietzky University AE/EIM3 R&D Division Transportation AE/EIM3 Embedded Hardware-/ Postfach 1342 Escherweg 2 Postfach 1342 Software-Systems 72703 Reutlingen 26121 Oldenburg 72703 Reutlingen 26111 Oldenburg Jan-Hendrik.Oetjens Ralph.Goergen Joachim.Gerlach nebel@informatik. @de.bosch.com @offis.de @de.bosch.com uni-oldenburg.de Abstract during system integration is possible in an earlier stage of the systems engineering process. This contribution shows and discusses the require- Most of the companies’ system development processes ments and constraints that an industrial engineering follow – at least, in their basic principals – the well- process defines for the integration of hardware IP into known V model [1]. In our specific case, there is running the system development flow. It describes the developed an additional boundary through that V model. It partitions strategy for automating the step of making hardware de- the process steps into tasks to be done within our semi- scriptions available in a MATLAB/Simulink based system conductor division and tasks to be done within the corre- modeling and validation environment. It also explains the sponding system divisions (see Figure 1). The prior men- transformation technique on which that strategy is based. tioned acts as a supplier of the hardware parts of the over- An application of the strategy is shown in terms of an all system for the latter. Such boundaries also exist in industrial automotive electronic hardware IP block. -
Design for Manufacturing (Dfm) in Submicron Vlsi Design
DESIGN FOR MANUFACTURING (DFM) IN SUBMICRON VLSI DESIGN A Dissertation by KE CAO Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY August 2007 Major Subject: Computer Engineering DESIGN FOR MANUFACTURING (DFM) IN SUBMICRON VLSI DESIGN A Dissertation by KE CAO Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Approved by: Chair of Committee, Jiang Hu Committee Members, Weiping Shi Duncan Walker Vivek Sarin Head of Department, Costas N. Georghiades August 2007 Major Subject: Computer Engineering iii ABSTRACT Design for Manufacturing (DFM) in Submicron VLSI Design. (August 2007) Ke Cao, B.S., University of Science and Technology of China; M.S., University of Minnesota Chair of Advisory Committee: Dr. Jiang Hu As VLSI technology scales to 65nm and below, traditional communication between design and manufacturing becomes more and more inadequate. Gone are the days when designers simply pass the design GDSII file to the foundry and expect very good man- ufacturing and parametric yield. This is largely due to the enormous challenges in the manufacturing stage as the feature size continues to shrink. Thus, the idea of DFM (Design for Manufacturing) is getting very popular. Even though there is no universally accepted definition of DFM, in my opinion, one of the major parts of DFM is to bring manufacturing information into the design stage in a way that is understood by designers. Consequently, designers can act on the information to improve both manufacturing and parametric yield. -
What Is a Microprocessor?
Behavior Research Methods & Instrumentation 1978, Vol. 10 (2),238-240 SESSION VII MICROPROCESSORS IN PSYCHOLOGY: A SYMPOSIUM MISRA PAVEL, New York University, Presider What is a microprocessor? MISRA PAVEL New York University, New York, New York 10003 A general introduction to microcomputer terminology and concepts is provided. The purpose of this introduction is to provide an overview of this session and to introduce the termi MICROPROCESSOR SYSTEM nology and some of the concepts that will be discussed in greater detail by the rest of the session papers. PERIPNERILS EIPERI MENT II A block diagram of a typical small computer system USS PRINIER KErBOARD INIERfICE is shown in Figure 1. Four distinct blocks can be STDRIGE distinguished: (1) the central processing unit (CPU); (2) external memory; (3) peripherals-mass storage, CONTROL standard input/output, and man-machine interface; 0111 BUS (4) special purpose (experimental) interface. IODiISS The different functional units in the system shown here are connected, more or less in parallel, by a number CENTKll ElIEBUL of lines commonly referred to as a bus. The bus mediates PROCESSING ME MOil transfer of information among the units by carrying UN IT address information, data, and control signals. For example, when the CPU transfers data to memory, it activates appropriate control lines, asserts the desired Figure 1. Block diagram of a smaIl computer system. destination memory address, and then outputs data on the bus. Traditionally, the entire system was built from a CU multitude of relatively simple components mounted on interconnected printed circuit cards. With the advances of integrated circuit technology, large amounts of circuitry were squeezed into a single chip. -
Class of 2023 Required Laptop Computer Specifications
Class of 2023 Required Laptop Computer Specifications Computer Component Mandatory Minimum Additional Information Computer’s Operating System Windows 10 Professional Edition Windows OS required by IMSA OS Computer Science Department Apple/Macintosh OS Not Recommended Linux OS Not Recommended Computer’s processing power Intel or AMD i5, 8th Generation i7 – 8th Generation Chip Processor Chip recommended for students interested in graphic design, animation, CAD/CAM, high processing demand applications Computer’s Memory 8GB 16GB recommended for students interested in graphic design, animation, CAD/CAM, high processing demand applications Computer’s Video Capabilities Intel HD (High Definition) AMD or Nvidia Independent Integrated Graphics Processor Graphics Processors recommended for students interested in graphic design, animation, CAD/CAM, high processing demand applications Computers Internal Storage – 256GB Hard Drive SSD type drive recommended Hard Drive for processing power and reliability Computer’s Wired Ethernet Strongly recommended. May Wired network connections are Connection require the purchase of an 10x faster than wireless additional adapter or “Dongle” network connections Computer’s WiFi – Internet Intel Brand – Dual Band Wireless We do not recommend other Access Card Card capable of 802.11ac wireless network card brands, 2.4/5.0GHz Dual Band Wireless Intel is the only one that works Network Card reliably in the IMSA environment Computer’s WebCam Required, to support eLearning as necessary Computer’s USB Ports 3- USB Ports