Mathematical Tools in a Digital World
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Fractal 3D Magic Free
FREE FRACTAL 3D MAGIC PDF Clifford A. Pickover | 160 pages | 07 Sep 2014 | Sterling Publishing Co Inc | 9781454912637 | English | New York, United States Fractal 3D Magic | Banyen Books & Sound Option 1 Usually ships in business days. Option 2 - Most Popular! This groundbreaking 3D showcase offers a rare glimpse into the dazzling world of computer-generated fractal art. Prolific polymath Clifford Pickover introduces the collection, which provides background on everything from Fractal 3D Magic classic Mandelbrot set, to the infinitely porous Menger Sponge, to ethereal fractal flames. The following eye-popping gallery displays mathematical formulas transformed into stunning computer-generated 3D anaglyphs. More than intricate designs, visible in three dimensions thanks to Fractal 3D Magic enclosed 3D glasses, will engross math and optical illusions enthusiasts alike. If an item you have purchased from us is not working as expected, please visit one of our in-store Knowledge Experts for free help, where they can solve your problem or even exchange the item for a product that better suits your needs. If you need to return an item, simply bring it back to any Micro Center store for Fractal 3D Magic full refund or exchange. All other products may be returned within 30 days of purchase. Using the software may require the use of a computer or other device that must meet minimum system requirements. It is recommended that you familiarize Fractal 3D Magic with the system requirements before making your purchase. Software system requirements are typically found on the Product information specification page. Aerial Drones Micro Center is happy to honor its customary day return policy for Aerial Drone returns due to product defect or customer dissatisfaction. -
Rendering Hypercomplex Fractals Anthony Atella [email protected]
Rhode Island College Digital Commons @ RIC Honors Projects Overview Honors Projects 2018 Rendering Hypercomplex Fractals Anthony Atella [email protected] Follow this and additional works at: https://digitalcommons.ric.edu/honors_projects Part of the Computer Sciences Commons, and the Other Mathematics Commons Recommended Citation Atella, Anthony, "Rendering Hypercomplex Fractals" (2018). Honors Projects Overview. 136. https://digitalcommons.ric.edu/honors_projects/136 This Honors is brought to you for free and open access by the Honors Projects at Digital Commons @ RIC. It has been accepted for inclusion in Honors Projects Overview by an authorized administrator of Digital Commons @ RIC. For more information, please contact [email protected]. Rendering Hypercomplex Fractals by Anthony Atella An Honors Project Submitted in Partial Fulfillment of the Requirements for Honors in The Department of Mathematics and Computer Science The School of Arts and Sciences Rhode Island College 2018 Abstract Fractal mathematics and geometry are useful for applications in science, engineering, and art, but acquiring the tools to explore and graph fractals can be frustrating. Tools available online have limited fractals, rendering methods, and shaders. They often fail to abstract these concepts in a reusable way. This means that multiple programs and interfaces must be learned and used to fully explore the topic. Chaos is an abstract fractal geometry rendering program created to solve this problem. This application builds off previous work done by myself and others [1] to create an extensible, abstract solution to rendering fractals. This paper covers what fractals are, how they are rendered and colored, implementation, issues that were encountered, and finally planned future improvements. -
THIAGO JOSÉ CÓSER Possibilidades Da Produção Artística Via
THIAGO JOSÉ CÓSER Possibilidades da produção artística via prototipagem rápida: processos CAD/CAM na elaboração e confecção de obras de arte e o vislumbre de um percurso poético individualizado neste ensaio. Dissertação apresentada ao Instituto de Artes da Universidade Estadual de Campinas, para a obtenção do título de mestre em Artes. Área de concentração: Artes Visuais Orientador: Prof. Dr. Marco Antonio Alves do Valle Campinas 2010 3 FICHA CATALOGRÁFICA ELABORADA PELA BIBLIOTECA DO INSTITUTO DE ARTES DA UNICAMP Cóser, Thiago José. C89p Possibilidades da produção artística via Prototipagem Rápida: Processos CAD/CAM na elaboração e confecção de obras de arte e o vislumbre de um percurso poético individualizado neste ensaio. : Thiago José Cóser. – Campinas, SP: [s.n.], 2010. Orientador: Prof. Dr. Marco Antonio Alves do Valle. Dissertação(mestrado) - Universidade Estadual de Campinas, Instituto de Artes. 1. Prototipagem rápida. 2. Arte. 3. Sistema CAD/CAM. 4. Modelagem 3D. 5. escultura. I. Valle, Marco Antonio Alves do. II. Universidade Estadual de Campinas. Instituto de Artes. III. Título. (em/ia) Título em inglês: “Possibilities of Art via Rapid Prototyping: using CAD / CAM systems to create art works and a glimpse of a poetic route individualized essay.” Palavras-chave em inglês (Keywords): Rapid prototyping ; Art ; CAD/CAM systems. ; 3D modelling ; Sculpture. Titulação: Mestre em Artes. Banca examinadora: Prof. Dr. Marco Antonio Alves do Valle. Profª. Drª. Sylvia Helena Furegatti. Prof. Dr. Francisco Borges Filho. Prof. Dr. Carlos Roberto Fernandes. (suplente) Prof. Dr. José Mario De Martino. (suplente) Data da Defesa: 26-02-2010 Programa de Pós-Graduação: Artes. 4 5 Agradecimentos Ao meu orientador, profº Dr. -
Cao Flyer.Pdf
Chaos and Order - A Mathematic Symphony Journey into the Language of the Universe! “The Universe is made of math.” — Max Tegmark, MIT Physicist Does mathematics have a color? Does it have a sound? Media artist Rocco Helmchen and composer Johannes Kraas try to answer these questions in their latest educational/entertainment full- dome show Chaos and Order - A Mathematic Symphony. The show captivates audiences by taking them on a journey into a fascinating world of sensuous, ever-evolving images and symphonic electronic music. Structured into four movements — from geometric forms, algo- rithms, simulations to chaos theory — the show explores breath- taking animated visuals of unprecedented beauty. Experience the fundamental connection between reality and mathematics, as science and art are fused together in this immer- sive celebration of the one language of our universe. Visualizations in Chaos and Order - A Mathematic Symphony Running time: 29, 40, or 51 minutes Year of production: 2012 Suitable for: General public 1st Movement - 2nd Movement - 3rd Movement - 4th Movement - Information about: Mathematical visualizations, fractals, music Form Simulation Algorithm Fractal Mesh cube N-body simulation Belousov- Mandelbrot set Public performance of this show requires the signing of a License Agreement. Static cube-array Simulated galaxy- Zhabotinsky cellular Secant Fractal Symmetry: superstructures automata Escape Fractal Kaleidoscope Rigid-body dynamics Evolutionary genetic Iterated function Chaos and Order - A Mathematic Symphony Voronoi -
How Math Makes Movies Like Doctor Strange So Otherworldly | Science News for Students
3/13/2020 How math makes movies like Doctor Strange so otherworldly | Science News for Students MATH How math makes movies like Doctor Strange so otherworldly Patterns called fractals are inspiring filmmakers with ideas for mind-bending worlds Kaecilius, on the right, is a villain and sorcerer in Doctor Strange. He can twist and manipulate the fabric of reality. The film’s visual-effects artists used mathematical patterns, called fractals, illustrate Kaecilius’s abilities on the big screen. MARVEL STUDIOS By Stephen Ornes January 9, 2020 at 6:45 am For wild chase scenes, it’s hard to beat Doctor Strange. In this 2016 film, the fictional doctor-turned-sorcerer has to stop villains who want to destroy reality. To further complicate matters, the evildoers have unusual powers of their own. “The bad guys in the film have the power to reshape the world around them,” explains Alexis Wajsbrot. He’s a film director who lives in Paris, France. But for Doctor Strange, Wajsbrot instead served as the film’s visual-effects artist. Those bad guys make ordinary objects move and change forms. Bringing this to the big screen makes for chases that are spectacular to watch. City blocks and streets appear and disappear around the fighting foes. Adversaries clash in what’s called the “mirror dimension” — a place where the laws of nature don’t apply. Forget gravity: Skyscrapers twist and then split. Waves ripple across walls, knocking people sideways and up. At times, multiple copies of the entire city seem to appear at once, but at different sizes. -
Furniture Design Inspired from Fractals
169 Rania Mosaad Saad Furniture design inspired from fractals. Dr. Rania Mosaad Saad Assistant Professor, Interior Design and Furniture Department, Faculty of Applied Arts, Helwan University, Cairo, Egypt Abstract: Keywords: Fractals are a new branch of mathematics and art. But what are they really?, How Fractals can they affect on Furniture design?, How to benefit from the formation values and Mandelbrot Set properties of fractals in Furniture Design?, these were the research problem . Julia Sets This research consists of two axis .The first axe describes the most famous fractals IFS fractals were created, studies the Fractals structure, explains the most important fractal L-system fractals properties and their reflections on furniture design. The second axe applying Fractal flame functional and aesthetic values of deferent Fractals formations in furniture design Newton fractals inspired from them to achieve the research objectives. Furniture Design The research follows the descriptive methodology to describe the fractals kinds and properties, and applied methodology in furniture design inspired from fractals. Paper received 12th July 2016, Accepted 22th September 2016 , Published 15st of October 2016 nearly identical starting positions, and have real Introduction: world applications in nature and human creations. Nature is the artist's inspiring since the beginning Some architectures and interior designers turn to of creation. Despite the different artistic trends draw inspiration from the decorative formations, across different eras- ancient and modern- and the geometric and dynamic properties of fractals in artists perception of reality, but that all of these their designs which enriched the field of trends were united in the basic inspiration (the architecture and interior design, and benefited nature). -
Fractales: La Belleza De La Naturaleza
FRACTALES: LA BELLEZA DE LA NATURALEZA (y su relación con la pintura expresionista) 1/12 J. Palacián y C. Martínez (UPNa e IES Alhama) B. Mandelbrot #1 B. Mandelbrot (1967): “How long is the British coastline?” 2/12 J. Palacián y C. Martínez (UPNa e IES Alhama) B. Mandelbrot #2 Es el principal exponente del interés por la Geometría fractal. Mostró cómo los fractales aparecen en muchos campos, tanto en las Matemáticas como, sobre todo, en la Naturaleza. Fractal viene del latín fractus, que significa roto o fracturado. 3/12 J. Palacián y C. Martínez (UPNa e IES Alhama) 4/12 J. Palacián y C. Martínez (UPNa e IES Alhama) Características de los Fractales 1. Estructura que se repite en escalas cada vez más pequeñas. 2. Es demasiado irregular para ser descrita por la Geometría Euclídea. 3. Estructura geométrica que es dividida en partes, cada una de las cuales es (al menos aproximadamente) una copia de tamaño reducido de la estructura original. 4. Se forma por iteración: La definición es recursiva. 5/12 J. Palacián y C. Martínez (UPNa e IES Alhama) Dimensión fractal #3 Dimensión fractal Tenemos un objeto para el que necesitamos ensamblar N copias para construir una versión más grande con un factor de escala S. La dimensión fractal del objeto se define como el número real positivo d, que cumple: Sd=N 6/12 J. Palacián y C. Martínez (UPNa e IES Alhama) Ejemplo: Curva de Koch #1 7/12 J. Palacián y C. Martínez (UPNa e IES Alhama) Ejemplo: Curva de Koch #2 • ¿Cuántas copias de la curva original son necesarias para construir una versión más grande? 4. -
Fractal Art(Ists)
FRACTAL ART(ISTS) Marco Abate and Beatrice Possidente 1 Introduction “Fractals are everywhere.” This has been a sort of advertising line for fractal geometry (and for mathematics in general) since the Eighties, when Benoît Mandelbrot discovered the set now known as Mandelbrot set, and brought fractals to the general attention (see, e.g., [1, 2] for the story of his discovery, and [3] for an introduction to fractal geometry). As most good advertising lines, though not completely true, it is not too far from the truth. Possibly they are not exactly everywhere, but fractals are frequent enough to guarantee you will meet at least one as soon as you leave your full-of-straight-lines man-made-only office space and take a short walk in a natural environment. When you start thinking about it, this is not surprising. Fractals are easy to generate: it suffices to repeat over and over (infinitely many times in the mathematical world, but in the real world ten times is often close enough to infinity) the same simple process to create a complicated object; and tinkering with just a few parameters allows to obtain an amazingly wide range of different shapes, that can be easily adapted to specific requirements. It is quite an efficient scheme, and nature loves efficiency; complex structures can be created starting just from simple (but nonlinear!) tools. Coastlines and mountain lines; leaves arrangements and lightning; fractures and clouds; all examples of fractally generated shapes. And fractals are beautiful, there is no denying that. Something in their intricate shapes, in their repeating of similar forms at different scales, resonates deeply into our (fractal-shaped) brain, evokes our aesthetic senses, let us admire infinity easing our painfully perceived finiteness. -
Produção Didático-Pedagógica
FICHA PARA CATÁLOGO PRODUÇÃO DIDÁTICO PEDAGÓGICA Título: O Conhecimento Estético e Artístico da Arte Fractal na sala de aula. Autor Aparecida Fatima Forte de Oliveira Escola de Atuação CEEBJA – Newton Guimarães Município da escola Paranavaí Núcleo Regional de Paranavaí Educação Orientador Marcos Cesar Danhoni Neves Instituição de Ensino Universidade Estadual de Maringá Superior Disciplina/Área (entrada no Arte PDE) Produção Didático- Sim pedagógica Relação Interdisciplinar Sim (matemática, física, biologia, informática) (indicar, caso haja, as diferentes disciplinas compreendidas no trabalho) Público Alvo Alunos (indicar o grupo com o qual o professor PDE desenvolveu o trabalho: professores, alunos, comunidade...) Localização CEEBJA Newton Guimarães (identificar nome e endereço Rua: Bahia, nº da escola de Centro implementação) Apresentação: Com o aparecimento dos meios tecnológicos ganhando (descrever a justificativa, a cada dia mais espaços, é natural que os artistas objetivos e metodologia contemporâneos buscam novas soluções e formas de utilizada. A informação expressão nesses novos sistemas, pesquisando várias deverá conter no máximo possibilidades de união entre arte e computadores. Com 1300 caracteres, ou 200 a articulação do conhecimento estético e artístico da Arte palavras, fonte Arial ou Fractal se materializa nas representações artísticas, que Times New Roman, busca recursos na tecnologia e no lúdico para se tamanho 12 e espaçamento consolidar, diferente da arte tradicional. É um ensino que simples) deve ser fundamentado, pois amplia os conhecimentos e experiências do aluno, aproximando-o das diversas representações artísticas do universo cultural historicamente constituído pela humanidade. Palavras-chave (3 a 5 Arte Fractal, Fractal, Artístico, Estético. palavras) Produção Didático-Pedagógica Imagem da autora, 2011 O conhecimento Estético e Artístico da Arte Fractal na Sala de Aula. -
Comprehension of Requisite Variety Via Rotation of the Complex Plane Mutually Orthogonal Renderings of the Mandelbrot Set Framing an Eightfold Way -- /
Alternative view of segmented documents via Kairos 15 July 2019 | Draft Comprehension of Requisite Variety via Rotation of the Complex Plane Mutually orthogonal renderings of the Mandelbrot set framing an eightfold way -- / -- Introduction Mandelbrot sets rendered in a mutually orthogonal configuration of 3 complex planes Psychosocial and strategic implications of distinct octants Reframing an eightfold way by entangling imagination and reality? Comprehension of coherence currently constrained by convention Memorability: "comprehension tables" as complement to "truth tables" Metaphors associated with trigram and tetragram encodings Confrontation of highly "incompatible" frameworks as a vital necessity in times of chaos? Coherence of a cognitive nexus comprehended dynamically Fractal comprehension of coherence requiring an 8-fold uncertainty principle? References Introduction Faced with global crises, it is useful to recall the variants of the well-known insight: There Is Always a Well-Known Solution to Every Human Problem -- Neat, Plausible, and Wrong. How many of the advocated global strategies can be recognized in that light? There is no lack of recognition of the complexity of "strategic space" within which the articulation and display of strategies could be compared metaphorically to the competitive challenge faced by flowers (Keith Critchlow, The Hidden Geometry of Flowers: living rhythms, form and number, 2011). Missing is any sense of the requisite complexity within which otherwise incommensurable strategies may need to be embedded in order for their collective coherence to become comprehensible. The tendency to organize any such articulation into multiple sections -- multi-petalled "strategic flowers" -- can then be compared with the branching 3-fold, 5-fold, N-fold patterns in the animations presented separately (Dynamics of tank comprehension and enclosure, 2019). -
Notes for Jim and the Flims
Rudy Rucker, Notes for Jim and the Flims Notes For Jim and the Flims Book #32, Novel #19 by Rudy Rucker Notes word count 109,660 Notes last revised on Sept 3, 2010. Started the notes on December 16, 2008. Started the novel on December 23, 2008. Finished the first draft of the novel on February 20, 2010. Did the final revision on March 1, 2011. Contents To Do ............................................................................................................................ 7 Publication Rate .......................................................................................................... 10 Word Count ................................................................................................................. 11 Title ............................................................................................................................. 14 A Transreal Novel? ..................................................................................................... 14 Themes ........................................................................................................................ 15 A New Harmony ................................................................................................. 15 An Alien Wife ..................................................................................................... 15 An Artist’s Life ................................................................................................... 16 Life After Death ................................................................................................. -
Game-Enabling the 3D-Mandelbulb Fractal by Adding Velocity-Induced Support Vectors
Game-enabling the 3D-Mandelbulb Fractal by adding Velocity-induced Support Vectors {tag} {/tag} International Journal of Computer Applications © 2012 by IJCA Journal Volume 48 - Number 1 Year of Publication: 2012 Authors: Bulusu Rama Jibitesh Mishra 10.5120/7309-9869 {bibtex}pxc3879869.bib{/bibtex} Abstract Fractals provide an innovative method for generating 3D images of real-world objects by using computational modelling algorithms based on the imperatives of self-similarity, scale invariance, and dimensionality. Of the many different types of fractals that have come into limelight since their origin, the family of Mandelbrot Set fractals has eluded both mathematicians and computer scientists alike. And the 'true' 3D realization of the Mandelbrot set has been a challenging centre piece of research with its limits extending only to that of the sky. An earlier paper co-authored by us in 2011 explained a method of realizing a 'true' 3D simulation of the Mandelbrot set and the rendering of the same onto 3-dimensional space. This paper takes a step further in using this variant of the Mandelbulb as input and outlines a method of the game-enabling of the same Mandelbulb by using direction-oriented vectors that are analogous in function to that of Support Vectors in the Support Vector Graphics (SVG) domain. A real-world application of the same can translate to examples of understanding an entire coast-line set to motion in space by adding 3D-animation enabled elevation to the corresponding fractal image. Refer ences 1 / 3 Game-enabling the 3D-Mandelbulb Fractal by adding Velocity-induced Support Vectors - B.