October 2007

Total Page:16

File Type:pdf, Size:1020Kb

October 2007 © 2007 The Dayton Microcomputer Association, Inc. TM Volume 32 Issue 8 www.DMA.org October 2007 Association of PC User Groups (APCUG) Member September 25th General Meeting Topic The State of the Club Annual Membership Meeting of the Dayton Microcomputer Association, Inc. Huber Heights Athletic Foundation Center The opinions expressed in this article are the personal opinions of the Databus editor In an effort to expedite the general meet- Featured in this and should not be interpreted as club pol- ing, I have included information and reports icy. so that the membership can be informed of Issue issues to be addressed. ts September. The September general Worse Data Breaches Ever5 Imeeting approaches. Why is this impor- In 2004, John Hargreaves, Martin Arbagi tant? September is the only meeting of the and Jim Ullom were elected to the DMA Spotlight on SIGS— full membership of the Dayton Microcom- board of trustees. They were the only indi- Digital Photography ....... 5 puter Association, Inc. It is at this meeting viduals running. I was appointed to fill the that we elect our trustees for the year and remainder of a term where the previous OTAP .............................. 6 learn what the state of the club is. It is also trustee resigned. At that time, we were your opportunity to ask questions about the leaching money at a rapid pace and the Microsoft Silverlight .......... 7 business decisions that have been made. financial status of the club was in jeopardy. Tough decisions had to be made. According to the DMA by-laws the General Microsoft Home Server ..... 8 meeting is required to follow this format: Since then we have seen the demise of Computerfest and GemAIR. OTAP has This Month in 1. Call to order by the President been restructured and is on the way to be Computer History .......... 9 2. Reading of the communications and cor- self supporting. Our business agreement respondence with Hara Arena regarding internet service Sudoku ............................ 9 3. Reading of the annual reports of: has terminated. Several new SIGs have a. the President and Vice Presi- The Deals Guy ..............10 dent been formed with the purpose of attracting b. the Secretary new and younger members. Some very MVCS Joint Fall Meeting . 11 c. the Treasurer tough decisions have been made in order d. the chairs of standing commit- to preserve the club and the flood of losses Cytog’s Road Trip to tees has been reduced. However, we are still Quakecon ..................12 e. the chairs of special commit- losing money without a major fundraiser. tees 4. Unfinished business Gaming 4 Tristin .............15 a. Election of Trustees b. Other unfinished business 5. Presentation hour (Continued on page 4) 6. Adjournment Next Month: TBD, October 30th at 7:00 pm Page 2 October 2007 CONTENTS CONTACT INFORMATION Continued from front cover BUSINESS GENERAL DMA® Officers & Trustee .......................................2 Map to DMA® Meetings .........................................2 Info Line 937-222-4DMA Board Minutes—July .............................................17 Website www.dma.org Board Minutes—August ........................................18 E-mail info @ dma.org Calendar ...................................................................20 Mailing Address P.O. Box 4005, Dayton, OH 45401-4005 Resource Center 119 Valley Street, Dayton, OH 45404-1712 DEPARTMENTS AND SERVICES DMA® SIG Meeting List ............................3 OFFICERS & TRUSTEES About to Expire Memberships President OPEN president @ dma.org and New Members.....................16 Vice President Gary Turner vice-president @ dma.org Membership App & Renewal Form ...........19 Treasurer Chuck Gelm treasurer @ dma.org Friends of DMA ......................................19 Secretary Martin Arbagi secretary @ dma.org Trustee - A Jim Bellan jimbellan @ earthlink.net Trustee - A Ron Williamitis rwilliamitis @ yahoo.com Trustee - A Todd Collins toddc @ woh.rr.com Trustee - B Chuck Gelm chuck @ gelm.net Trustee - B Dan Tasch taschda @ dma.org Trustee - B Glady Campion campiong @ dma.org Trustee - C Martin Arbagi martin.arbagi @ sbcglobal.net ® Trustee - C John Hargreaves jrhprinter @ earthlink.net DMA MEETINGS Trustee - C Jim Ullom jullom @ woh.rr.com GUESTS ARE ALWAYS A=Trustee 3 yrs from 9/06 B=Trustee 3 yrs from 9/05 C=Trustee 3 yrs from 9/04 WELCOME COMMITTEE CHAIRS Meetings start at 7:00 p.m. Visit us on OTAP Glady Campion otap @ dma.org the web at www.dma.org or email to Membership Glady Campion membership @ dma.org info @ dma.org for information or directions. Dave Lundy membership @ dma.org Our monthly General Meeting consists of a Programs Jim Ullom programs @ dma.org brief opening, SIG and committee reports, Fundraising OPEN announcements, and a 60-90 minute pro- The DataBus Nancy Christolear editor @ dma.org gram by a guest speaker, followed by door DMA® Website Dave Lundy webmaster @ dma.org prizes for members. After the meeting, the DaytonLANfest David Neely nherzhul @ hotmail.com group adjourns to a local eating establish- WirelessDaytonDays Peter Hess info @ wirelessdaytondays.org ment to socialize. Our meetings are held at the Huber Heights Athletic Foundation (HHAF) Center. For last minute announcements always check www. dma.org Directions: From Downtown Dayton take Route 4 to the Harshman Road Exit. Turn left (north) on Harshman to Brandt Pike (Rt. 201). Turn Right and follow Brandt Pike ap- proximately 2 miles to Fishburg Road and turn left (west). The Huber Heights Athletic Foundation is located at 5367 Fishburg Road, about a quarter mile from the intersec- tion of Fishburg and Brandt Pike DMA®'s Arrow Logo is a trademark, and DMA® & Com- puterfest® are registered trademarks of the DAYTON MI- CROCOMPUTER ASSOCIATION, INC., an Ohio 501c(3) non-profit organization. Volume 32 Issue 8 Page 3 T he DataBus is published monthly by tact our Editor at: The DataBus, P.O. Box the Dayton Microcomputer 4005, Dayton, OH 45401-4005 or email Association, Inc. (DMA®). to: [email protected]. The deadline for submitting material is Permission is granted to non-profit the first of the month of publication. organizations to reprint or quote any Submit files to the editor, editor@dma. material contained herein (except that composed using Microsoft Publisher org, preferably as an email attachment in which is copyrighted elsewhere) provided 2003 DMA®'s Arrow Logo is a trademark, MS Word, Wordperfect, or .TXT (with line credit is given to the author, Dayton and DMA® & Computerfest® are regis- breaks). The editor reserves the right to Microcomputer Association, Inc. & The tered trademarks of the Dayton Micro- edit for clarity, length & style, and to hold DataBus. The Editor requests that when computer Association, Inc., an Ohio 501c or reject any portions of submitted copy. reprinting material from The DataBus you (3) non-profit organization. forward a copy of the reprint to the Editor. Advertisements and want ads are accepted for publication. Non-commercial The opinions expressed in any article or credit-card size ads are free to DMA® column are those of the individual author members. Commercial Credit-card size and do not represent an official position ads are $15.00 per issue for members. of, or endorsement by, The Dayton Our circulation is targeted to computer Microcomputer Assn., Inc. Nameplate users, technicians, & IT Managers, and is and Logo created by Bob Kwater, all currently 300 copies. To receive more rights reserved, The Dayton Microcom- information about advertising, please con- puter Association, Inc. This issue was The DataBus Staff Editor Nancy Christolear [email protected] Calendar Dave Lundy [email protected] ® DMA SIGs MA® sponsors numerous Special Gaming SIG meets the last Saturday of Software Development SIG meets the D each month at 4:00 p.m. for a 24-hour second Thursday of the month at 7:00 pm Interest Groups (SIGs) catering to the individual interests of its members. LAN-party at 119 Valley Street. Contact at 119 Valley Street. Contact Glady Cam- Want to start a new SIG? Contact a David Neely: nherzhul @ h otmail.com pion at campiong @ dma.org for more DMA® Officer or Trustee! www.DaytonLANfest.com details. Amateur Radio SIG meets the 1st Tues- Genealogy/Family History SIG meets Pizza SIG is held immediately after every day of each month, 7:00 p.m. at 119 Valley the 1st Thursday of each month at 7:00 p. General Membership meeting with plenty Street. Contact Todd Collins: 937-545- m. at 119 Valley Street. Contact Jay of casual conversation, friendly debates, 7015 toddc @ woh.rr.com or Shawna Finley: jotaito @ aol.com and of course, Pizza! Collins: sjcollins @ woh.rr.com Hands-On-SIG meets the 2nd Tuesday Come join us! www.dma.org/k8dma and 4th Wednesday of each month, 7:00 More SIG information is available Apple-Dayton SIG meets the 3rd Mon- p.m. at 119 Valley Street. Contact Elliott www.dma.org/sigs.shtml. day of each month, 7:00 p.m. at the Lake: 937-376-4581 online at Huber Heights Athletic Foundation Cen- Linux SIG meets the 3rd Thursday of ter, 5367 Fishburg Road, Huber Heights. Contact Dan Forshaw: AppleDaytonSIG @ each month, 7:00 p.m. in Wright State’s dma.org www.dma.org/appledaytonsig Student Union. Contact Gary Turner: 937- 313-2487, or Tony Snyder: 937-275-7913 Classic Computer SIG meets as needed or DLUG-contact @ dma.org the 1st and 3rd Saturday. of each month, www.dma.org/linuxsig 3:00 p.m. at the Sugar Grove Church, Perl Mongers meets the 2nd Wednesday 7875 Kessler Frederick Road, Tipp City, 45371. Contact Gary Ganger: 937-237- of each month, 7:00 p.m. at 119 Valley 5021 gangerg @ dma.org Street. Contact Paul Ahlquist: pea @ ahlquist.org http://dayton.pm.org Digital Photography SIG meets the 4th Thursday of each month, 7:00 p.m. at Wright State University, Room 240 Allyn Hall.. Contact Nancy Christolear: 937-439- 1735 njc @ dma.org www.dma.org/photosig Page 4 October 2007 (Continued from page 1) Standing Committees - Special Events Membership— In August we had a mem- Dayton LANfest—This event was held in President – For the last year, the DMA has bership of 229 members.
Recommended publications
  • Engaging with Videogames
    INTER - DISCIPLINARY PRESS Engaging with Videogames Critical Issues Series Editors Dr Robert Fisher Lisa Howard Dr Ken Monteith Advisory Board Karl Spracklen Simon Bacon Katarzyna Bronk Stephen Morris Jo Chipperfield John Parry Ann-Marie Cook Ana Borlescu Peter Mario Kreuter Peter Twohig S Ram Vemuri Kenneth Wilson John Hochheimer A Critical Issues research and publications project. http://www.inter-disciplinary.net/critical-issues/ The Cyber Hub ‘Videogame Cultures and the Future of Interactive Entertainment’ 2014 Engaging with Videogames: Play, Theory and Practice Edited by Dawn Stobbart and Monica Evans Inter-Disciplinary Press Oxford, United Kingdom © Inter-Disciplinary Press 2014 http://www.inter-disciplinary.net/publishing/id-press/ The Inter-Disciplinary Press is part of Inter-Disciplinary.Net – a global network for research and publishing. The Inter-Disciplinary Press aims to promote and encourage the kind of work which is collaborative, innovative, imaginative, and which provides an exemplar for inter-disciplinary and multi-disciplinary publishing. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means without the prior permission of Inter-Disciplinary Press. Inter-Disciplinary Press, Priory House, 149B Wroslyn Road, Freeland, Oxfordshire. OX29 8HR, United Kingdom. +44 (0)1993 882087 ISBN: 978-1-84888-295-9 First published in the United Kingdom in eBook format in 2014. First Edition. Table of Contents Introduction ix Dawn Stobbart and Monica Evans Part 1 Gaming Practices and Education Toward a Social-Constructivist View of Serious Games: Practical Implications for the Design of a Sexual Health Education Video Game 3 Sara Mathieu-C.
    [Show full text]
  • Sciences Du Jeu, 5
    Sciences du jeu 5 | 2016 Jeux traditionnels et jeux numériques : filiations, croisements, recompositions Édition électronique URL : http://journals.openedition.org/sdj/544 DOI : 10.4000/sdj.544 ISSN : 2269-2657 Éditeur Laboratoire EXPERICE - Centre de Recherche Interuniversitaire Expérience Ressources Culturelles Education Référence électronique Sciences du jeu, 5 | 2016, « Jeux traditionnels et jeux numériques : filiations, croisements, recompositions » [En ligne], mis en ligne le 20 février 2016, consulté le 18 mars 2020. URL : http:// journals.openedition.org/sdj/544 ; DOI : https://doi.org/10.4000/sdj.544 Ce document a été généré automatiquement le 18 mars 2020. La revue Sciences du jeu est mise à disposition selon les termes de la Licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International. 1 SOMMAIRE Dossier thématique Correspondances et contrastes entre jeux traditionnels et jeux numériques Delphine Buzy-Christmann, Laurent Di Filippo, Stéphane Goria et Pauline Thévenot Rejouer le récit dans différentes adaptations ludiques de l’univers de J.R.R. Tolkien Simon Dor La conception de jeux en réalité alternée reliés aux séries télévisées. La scénarisation de fictions ludiques hybrides, entre jeu traditionnel et jeu numérique Marida Di Crosta et Ana Chantôme Un ordinateur champion du monde d’Échecs : histoire d’un affrontement homme-machine Lisa Rougetet Les jeux vidéo compétitifs au prisme des jeux sportifs : du sport au sport électronique Nicolas Besombes L’emploi des jeux dans l’enseignement
    [Show full text]
  • Handbuch Gameskultur Warum Games Teil Der Kultur­ Familie Sind Olaf Zimmermann & Felix Falk
    HAND HERAUSGEBER: OLAF ZIMMERMANN UND FELIX FALK BUCH GAMES KULTUR ÜBER DIE KULTURWELTEN VON GAMES HAND BUCH GAMES KULTUR HAND BUCH GAMES KULTUR HERAUSGEBER: OLAF ZIMMERMANN UND FELIX FALK INHALT INTRO GRUNDLAGEN WARUM GAMES 1.1 SPIELEN 023 TEIL DER KULTUR­ JENS JUNGE FAMILIE SIND 009 1.2 GAME STUDIES 029 OLAF ZIMMERMANN & GUNDOLF S. FREYERMUTH FELIX FALK 1.3 GAMEBEGRIFFE 034 TUTORIAL 012 JOCHEN KOUBEK CHRISTIAN HUBERTS & FELIX ZIMMERMANN 1.4 GESCHICHTE 039 NICO NOLDEN 1.5 SCHNITTSTELLEN 046 TIMO SCHEMER­REINHARD 1.6 ERSTE SCHRITTE 049 DANIEL HEINZ & TORBEN KOHRING 1.7 KANON 053 ÇIĞDEM UZUNOĞLU & DAS TEAM DER STIFTUNG DIGITALE SPIELEKULTUR 002 —— 003 KUNST & KULTUR VERMITTLUNG 2.1 BILDENDE KUNST 063 3.1 SERIOUS GAMES 105 STEPHAN SCHWINGELER STEFAN GÖBEL 2.2 THEATER 069 3.2 ERINNERUNGS ­ 110 JAN FISCHER KULTUR EUGEN PFISTER & 2.3 LITERATUR 074 FELIX ZIMMERMANN LENA FALKENHAGEN 3.3 SOZIALADÄQUANZ 116 2.4 FILM & SERIE 080 JÖRG FRIEDRICH ANDREAS RAUSCHER 3.4 KULTURARCHIVE 120 2.5 MUSIK 085 SEBASTIAN MÖRING MELANIE FRITSCH 3.5 BEWAHRUNG 125 2.6 GEWALT 091 ANDREAS LANGE JÖRG VON BRINCKEN 3.6 MUSEUM 131 2.7 ÄSTHETIK 097 LINDA PFISTER, CELINA RETZ, DANIEL MARTIN FEIGE SUSANNE GRUBE, ULRICH SCHMID & SABIHA GHELLAL 3.7 JOURNALISMUS 136 MICHAEL GRAF INHALT GEMEINSCHAFT DEBATTEN 4.1 COMMUNITYS 145 5.1 KULTURPOLITIK 177 BENJAMIN STROBEL OLAF ZIMMERMANN 4.2 LET’S PLAY 151 5.2 FÖRDERUNG 182 & STREAMING FELIX FALK VERA MARIE RODEWALD 5.3 GEFÄHRLICHE 186 4.3 COSPLAY 156 MEDIEN KAREN HEINRICH MARTIN ANDREE 4.4 MODDING 160 5.4 KILLERSPIELE 193 STEFAN KÖHLER ANDREAS GARBE 4.5 E­SPORT 165 5.5 JUGENDSCHUTZ 199 MARKUS BREUER & MARTIN LORBER DANIEL GÖRLICH 5.6 DIVERSITÄT 203 4.6 EVENTS 171 NINA KIEL THORSTEN S.
    [Show full text]
  • Game Developer
    >> POSTMORTEM TWISTED PIXEL'S THE MAW DECEMBER 2008 THE LEADING GAME INDUSTRY MAGAZINE >> INTERVIEW >> AURAL FIXATION >> GAMESCAPE YUJI NAKA TAPS COMPRESSING SOUND A HISTORY OF BOSTON HIS CREATIVITY FOR THE IPHONE GAME DEVELOPMENT 0812gd_cover_vIjf.indd 1 11/20/08 10:43:45 AM “ReplayDIRECTOR rocks. I doubt we'd have found it otherwise. It turned out to be an occasional array overwrite that would cause random memory corruption…” Meilin Wong, Developer, Crystal Dynamics BUGS. PETRIFIED. RECORD. REPLAY. FIXED. ReplayDIRECTOR™ gives you Deep Recording. This is much more than just video capture. Replay records every line of code that you execute and makes certain that it will Replay with the same path of execution through your code. Every time. Instantly Replay any bug you can find. Seriously. DEEP RECORDING. NO SOURCE MODS. download today at www.replaysolutions.com email us at [email protected] REPLAY SOLUTIONS 1600 Seaport Blvd., Suite 310, Redwood City, CA, 94063 - Tel: 650-472-2208 Fax: 650-240-0403 accelerating you to market ©Replay Solutions, LLC. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. ReplayDIRECTOR and the Replay Solutions logo are registered trademarks of Replay Solutions, LLC in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. []CONTENTS DECEMBER 2008 VOLUME 15, NUMBER 11 FEATURES 7 WHAT WENT WRONG? Over the years, postmortems start to echo each other. The same problems are encountered, and fixed, or dealt with. Here, we've compiled the 10 most common difficulties of the last three years for your reading (and cringing) pleasure.
    [Show full text]
  • Digital Gaming and the Media Playground
    DIGITAL MEDIA AND CONVERGENCE 3 Digital Gaming and the Media Playground At least since the days of Johannes Vermeer, 75 The Development the Dutch master of photorealism painting in the of Digital Gaming seventeenth century, humans have sought to create 81 real-looking visual experiences; that is, virtual reality The Internet (VR). Part of the technical challenge has been gen- Transforms Gaming erating three-dimensional (3-D) images—something 84 Vermeer couldn’t quite do with a two-dimensional The Media Playground painting. By the 1830s, inventors had developed ste- 92 Trends and Issues reoscopes, binocular devices with left-eye and right- in Digital Gaming eye views of the same image that, when combined 99 by human vision, created the depth of a third dimen- The Business of sion. From the mid-1800s through the 1930s, view- Digital Gaming ing collections of stereo cards—of places like Egypt’s 106 Sphinx, New York’s Flatiron Building, or Yosemite Digital Gaming, Free Speech, and Valley—was a popular home entertainment. From Democracy the 1940s onward, plastic View-Master devices were popular toys for viewing a wheel of 3-D images of tourist attractions, television scenes, and cartoons. Since that time, of course, there have been advances into 3-D film (first in the 1950s, with viewers wearing cardboard glasses with red and blue lenses, and now with more advanced digital 3-D, as seen in movies like Avatar) and amusement Mark Ralston/AFP/Getty Images park experiences (which often add motion effects). CHAPTER 3 • DIGITAL GAMING AND THE MEDIA PLAYGROUND 73 3 DIGITAL GAMING AND THE MEDIA PLAYGROUND Now we have 3-D television in addition to Still, the leading edge of virtual reality has digital 3-D films.
    [Show full text]
  • Kicking It New School: Applying the Fifa Regulatory Model to the Esports Industry
    41803-jle_51-3 Sheet No. 63 Side A 11/07/2019 11:26:51 \\jciprod01\productn\J\JLE\51-3\JLE304.txt unknown Seq: 1 7-NOV-19 10:17 NOTE KICKING IT NEW SCHOOL: APPLYING THE FIFA REGULATORY MODEL TO THE ESPORTS INDUSTRY JAMES A. INGRAM* ABSTRACT Over the past decade, video gaming has transformed from a teenage hobby into a near-billion-dollar “eSports” industry. “ESports”—profes- sional, competitive video gaming—has grown rapidly in popularity dur- ing this time, and shows no signs of slowing down anytime soon. Many of today’s eSports companies are multi-billion dollar, publicly traded businesses. Professional organizations, which support specialized eSports teams, are becoming household names. And professional players are, by many accounts, the rock stars of a new generation. Despite the indus- try’s recent success, however, eSports continues to operate as its own Wild West, lacking uniform standards and regulations. This Note explores the problems that this has created for professional eSports players and proposes the establishment of an international regulatory body based loosely on the model used by FIFA, soccer’s worldwide governing organization. TABLE OF CONTENTS I. Introduction ......................................... 484 R II. Background .......................................... 488 R A. The ESports Industry ............................. 488 R 41803-jle_51-3 Sheet No. 63 Side A 11/07/2019 11:26:51 1. ESports by the Numbers ..................... 488 R 2. Key Stakeholders ............................. 489 R a. ESports Companies ...................... 489 R b. Professional Organizations . .............. 491 R i. Raising Revenue ..................... 492 R ii. Player Support ....................... 494 R c. Professional Players ...................... 495 R 3. ESports Tournaments ........................ 497 R 4.
    [Show full text]
  • Inside the Huddle: the Phenomenology and Sociology of Team Play in Networked Computer Games
    Inside the Huddle: The Phenomenology and Sociology of Team Play in Networked Computer Games Emma Kate Witkowski A DISSERTATION SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IT UNIVERSITY of COPENHAGEN DENMARK Supervisor: T.L. Taylor APRIL 2012 ii Abstract As any sports sociologist would say, sports are contested terrains. They are dynamic in practice and historically specific: They are shaped by institutions, politics, and local standards as well as formed throughout everyday actions by the range of performers on any given playing field. But what of computer games? What does it mean when these types of games are suggested to be “found” securely in the software? What and where else is the game in action? And how are these games oriented by the many things engaged in their configuration? Taking a qualitative approach, this study explores such concerns looking at the players, organizations, and technologies involved in producing networked team play from the sites World of Warcraft Arena tournament high performance competitions. Throughout three years of multi‐sited fieldwork, this study has probed at how networked team play is lived and produced, asking: What are the practices of networked team play(ers)? How are such practices shaping team play culture(s)? And how do those involved make sense of their engagements? The exploration draws on events which took place between 2008 and 2012 using qualitative research, including ad‐hoc and in‐depth interviews with players, administrators, organizers and spectators, as well as observations and field notes. I take the perspective of phenomenological sociology coupled with a decidedly Actor‐network theory approach, which assists in exploring the connections and translations made between embodiment, game cultures, and the associations between designers, software and technologies.
    [Show full text]
  • THIS GAMING LIFE Digitalculturebooks Is a Collaborative Imprint of the University of Michigan Press and the University of Michigan Library
    THIS GAMING LIFE digitalculturebooks is a collaborative imprint of the University of Michigan Press and the University of Michigan Library. THIS GAMING LIFE TRAVELS IN THREE CITIES Jim Rossignol The University of The University of AND > Ann Arbor Michigan Press Michigan Library Copyright © by Jim Rossignol 2008 All rights reserved Published in the United States of America by The University of Michigan Press Manufactured in the United States of America c Printed on acid-free paper 2011 2010 2009 2008 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, or otherwise, without the written permission of the publisher. A CIP catalog record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data Rossignol, Jim, 1978– This gaming life : travels in three cities / Jim Rossignol. p. cm. ISBN-13: 978-0-472-11635-5 (cloth : alk. paper) ISBN-10: 0-472-11635-5 (cloth : alk. paper) 1. Video games—Social aspects. 2. Video games—Psychological aspects. I. Title. GV1469.34.S52R67 2008 794.8—dc22 2007052485 ISBN13 978-0-472-03397-3 (paper) ISBN13 978-0-472-02314-1 (electronic) Nobody leads a life of quiet desperation nowa- days. The mass of men was quietly desperate a million years ago because the infernal computers inside their skulls were incapable of restraint or idleness; were forever demanding more challeng- ing problems which life could not provide. > KURT VONNEGUT, Galápagos, 1985 My friend Trevor is over at my house with his nephew Donny.
    [Show full text]
  • This Electronic Thesis Or Dissertation Has Been Downloaded from the King's Research Portal At
    This electronic thesis or dissertation has been downloaded from the King’s Research Portal at https://kclpure.kcl.ac.uk/portal/ How realistically can contemporary platoon-level infantry combat be simulated using First-Person Shooter (FPS) video games? Bennett, James Henry Awarding institution: King's College London The copyright of this thesis rests with the author and no quotation from it or information derived from it may be published without proper acknowledgement. END USER LICENCE AGREEMENT Unless another licence is stated on the immediately following page this work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International licence. https://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy, distribute and transmit the work Under the following conditions: Attribution: You must attribute the work in the manner specified by the author (but not in any way that suggests that they endorse you or your use of the work). Non Commercial: You may not use this work for commercial purposes. No Derivative Works - You may not alter, transform, or build upon this work. Any of these conditions can be waived if you receive permission from the author. Your fair dealings and other rights are in no way affected by the above. Take down policy If you believe that this document breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 11. Oct. 2021 How realistically can contemporary platoon-level infantry combat be simulated using First-Person Shooter (FPS) video games? James H.
    [Show full text]
  • Playful Innovations
    PLAYFUL INNOVATIONS Emerging Concepts in the Context of Multiplayer Videogames Dissertation zur Erlangung des Grades eines Doktors rerum politicarum der Fakultät III – Wirtschaftswissenschaften, Wirtschaftsinformatik und Wirtschaftsrecht der Universität Siegen vorgelegt von Bastian Kordyaka Erstgutachter: Univ.-Prof. Dr. Dr. Björn Niehaves Zweitgutachter: Univ.-Prof. Dr. Tim Klucken Dekan: Univ.-Prof. Dr. Marc Hassenzahl Datum der Disputation: 24. 11. 2020 Acknowledgements The publications included in this thesis would have not been possible without the exceptional aid of my mentors, fellow researchers, and colleagues whose collaborations have made this thesis a success. Here, I enumerate some of them. First and foremost, I am grateful to my PhD supervisor, Bjoern Niehaves, who provided me an atmosphere greatly conductive to research, while closely guiding me through this process of academic knowledge generation within the domains of Information Systems. This thesis is the result of his continuous encouragement in dealing with major issues, unbending will to explore new grounds, trust in his employees, and the degree of freedom he accorded. His guidance and mentorship over the last four years has been invaluable and has prepared me well for my academic career, as well as my professional development. I also want to express my gratitude to three people who substantially paved the way of this thesis in my academic journey at the FernUniversität in Hagen. I would like to express my warmest gratitude toward Agostino Mazziotta for encouraging me to pursue my interest in academic research at an earlier point of my academic career and boosting my scientific self-efficacy. I highly enjoyed the conversations we had about the added value of research and am thankful for all the inspiring conversations we had.
    [Show full text]