Dark Currents a Short Story Collection Set in the World of Freeport

Total Page:16

File Type:pdf, Size:1020Kb

Dark Currents a Short Story Collection Set in the World of Freeport TALES OF FREEPORT: DARK CURRENTS A short story collection set in the World of Freeport Authors: Anthony Pryor, Dylan Birtolo, Richard C. Wright Editing: Jaym Gates Graphic Design: Hal Mangold Interior Art: Hal Mangold Executive Producer: Chris Pramas Green Ronin Staff: Joseph Carriker, Crystal Frasier, Jaym Gates, Kara Hamilton, Steve Kenson, Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Evan Sass, Marc Schmalz, Malcolm Sheppard, Mat Smith, Will Sobel, Dylan Templar, Veronica Templar, and Barry Wilson Tales of Freeport: Dark Currents is ©2019 Nisaba Press. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Freeport, Nisaba Press, Green Ronin, and their associated logos are trademarks of Green Ronin Publishing, LLC. Nisaba Press is the fiction imprint of Green Ronin Publishing, publishing novels, anthologies, and short fiction tied to the rich and varied worlds of Green Ronin’s tabletop roleplaying properties. Green Ronin Publishing 3815 S. Othello St. Suite 100, #311 Seattle WA 98118 Email: [email protected] SampleWeb Site: www.greenronin.com file 1 Table of Contents My Night in Freeport, By Anthony Pryor ..................................3 Unlikely Tides, By Dylan Birtolo ..............................................18 In the Shadows, By Richard C. White .....................................34 Sample file 2 am so excited! After spending the majority of my sixteen summers dreaming of this great and storied city, I am here at last! True, I am Ibut a humble cabin boy, but I am part of the crew of the sloop Lady Margot, under command of Captain Annabelle Ross. Our quartermaster, Mister Rawlings, noticed that I knew how to read and write, and has urged me to put my thoughts to paper in my copious spare time (joke! I have almost NO spare time!). “There she is, lad!” Rawlings said, clapping a hand on my shoulder as we stood at the railing. “Freeport! And don’t worry. You’ll get used to the smell after a day or so.” Rawlings is what’s called a corsair drake — sort of a human-sized winged dragon who truly loves the sea and serves as Captain Ross’s loyal second-in-command. Though his unusual appearance caused me some unease (to the extent that he once caused me to flee screaming when I unexpectedly encountered him while on night-watch), we have since Samplebecome fast friends, and he has taught me many of the skills thatfile I will need as a full-fledged sailor. I am, however, beginning to suspect that his luck at cards is not entirely natural. 3 MY NIGHT IN FREEPORT The teeming city drew closer as our harbor pilot guided us along. Lines were thrown out, longshoremen pulled on hawsers and we came to a halt with nary a shudder, the wonder that was Freeport spread out before us. I’m ashamed to admit that the business end of the process interested me only slightly more than being eaten by sharks, so I sat around impatiently as money and paperwork exchanged hands and stevedores moved to unload our cargo. Once all this dull (and to my eyes utterly unnecessary) activity was complete, Master Rawlings distributed our pay for the voyage, in the exotic coinage of Freeport. My share came to five golden lords and six silver skulls. It was more money than I had ever had in my life, and it was with a glad heart and a sense of adventure that I bounded toward the gangplank after the other crew, eager to sample the pleasures of Freeport. “Not so fast, lad,” a stern voice warned. “We’ve a few things to discuss first.” I looked up to see the imposing figure of Captain Ross. She was a tall woman of middle years. Her chestnut hair was frosted with silver, but the passing of time had done little to sap her vitality. She set her gaze on Master Rawlings. “Quartermaster,” she asked, “were you about to let this lad go ashore unescorted?” Rawlings’ expression didn’t change (but, come to think of it, it never really changes at all… I wonder if all corsair drakes’ faces are perpetually frozen in the same amused and slightly sarcastic smirk?), but when he replied his tone was somewhat… well, I must admit that he sounded downright reluctant. “Well, ma’am, the lad seems to have handled himself well, and I assumed… That is to say I thought that he…” “You thought that you could let him run wild in Freeport while you Samplevisited your usual haunts, did you?” Captain Ross sniffed. “Do youfile recall what happened about twenty years ago, the first time I put you ashore alone in Freeport?” 4 MY NIGHT IN FREEPORT Rawlings cast his eyes down on the deck. “Yes, ma’am.” “Where did you go, Quartermaster?” “Scurvytown,” Rawlings mumbled. “And where exactly in Scurvytown did you go, Quartermaster?” “The Chumhouse, ma’am.” Captain Ross cleared her throat. “I don’t believe I heard you, Quartermaster. Exactly where in Scurvytown did you go?” “The Chumhouse, ma’am.” Rawlings spoke a little louder this time. “And exactly what happened the moment you set foot in that infamous establishment, of which you knew exactly nothing? The infamous establishment where non-humans are not welcome?” Rawlings cleared his throat. “I was a bit young and inexperienced, Captain.” “My point exactly. Tell the lad what happened.” There was a slight pause before Rawlings replied. “Some humans called me a ‘filthy lizard’ and tried to throw me down a cistern.” “Then what?” “Then you and the crew showed up and rescued me.” “Damned right we did. Busted a few heads in the process. No one gets to throw my crew down cisterns except me. Right, Quartermaster?” “Right, ma’am.” “And we wouldn’t want the same fate to befall our young master here, would we?” “No, ma’am, we wouldn’t.” To his credit, Rawlings did sound sincere. But then again, he always sounds sincere. “I’ll not have my new cabin-boy murdered or press-ganged on his first visit. It’ll make us all look bad.” I gulped, looking from Rawlings to the captain and back again. Sample“Ma’am… You mean I can’t go ashore?” file The captain smiled. “Oh, you can go ashore all right. I’d not deny you that, lad. But you’ll need an escort to keep you safe and out 5 MY NIGHT IN FREEPORT of the clutches of confidence artists and dishonest whores. Mister Rawlings?” The dragon-man saluted. “Yes, Cap’n.” “Take our young master out and show him the sights, won’t you? Make sure he doesn’t get into too much trouble, and have him back by a reasonable hour.” “Yes, Cap’n!” Rawlings’ face was still stuck in that permanent sly smirk, so I couldn’t tell whether he was eager to take me under his wing or resentful at being burdened with babysitting duty. After the captain’s lecture, it could easily have been either. “You heard the captain!” Rawlings bawled in what I hoped was a good-natured tone. “Get below and secure your gear! Be back here by four bells or I’m going into town without you, captain or no!” “Yes, sir!” I replied, scrambling down the ladder to my berth. Now here I sit, frantically scrawling down my thoughts, ready for my first day in the fabled City of Adventure… FREEPORT. With an experienced hand like Master Rawlings as my escort, I’m sure to have a fine time and be safe all the while! I’ll write more on my experiences later! p p p It is the following day, and I feel like a tattered mainsail after a storm. I have certainly had my fill of adventure for one night, though “adventure” seems far too mild a term for what I have experienced. I fear that although Mr. Rawlings remains a fine officer and a dedicated sailor, his services as an escort and bodyguard have proved somewhat wanting. Not that the day started badly — far from it! Mr. Rawlings and I saw many wonders and experienced much of the city. Of those wonders I Samplewill write more later, but for now I want to state for the record thatfile my unfortunate fall into the inappropriately-named “Fountain of Fortune” was not entirely my fault. 6 MY NIGHT IN FREEPORT But that is for another day… At this moment, I wish to relate last night’s events while they are still fresh in my mind, for they were dark indeed. By the time the sun touched the horizon, we were both tired and footsore, but quite content with our activities. Shadows deepened around us, and lamplighters emerged to kindle night lanterns. “What do you say to supper and a drink?” Rawlings asked. He seemed as tired as I was — his great wings drooped somewhat and he moved more slowly than usual. “I know who serves the best damned brew in Freeport, and he owes me money besides.” I agreed readily, following Rawlings through the Seaside Market, where the vendors were closing up shop, striking tents and packing up their wares for the day. Elsewhere, lamplighters busily set matches to the wicks of the oil lamps that illuminated the area, casting a flickering yellowish glow that made shadows dance in a strange and somehow disturbing fashion. Ahead bright torches flared, revealing a colorfully-painted building decorated with voluptuous images of naked female gargoyles. I noted with interest that the gargoyle which formed the establishment’s swinging doors was especially curvaceous. This, I was certain, was Mr. Rawlings’ intended destination.
Recommended publications
  • A Song of Ice and Fire Roleplaying Introduction
    By Robert J. Schwalb Game Concepts: STEVE KENSON, NICOLE LINDROOS, CHRIS PRAMAS, & ROBERT J. SCHWALB Additional Design: JOE CARRIKER & JESSE SCOBLE Development: STEVE KENSON Development Assistance: CHRIS PRAMAS Editing: KARA HAMILTON Peril at King’s Landing Design: Steve Kenson Additional PaKL Design: R. Kevin Doyle, Jon Leitheusser, Nicholas Logue Proofreading: BRIAN E. KIRBY, CHRIS PRAMAS, EVAN SASS Art Direction and Graphic Design: HAL MANGOLD Cover Art: MICHAEL KOMARCK Back Cover Art: PAOLO PUGGIONI Interior Art: TED GALADAY, JEFF HIMMELMAN, VERONICA JONES, JASON JUTA, BILLY KING, PAT LOBOYKO, BRITT MARTIN, GERMAN NOBILE, TORSTEIN NORDSTRAND, PAOLO PUGGIONI, CHRISTOPHE SWAL Cartography: JARED BLANDO, KEITH CURTIS & ANDY LAW Publisher: CHRIS PRAMAS GREEN RONIN STAFF: Bill Bodden, Joseph D. Carriker, Will Hindmarch, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Chris Pramas, Rich Redman, Evan Sass, and Marc Schmalz PLAYTESTERS: Tyler M. Carey, Cody Carver, Tom Castelli, Jacob Chabot, Adam Doochin, Michael Elster, Andy Frades, Mark Hugo, Doug Justice, Brian E. Kirby, Jan Philipp Gürtler, Kristian Hartmann, Dan Heinrich, Lyle Hinckley, Kevin Hamilton, Daniel Hodges, Travis Hodges, Sean Johnson, Glen Kyle, Joe Quarles, Clemens Schäfer, Conrad Schäfer, Michael Simonds, Norman Simonds, Owen K.C. Stephens, Nathan Summar, Rich Tomasso, Bobby Turman A Song of Ice and Fire Roleplaying: A Game of Thrones Edition is © 2012 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. A Song of Ice and Fire Roleplaying, SIFRP, and associated logos are trademarks of Green Ronin Publishing, LLC. A Song of Ice and Fire is © 1996-2012 George R.
    [Show full text]
  • Official Preview Booklet the Redhurst Academy of Magic
    � � ���������������������������������������� �������������������������������������� ��������������������������������������� �������������������� �������������������������������������� � ������������������������������������������� ����������������������������������������� ��������������������������������� ������������������������������������� ������������������������������������������� ������������������������������������������ ����������������������� ������������������ � ������������������������������������ ������������������������������������ �������������������������������� ����������������������������������������� ���������������������������������� ������������������������������������������������ ������������������������������ ����������������������������������������� �������������������������������� ����������������������������������������� ������������������������������� ������������������������������������������� �������������������������������� ������������������������������������������ ����������������������������������� ��������������������������� ������������������������������������ �������������������������������������� �������������������������� �������������������������������������������� ����������������������������������������� �������������������������������������� �������������������������������������� ��������������������������������������� ����������������������������������������� ������������������������������������������ ���������������������������� ������� ������������������������ ��������������������������� ��������������������
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • True20 Adventure Roleplaying Trademark License FAQ
    True20 Adventure Roleplaying Trademark License FAQ Q: Do I have to submit my products for approval? A: No, you do not. We've tried to make the license easy to use. If you just follow the terms, you shouldn't have any problems. Q: Can I use this license for electronic products other than PDFs, like character generators? A: No, this license is only for the publication of printed books and PDF products. Any other sort of products must be licensed from Green Ronin on an individual basis. Q: Why can't I put True20 or True in the title? A: Green Ronin has established a naming pattern in its previous True20 books and we'd like that pattern to remain unique to official releases. Q: When can I start publishing using this license? A: Any time after May 12, 2008. Q: Can I use this license to do product in other languages? A: Yes, you can. The only additional limitation is that you must follow the terminology used in the appropriate True20 corebook if it exists in the language you're going to use. For example, Wyrd Edizione publishes True20 in Italy. If you want to do Italian language True20 material, you must follow the translation standards of Wyrd's version of the core rulebook. This is to ensure that terminology remains consistent in each language. Q: What should the Section 15 of the Open Game License in my product include? A: For starters it must include the entirety of the Section 15 from the Revised Edition of True20 Adventure Roleplaying.
    [Show full text]
  • Dragon Magazine #217
    Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S.
    [Show full text]
  • © Osprey Publishing • ORC WARFARE Chris Pramas
    © Osprey Publishing • www.ospreypublishing.com ORC WARFARE Chris Pramas © Osprey Publishing • www.ospreypublishing.com INTRODUCTION To use the word orc 100 years ago was to invite confusion. There were malicious faeries and spirits from folklore and mythology to be sure, but nothing quite like the orc. It began, as many fantasy staples did, with The Lord of the Rings. J. R. R. Tolkien set the template of the orc in modern fantasy. In his tales orcs are twisted, evil creatures – the foot soldiers of dark lords like Morgoth and Sauron. Their numbers seem endless, but they can be cowardly when confronted or when their leaders are slain. From Tolkien, orcs spread to the role playing game Dungeons & Dragons, where they became pig-faced beast-men. And from thousands of readers and thousands of gamers, orcs spread to countless fantasy worlds. Now orcs are a go-to ingredient of modern fantasy, along with elves and dwarves. They are in books, games, and hugely popular movies. If you say the word orc today, many people will nod along. Yes, orcs, of course. They have become part of our culture. It is therefore not as strange as it might appear that Osprey, a publisher known for its extensive line of historical and military books, would commission a book about orcs. Why not take orcs, the scourge of a thousand worlds, and give them a military and cultural analysis? Why not take a fantasy race and give it the Osprey treatment? Orc Warfare, the book you hold in your hands, attempts to do just that.
    [Show full text]
  • Dragon Age RPG Quickstart Guide Is Copyright © 2011 Quickstart Guide Design: Walt Ciechanowski Green Ronin Publishing, LLC
    Quickstart Guide DaRk Fantasy Roleplaying Dragon Age RPG Quickstart Guide is copyright © 2011 QUICKSTART GUIDE DESIGN: WALT CIECHANOWSKI Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material DEVELOPMENT: JEFF TIDBALL in no way constitutes a challenge to the EDITING: EVAN SASS respective copyright holders of that material. ART DIRECTION AND GRAPHIC DESIGN: HAL MANGOLD © 2011 Electronic Arts Inc. EA and EA logo are trademarks of Electronic Arts Inc. BioWare, BioWare logo, and Dragon COVER ART: ALAN LATHWELL Age are trademarks of EA International (Studio and Publishing) Ltd. All other trademarks are the property of CARTOGRAPHY: TYLER LEE AND SEAN MACDONALD their respective owners. INTERIOR ART: ANDREW BOSLEY, JASON CHEN, DAVID KEgg, SUNG KIM, Green Ronin, Adventure Game MATT RHODES, MIKE SASS, AND FRANCISCO TORRES Engine, and their associated PUBLISHER, DRAGON AGE RPG DESIGN: CHRIS PRAMAS logos are trademarks of Green Ronin Publishing. GREEN RONIN STAFF: BILL BODDEN, STEVE KENSON, JON LEITHEUSSER, NICOLE LINDROOS, HAL MANGOLD, CHRIS PRAMAS, EVAN SASS, Printed in the USA. MARC SCHMALZ, AND JEFF TIDBALL PLAYTESTERS: ALEXANDER BELDAN, JEB BOYT, JASON DURALL, CHARLES FRANK, GREEN RONIN PUBLISHING JOHNATHAN GREENE, EUGENE GUALTIERI, DAVE HANLON, ALEXIS KRISTAN HEINZ, 3815 S. Othello St. Suite 100, #304 JOHN ILLINgwORTH, DAN ILUT, ROBERT W.B. LLWYD, ADAM LUDWIG, MICHAEL Seattle, WA 98118 MURPHY, NICK NUBER, MARK PHILLIppI, TROY PICHELMAN, THOMAS M. REID, Email: [email protected] BOB ROEH, MATT RYAN, GREG SCHWEIGER, JESSE SCOBLE, JASON M. STROIK, Web Site: greenronin.com DEANNA TOUSIGNANT, MAURICE TOUSIGNANT, AND NATALIE WALLACE Introduction You hold in your hands a gateway to the tabletop, pen- Welcome to and-paper Dragon Age Roleplaying Game.
    [Show full text]
  • Tal'dorei Campaign Setting Pdf Download
    Tal'dorei campaign setting pdf download Continue #1 e-book Network genres - Free - Fiction - Nonfiction - Romance - YA Our best selling e-books Today critical role: Tale ™Deces the campaign SettingMatthew Mercer (author), James Hack (author)367% Sales rank in books: 257 (was 1202 yesterday) Publication date: September 12, 2017 Buy new: $34.95 $22.27 Messiah ERASED from The Bible #1 e- book web genres - Free - Fiction - Fiction - Nonfiction - Romance - YA Our Best Book Selling Today Messiah ERASED from the Bible Critical Role of the genre FantasyDungeons and Dragons, created by Matthew Mercer based on Dungeons Dragons and 5th Edition In the 5th Edition of the Music Starring composer Jason C Music. Miller Opening Theme Critical Role Theme Song (Season 1) Critical Role Too (Season 2, Episodes 1-43) 'Your Turn to Roll' (Season 2, Episodes 44-now) Ending the theme of 'Twin Elms' (Season 1) 'Welcome to Wildemount' (Season 2) Composer (s) Jason C. Miller Kevin McLeod Justin E. Bell Colm McGuinness Country Of Origin United States Original Language (s) English No. Episodes 115 (Season 1) 64 (Season 2) Production Place (s) Los Angeles, CA Running Approximately 180 360 Minutes Per Episode Production Company (s) Geek and Sundry (20152018) Critical Role Productions LLC (2018 present) Original Network Release Twitch.tv YouTube Original Release March 12, 2015 Timeline Related shows Machina Talks Critical Summary between sheets of Helper's Handbook All Work No Play MAME Drop Pub Draw Travis Willingham's Yeehaw Game Ranch External Links Website Critical Role is an American web series in which a group of professional voice actors play Dungeons and Dragons.
    [Show full text]
  • The Book of Fiends Web Enhancement Web Enhancement Design: Robert J
    The Book of Fiends Web Enhancement Web Enhancement Design: Robert J. Schwalb - Editing: Chris Pramas - Layout: Hal Mangold Introduction The Book of Fiends provides an in depth look at evil in all its varied forms. From the uncontrollable Harbinger of Vengeance to the perverse Philotanus the Seducer, every conceivable evil has some form of representation. This web enhancement helps to bring this evil into you campaign world, either as a player of an evil character, or as a GM with a flair for surprising your players, by presenting comprehensive summoning tables for all the fiends of the Book of Fiends along with fiends and fiendish animals from the MM. In addition, this web enhancement updates the daemonic, demonic, and devilish templates from the Unholy Warrior’s Handbook to the 3.5 rules, allowing you to create hundreds more nasty surprises for your campaigns. Finally, the epic unholy warrior, in all his brimming evil concludes this expansion. Enjoy. Revised Templates These templates originally appeared in the Unholy Warrior’s Handbook, and are revised and updated here to use in conjunction with the 3.5 rules and the Book of the Fiends. These templates replace the Fiendish template for creatures originating from one of the three featured planes in Book of the Fiends. If your cosmology features more than Hell, the Abyss, and Gehenna as its Lower Planes, use the Fiendish template as it appears in the MM. Special Qualities: A daemonic creature retains all the special qualities of the Daemonic Creature base creature and gains the following. Daemonic creatures dwell in Gehenna, though they resemble beings found on • Damage Reduction (see Table WE–2: Daemonic Qualities).
    [Show full text]
  • Pyramid Volume 2 Bundle Preview
    TM PYRAMID MAGAZINE Editor PYR MID Derek Pearcy Issue Number 1 May/June Managing Editor CONTENTS Loyd Blankenship Editorial Assistants Jeff Koke Space Knights: A Sneak Preview Susan Pinsonneault By Loyd Blankenship............................................ 11 Graphic Design Derek Pearcy Designer’s Notes: GURPS Atomic Horror: Cover Art “Paramedics were called in John Zeleznik when Dars attempted to dig “Of Martians and McCarthy” out his interface jack with a By Paul Elliott....................................15 Staff Artist pocket knife.” – page 67 Laura Eisenhour GURPS Supporting Cast: “Extras” Illustrations By Fraser Cain ...................................65 Dan E. Carroll Primary Sources: Laura Eisenhour David Plunkett Saga of Pliocene Exile, by Julian May Jeremy Pyles By David J. Hayes.................................................................................. Dan Smith 17 Jana C. Wilson Print Buying “The street dregs are as likely to run Derek Pearcy The Hole Monica Stephens screaming from you as they are to kill you A multi-genre campaign background and sell your body for its chemicals.” Sales Manager for any game system. – page 23 Dana Blankenship By Jeff Koke ..................19 Circulation Manager David Schoenert Publisher Godzilla 2072: Atomic Monsters in the World of Ogre! Steve Jackson By John Hurtt..............................................................................................31 Pyramid is published bi- monthly by Steve Jackson Voodoo: Roleplaying Background for Magic and Horror Games Incorporated,
    [Show full text]
  • Worldbuildingworldbuilding
    THE GUIDE TO WORLDBUILDINGWORLDBUILDING WITH ESSAYS BY KEITH BAKER WOLFGANG BAUR DAVID “ZEB” COOK MONTE COOK JEFFJEFF GRUBBGRUBB SCOTT HUNGERFORD CHRIS PRAMAS JONATHANJONATHAN ROBERTSROBERTS JANNAJANNA SILVERSTEINSILVERSTEIN MICHAEL A. STACKPOLE STEVE WINTER EDITED BY JANNA SILVERSTEIN INTRODUCTIONINTRODUCTION BYBY KEN SCHOLES,, AUTHORAUTHOR OFOF THETHE PSALMSPSALMS OFOF ISAAKISAAK Praise for Complete KOBOLD Guide to Game Design “A must-have book for both those looking to get into this industry, and those who merely want to play.” –NerdTrek.com “Highly recommended for gaming nerds everywhere.” –citybookreview.com Winner, 2012 Gold ENnie Award for Best RPG-Related Accessory KOBOLD Guide to Board Game Design “I wish I had a book like this twenty years ago.” –Bruno Faidutti, designer of Citadels “ I would recommend ‘The Kobold Guide to Board Game Design’ as the best choice for those considering collectible game design or design for the mass market.” –Joe Huber, Opinionated Gamers “This book should definitely be on any game designer’s bookshelf, but it will most likely offer some insights into some of today’s favorite designers for players as well!” –Game Knight Reviews Other Books by Kobold Press Complete Kobold Guide to Game Design Kobold Guide to Board Game Design Midgard Campaign Setting The KOBOLD Guide to Worldbuilding The KOBOLD Guide to Worldbuilding Introduction by Ken Scholes With essays by Keith Baker, Wolfgang Baur, David “Zeb” Cook, Monte Cook, Jeff Grubb, Scott Hungerford, Chris Pramas, Jonathan Roberts, Janna Silverstein, Michael A. Stackpole, Steve Winter Edited by Janna Silverstein TM The KOBOLD Guide to Worldbuilding © 2012 Open Design LLC Editor Janna Silverstein Cover art Malcolm McClinton Publisher Wolfgang Baur General Manager Shelly Baur Graphic Design Marc Radle “It’s a Mystery! How to Design a Mystery Cult” by David “Zeb” Cook originally appeared in Kobold Quarterly #21 “Different Kinds of Worldbuilding” by Monte Cook originally appeared in Kobold Quarterly #23 All Rights Reserved.
    [Show full text]
  • Dware Warfare
    Author Chris Pramas is an award-winning game designer, writer, and publisher. He is best known as the designer of the Fantasy AGE RPG, the Dragon Age RPG, and Warhammer Fantasy Roleplay, 2nd Edition, and as the founder and President of Green Ronin Publishing. He has been a creative director at Wizards of the Coast and Flying Lab Software and a lead writer at Vigil Games. Most recently he worked with Wil Wheaton on the Titansgrave web series from Geek & Sundry. Green Ronin continues to thrive under his leadership, publishing roleplaying games like Mutants & Masterminds, DC Adventures, and A Song of Ice and Fire Roleplaying. Interior Illustrator Hauke Kock was born 1965 in Northern Germany. As a child, he fell into a cask of ink and hasn’t been able to stop drawing since then. After going to college to study graphic design, he worked as both an illustrator and an author. Hauke has worked on books on numerous different themes, such as dinosaurs, vampires, monsters, Romans, Vikings, knights, and many more. His rare leisure time is flled up with reading novels and comic books, watching flms, painting, playing football with his sons, or running rapidly through the lovely landscape near Kiel, Germany. Cover Illustrator Born and raised in Malaysia, Darren Tan grew up drawing spaceships, dinosaurs and the stuff of his imagination, which was fuelled by movies and computer games. Inspired by these, he went on to study animation and later graduated as a Computer Animator from Sheridan College, Canada. After a brief stint in 3D animation, he decided to trade in polygons for a wacom tablet.
    [Show full text]