Water Volleyball Rules

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Water Volleyball Rules BGCC SUMMER GAMES WATER VOLLEYBALL OVERVIEW: Water volleyball (not to be confused with water polo) is a fun oriented, team sport that is played in a shallow swimming pool; therefore, swimming proficiency is NOT required. The rules are very similar to indoor volleyball, but have been modified to accommodate our ages and physical ability. The objective of the BGCC Summer Games is to have a fun and friendly competition with the emphasis on participation. Water volleyball is open to men and women of all ages. ORGANIZATION: Water Volleyball Sport Captain Alex Lindsay Water Volleyball Condo 1 Captain John Lind Water Volleyball Condo 2 Captain Dave Farlow Water Volleyball Condo 3 Captain Olly Smolak Water Volleyball Condo 4 Captain Ian Innes Water Volleyball Condo 5 Captain Kathy Billington PRELIMINARY ROUND: Please note that there have been some significant changes for 2019 compared to 2017. These are highlighted in Yellow. To be eligible to play, all players must have registered to play and paid their fees. The Condo Water Volleyball Captain must inform the Water Volleyball Sport Captain of any new players prior to the first game of the Preliminary Round. Once play has started, the eligible players list is frozen. All teams will play in a round robin set of matches, playing one match against each of the other condo teams. All matches will be a best 2 of 3 games competition with no time limit. A coin flip will determine the choice of court end. A volley (three times over the net) will determine the serving team. In the second game, the teams will change ends and the winner of the first game will retain the serve. If a third game is required, the teams will change ends and the winner of the second game will retain the serve. The teams will change ends again in the third and final game when either team reaches 11 points. All games are won by the first team to reach 21 points (2-point differential not required). If a team is not ready to begin play by 5 minutes after the scheduled game time, the team will be considered in default and the team that is ready to play will be awarded the game with a score of 21-14. After 10 minutes, the match will be defaulted with the winning team registering two 21-14 wins. PRELIMINARY ROUND FINAL STANDINGS & TIE BREAKING PROCEDURE: At the end of the Preliminary Round matches, the final standings will be compiled and the team standings will determine team placement in the Medal Round. Ties between two teams will be broken using the following procedure: 1. Head to head record between the teams. Ties between three or more teams will be broken using the following procedure: 1. Head to head record between the teams, and if still tied, 2. Least points allowed in the head to head games, and if still tied, 3. Least points allowed in the round robin games, and if still tied, Note: In calculating “Least Points Allowed” in 2 and 3 above, if a team has been awarded an artificial score of 14 points under a default scenario, these will be counted as “zero”. 4. Special tie breaking games to 11 points (2-point differential not required), and if still tied, Note: These games will only be played if there is a significant impact on the Medal Round (i.e. placement in either the gold/silver medal game or the bronze medal game). If there is no significant impact, coin flip rounds will continue until the ties are broken. 5. Least points allowed in the special tie breaking games, and if still tied, 6. Coin flip rounds will continue until the ties are broken. MEDAL ROUND: To compete in the Medal Round, all players must have registered to play, paid their fees, be on the condo water volleyball team list, and have played in at least one complete Preliminary Round match. The Condo Water Volleyball Captain must inform the Water Volleyball Sport Captain of the eligible players prior to the first Medal Round game. The top four teams will proceed to the Medal Round. The top two teams will play for the gold and silver medals. The third and fourth place teams will play each other with the winner receiving bronze medals. All Medal Round matches will be a best 2 of 3 games competition with no time limit. A coin flip will determine the choice of court end. A volley (three times over the net) will determine the serving team. In the second game, the teams will change ends and the winner of the first game will retain the serve. If a third game is required, the teams will change ends and the winner of the second game will retain the serve. The teams will change ends again in the third and final game when one team reaches 11 points. Games are won by the team reaching 21 points first (2-point differential not required). If a team is not ready to begin play by 5 minutes after the scheduled game time, the team will be considered in default and the team that is ready to play will be awarded the game with a score of 21-14. After 10 minutes, the match will be defaulted with the winning team registering two 21-14 wins. Only teams who have used eligible players may receive medals. If an ineligible player is later discovered to have played, the offending team(s) will be dropped to last place and out of the medals. The other teams will move up one place in the standings. All eligible players on a medal team will receive medals as long as they have played in at least one complete match. RULES OF PLAY: 1. The focus is on fun and participation so all players on a team will play on an equal and rotating basis. Once the rotation is set, players may not change positions during a game. Note: A shuffling of the rotation of players is possible prior to the start of the second and/or third game(s), following an approved timeout or a suspended game. 2. Each team must have a minimum of 6 players and may have a maximum of 12 players in the water at any time. Players may be arranged in 2 or 3 rows with a maximum of 4 players in a row. There is no limit to the number of substitutes. Players arriving after the start of a game may be added to a team which has fewer than 12 players (in the water), during a service change, when the team has or regains the serve. The additional player will enter the line-up such that the player becomes the setter on the next rotation. Where a team has more than 12 players, substitutions are permitted and the player coming on will take the position of the player coming off. 3. If a team is below the minimum, it will default the match, losing two games of 21-14. In order to play the match for fun, the team with the greater number will donate a sufficient number of players to bring the opposing team up to the minimum, or more. 4. The net and water are considered part of the playable area. The net poles and ropes, pool side tops, back boundary line and floats, deck, and ceiling are considered out of bounds. A ball touching a side boundary wall is considered in. Players may not leave the pool (water) and re-enter during the point. 5. During a service change, the serving team with 3 rows will change positions in a reverse “S” rotation with the person at the back right moving to the front left position. The serving team with 2 rows will rotate in a reverse “C” with the person at the back left moving to the front left position. 6. The setter is located at the front left position, at the net, and sets up the ball to the team mate to his immediate right, using a two handed, overhead set or “lob”. The team mate then attempts, using two hands, to serve the ball by hitting it over the net, in an arching trajectory, to the opposing team. This team mate may not spike nor tip the ball over the net. The setter and server must not begin until instructed, by the Referee, to do so. Failure to wait for the Referee’s signal results in a failed serve and loss of a rally. 7. A legal serve must travel over the net and land in the playable area. A let serve is legal and in play. 8. A team may take a maximum of three hits to return the ball over the net. No player may contact the ball twice in succession. No player may contact the net in playing the ball. No player may cross the vertical plane of the net in blocking or returning the ball. 9. Balls played over the net may not be “spiked” – a hit with such force that it is unreturnable. (Balls of this nature may cause an injury to the opposing team player.) The Referee will determine, at his sole discretion, whether a ball has been spiked. 10. Points are awarded only if the serving team wins the rally. 11. After the non-serving team wins a rally, a “side out" is called and the serve passes to the previously non-serving team. 12. A rally is won when: a. a serve that lands in the opponent’s playing area (water), b.
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