Snakes & Ladders History
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Toys for the Collector
Hugo Marsh Neil Thomas Forrester Director Shuttleworth Director Director Toys for the Collector Tuesday 10th March 2020 at 10.00 PLEASE NOTE OUR NEW ADDRESS Viewing: Monday 9th March 2020 10:00 - 16:00 9:00 morning of auction Otherwise by Appointment Special Auction Services Plenty Close Off Hambridge Road NEWBURY RG14 5RL (Sat Nav tip - behind SPX Flow RG14 5TR) Dave Kemp Bob Leggett Telephone: 01635 580595 Fine Diecasts Toys, Trains & Figures Email: [email protected] www.specialauctionservices.com Dominic Foster Graham Bilbe Adrian Little Toys Trains Figures Due to the nature of the items in this auction, buyers must satisfy themselves concerning their authenticity prior to bidding and returns will not be accepted, subject to our Terms and Conditions. Additional images are available on request. Buyers Premium with SAS & SAS LIVE: 20% plus Value Added Tax making a total of 24% of the Hammer Price the-saleroom.com Premium: 25% plus Value Added Tax making a total of 30% of the Hammer Price Order of Auction 1-173 Various Die-cast Vehicles 174-300 Toys including Kits, Computer Games, Star Wars, Tinplate, Boxed Games, Subbuteo, Meccano & other Construction Toys, Robots, Books & Trade Cards 301-413 OO/ HO Model Trains 414-426 N Gauge Model Trains 427-441 More OO/ HO Model Trains 442-458 Railway Collectables 459-507 O Gauge & Larger Models 508-578 Diecast Aircraft, Large Aviation & Marine Model Kits & other Large Models Lot 221 2 www.specialauctionservices.com Various Diecast Vehicles 4. Corgi Aviation Archive, 7. Corgi Aviation Archive a boxed group of eight 1:72 scale Frontier Airliners, a boxed group of 1. -
Westmorland and Cumbria Bridge Leagues February
WBL February Newsletter 1st February 2021 Westmorland and Cumbria Bridge Leagues February Newsletter 1 WBL February Newsletter 1st February 2021 Contents Congratulations to All Winners in the January Schedule .................................................................................................. 3 A Word from your Organiser ............................................................................................................................................ 5 February Schedule ........................................................................................................................................................ 6 Teams and Pairs Leagues .......................................................................................................................................... 6 Teams Events ................................................................................................................................................................ 7 Cumbria Inter-Club Teams of Eight ........................................................................................................................... 7 A Word from the Players................................................................................................................................................... 8 From Ken Orford ........................................................................................................................................................... 8 From Jim Lawson ........................................................................................................................................................ -
The Effect of Applying the Snakes and Ladders Board Game on the Students’ Speaking Achievement
THE EFFECT OF APPLYING THE SNAKES AND LADDERS BOARD GAME ON THE STUDENTS’ SPEAKING ACHIEVEMENT THESIS Submitted In Partial fulfillment of the Requirements For the Degree of Sarjana Pendidikan (S.Pd.) English Education Program By SRI ATIKA NPM. 1402050327 FACULTY OF TEACHER TRAINING AND EDUCATION UNIVERSITY OF MUHAMMADIYAH SUMATERA UTARA MEDAN 2018 ABSTRACT Sri Atika. “The Effect of Applying the Snakes and Ladders Board Game on The Students’ Speaking Achievement”. Skripsi : English Departement of Faculty of Teacher Training and Education University of Muhammadiyah Sumatera Utara, Medan 2018. This study deals with the effect of applying the snakes and ladders board game on the students’ speaking achievement. The objective of the study was to investigate the significant effect of applying the Snakes and Ladders Board Game on the Students’ Speaking Achievement. The population and sample of this study was tenth years students of 2017/2018 Senior High School (X-RPL1 and X-RPL 2) at SMK Negeri 1 Percut Sei Tuan which consist 46 students. The sample were devided into two groups, the first group was the experimental that consisted of 23 students treated by using the snakes and ladders board games and the second group was the control consisted 23 students treated by using conventional method. The instrument in collecting the data was oral test, pre-test and post-test were given to the both group, experimental and control group. The data were analyzed by using t-test formula. The findings showed that the students tought by Task Based Learning method by using Snakes and Ladders Board Games Strategy got the higher score than those taught by Discussion method. -
Markov Chain Monte Carlo Simulation of a System with Jumps
Markov Chain Monte Carlo Simulation of a System with Jumps John Burkardt Department of Scientific Computing Florida State University .......... 11:00-11:50, 16 September 2014 Max Gunzburger's Group Meeting .......... http://people.sc.fsu.edu/∼jburkardt/presentations/... snakes 2014 fsu.pdf 1 / 1 MCMC Simulation of Systems with σ and λ jumps 2 / 1 A σ Jump: We Need a 1000 Level Course! Level 1000 courses are offered by university departments as a way of introducing themselves to freshmen who: have been vegetating in high school for four years; are eager to fill up their schedule with \cake" courses; may actually have some interest in the topic; don't have any real idea of what the department offers; are still looking for a major. 3 / 1 A σ Jump: Endless Constraints Our department doesn't offer such a course; many undergraduates don't take courses in our department until junior year! We are trying to develop a 1000 level course which is attractive to the \clueless" and \aimless"; offers some real insight into scientific computing; makes scientific computing attractive; introduces computing without requiring programming; isn't so babified it demeans the students; isn't so trivial the instructor is ashamed of it; could be taught by graduate students; won't be vetoed by the Mathematics or CS departments. 4 / 1 A σ Jump: Brilliant Ideas A few brainstorming ideas: Teach Matlab from Cleve Moler's \Experiments with Matlab" (JB) (vetoed); weekly discussion of computers in the news: privacy; breakins; BitCoin; MineCraft (NC); an overview of many computer languages, why they exist and what they do (GE); a demonstration of how computer programs solve problems, with GUI-based labs (JB) (no programming!); \Computers and Art", text analysis, color representation, surface modeling, motion capture (Mike Schneier). -
Snake and Ladder Games in Cognition Development on Students with Learning Difficulties
ORIGINAL RESEARCH ARTICLE Snake and Ladder Games in Cognition Development on Students with Learning Difficulties K. Srinivasan Department of Pedodontics and Preventive Dentistry, CKS Teja Institute of Dental Science and Research, Tirupati, Andhra Pradesh, India Email for correspondence: [email protected] ABSTRACT Introduction: School students play an important role in oral health care and promotion. Learning in these institutions becomes ineffective unless it leads to a profound change in student’s behavior and attitude toward the improvement of their own personal health. The usage of various suitable learning mediums in teaching and learning oral health enhances cognitive development of the students with learning difficulties. Aims and Objective: The aim of the present study was to assess the effectiveness of snake and ladder game on the level of knowledge regarding oral health knowledge, attitude, and behavior among school students with learning difficulties. Materials and Methods: The present cross-sectional study was conducted among 300 children, aged 7–9 years who were recruited in this study from the schools. A quasi-experimental pre- and post-test with control group design was adopted. Results: The total score was calculated based on the response to each statement. All variables of the questionnaires are analyzed by age. Differences were assessed by the “t” test. SPSS, version 21, were used to process and analyze the data. The significance level (P-value) is set at 0.001. Conclusion: The present study implies that the play way method of teaching children with snake and ladder board is an effective intervention to increase the knowledge of oral health among children. -
(X4) – Includes: Lawn Games
Community Spirt Inventory List Block Party Kit (x4) – Includes: • 1 Large Parachute • 1 Small Soccer Ball • 1 Small Parachute • 2 Soccer Nets • 1 Large Football • 1 Small Basketball • 1 Small Football • 1 Whistle • 6 Bean Bags • 3 Skipping Ropes • 4 Frisbees • Scoop Ball Pair • 3 Timers – 1 Min., 3 Min., & 10 • Wooden Egg & Spoon Set Min. • County Me in Activity Book • 4 Cones • 2 Potato Sacks Lawn Games Spikeball. Commonly referred to as a combination of volleyball and four-square. It is played 2 v 2, with a Spikeball net placed between the teams. A player starts by serving the ball down on the net so it bounces up at the opponents. They have up to three hits between them (like volleyball) to control the ball and bounce it back off the net. When they miss, you score. Once a point starts, players can move or hit the ball anywhere. Giant Snakes and Ladders. Like the classic board game, except your bodies are the tokens! Each player takes a turn rolling the dice. They then move forward the number of spaces shown on the dice. If you end up at the bottom of the ladder, you climb up and if you end up on a snake, you move down. The first player to the “HOME” space wins! Dual Walkers. This is your opportunity to team up to win. Using the dual walkers, each team must walk from point A to point B by using hand ropes to lift boards and move forward. Similar to a three- legged race, the first team to make it to the finish line wins! To make the game more fun, have the teams navigate through obstacles. -
Games & Puzzles Magazine (Series 1 1972
1 GAMES & PUZZLES MAGAZINE (SERIES 1 1972-1981) INDEX Preliminary Notes [DIP] Diplomacy - Don Turnbull 1-10 [DIP] Diplomacy - Alan Calhamer 37-48 G&P included many series, and where a game [DRA] Draughts - 'Will o' the Wisp' 19-30 reference relates to a series, a code in square brackets [FAN] Fantasy Games - 'Warlock' 79-81 is added. [FIG] Figures (Mathematics) - Many authors 19-71 The table below lists the series in alphabetical order [FO] Forum (Reader's letters) 1-81 [GV] Gamesview (Game reviews) 6-81 with the code shown in the left hand column. [GGW] Great Games of the World - David Patrick 6-12 Principal authors are listed together with the first and [GO] Go - Francis Roads 1-12 last issue numbers. Small breaks in publication of a [GO] Go - John Tilley 13-24 series are not noted. Not all codes are required in the [GO] Go - Stuart Dowsey 31-43 body of the index. [GO] Go, annotated game - Francis Roads 69-74 Book reviews were initially included under [MAN] Mancala - Ian Lenox-Smith 26-29 Gamesview, but under Bookview later. To distinguish [MW] Miniature Warfare - John Tunstill 1-6 book reviews from game reviews all are coded as [BV]. [OTC] On the Cards - David Parlett 29-73 [PG] Parade Ground (Wargames) - Nicky Palmer 51-81 References to the Forum series (Reader's letters - [PB] Pieces and Bits - Gyles Brandreth 1-19 Code [FO]) are restricted to letters judged to [PEN] Pentominoes - David Parlett 9-17 contribute relevant information. [PLA] Platform - Authors named in Index 64-71 Where index entries refer consecutively to a particular [PR] Playroom 43-81 game the code is given just once at the end of the [POK] Poker - Henry Fleming 6-12 issue numbers which are not separated by spaces. -
The Story of Cluedo & Clue a “Contemporary” Game for Over 60 Years
The story of Cluedo & Clue A “Contemporary” Game for over 60 Years by Bruce Whitehill The Metro, a free London newspaper, regularly carried a puzzle column called “Enigma.” In 2005, they ran this “What-game-am-I?” riddle: Here’s a game that’s lots of fun, Involving rope, a pipe, a gun, A spanner, knife and candlestick. Accuse a friend and make it stick. The answer was the name of a game that, considering the puzzle’s inclusion in a well- known newspaper, was still very much a part of British popular culture after more than 50 years: “Cluedo,” first published in 1949 in the UK. The game was also published under license to Parker Brothers in the United States the same year, 1949. There it is was known as: Clue What’s in a name? • Cluedo = Clue + Ludo" Ludo is a classic British game -- " a simplified Game of India • Ludo is not played in the U.S. " Instead, Americans play Parcheesi." But “Cluecheesi” doesn’t quite work." So we just stuck with “Clue” I grew up (in New York) playing Clue, and like most other Americans, considered it to be one of America’s classic games. Only decades later did I learn its origin was across the ocean, in Great Britain. Let me take you back to England, 1944. With the Blitz -- the bombing -- and the country emersed in a world war, the people were subject to many hardships, including blackouts and rationing. A forty-one-year-old factory worker in Birmingham was disheartened because the crimp on social activities in England meant he was unable to play his favorite parlor game, called “Murder.” “Murder” was a live-action party game where guests tried to uncover the person in the room who had been secretly assigned the role of murderer. -
General Toys
Vectis Auctions, Vectis Auctions, Fleck Way, Thornaby, Oxford Office, Stockton-on-Tees, TS17 9JZ. Unit 5a, West End Industrial Estate, Telephone: 0044 (0)1642 750616 Witney, Oxon, OX28 1UB. Fax: 0044 (0)1642 769478 Telephone: 0044 (0)1993 709424 E-mail: [email protected] E-mail: [email protected] Website: www.vectis.co.uk GENERAL TOY SALE Friday 9th August 2019 AUCTIONS COMMENCE AT 10.30am UNLESS OTHERWISE STATED. Room and Live On-Line Auctions at Thornaby, Stockton-on-Tees, TS17 9JZ. Viewing available on the day of the Sale from 8.00am. Bidding can be made using the following methods: Commission Bids, Postal/Fax Bids, Telephone Bidding - If you intend to bid by telephone please contact our office for further information on 0044 (0)1642 750616. Internet Bidding - you can bid live on-line with www.vectis.co.uk or www.invaluable.com. You can also leave proxy bids at www.vectis.co.uk. If you require any further information please contact our office. FORTHCOMING AUCTIONS Specialist Sale 4 Tuesday 3rd September 2019 Specialist Sale 4 Wednesday 4th September 2019 General Toy Sale 4 Thursday 5th September 2019 Specialist Matchbox Sale 4 Tuesday 24th September 2019 TV & Film Related Toy Sale 4 Thursday 26th September 2019 Model Train Sale 4 Friday 27th September 2019 Details correct at time of print but may be subject to change, please check www.vectis.co.uk for updates. Managing Director 4 Vicky Weall Cataloguers 4 David Cannings, Matthew Cotton, David Bowers & Andrew Reed Photography 4 Paul Beverley, Andrew Wilson & Simon Smith Data Input 4 Patricia McKnight & Andrea Rowntree Layout & Design 4 Andrew Wilson A subsidiary of The Hambleton Group Ltd - VAT Reg No. -
Estimate: £30 - 50 * Estimate: £30 - 50 *
ALL PURCHASERS0.2 PLEASE NOTE - All lots must be collected within 3 days of the sale. For goods left on our premises - whether paid for or not - for more than 5 days after the date of the sale, Beeston Auction House reserves the right to charge storage fees as outlined in our Buyers T's & C's. All items will be sold under the Auctioneers Margin Scheme unless otherwise indicated. Please note that imperfections are not indicated in this catalogue. The terms, 'bronze', 'silver' and 'gold' may refer to the grades in which medals, badges etc., were awarded and not to their composition. Where we are unsure of age or authenticity the word "style" has been used in the description. It is the customers responsibility to read descriptions thoroughly and satisfy themselves before bidding. Items can not be removed from the premises until full payment has been received. 1 A new, boxed and sealed 1990, Buckingham 8 A collection of 19 Britains pre war British Toys, TCR Track Lock; Alain Prost Super Infantry lead soldiers and assorted accessories. Course #3611-3. Box contains: 13ft of track, 1 Figures in differing play worn conditions and Ferrari Testarossa, 1 Porsche 959, 2 hand positions to include: sitting gunners, marching controllers, 1 transformer (incorporating plug) with slung rifles and loose arm with rifles. Other and 1 lap counter. Cellophane has tear to accessories include bunker, tents and height bottom right corner front and back. finder. Estimate: £30 - 50 * Estimate: £30 - 50 * 2 A new, boxed and sealed 1990, Buckingham 9 A collection of 12 Britains pre war lead soldiers Toys, TCR Track Lock; Super Challenge # together with a sentry box. -
Five Millennia of Player Practices
CORE Metadata, citation and similar papers at core.ac.uk Provided by University of Bolton Institutional Repository (UBIR) Five Millennia of Player Practices Dr. Chris Bateman University of Bolton Deane Road Bolton BL3 5AB Abstract What can we learn about play by examining it from a historical perspective? Using Foucault’s archaeological methods to examine the history of player practices in terms of their artefacts, a series of cross-sections through five millennia of play are developed around the key props (in Walton’s representational sense of this term) that have been deployed in games. The specific patterns considered are the contract, the die, the board, the pawn, the set, and the coin. In each case except the first, a material object serves a prescribed role in play, requiring players to imagine specific things that make certain kinds of games possible. The changes in the representational aspects of these props demonstrate both the continuity of player practices over time, and the significant changes that have emerged over the last few centuries. Keywords Foucault, Walton, Caillois, player practices, lineages, boardgames, prop theory, magic circle A History of Props for Play For some time now, I have been inadvertently pursuing a philosophical history of player practices across the last five millennia, that is, from the foundation of the first cities (the advent of ‘civilisation’, understood specifically as civic living) to today. What follows is a history, since it deals with a span of time, but it is also genealogical in so much as it resembles Foucault’s (1972) archaeological methods of analysing discourse. -
“'In a Checkers Game.'” Point Games 2. Ka-Boom!
Board Game Where It Is Found In Book Publisher 1. Checkers P.3 “’In a checkers game.’” Point Games 2. Ka-Boom! P.3 “…four letters. Ka- Blue Orange Games Boom!” 3. Anagrams P.4 “You think it’s some E.E. Fairchild Corporation kind of anagram?” 4. The Impossible Game P.6 “Impossible?” he said. United Nations Constructors 5. Dare! P.12 He’d take their dare. Parker Brothers 6-7. Hungry Hungry Hippo P.12 …like a hungry, hungry Hasbro, GeGe Co. (When and Spaghetti hippo slurping spaghetti. there’s multiple games, I wrote each publisher.) 8. Husker Dü? P.16 “Well, yippie-ki-yay Winning Moves and Husker Dü!” 9. Cranium P.17 Simon’s cranium felt Hasbro like it might explode. 10. Classified P.22 “That information is David Greene (I couldn’t classified.” find a publisher, so I wrote in the creator instead.) 11. Scramble P.24 “Scramble, scramble!” Hasbro 12. Freeze P.26 “Freeze!” shouted Ravensburger Jack’s father. 13. Mastermind P.29 “You’re like a Pressman mastermind!” 14. Dungeons and P.32 “And dungeons. And Wizards of the Coast Dragons dragons!” 15. Imagination Station P.35 His very own Playcare “imagination station.” 16. Clapper P.35 …a remote-controlled Ropoda Clapper… 17. Open Sesame P.35 He also said, “Open IDW Games Sesame,” but that was just for fun. 18. Osmosis P.41 “…through mental toytoytoy osmosis.” 19. Einstein P.43 “It’s like Einstein Artana supposedly said…” 20. Labyrinth P.45 …two sideways Ravensburger labyrinths. 21. Operation P.46 “It’s been quite an Hasbro operation.” 22.