On the Realization of Meta-Circular Code Generation: the Case of the Normalized Systems Expanders
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Advancing Automatic Programming: Regeneration, Meta-Circularity, and Two-Sided Interfaces
SOFTNET 2019 Advancing Automatic Programming: Regeneration, Meta-circularity, and Two-Sided Interfaces HERWIGMANNAERT NOVEMBER 2 7 , 2 0 1 9 • Automatic Programming • Toward Automatic Regeneration • Creating Meta-Circular Regeneration • On Meta-Programming Interfaces ADVANCING AUTOMATIC PROGRAMMING • Concluding Facts and Thoughts Overview • Questions and Discussion • Automatic Programming • Concept and Trends • Remaining Challenges • Toward Automatic Regeneration ADVANCING AUTOMATIC PROGRAMMING • Creating Meta-Circular Regeneration • On Meta-Programming Interfaces Overview • Concluding Facts and Thoughts • Questions and Discussion Automatic Programming • Automatic programming: • The act of automatically generating source code from a model or template • Sometimes distinguished from code generation, as performed by a compiler • Has always been a euphemism for programming in a higher-level language than was then available to the programmer [David Parnas] • Also referred to a generative or meta-programming • To manufacture software components in an automated way • It is as old as programming itself: System.out.println(“Hello world.”); System.out.println(“System.out.println(\“Hello world.\”);”); The Need for Automatic Programming • Goal is and has always been to improve programmer productivity • In general, to manufacture software components in an automated way, in the same way as automation in the industrial revolution, would: • Increase programming productivity • Consolidate programming knowledge • Eliminate human programming errors • Such -
The Machine That Builds Itself: How the Strengths of Lisp Family
Khomtchouk et al. OPINION NOTE The Machine that Builds Itself: How the Strengths of Lisp Family Languages Facilitate Building Complex and Flexible Bioinformatic Models Bohdan B. Khomtchouk1*, Edmund Weitz2 and Claes Wahlestedt1 *Correspondence: [email protected] Abstract 1Center for Therapeutic Innovation and Department of We address the need for expanding the presence of the Lisp family of Psychiatry and Behavioral programming languages in bioinformatics and computational biology research. Sciences, University of Miami Languages of this family, like Common Lisp, Scheme, or Clojure, facilitate the Miller School of Medicine, 1120 NW 14th ST, Miami, FL, USA creation of powerful and flexible software models that are required for complex 33136 and rapidly evolving domains like biology. We will point out several important key Full list of author information is features that distinguish languages of the Lisp family from other programming available at the end of the article languages and we will explain how these features can aid researchers in becoming more productive and creating better code. We will also show how these features make these languages ideal tools for artificial intelligence and machine learning applications. We will specifically stress the advantages of domain-specific languages (DSL): languages which are specialized to a particular area and thus not only facilitate easier research problem formulation, but also aid in the establishment of standards and best programming practices as applied to the specific research field at hand. DSLs are particularly easy to build in Common Lisp, the most comprehensive Lisp dialect, which is commonly referred to as the “programmable programming language.” We are convinced that Lisp grants programmers unprecedented power to build increasingly sophisticated artificial intelligence systems that may ultimately transform machine learning and AI research in bioinformatics and computational biology. -
Turing's Influence on Programming — Book Extract from “The Dawn of Software Engineering: from Turing to Dijkstra”
Turing's Influence on Programming | Book extract from \The Dawn of Software Engineering: from Turing to Dijkstra" Edgar G. Daylight∗ Eindhoven University of Technology, The Netherlands [email protected] Abstract Turing's involvement with computer building was popularized in the 1970s and later. Most notable are the books by Brian Randell (1973), Andrew Hodges (1983), and Martin Davis (2000). A central question is whether John von Neumann was influenced by Turing's 1936 paper when he helped build the EDVAC machine, even though he never cited Turing's work. This question remains unsettled up till this day. As remarked by Charles Petzold, one standard history barely mentions Turing, while the other, written by a logician, makes Turing a key player. Contrast these observations then with the fact that Turing's 1936 paper was cited and heavily discussed in 1959 among computer programmers. In 1966, the first Turing award was given to a programmer, not a computer builder, as were several subsequent Turing awards. An historical investigation of Turing's influence on computing, presented here, shows that Turing's 1936 notion of universality became increasingly relevant among programmers during the 1950s. The central thesis of this paper states that Turing's in- fluence was felt more in programming after his death than in computer building during the 1940s. 1 Introduction Many people today are led to believe that Turing is the father of the computer, the father of our digital society, as also the following praise for Martin Davis's bestseller The Universal Computer: The Road from Leibniz to Turing1 suggests: At last, a book about the origin of the computer that goes to the heart of the story: the human struggle for logic and truth. -
Model Based Software Development: Issues & Challenges
Model Based Software Development: Issues & Challenges N Md Jubair Basha 1, Salman Abdul Moiz 2 & Mohammed Rizwanullah 3 1&3 IT Department, Muffakham Jah College of Engineering & Technology, Hyderabad, India 2IT Department, MVSR Engineering College, Hyderabad, India E-mail : [email protected] 1, [email protected] 2, [email protected] 3 Abstract - One of the goals of software design is to model a system in such a way that it is easily understandable . Nowadays the tendency for software development is changing from manual coding to automatic code generation; it is becoming model-based. This is a response to the software crisis, in which the cost of hardware has decreased and conversely the cost of software development has increased sharply. The methodologies that allowed this change are model-based, thus relieving the human from detailed coding. Still there is a long way to achieve this goal, but work is being done worldwide to achieve this objective. This paper presents the drastic changes related to modeling and important challenging issues and techniques that recur in MBSD. Keywords - model based software; domain engineering; domain specificity; transformations. I. INTRODUCTION domain engineering and application. The system described by a model may or may not exist at the time Model is an abstraction of some aspect of a system. the model is created. Models are created to serve Model-based software and system design is based on the particular purposes, for example, to present a human end-to-end use of formal, composable and manipulable understandable description of some aspect of a system models in the product life-cycle. -
From JSON to JSEN Through Virtual Languages of the Creative Commons Attribution License (
© 2021 by the authors; licensee RonPub, Lübeck, Germany. This article is an open access article distributed under the terms and conditions A.of Ceravola, the Creative F. Joublin:Commons From Attribution JSON to license JSEN through(http://c reativecommons.org/licenses/by/4Virtual Languages .0/). Open Access Open Journal of Web Technology (OJWT) Volume 8, Issue 1, 2021 www.ronpub.com/ojwt ISSN 2199-188X From JSON to JSEN through Virtual Languages Antonello Ceravola, Frank Joublin Honda Research Institute Europe GmbH, Carl Legien Str. 30, Offenbach/Main, Germany, {Antonello.Ceravola, Frank.Joublin}@honda-ri.de ABSTRACT In this paper we describe a data format suitable for storing and manipulating executable language statements that can be used for exchanging/storing programs, executing them concurrently and extending homoiconicity of the hosting language. We call it JSEN, JavaScript Executable Notation, which represents the counterpart of JSON, JavaScript Object Notation. JSON and JSEN complement each other. The former is a data format for storing and representing objects and data, while the latter has been created for exchanging/storing/executing and manipulating statements of programs. The two formats, JSON and JSEN, share some common properties, reviewed in this paper with a more extensive analysis on what the JSEN data format can provide. JSEN extends homoiconicity of the hosting language (in our case JavaScript), giving the possibility to manipulate programs in a finer grain manner than what is currently possible. This property makes definition of virtual languages (or DSL) simple and straightforward. Moreover, JSEN provides a base for implementing a type of concurrent multitasking for a single-threaded language like JavaScript. -
The Semantics of Syntax Applying Denotational Semantics to Hygienic Macro Systems
The Semantics of Syntax Applying Denotational Semantics to Hygienic Macro Systems Neelakantan R. Krishnaswami University of Birmingham <[email protected]> 1. Introduction body of a macro definition do not interfere with names oc- Typically, when semanticists hear the words “Scheme” or curring in the macro’s arguments. Consider this definition of and “Lisp”, what comes to mind is “untyped lambda calculus a short-circuiting operator: plus higher-order state and first-class control”. Given our (define-syntax and typical concerns, this seems to be the essence of Scheme: it (syntax-rules () is a dynamically typed applied lambda calculus that sup- ((and e1 e2) (let ((tmp e1)) ports mutable data and exposes first-class continuations to (if tmp the programmer. These features expose a complete com- e2 putational substrate to programmers so elegant that it can tmp))))) even be characterized mathematically; every monadically- representable effect can be implemented with state and first- In this definition, even if the variable tmp occurs freely class control [4]. in e2, it will not be in the scope of the variable definition However, these days even mundane languages like Java in the body of the and macro. As a result, it is important to support higher-order functions and state. So from the point interpret the body of the macro not merely as a piece of raw of view of a working programmer, the most distinctive fea- syntax, but as an alpha-equivalence class. ture of Scheme is something quite different – its support for 2.2 Open Recursion macros. The intuitive explanation is that a macro is a way of defining rewrites on abstract syntax trees. -
E.W. Dijkstra Archive: on the Cruelty of Really Teaching Computing Science
On the cruelty of really teaching computing science Edsger W. Dijkstra. (EWD1036) http://www.cs.utexas.edu/users/EWD/ewd10xx/EWD1036.PDF The second part of this talk pursues some of the scientific and educational consequences of the assumption that computers represent a radical novelty. In order to give this assumption clear contents, we have to be much more precise as to what we mean in this context by the adjective "radical". We shall do so in the first part of this talk, in which we shall furthermore supply evidence in support of our assumption. The usual way in which we plan today for tomorrow is in yesterday’s vocabulary. We do so, because we try to get away with the concepts we are familiar with and that have acquired their meanings in our past experience. Of course, the words and the concepts don’t quite fit because our future differs from our past, but then we stretch them a little bit. Linguists are quite familiar with the phenomenon that the meanings of words evolve over time, but also know that this is a slow and gradual process. It is the most common way of trying to cope with novelty: by means of metaphors and analogies we try to link the new to the old, the novel to the familiar. Under sufficiently slow and gradual change, it works reasonably well; in the case of a sharp discontinuity, however, the method breaks down: though we may glorify it with the name "common sense", our past experience is no longer relevant, the analogies become too shallow, and the metaphors become more misleading than illuminating. -
Star TEX: the Next Generation Several Ideas on How to Modernize TEX Already Exist
TUGboat, Volume 33 (2012), No. 2 199 Star TEX: The Next Generation Several ideas on how to modernize TEX already exist. Some of them have actually been implemented. Didier Verna In this paper, we present ours. The possible future Abstract that we would like to see happening for TEX is some- what different from the current direction(s) TEX's While T X is unanimously praised for its typesetting E evolution has been following. In our view, modern- capabilities, it is also regularly blamed for its poor izing TEX can start with grounding it in an old yet programmatic offerings. A macro-expansion system very modern programming language: Common Lisp. is indeed far from the best choice in terms of general- Section 2 clarifies what our notion of a \better", or purpose programming. Several solutions have been \more modern" TEX is. Section 3 on the next page proposed to modernize T X on the programming E presents several approaches sharing a similar goal. side. All of them currently involve a heterogeneous Section 4 on the following page justifies the choice approach in which T X is mixed with a full-blown pro- E of Common Lisp. Finally, section 5 on page 205 gramming language. This paper advocates another, outlines the projected final shape of the project. homogeneous approach in which TEX is first rewrit- ten in a modern language, Common Lisp, which 2 A better TEX serves both at the core of the program and at the The T X community has this particularity of being scripting level. All programmatic macros of T X are E E a mix of two populations: people coming from the hence rendered obsolete, as the underlying language world of typography, who love it for its beautiful itself can be used for user-level programming. -
Taxonomies of Visual Programming and Program Visualization
Taxonomies of Visual Programming and Program Visualization Brad A. Myers September 20, 1989 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213-3890 [email protected] (412) 268-5150 The research described in this paper was partially funded by the National Science and Engineering Research Council (NSERC) of Canada while I was at the Computer Systems Research Institute, Univer- sity of Toronto, and partially by the Defense Advanced Research Projects Agency (DOD), ARPA Order No. 4976 under contract F33615-87-C-1499 and monitored by the Avionics Laboratory, Air Force Wright Aeronautical Laboratories, Aeronautical Systems Division (AFSC), Wright-Patterson AFB, OH 45433-6543. The views and conclusions contained in this document are those of the author and should not be interpreted as representing the of®cial policies, either expressed or implied, of the Defense Advanced Research Projects Agency of the US Government. This paper is an updated version of [4] and [5]. Part of the work for this article was performed while the author was at the University of Toronto in Toronto, Ontario, Canada. Taxonomies of Visual Programming and Program Visualization Brad A. Myers ABSTRACT There has been a great interest recently in systems that use graphics to aid in the programming, debugging, and understanding of computer systems. The terms ``Visual Programming'' and ``Program Visualization'' have been applied to these systems. This paper attempts to provide more meaning to these terms by giving precise de®nitions, and then surveys a number of sys- tems that can be classi®ed as providing Visual Programming or Program Visualization. These systems are organized by classifying them into three different taxonomies. -
Functional Programming Patterns in Scala and Clojure Write Lean Programs for the JVM
Early Praise for Functional Programming Patterns This book is an absolute gem and should be required reading for anybody looking to transition from OO to FP. It is an extremely well-built safety rope for those crossing the bridge between two very different worlds. Consider this mandatory reading. ➤ Colin Yates, technical team leader at QFI Consulting, LLP This book sticks to the meat and potatoes of what functional programming can do for the object-oriented JVM programmer. The functional patterns are sectioned in the back of the book separate from the functional replacements of the object-oriented patterns, making the book handy reference material. As a Scala programmer, I even picked up some new tricks along the read. ➤ Justin James, developer with Full Stack Apps This book is good for those who have dabbled a bit in Clojure or Scala but are not really comfortable with it; the ideal audience is seasoned OO programmers looking to adopt a functional style, as it gives those programmers a guide for transitioning away from the patterns they are comfortable with. ➤ Rod Hilton, Java developer and PhD candidate at the University of Colorado Functional Programming Patterns in Scala and Clojure Write Lean Programs for the JVM Michael Bevilacqua-Linn The Pragmatic Bookshelf Dallas, Texas • Raleigh, North Carolina Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. -
Lisp, Jazz, Aikido Three Expressions of a Single Essence
Lisp, Jazz, Aikido Three Expressions of a Single Essence Didier Vernaa a EPITA Research and Development Laboratory Abstract The relation between Science (what we can explain) and Art (what we can’t) has long been acknowledged and while every science contains an artistic part, every art form also needs a bit of science. Among all scientific disciplines, programming holds a special place for two reasons. First, the artistic part is not only undeniable but also essential. Second, and much like in a purely artistic discipline, the act of programming is driven partly by the notion of aesthetics: the pleasure we have in creating beautiful things. Even though the importance of aesthetics in the act of programming is now unquestioned, more could still be written on the subject. The field called “psychology of programming” focuses on the cognitive aspects ofthe activity, with the goal of improving the productivity of programmers. While many scientists have emphasized their concern for aesthetics and the impact it has on their activity, few computer scientists have actually written about their thought process while programming. What makes us like or dislike such and such language or paradigm? Why do we shape our programs the way we do? By answering these questions from the angle of aesthetics, we may be able to shed some new light on the art of programming. Starting from the assumption that aesthetics is an inherently transversal dimension, it should be possible for every programmer to find the same aesthetic driving force in every creative activity they undertake, not just programming, and in doing so, get deeper insight on why and how they do things the way they do. -
The Paradigms of Programming
The Paradigms of Programming Robert W Floyd Stanford University Today I want to talk about the paradigms of programming, how they affect our success as designers of computer programs, how they should be taught, and how they should be embodied in our programming languages. A familiar example of a paradigm of programming is the technique of structured programming, which appears to be the dominant paradigm in most current treatments of programming methodology. Structured programming, as formulated by Dijkstra [6], Wirth [27,29], and Parnas [21], among others,. consists of two phases. In the first phase, that of top-down design, or stepwise refinement, the problem is decomposed into a very small number of simpler subproblems. In programming the solution of simultaneous linear equations, say, the first level of decomposition would be into a stage of triangularizing the equations and a following stage of back-substitution in the triangularized system. This gradual decomposition is continued until the subproblems that arise are simple enough to cope with directly. In the simultaneous equation example, the back substitution process would be further decomposed as a backwards iteration of a process which finds and stores the value of the ith variable from the ith equation. Yet further decomposition would yield a fully detailed algorithm. The second phase of the structured· programming paradigm entails working upward from the concrete objects and functions of the underlying machine to the more abstract objects and functions used throughout the modules produced by the top-down design. In the linear equation example, if the coefficients of the equations are rational functions of one variable, we might first design a multiple-precision arithmetic representation Robert W Floyd, Turing Award Lecture, 1978: "The Paradigms of Programming," Communications of the ACM, VoI.22:8, August 1979, pp.455-460.