Genetic Programming
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Advancing Automatic Programming: Regeneration, Meta-Circularity, and Two-Sided Interfaces
SOFTNET 2019 Advancing Automatic Programming: Regeneration, Meta-circularity, and Two-Sided Interfaces HERWIGMANNAERT NOVEMBER 2 7 , 2 0 1 9 • Automatic Programming • Toward Automatic Regeneration • Creating Meta-Circular Regeneration • On Meta-Programming Interfaces ADVANCING AUTOMATIC PROGRAMMING • Concluding Facts and Thoughts Overview • Questions and Discussion • Automatic Programming • Concept and Trends • Remaining Challenges • Toward Automatic Regeneration ADVANCING AUTOMATIC PROGRAMMING • Creating Meta-Circular Regeneration • On Meta-Programming Interfaces Overview • Concluding Facts and Thoughts • Questions and Discussion Automatic Programming • Automatic programming: • The act of automatically generating source code from a model or template • Sometimes distinguished from code generation, as performed by a compiler • Has always been a euphemism for programming in a higher-level language than was then available to the programmer [David Parnas] • Also referred to a generative or meta-programming • To manufacture software components in an automated way • It is as old as programming itself: System.out.println(“Hello world.”); System.out.println(“System.out.println(\“Hello world.\”);”); The Need for Automatic Programming • Goal is and has always been to improve programmer productivity • In general, to manufacture software components in an automated way, in the same way as automation in the industrial revolution, would: • Increase programming productivity • Consolidate programming knowledge • Eliminate human programming errors • Such -
Turing's Influence on Programming — Book Extract from “The Dawn of Software Engineering: from Turing to Dijkstra”
Turing's Influence on Programming | Book extract from \The Dawn of Software Engineering: from Turing to Dijkstra" Edgar G. Daylight∗ Eindhoven University of Technology, The Netherlands [email protected] Abstract Turing's involvement with computer building was popularized in the 1970s and later. Most notable are the books by Brian Randell (1973), Andrew Hodges (1983), and Martin Davis (2000). A central question is whether John von Neumann was influenced by Turing's 1936 paper when he helped build the EDVAC machine, even though he never cited Turing's work. This question remains unsettled up till this day. As remarked by Charles Petzold, one standard history barely mentions Turing, while the other, written by a logician, makes Turing a key player. Contrast these observations then with the fact that Turing's 1936 paper was cited and heavily discussed in 1959 among computer programmers. In 1966, the first Turing award was given to a programmer, not a computer builder, as were several subsequent Turing awards. An historical investigation of Turing's influence on computing, presented here, shows that Turing's 1936 notion of universality became increasingly relevant among programmers during the 1950s. The central thesis of this paper states that Turing's in- fluence was felt more in programming after his death than in computer building during the 1940s. 1 Introduction Many people today are led to believe that Turing is the father of the computer, the father of our digital society, as also the following praise for Martin Davis's bestseller The Universal Computer: The Road from Leibniz to Turing1 suggests: At last, a book about the origin of the computer that goes to the heart of the story: the human struggle for logic and truth. -
Model Based Software Development: Issues & Challenges
Model Based Software Development: Issues & Challenges N Md Jubair Basha 1, Salman Abdul Moiz 2 & Mohammed Rizwanullah 3 1&3 IT Department, Muffakham Jah College of Engineering & Technology, Hyderabad, India 2IT Department, MVSR Engineering College, Hyderabad, India E-mail : [email protected] 1, [email protected] 2, [email protected] 3 Abstract - One of the goals of software design is to model a system in such a way that it is easily understandable . Nowadays the tendency for software development is changing from manual coding to automatic code generation; it is becoming model-based. This is a response to the software crisis, in which the cost of hardware has decreased and conversely the cost of software development has increased sharply. The methodologies that allowed this change are model-based, thus relieving the human from detailed coding. Still there is a long way to achieve this goal, but work is being done worldwide to achieve this objective. This paper presents the drastic changes related to modeling and important challenging issues and techniques that recur in MBSD. Keywords - model based software; domain engineering; domain specificity; transformations. I. INTRODUCTION domain engineering and application. The system described by a model may or may not exist at the time Model is an abstraction of some aspect of a system. the model is created. Models are created to serve Model-based software and system design is based on the particular purposes, for example, to present a human end-to-end use of formal, composable and manipulable understandable description of some aspect of a system models in the product life-cycle. -
Approaches and Applications of Inductive Programming
Report from Dagstuhl Seminar 17382 Approaches and Applications of Inductive Programming Edited by Ute Schmid1, Stephen H. Muggleton2, and Rishabh Singh3 1 Universität Bamberg, DE, [email protected] 2 Imperial College London, GB, [email protected] 3 Microsoft Research – Redmond, US, [email protected] Abstract This report documents the program and the outcomes of Dagstuhl Seminar 17382 “Approaches and Applications of Inductive Programming”. After a short introduction to the state of the art to inductive programming research, an overview of the introductory tutorials, the talks, program demonstrations, and the outcomes of discussion groups is given. Seminar September 17–20, 2017 – http://www.dagstuhl.de/17382 1998 ACM Subject Classification I.2.2 Automatic Programming, Program Synthesis Keywords and phrases inductive program synthesis, inductive logic programming, probabilistic programming, end-user programming, human-like computing Digital Object Identifier 10.4230/DagRep.7.9.86 Edited in cooperation with Sebastian Seufert 1 Executive summary Ute Schmid License Creative Commons BY 3.0 Unported license © Ute Schmid Inductive programming (IP) addresses the automated or semi-automated generation of computer programs from incomplete information such as input-output examples, constraints, computation traces, demonstrations, or problem-solving experience [5]. The generated – typically declarative – program has the status of a hypothesis which has been generalized by induction. That is, inductive programming can be seen as a special approach to machine learning. In contrast to standard machine learning, only a small number of training examples is necessary. Furthermore, learned hypotheses are represented as logic or functional programs, that is, they are represented on symbol level and therefore are inspectable and comprehensible [17, 8, 18]. -
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Journal of Artificial Intelligence Research 1 (1993) 1-15 Submitted 6/91; published 9/91 Inductive logic programming at 30: a new introduction Andrew Cropper [email protected] University of Oxford Sebastijan Dumanˇci´c [email protected] KU Leuven Abstract Inductive logic programming (ILP) is a form of machine learning. The goal of ILP is to in- duce a hypothesis (a set of logical rules) that generalises given training examples. In contrast to most forms of machine learning, ILP can learn human-readable hypotheses from small amounts of data. As ILP approaches 30, we provide a new introduction to the field. We introduce the necessary logical notation and the main ILP learning settings. We describe the main building blocks of an ILP system. We compare several ILP systems on several dimensions. We describe in detail four systems (Aleph, TILDE, ASPAL, and Metagol). We document some of the main application areas of ILP. Finally, we summarise the current limitations and outline promising directions for future research. 1. Introduction A remarkable feat of human intelligence is the ability to learn new knowledge. A key type of learning is induction: the process of forming general rules (hypotheses) from specific obser- vations (examples). For instance, suppose you draw 10 red balls out of a bag, then you might induce a hypothesis (a rule) that all the balls in the bag are red. Having induced this hypothesis, you can predict the colour of the next ball out of the bag. The goal of machine learning (ML) (Mitchell, 1997) is to automate induction. -
Bias Reformulation for One-Shot Function Induction
Bias reformulation for one-shot function induction Dianhuan Lin1 and Eyal Dechter1 and Kevin Ellis1 and Joshua B. Tenenbaum1 and Stephen H. Muggleton2 Abstract. In recent years predicate invention has been under- Input Output explored as a bias reformulation mechanism within Inductive Logic Task1 miKe dwIGHT Mike Dwight Programming due to difficulties in formulating efficient search mech- Task2 European Conference on ECAI anisms. However, recent papers on a new approach called Meta- Artificial Intelligence Interpretive Learning have demonstrated that both predicate inven- Task3 My name is John. John tion and learning recursive predicates can be efficiently implemented for various fragments of definite clause logic using a form of abduc- tion within a meta-interpreter. This paper explores the effect of bias reformulation produced by Meta-Interpretive Learning on a series Figure 1. Input-output pairs typifying string transformations in this paper of Program Induction tasks involving string transformations. These tasks have real-world applications in the use of spreadsheet tech- nology. The existing implementation of program induction in Mi- crosoft’s FlashFill (part of Excel 2013) already has strong perfor- problems are easy for us, but often difficult for automated systems, mance on this problem, and performs one-shot learning, in which a is that we bring to bear a wealth of knowledge about which kinds of simple transformation program is generated from a single example programs are more or less likely to reflect the intentions of the person instance and applied to the remainder of the column in a spreadsheet. who wrote the program or provided the example. However, no existing technique has been demonstrated to improve There are a number of difficulties associated with successfully learning performance over a series of tasks in the way humans do. -
On the Di Iculty of Benchmarking Inductive Program Synthesis Methods
On the Diiculty of Benchmarking Inductive Program Synthesis Methods Edward Pantridge omas Helmuth MassMutual Financial Group Washington and Lee University Amherst, Massachuses, USA Lexington, Virginia [email protected] [email protected] Nicholas Freitag McPhee Lee Spector University of Minnesota, Morris Hampshire College Morris, Minnesota 56267 Amherst, Massachuses, USA [email protected] [email protected] ABSTRACT ACM Reference format: A variety of inductive program synthesis (IPS) techniques have Edward Pantridge, omas Helmuth, Nicholas Freitag McPhee, and Lee Spector. 2017. On the Diculty of Benchmarking Inductive Program Syn- recently been developed, emerging from dierent areas of com- thesis Methods. In Proceedings of GECCO ’17 Companion, Berlin, Germany, puter science. However, these techniques have not been adequately July 15-19, 2017, 8 pages. compared on general program synthesis problems. In this paper we DOI: hp://dx.doi.org/10.1145/3067695.3082533 compare several methods on problems requiring solution programs to handle various data types, control structures, and numbers of outputs. e problem set also spans levels of abstraction; some 1 INTRODUCTION would ordinarily be approached using machine code or assembly Since the creation of Inductive Program Synthesis (IPS) in the language, while others would ordinarily be approached using high- 1970s [15], researchers have been striving to create systems capa- level languages. e presented comparisons are focused on the ble of generating programs competitively with human intelligence. possibility of success; that is, on whether the system can produce Modern IPS methods oen trace their roots to the elds of machine a program that passes all tests, for all training and unseen test- learning, logic programming, evolutionary computation and others. -
Learning Functional Programs with Function Invention and Reuse
Learning functional programs with function invention and reuse Andrei Diaconu University of Oxford arXiv:2011.08881v1 [cs.PL] 17 Nov 2020 Honour School of Computer Science Trinity 2020 Abstract Inductive programming (IP) is a field whose main goal is synthe- sising programs that respect a set of examples, given some form of background knowledge. This paper is concerned with a subfield of IP, inductive functional programming (IFP). We explore the idea of generating modular functional programs, and how those allow for function reuse, with the aim to reduce the size of the programs. We introduce two algorithms that attempt to solve the problem and explore type based pruning techniques in the context of modular programs. By experimenting with the imple- mentation of one of those algorithms, we show reuse is important (if not crucial) for a variety of problems and distinguished two broad classes of programs that will generally benefit from func- tion reuse. Contents 1 Introduction5 1.1 Inductive programming . .5 1.2 Motivation . .6 1.3 Contributions . .7 1.4 Structure of the report . .8 2 Background and related work 10 2.1 Background on IP . 10 2.2 Related work . 12 2.2.1 Metagol . 12 2.2.2 Magic Haskeller . 13 2.2.3 λ2 ............................. 13 2.3 Invention and reuse . 13 3 Problem description 15 3.1 Abstract description of the problem . 15 3.2 Invention and reuse . 19 4 Algorithms for the program synthesis problem 21 4.1 Preliminaries . 22 4.1.1 Target language and the type system . 22 4.1.2 Combinatorial search . -
E.W. Dijkstra Archive: on the Cruelty of Really Teaching Computing Science
On the cruelty of really teaching computing science Edsger W. Dijkstra. (EWD1036) http://www.cs.utexas.edu/users/EWD/ewd10xx/EWD1036.PDF The second part of this talk pursues some of the scientific and educational consequences of the assumption that computers represent a radical novelty. In order to give this assumption clear contents, we have to be much more precise as to what we mean in this context by the adjective "radical". We shall do so in the first part of this talk, in which we shall furthermore supply evidence in support of our assumption. The usual way in which we plan today for tomorrow is in yesterday’s vocabulary. We do so, because we try to get away with the concepts we are familiar with and that have acquired their meanings in our past experience. Of course, the words and the concepts don’t quite fit because our future differs from our past, but then we stretch them a little bit. Linguists are quite familiar with the phenomenon that the meanings of words evolve over time, but also know that this is a slow and gradual process. It is the most common way of trying to cope with novelty: by means of metaphors and analogies we try to link the new to the old, the novel to the familiar. Under sufficiently slow and gradual change, it works reasonably well; in the case of a sharp discontinuity, however, the method breaks down: though we may glorify it with the name "common sense", our past experience is no longer relevant, the analogies become too shallow, and the metaphors become more misleading than illuminating. -
Inductive Programming Meets the Real World
Inductive Programming Meets the Real World Sumit Gulwani José Hernández-Orallo Emanuel Kitzelmann Microsoft Corporation, Universitat Politècnica de Adam-Josef-Cüppers [email protected] València, Commercial College, [email protected] [email protected] Stephen H. Muggleton Ute Schmid Benjamin Zorn Imperial College London, UK. University of Bamberg, Microsoft Corporation, [email protected] Germany. [email protected] [email protected] Since most end users lack programming skills they often thesis, now called inductive functional programming (IFP), spend considerable time and effort performing tedious and and from inductive inference techniques using logic, nowa- repetitive tasks such as capitalizing a column of names man- days termed inductive logic programming (ILP). IFP ad- ually. Inductive Programming has a long research tradition dresses the synthesis of recursive functional programs gener- and recent developments demonstrate it can liberate users alized from regularities detected in (traces of) input/output from many tasks of this kind. examples [42, 20] using generate-and-test approaches based on evolutionary [35, 28, 36] or systematic [17, 29] search Key insights or data-driven analytical approaches [39, 6, 18, 11, 37, 24]. Its development is complementary to efforts in synthesizing • Supporting end-users to automate complex and programs from complete specifications using deductive and repetitive tasks using computers is a big challenge formal methods [8]. for which novel technological breakthroughs are de- ILP originated from research on induction in a logical manded. framework [40, 31] with influence from artificial intelligence, • The integration of inductive programing techniques machine learning and relational databases. It is a mature in software applications can support users by learning area with its own theory, implementations, and applications domain specific programs from observing interactions and recently celebrated the 20th anniversary [34] of its in- of the user with the system. -
Analytical Inductive Programming As a Cognitive Rule Acquisition Devise∗
AGI-2009 - Published by Atlantis Press, © the authors <1> Analytical Inductive Programming as a Cognitive Rule Acquisition Devise∗ Ute Schmid and Martin Hofmann and Emanuel Kitzelmann Faculty Information Systems and Applied Computer Science University of Bamberg, Germany {ute.schmid, martin.hofmann, emanuel.kitzelmann}@uni-bamberg.de Abstract desired one given enough time, analytical approaches One of the most admirable characteristic of the hu- have a more restricted language bias. The advantage of man cognitive system is its ability to extract gener- analytical inductive programming is that programs are alized rules covering regularities from example expe- synthesized very fast, that the programs are guaranteed rience presented by or experienced from the environ- to be correct for all input/output examples and fulfill ment. Humans’ problem solving, reasoning and verbal further characteristics such as guaranteed termination behavior often shows a high degree of systematicity and being minimal generalizations over the examples. and productivity which can best be characterized by a The main goal of inductive programming research is to competence level reflected by a set of recursive rules. provide assistance systems for programmers or to sup- While we assume that such rules are different for dif- port end-user programming (Flener & Partridge 2001). ferent domains, we believe that there exists a general mechanism to extract such rules from only positive ex- From a broader perspective, analytical inductive pro- amples from the environment. Our system Igor2 is an gramming provides algorithms for extracting general- analytical approach to inductive programming which ized sets of recursive rules from small sets of positive induces recursive rules by generalizing over regularities examples of some behavior. -
A Visual Language for Composable Inductive Programming
A Visual Language for Composable Inductive Programming Edward McDaid FBCS Sarah McDaid PhD Chief Technology Officer Head of Digital Zoea Ltd Zoea Ltd Abstract We present Zoea Visual which is a visual programming language based on the Zoea composable inductive programming language. Zoea Visual allows users to create software directly from a specification that resembles a set of functional test cases. Programming with Zoea Visual involves the definition of a data flow model of test case inputs, optional intermediate values, and outputs. Data elements are represented visually and can be combined to create structures of any complexity. Data flows between elements provide additional information that allows the Zoea compiler to generate larger programs in less time. This paper includes an overview of the language. The benefits of the approach and some possible future enhancements are also discussed. 1. Introduction control structures or functions. Instead the developer simply provides a number of test cases This paper describes the visual programming showing examples of inputs and outputs as static language Zoea Visual. In order to understand the data. The Zoea compiler uses programming motivation and design of Zoea Visual it is first knowledge, pattern matching and abductive necessary to briefly recap the underlying Zoea reasoning [5] to automatically identify the required language. code [1]. Knowledge sources are organised as a Zoea is a simple declarative programming language distributed blackboard architecture [6] that allows a user to construct software directly from a The Zoea language is around 30% as complex as specification that resembles a set of functional test the simplest conventional programming languages cases [1].