Clojure (For the Masses
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Programming Paradigms & Object-Oriented
4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Syllabus Content: 4.3.1 Programming paradigms Show understanding of what is meant by a programming paradigm Show understanding of the characteristics of a number of programming paradigms (low- level, imperative (procedural), object-oriented, declarative) – low-level programming Demonstrate an ability to write low-level code that uses various address modes: o immediate, direct, indirect, indexed and relative (see Section 1.4.3 and Section 3.6.2) o imperative programming- see details in Section 2.3 (procedural programming) Object-oriented programming (OOP) o demonstrate an ability to solve a problem by designing appropriate classes o demonstrate an ability to write code that demonstrates the use of classes, inheritance, polymorphism and containment (aggregation) declarative programming o demonstrate an ability to solve a problem by writing appropriate facts and rules based on supplied information o demonstrate an ability to write code that can satisfy a goal using facts and rules Programming paradigms 1 4.3 (Programming Paradigms & Object-Oriented- Computer Science 9608 Programming) with Majid Tahir Programming paradigm: A programming paradigm is a set of programming concepts and is a fundamental style of programming. Each paradigm will support a different way of thinking and problem solving. Paradigms are supported by programming language features. Some programming languages support more than one paradigm. There are many different paradigms, not all mutually exclusive. Here are just a few different paradigms. Low-level programming paradigm The features of Low-level programming languages give us the ability to manipulate the contents of memory addresses and registers directly and exploit the architecture of a given processor. -
The Machine That Builds Itself: How the Strengths of Lisp Family
Khomtchouk et al. OPINION NOTE The Machine that Builds Itself: How the Strengths of Lisp Family Languages Facilitate Building Complex and Flexible Bioinformatic Models Bohdan B. Khomtchouk1*, Edmund Weitz2 and Claes Wahlestedt1 *Correspondence: [email protected] Abstract 1Center for Therapeutic Innovation and Department of We address the need for expanding the presence of the Lisp family of Psychiatry and Behavioral programming languages in bioinformatics and computational biology research. Sciences, University of Miami Languages of this family, like Common Lisp, Scheme, or Clojure, facilitate the Miller School of Medicine, 1120 NW 14th ST, Miami, FL, USA creation of powerful and flexible software models that are required for complex 33136 and rapidly evolving domains like biology. We will point out several important key Full list of author information is features that distinguish languages of the Lisp family from other programming available at the end of the article languages and we will explain how these features can aid researchers in becoming more productive and creating better code. We will also show how these features make these languages ideal tools for artificial intelligence and machine learning applications. We will specifically stress the advantages of domain-specific languages (DSL): languages which are specialized to a particular area and thus not only facilitate easier research problem formulation, but also aid in the establishment of standards and best programming practices as applied to the specific research field at hand. DSLs are particularly easy to build in Common Lisp, the most comprehensive Lisp dialect, which is commonly referred to as the “programmable programming language.” We are convinced that Lisp grants programmers unprecedented power to build increasingly sophisticated artificial intelligence systems that may ultimately transform machine learning and AI research in bioinformatics and computational biology. -
15-150 Lectures 27 and 28: Imperative Programming
15-150 Lectures 27 and 28: Imperative Programming Lectures by Dan Licata April 24 and 26, 2012 In these lectures, we will show that imperative programming is a special case of functional programming. We will also investigate the relationship between imperative programming and par- allelism, and think about what happens when the two are combined. 1 Mutable Cells Functional programming is all about transforming data into new data. Imperative programming is all about updating and changing data. To get started with imperative programming, ML provides a type 'a ref representing mutable memory cells. This type is equipped with: • A constructor ref : 'a -> 'a ref. Evaluating ref v creates and returns a new memory cell containing the value v. Pattern-matching a cell with the pattern ref p gets the contents. • An operation := : 'a ref * 'a -> unit that updates the contents of a cell. For example: val account = ref 100 val (ref cur) = account val () = account := 400 val (ref cur) = account 1. In the first line, evaluating ref 100 creates a new memory cell containing the value 100, which we will write as a box: 100 and binds the variable account to this cell. 2. The next line pattern-matches account as ref cur, which binds cur to the value currently in the box, in this case 100. 3. The next line updates the box to contain the value 400. 4. The final line reads the current value in the box, in this case 400. 1 It's important to note that, with mutation, the same program can have different results if it is evaluated multiple times. -
Functional and Imperative Object-Oriented Programming in Theory and Practice
Uppsala universitet Inst. för informatik och media Functional and Imperative Object-Oriented Programming in Theory and Practice A Study of Online Discussions in the Programming Community Per Jernlund & Martin Stenberg Kurs: Examensarbete Nivå: C Termin: VT-19 Datum: 14-06-2019 Abstract Functional programming (FP) has progressively become more prevalent and techniques from the FP paradigm has been implemented in many different Imperative object-oriented programming (OOP) languages. However, there is no indication that OOP is going out of style. Nevertheless the increased popularity in FP has sparked new discussions across the Internet between the FP and OOP communities regarding a multitude of related aspects. These discussions could provide insights into the questions and challenges faced by programmers today. This thesis investigates these online discussions in a small and contemporary scale in order to identify the most discussed aspect of FP and OOP. Once identified the statements and claims made by various discussion participants were selected and compared to literature relating to the aspects and the theory behind the paradigms in order to determine whether there was any discrepancies between practitioners and theory. It was done in order to investigate whether the practitioners had different ideas in the form of best practices that could influence theories. The most discussed aspect within FP and OOP was immutability and state relating primarily to the aspects of concurrency and performance. This thesis presents a selection of representative quotes that illustrate the different points of view held by groups in the community and then addresses those claims by investigating what is said in literature. -
Edsger W. Dijkstra: a Commemoration
Edsger W. Dijkstra: a Commemoration Krzysztof R. Apt1 and Tony Hoare2 (editors) 1 CWI, Amsterdam, The Netherlands and MIMUW, University of Warsaw, Poland 2 Department of Computer Science and Technology, University of Cambridge and Microsoft Research Ltd, Cambridge, UK Abstract This article is a multiauthored portrait of Edsger Wybe Dijkstra that consists of testimo- nials written by several friends, colleagues, and students of his. It provides unique insights into his personality, working style and habits, and his influence on other computer scientists, as a researcher, teacher, and mentor. Contents Preface 3 Tony Hoare 4 Donald Knuth 9 Christian Lengauer 11 K. Mani Chandy 13 Eric C.R. Hehner 15 Mark Scheevel 17 Krzysztof R. Apt 18 arXiv:2104.03392v1 [cs.GL] 7 Apr 2021 Niklaus Wirth 20 Lex Bijlsma 23 Manfred Broy 24 David Gries 26 Ted Herman 28 Alain J. Martin 29 J Strother Moore 31 Vladimir Lifschitz 33 Wim H. Hesselink 34 1 Hamilton Richards 36 Ken Calvert 38 David Naumann 40 David Turner 42 J.R. Rao 44 Jayadev Misra 47 Rajeev Joshi 50 Maarten van Emden 52 Two Tuesday Afternoon Clubs 54 2 Preface Edsger Dijkstra was perhaps the best known, and certainly the most discussed, computer scientist of the seventies and eighties. We both knew Dijkstra |though each of us in different ways| and we both were aware that his influence on computer science was not limited to his pioneering software projects and research articles. He interacted with his colleagues by way of numerous discussions, extensive letter correspondence, and hundreds of so-called EWD reports that he used to send to a select group of researchers. -
Unit 2 — Imperative and Object-Oriented Paradigm
Programming Paradigms Unit 2 — Imperative and Object-oriented Paradigm J. Gamper Free University of Bozen-Bolzano Faculty of Computer Science IDSE PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 1/38 Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 2/38 Imperative Programming Paradigm Outline 1 Imperative Programming Paradigm 2 Abstract Data Types 3 Object-oriented Approach PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 3/38 Imperative Programming Paradigm Imperative Paradigm/1 The imperative paradigm is the oldest and most popular paradigm Based on the von Neumann architecture of computers Imperative programs define sequences of commands/statements for the computer that change a program state (i.e., set of variables) Commands are stored in memory and executed in the order found Commands retrieve data, perform a computation, and assign the result to a memory location Data ←→ Memory CPU (Data and Address Program) ←→ The hardware implementation of almost all Machine code computers is imperative 8B542408 83FA0077 06B80000 Machine code, which is native to the C9010000 008D0419 83FA0376 computer, and written in the imperative style B84AEBF1 5BC3 PP 2018/19 Unit 2 – Imperative and Object-oriented Paradigm 4/38 Imperative Programming Paradigm Imperative Paradigm/2 Central elements of imperative paradigm: Assigment statement: assigns values to memory locations and changes the current state of a program Variables refer -
Glossary of Technical and Scientific Terms (French / English
Glossary of Technical and Scientific Terms (French / English) Version 11 (Alphabetical sorting) Jean-Luc JOULIN October 12, 2015 Foreword Aim of this handbook This glossary is made to help for translation of technical words english-french. This document is not made to be exhaustive but aim to understand and remember the translation of some words used in various technical domains. Words are sorted alphabetically. This glossary is distributed under the licence Creative Common (BY NC ND) and can be freely redistributed. For further informations about the licence Creative Com- mon (BY NC ND), browse the site: http://creativecommons.org If you are interested by updates of this glossary, send me an email to be on my diffusion list : • [email protected] • [email protected] Warning Translations given in this glossary are for information only and their use is under the responsability of the reader. If you see a mistake in this document, thank in advance to report it to me so i can correct it in further versions of this document. Notes Sorting of words Words are sorted by alphabetical order and are associated to their main category. Difference of terms Some words are different between the "British" and the "American" english. This glossary show the most used terms and are generally coming from the "British" english Words coming from the "American" english are indicated with the suffix : US . Difference of spelling There are some difference of spelling in accordance to the country, companies, universities, ... Words finishing by -ise, -isation and -yse can also be written with -ize, Jean-Luc JOULIN1 Glossary of Technical and Scientific Terms -ization and -yze. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
From JSON to JSEN Through Virtual Languages of the Creative Commons Attribution License (
© 2021 by the authors; licensee RonPub, Lübeck, Germany. This article is an open access article distributed under the terms and conditions A.of Ceravola, the Creative F. Joublin:Commons From Attribution JSON to license JSEN through(http://c reativecommons.org/licenses/by/4Virtual Languages .0/). Open Access Open Journal of Web Technology (OJWT) Volume 8, Issue 1, 2021 www.ronpub.com/ojwt ISSN 2199-188X From JSON to JSEN through Virtual Languages Antonello Ceravola, Frank Joublin Honda Research Institute Europe GmbH, Carl Legien Str. 30, Offenbach/Main, Germany, {Antonello.Ceravola, Frank.Joublin}@honda-ri.de ABSTRACT In this paper we describe a data format suitable for storing and manipulating executable language statements that can be used for exchanging/storing programs, executing them concurrently and extending homoiconicity of the hosting language. We call it JSEN, JavaScript Executable Notation, which represents the counterpart of JSON, JavaScript Object Notation. JSON and JSEN complement each other. The former is a data format for storing and representing objects and data, while the latter has been created for exchanging/storing/executing and manipulating statements of programs. The two formats, JSON and JSEN, share some common properties, reviewed in this paper with a more extensive analysis on what the JSEN data format can provide. JSEN extends homoiconicity of the hosting language (in our case JavaScript), giving the possibility to manipulate programs in a finer grain manner than what is currently possible. This property makes definition of virtual languages (or DSL) simple and straightforward. Moreover, JSEN provides a base for implementing a type of concurrent multitasking for a single-threaded language like JavaScript. -
The Semantics of Syntax Applying Denotational Semantics to Hygienic Macro Systems
The Semantics of Syntax Applying Denotational Semantics to Hygienic Macro Systems Neelakantan R. Krishnaswami University of Birmingham <[email protected]> 1. Introduction body of a macro definition do not interfere with names oc- Typically, when semanticists hear the words “Scheme” or curring in the macro’s arguments. Consider this definition of and “Lisp”, what comes to mind is “untyped lambda calculus a short-circuiting operator: plus higher-order state and first-class control”. Given our (define-syntax and typical concerns, this seems to be the essence of Scheme: it (syntax-rules () is a dynamically typed applied lambda calculus that sup- ((and e1 e2) (let ((tmp e1)) ports mutable data and exposes first-class continuations to (if tmp the programmer. These features expose a complete com- e2 putational substrate to programmers so elegant that it can tmp))))) even be characterized mathematically; every monadically- representable effect can be implemented with state and first- In this definition, even if the variable tmp occurs freely class control [4]. in e2, it will not be in the scope of the variable definition However, these days even mundane languages like Java in the body of the and macro. As a result, it is important to support higher-order functions and state. So from the point interpret the body of the macro not merely as a piece of raw of view of a working programmer, the most distinctive fea- syntax, but as an alpha-equivalence class. ture of Scheme is something quite different – its support for 2.2 Open Recursion macros. The intuitive explanation is that a macro is a way of defining rewrites on abstract syntax trees. -
Lecture 10: Fault Tolerance Fault Tolerant Concurrent Computing
02/12/2014 Lecture 10: Fault Tolerance Fault Tolerant Concurrent Computing • The main principles of fault tolerant programming are: – Fault Detection - Knowing that a fault exists – Fault Recovery - having atomic instructions that can be rolled back in the event of a failure being detected. • System’s viewpoint it is quite possible that the fault is in the program that is attempting the recovery. • Attempting to recover from a non-existent fault can be as disastrous as a fault occurring. CA463 Lecture Notes (Martin Crane 2014) 26 1 02/12/2014 Fault Tolerant Concurrent Computing (cont’d) • Have seen replication used for tasks to allow a program to recover from a fault causing a task to abruptly terminate. • The same principle is also used at the system level to build fault tolerant systems. • Critical systems are replicated, and system action is based on a majority vote of the replicated sub systems. • This redundancy allows the system to successfully continue operating when several sub systems develop faults. CA463 Lecture Notes (Martin Crane 2014) 27 Types of Failures in Concurrent Systems • Initially dead processes ( benign fault ) – A subset of the processes never even start • Crash model ( benign fault ) – Process executes as per its local algorithm until a certain point where it stops indefinitely – Never restarts • Byzantine behaviour (malign fault ) – Algorithm may execute any possible local algorithm – May arbitrarily send/receive messages CA463 Lecture Notes (Martin Crane 2014) 28 2 02/12/2014 A Hierarchy of Failure Types • Dead process – This is a special case of crashed process – Case when the crashed process crashes before it starts executing • Crashed process – This is a special case of Byzantine process – Case when the Byzantine process crashes, and then keeps staying in that state for all future transitions CA463 Lecture Notes (Martin Crane 2014) 29 Types of Fault Tolerance Algorithms • Robust algorithms – Correct processes should continue behaving thus, despite failures. -
Actor-Based Concurrency by Srinivas Panchapakesan
Concurrency in Java and Actor- based concurrency using Scala By, Srinivas Panchapakesan Concurrency Concurrent computing is a form of computing in which programs are designed as collections of interacting computational processes that may be executed in parallel. Concurrent programs can be executed sequentially on a single processor by interleaving the execution steps of each computational process, or executed in parallel by assigning each computational process to one of a set of processors that may be close or distributed across a network. The main challenges in designing concurrent programs are ensuring the correct sequencing of the interactions or communications between different computational processes, and coordinating access to resources that are shared among processes. Advantages of Concurrency Almost every computer nowadays has several CPU's or several cores within one CPU. The ability to leverage theses multi-cores can be the key for a successful high-volume application. Increased application throughput - parallel execution of a concurrent program allows the number of tasks completed in certain time period to increase. High responsiveness for input/output-intensive applications mostly wait for input or output operations to complete. Concurrent programming allows the time that would be spent waiting to be used for another task. More appropriate program structure - some problems and problem domains are well-suited to representation as concurrent tasks or processes. Process vs Threads Process: A process runs independently and isolated of other processes. It cannot directly access shared data in other processes. The resources of the process are allocated to it via the operating system, e.g. memory and CPU time. Threads: Threads are so called lightweight processes which have their own call stack but an access shared data.