The Dark Powers Are Listening

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The Dark Powers Are Listening The Dark Powers Are Listening Death In Ravenloft More Dark Gifts for those resurrected during Curse of Strahd by ROBERT GAMMON ART by VectorOpenStock.com DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Robert Gammon and published under the Community Content Agreement for Dungeon Masters Guild. Not for resale. Permission granted to print or photocopy this document for personal use only. The Dark Powers Are Listening These Dark Gifts are based on the dark powers check described in the AD&D Second Edition Ravenloft: Realm of Terror Boxed Set by Bruce Nesmith and Andria Hayday. This table is meant to be used with the rules found on page 8 of the Adventurers League Dungeon Master's Guide version 4.0 Curse of Strahd. The tables can be used together using a d10 or this table can replace the one found in the guide. d6 Dark Gift 1 A sixth digit painfully bursts forth on each of the character's hands and feet. The character gains advantage on Strength (Athletics) checks, but also gains disadvantage on Dexterity (Sleight of Hand) checks. 2 The character's pupils are now vertical slits like a cat's. He or she can now dash as a bonus action, but only if both hands are free and the character dashes on all fours. 3 There is no physical difference in the character. The character no longer needs to eat or drink to stay alive. Furthermore, if the character does try to eat or drink, he or she must make a DC 13 Constitution Save to keep it down. 4 The character now emits a musky smell in a 5' radius. He or she can now speak to wolves at will as the Druid spell Speak with Animals. The character now has disadvantage on Charisma (Persuasion) checks when speaking to other humanoids. 5 The character has open sores on both of his or her hands. Any food or drink the character touches becomes poison. The character is not immune to this poison. 6 The character's smile now seems twisted and cruel. He or she immediately gains +2 hit points to the character's maximum hit point total. He or she must now consume raw meat at least once a day. For ten more options for players and DMs, please check out The Dark Powers Are Watching..
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