Video Games Live
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Concert Review: Symphony Help Breathe Life Into Video Games | Deseret News
11/23/2016 Concert review: Symphony help breathe life into video games | Deseret News Family Concert review: Symphony help breathe life into video games By Scott Iwasaki Published: March 29, 2008 12:00 a.m. "VIDEO GAMES LIVE!" Utah Symphony, Abravanel Hall, Friday, additional performance today, 355-2787 With strobe lights, a big video screen, mirror balls and an electric guitar, it was clear that "Video Games Live!" is not a typical symphony concert. And to have the Utah Symphony give two acts of video-game music life in a place other than the TV was nothing short of a rush. By the end of the show, the symphony did exactly what narrator and game composer and "Video Game Live!" co-founder Tommy Tallarico said it would do — "Show how culturally significant video games and video game music is in the world today." Conducted by video-game-music composer and "Video Game Live!" co-founder Jack Wall, the symphony, aided by the Snow College Choir, took the nearly sold-out audience on a journey from the early days of video gaming to the present. Kicking off the evening with the "blip-bleep" of "Pong" and ending with a rousing crescendo of "Final Fantasy VII," the concert brought old and young gamers together. With a symphonic suite, the concert highlighted pioneering games such as "Donkey Kong," "Dragon's Lair," "Tetris," "Frogger" and "Space Invaders," to name a few. In keeping with the "Space Invaders" theme, Tallarico chose a member from the audience to play a giant screen version of the game while the symphony performed the theme. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Game Music Como Produto Cultural Autônomo: Como Ela Ultrapassa Os Limites Do Jogo E Se Insere Em Outras Mídias∗
Game music como produto cultural autônomo: como ela ultrapassa os limites do jogo e se insere em outras mídias∗ Camila Schäfery Índice cada vez mais visível também fora do uni- verso dos videogames. A partir desses estu- Introdução1 dos, da análise dos processos de autonomiza- 1 Game Music: Importância e Funções2 ção, concluiu-se que a game music, além de 2 Processos de Autonomização3 sua importância para os jogos, constitui-se Conclusão 12 num novo fenômeno midiático que a cada Bibliografia 13 dia cresce e contagia mais pessoas ao redor do mundo. Resumo Palavras-chave: game music, música, jo- gos eletrônicos. A música, nos jogos eletrônicos, além de servir como fundo, também é utilizada como forma de potencializar a experiência Introdução de imersão e interatividade do jogador. Con- siderando seu papel no game como de ex- UALQUER estudo na área de trema importância, este artigo procura ana- Q videogames é um desafio. Mesmo lisar como a música de videogames se tornou fazendo parte de nossas vidas há décadas, um produto cultural autônomo. Depois de essa mídia de entretenimento sempre foi realizada a pesquisa bibliográfica, foi ana- vista como brinquedo de criança e apenas lisado o movimento de autonomização da hoje ela ganha contornos mais sérios. A game music para identificar em quais mídias música, por outro lado, que é uma forma de esse tipo de música se insere atualmente e arte, sempre refletiu modismos e caracterís- como ela está se tornando uma manifestação ticas da sociedade de cada época. Agora, com a evolução tecnológica dos séculos XX ∗Artigo originalmente publicado na Revista Fron- e XXI, o impacto dela tem se expandido em teiras, v.13, n. -
Katalog SPIELTRIEB!
START ZIEL Daniel Göpfert (Herausgeber) Göpfert Daniel STOP SPIELTRIEB! STOP goal START SPIELTRIEB! Herausgeber: Daniel Göpfert Goethe-Institut goethe.de/spieltrieb EINFÜHRUNG Spiel ist eine kulturelle Praxis, die den Menschen seit Jahrtausen- zu erstellen, Hirnfunktionen zu analysieren oder Bildarchive mit den begleitet, formt, seine Phantasie anregt und ihn zu Höchstlei- Schlagwörtern zu versehen. Selbst Geheimdienste nutzen Spiele, stungen antreibt. Noch nie jedoch war der Alltag so vieler Men- um Verhaltens- und Kommunikationsmuster von Internetnutzern schen von spielerischen Elementen durchdrungen und geprägt wie auszuspionieren. heute. Mit dem Projekt SPIELTRIEB! ist das Goethe-Institut diesem Phänomen in Kunst, Wissenschaft und Gesellschaft auf der Spur. Auf dem Feld der Kunst und Kultur entwickelt das Spiel eine ganz eigene Dynamik – und immer neue Manifestationsformen: Film Immer ausgereiftere Games für Rechner und Konsolen haben Hol- und Theater transformieren ihr traditionelles Genre in Kombina- lywood längst überholt, generieren mehr Umsatz und erreichen tion mit Computerspielen zu fesselnden Hybridformaten. In der ein größeres Publikum als die größten Filmproduktionen. Nicht- bildenden Kunst werden Spielmechanismen dekonstruiert, hin- Spieler gehören in der Generation der unter Dreißigjährigen in terfragt und auf ungewohnte Weise neu zusammengesetzt. Urban weiten Teilen der Welt bereits einer Minderheit an. Games Festivals ermöglichen es, Stadträume spielerisch neu zu erschließen und dabei virtuelle und reale Welten miteinander -
Spectacular Concert Premiere at Gamescom 2015: Tickets for ‘Video Games Live’ Available Exclusively from Saturn Stores in the Cologne Region
Spectacular concert premiere at gamescom 2015: Tickets for ‘Video Games Live’ available exclusively from Saturn stores in the Cologne region Ingolstadt, 21.05.2015: Where would video games be without music? Just like films, each game has its own distinctive theme tune, and the soundtracks of video games are very popular among gamers. It’s therefore no wonder that games fans are eagerly looking forward to the internationally acclaimed concert event ‘Video Games Live’, in which the greatest gaming hits will be performed live on stage. This year, this spectacular show will be staged at gamescom 2015 in Cologne for the very first time. The premiere is on 7 August – and tickets have gone on sale exclusively at 17 Saturn stores in and around Cologne. The concept of ‘Video Games Live’ was developed by Tommy Tallarico – a superstar in the gaming scene. The show is being taken all over the world and this year will be appearing in for example New York, Montreal, Vienna, Berlin, Sydney, Prague, Beijing, Madrid and Sao Paulo. The live performance of music from the most popular video games is a must for not just hardcore gamers but also fans of rock and classical music – in fact it’s a real inside tip for all those who are unfamiliar with the genre and receptive to musical discoveries. The programme features music from Final Fantasy, Warcraft, Sonic, Skyrim, Metal Gear Solid, Kingdom Hearts, Castlevania, Street Fighter II, Mega Man, Monkey Island, Earthworm Jim and other classic video games. Remarkably, all the gaming hits are performed by a large symphony orchestra featuring choirs and instrumental soloists, while key scenes from the respective video games are shown on the big screen. -
The Effect of School Closure On
Public Gaming: eSport and Event Marketing in the Experience Economy by Michael Borowy B.A., University of British Columbia, 2008 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication Faculty of Communication, Art, and Technology Michael Borowy 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Michael Borowy Degree: Master of Arts (Communication) Title of Thesis: Public Gaming: eSport and Event Marketing in the Experience Economy Examining Committee: Chair: David Murphy, Senior Lecturer Dr. Stephen Kline Senior Supervisor Professor Dr. Dal Yong Jin Supervisor Associate Professor Dr. Richard Smith Internal Examiner Professor Date Defended/Approved: July 06, 2012 ii Partial Copyright Licence iii STATEMENT OF ETHICS APPROVAL The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: (a) Human research ethics approval from the Simon Fraser University Office of Research Ethics, or (b) Advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research (c) as a co-investigator, collaborator or research assistant in a research project approved in advance, or (d) as a member of a course approved in advance for minimal risk human research, by the Office of Research Ethics. -
Spring 2011 Program
The University of Maryland’s Gamer Symphony Orchestra http://umd.gamersymphony.org/ Fifth Anniversary Concert Saturday, May 7, 2011, 3 p.m. Dekelboum Concert Hall Clarice Smith Performing Arts Center Peter Fontana, conductor Kira Levitzky, conductress Jeff Nickerson, choral director About the Gamer Symphony Orchestra and Chorus In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half-dozen others from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in spring 2006, its size had quadrupled. Today GSO provides a musical and social outlet to 120 members. It is the world’s first college-level ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February GSO had a special role at the Video Games Live perfor- mances at the Strathmore in Bethesda, Md. The National Philharmonic performed GSO’s arrangement of “Korobeiniki” from Tetris to two sold-out houses. Aside from its concerts, GSO also holds the “Deathmatch for Char- ity” every spring. All proceeds from this video game tournament benefit Children’s National Medical Center in Washington, D.C. GSO has also fostered the creation of two similar high school-level ensembles in Rockville, Md., and Damascus, Md. The Magruder High School GSO was founded late in 2008 and the Damascus High School GSO began rehearsals this February. Follow GSO on at @GamerSymphony! GSO merchandise available online at: http://www.zazzle.com/umdgso About the Magruder High School GSO In December 2008 two students from Magruder High School in Rockville, Md., founded the Magruder Gamer Symphony Orchestra. -
GSO Program Draft SP15 SMITHSONIAN.Pub
Gamer Symphony Orchestra Smithsonian Exhibition Saturday, May 9th 2015 Smithsonian American Art Museum Kevin Mok, Conductor Bryan Doyle, Conductor Elizabeth Green, Assistant Conductor Daniel Hopkins, Choral Director About the GSO In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half -dozen others from the University of Maryland Repertoire Orchestra, she founded the GSO to achieve that dream. By the time of the ensemble’s first public performance in the spring of 2006, its size had quadrupled. Today, the GSO provides a musical and social outlet to 120 members. It is the world’s first col- legiate ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, including the conducting and arranging of the pieces performed. In February of 2012 the GSO collaborated with Video Games Live!, for their performances at The Strathmore in Bethesda, Md. The National Philharmonic performed the GSO’s arrangement of “Korobeiniki” . In May of 2012 the GSO was invited to perform as part of the Smithsonian Art Muse- um’s “The Art of Video Games” exhibit. Aside from its concerts, the GSO also holds the “Deathmatch for Charity” video game tourna- ment every spring. All proceeds benefit Children’s National Medical Center in Washington D.C. Find the GSO online at UMD.GamerSymphony.org. GSO Officers Chorus Roster Soprano Rebecca Brown* Sarah Buchanan President: Zoë DiGiorgio Tori Buckshaw Vice -President: Jasmine Marcelo Zoë DiGiorgio* -
Conference Booklet
Ludo2017 #ludo2017 Sixth Annual Conference on Video Game Music and Sound April 20th–22nd, Bath Spa University Hosted by Professor James Newman Concert curated by Professor James Saunders and Alex Glyde-Bates Organized by Melanie Fritsch, Michiel Kamp, Tim Summers and Mark Sweeney Sponsored by Bath Spa University, Society for Music Analysis, Intellect Publishing and Liverpool University Press Conference Schedule Day 1: 20th April 2017 9:00 – 9:30 Registration, Coffee & Welcome Session 1 – Algorithms and Voices 1. Blake Troise: ‘Beeper Music: The Compositional Idiolect of 1-Bit Music’ 2. Donal Fullam: ‘Songs of the Algorithmic Society: Game Music as 9:30 – 11:35 Cultural Expression’ 3. Stephen Tatlow: ‘Diegesis and the Player Voice: Communication in Fantasy Reality’ 4. Kevin Burke: ‘Terpsichorean Vox: Hitoshi Sakimoto’s Choral Synthesis in the 16-bit Era’ 11:35 – 12:00 Coffee Break 12:00 – 13:00 Keynote 1 (Kenneth McAlpine) 13:00 – 14:00 Lunch Session 2 – Compositions with Game Technology 5. James Saunders: ‘Rules and Goals in Game Compositions’ 6. Ben Jameson: ‘Construction in Metal: Investigating Authenticity in 14:00 – 15:50 Musical Performance Using Video Game Peripherals’ 7. Ricardo Climent: ‘Composing Interactive Music with Physics, Graphics and Gameaudio Engines’ 15:50 – 16:20 Tea & Coffee Break Session 3 – Realities and Spaces 8. Ciarán Jai Cosway: ‘The Aesthetics of Music in a Performed Narrative’ 16:20 – 17:50 9. Beth Carroll: ‘Raw Data: Interactive Musical Interplay and Sound Space’ 10. Elizabeth Hambleton: ‘Levels of Reality and Artifice in The Talos Principle’ 18:00 – 18:30 Drinks Reception, Sponsored by Intellect Publishing 19:30 Conference Dinner Day 2, 21st April 2017 Session 4 – Histories 11. -
Opern – Prozessionen
Editorial zu 2011/2: Musik spielen – Computerspiele und Musik (Melanie Fritsch, Bayreuth) Melanie Fritsch, Editorial, in: ACT – Zeitschrift für Musik & Performance 2 (2011), no. 2. www.act.uni-bayreuth.de ACT – Zeitschrift für Musik & Performance, Ausgabe 2011/2 2 Melanie Fritsch: Editorial. November 2010. We are in a cinema. The lights have been turned off, and, as at the start of so many movies, the “Universal” theme begins. But something is different today. Although the movie has not yet begun, most of the audience is already mes- merized. Why? The reason has to do with the sound of the theme we are hearing, which is presented in the 8-bit aesthetic of early video games. This evening’s movie, Scott Pilgrim vs. the World, based on the graphic novel series Scott Pilgrim, uses video game aes- thetics on both visual and narrative levels and also features music from video games. During a dream sequence, when light, tinkling music is heard, someone next to us whispers in an enraptured voice: “Oh my, this is from Zelda!” In an interview for the magazine Wired, the director Edgar Wright comments on this scene as follows: We had to get his [i.e. the holder of rights Shigeru Miyamoto’s] permission to use this piece of music from The Legend of Zelda for that dream sequence. So when I was writing to Nintendo to get permission, I was saying, “This music is like nursery rhymes to a generation.”1 And he is absolutely right: Since video games go back some fifty years now, several generations have been raised entirely on video games, their aesthetics and their sound and music. -
Everything You Need to Know About Final Fantasy
11/23/2016 Video Games Live In Dallas IGN Everything You Need to Know About Final Fantasy XV Sony Gives Away 10% PS Store Black Friday Discount Code Watch Dogs 2 Review The Legend of Zelda: Majora's Mask Animated Short, "Terrible Fate" Justice League Dark: Release Date, Box Art Revealed Daily Deals: Early Black Friday Game Deals, Wireless Earbuds, 4K TVs Death of X Reveals the Fate of Cyclops 31 Great Gifts for PC Enthusiasts Wrestling Wrap Up: Why James Ellsworth (Mostly) Works Bad Santa 2 Review Unannounced Nintendo Switch Feature All But Confirmed Venom #1 Review Assassin’s Creed: The Ezio Collection Review The Flash: "Killer Frost" Review A Visual History of Venom Everything You Need to Know About Final Fantasy XV BioShock's Rapture Recreated Using 35,000 LEGO Bricks 29 Jun 2007 Video Games Live In Dallas Share. The roving orchestral videogame concert series hits 21. By Alex Van Zelfden Video Games Live, the game music concert tour that's recently been playing such exotic places as New Zealand, South Korea, and...Ohio, made Dallas, Texas its latest destination last week. This marked the 21st stop in less than two years since its premiere quite an achievement for what might seem an unlikely pairing of symphony and game culture. But for the more than 3,500 fans who came primarily from Texas and Oklahoma it was a match made in heaven. Game music concerts performed by orchestras and choirs have spread like wildfire in the past few years, with shows like Play! and A Night in Fantasia touring internationally in addition to VGL, and many independent shows like the annual Games Convention concert in Leipzig, Germany. -
Da Half-Life Alyx E Il VR Alle Esclusive, Sino a Blasphemous,Intellivision Amico
GamePodcast #11 – Da Half-Life Alyx e il VR alle esclusive, sino a Blasphemous Nella puntata di oggi: – Half-Life: Alyx è davvero così innovativo?; – La rubrica di Gero Micciché (Gameloft): la situazione VR e le potenzialità; – Il concetto di esclusiva si sta evolvendo?; – Recensione di Blasphemous; Tutto questo in compagnia di Marcello Ribuffo, Dario Gangi e Andrea Celauro. Armatevi di auricolari e restate con noi! Venite a trovarci sui nostri canali: TWITCH: http://www.twitch.tv/gamecompassit FACEBOOK: http://www.facebook.com/gamecompassit TWITTER: http://www.twitter.com/gamecompassit INSTAGRAM: http://www.instagram.com/gamecompassit E sul nostro sito ufficiale: http://www.gamecompass.it Intellivision Amico: impressioni a caldo In questa rubrica abbiamo già visto ilPolymega , una console di prossima uscita dedicata esclusivamente al retrogaming e al recupero dei vecchi giochi, sia tramite cartucce e dischi (la cui macchina estrarrà le immagini) sia tramite uno store online da lanciare nel tardo 2019. A percorrere quasi gli stessi binari della nostalgia, Tommy Tallarico, famoso compositore che per ha lavorato nell’industria videoludica per titoli come Aladdin per Sega Genesis, Terminator per Sega CD, Cool Spot e Metroid Prime, ha comprato nel Maggio 2018 gli asset di Intellivision Production di Keith Robinson, precedente detentore venuto a mancare l’anno scorso, fondando la nuova Intellivision Entertainment e, giusto qualche giorno fa (22 Ottobre) è stato lanciato un trailer per l’Intellivision Amico, una console, a detta del suo nuovo CEO, rivolta a tutta la famiglia, una macchina che propone giochi per ogni tipo di giocatore e non solo gli hardcore gamer. Sul nuovo sito di Intellivision Entertainment è possibile vedere tutti i dettagli della macchina (che a breve discuteremo); ma prima di buttarci a capofitto sulle novità, diamo prima uno sguardo alla precedente console di seconda generazione, giusto per ripercorrere la storia di questo marchio spesso dimenticato ma molto importante.