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ARVADA, CO [email protected] PORTFOLIO CHRIS KLINE (720) 563 1641 in LINKEDIN.COM/IN/VERTEXGUY WWW.VERTEXGUY.COMVERTEXGUY.COM

A CREATIVE PROFESSIONAL with a gift for developing award-winning interactive products for Fortune 500 companies around the world. Adept in many trades, providing user experience design solutions, extensive production skills, a wealth of industry experience, and continuous adaptability critical to the success of any organization. A natural leader who takes pride in developing high-functioning teams and making innovative business impacts, while delivering on time and budget.

Redefined The Regis Company’s products by focusing on human-centered design principles and multi-industry best practices that grew our client base and produced more than 30 award-winning digital simulations.

Developed an innovative, proprietary tool set at The Regis Company that enhanced capabilities, dramatically improved cross-team efficiency and increased speed to market with complex custom solutions.

Expanded Ernst & Young’s branding at The Regis Company by creating a fresh, trendy user experience with our global, award winning Audit Core Curriculum, driving higher participation and increased knowledge retention.

Produced custom tool sets at Idol Minds to enhance productivity, managed sensitive intellectual properties, developed publisher relationships, and contributed to a highly successful PlayStation Network title.

Innovated at Farsight Studios by expanding our ability to deliver competitive product, attracting new publisher relationships and producing a long standing, highly profitable game series. PROFESSIONAL EXPERIENCE

The Regis Company 2010-2017 Creative Director

Led the company’s approach to user interface and user experience design, managing a finely tuned internal and external Creative Design and Development team to produce multiple award-winning global strategic learning and development programs. Provided leadership and hands on production across more than 100 custom products for high-profile global clients.

• Designed and developed fully responsive multiplayer web based applications across desktop and mobile devices. • Created journey maps, user interfaces, graphics, storyboards, motion graphic animations, video productions, and photography. • Preserved, developed, and extended branding materials and style guides across major global product suites. • Managed clients from multinational organizations across a broad range of industries. • Streamlined processes with innovative methodologies to drive maximum efficiency within cross-functional teams. • Managed all aspects of the Creative Department including team leadership and development, project scopes, design and technology solutions, internal hiring and outsourced staffing needs across all projects. • Produced globally distributed digital interactive products winning over 30 awards from Brandon Hall and CLO Magazine.

CLIENTS: Ernst & Young, Deloitte, HP Enterprise, Walgreens, Accenture, PWC, BNSF, Cisco, Citi, DaVita, Hyatt, Hertz, Intel, Lockheed Martin, McDonald’s, Wendy’s, U.S. Air Force, CDOT, Johnson Controls, Northwestern Mutual, Baxter, Abbott, The American College, and many more.

Idol Minds 2007-2009 Lead Senior Environment Artist

Brought on to form and lead a team to develop DreamWorks Madagascar 2 for the PlayStation 2. This was a critical project in an effort to expand the studio’s relationship with a major publisher. We succeeded in delivering the product on time and on budget. Later transitioned to work on installments of PAIN, the highest-selling PlayStation Network title of the year and other unannounced titles. Common tasks included designing, modeling, texturing, rigging, animating, vfx, and tools programming.

PRODUCED TITLES: • PAIN: (PS3, PSN) - Expansion Packs: Area 51, Gym, Museum • Madagascar 2 - Escape 2 Africa: (PS2, PS3, 360, , PC)

CLIENTS: DreamWorks, Activision, Sony

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V Video Games Live 2007-2011 Music Composer / Performer

Discovered through strategic YouTube videos going viral and contracted to join alongside famous game composer to create several productions featured in their live shows, Blu-Rays, DVDs, and CDs. Performed at several massive events filled with thousands of fans and celebrities, and was the first symphonic rock act to play at the grand opening of the Nokia Theater in , California, following “The Eagles” opening day.

Farsight Studios 2003-2007 Lead Senior 3D Generalist / Audio Director

Brought on the team as a 3D Generalist / Assistant Producer and was quickly put in charge of forming and leading the studios audio department as well. Together we produced many successful titles and several unannounced titles, covering all the major consoles. Most notably we created the highest-selling console game series ever made that is still a significant revenue generator for the company over a decade later. Common tasks included designing, modeling, texturing, rigging, animating, vfx, tools programming, sound effect creation, voice talent processing, and music production.

PRODUCED TITLES: • Backyard 2009: (PS2, PC, Wii) • Game Party: (Wii) • 2008: (PS2, PC, Wii) • Pinball Hall of Fame - The Williams Collection: (PS2, PSP, Wii, PS3, , 3DS) • Hard Rock Casino: (PS2, PSP) • Charlie Brown’s All Stars: (PS2, X-Box) • Skateboarder: (Plug-N-Play Dedicated Console) • Pinball Hall of Fame - The Collection (PS2, X-Box, Game Cube) • Gottlieb’s Pinball Classics: (PSP, Wii) • Golden Tee - Home Edition: (Plug-N-Play Dedicated Console) • Real Swing Golf: (Plug-N-Play Dedicated Console)

CLIENTS: MLB, NFL, Universal, Midway, Vivendi, , Hard Rock Casino, Bandai Namco, Sony, Nintendo, Microsoft, EMI, Charles M. Schulz Museum, Williams Electronics, Gottlieb, Radica, Incredible Technologies, and many more. HONORS & ACHIEVEMENTS

Received 15 Gold awards from Brandon Hall and CLO Magazine in various categories for interactive products.

Invited to perform my music in front of and (creator and composer of Super Bros.).

Contracted to produce music tracks performed at Spike TV’s annual Award Show.

Invited to perform live in concert at the 2007 Game Developers Conference G.A.N.G. Awards.

Interviews and personal works featured on popular gaming sites (Gamasutra, Kotaku, Destructoid, ScrewAttack).

Praised by Hidenori Maezawa (composer for Contra) on 1Up’s composer interview.

Invited to perform live in concert for ScrewAttack.com at the Iron Man of Gaming in 2008.

CERTIFICATIONS for the machines 01011101CORE - Material SKILLS Design Gamification Cognitive Science Neuroscience Professional Services Health Sciences Pharmaceutical Trans- portation National Defense Technology Aerospace Banking and Financial • Agile Product Owner Services DigitalSOFTWARE: Concepts BusinessAdobe Photoshop, Development After Effects, Future Illustrator, State Dig ital3D StudioMedia Max, Maya, Flash, Sonar, Audition, Visual Studio • Agile Scrum Master budget scope resources multiple projects design industry client-facing vision agency counselingPROGRAMMING: relationships HTML, responsive CSS, JavaScript, fluid design jQuery, ios XML, andr PHP,oid rockVisual band guitar heroBasic mmorpg .NET, Action senior Script, leader Max purpose Script, Mel driven Script collaborate disciplines solve problems stunning design style aesthetic rationale concep- tualize big pictureOTHER: serious Human attention Centered to Design,detail deadline User Interface orient Design,ed fast User paced EDUCATION estimate track Experiencetime keen Design,eye mentor Responsive highly Design, proficient Game grid Design, layou Instructionalt typography color prototypingDesign, PowerPoint 2D/3D Visual cross Design, platform Motion os windowsGraphics, Animation,mac tablet Web The Art Institute of Phoenix, Phoenix, AZ Development, Application Development, Video Production, Audio BACHELOR OF ARTS, GAME ART & DESIGN Production, Client Management, Marketing, Cross-Functional Team Development and Leadership, Music Composition and Production

Please visit my website for a portfolio demonstrating my skills and work products. For recommendations, please visit my LinkedIn profile.