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From Atoms to Bits
Identity and Privacy in a Globalized Community By Joichi Ito June 17, 2002 Version 1.0 See http://www.neoteny.com/jito/english/notebook/privars.html for updates From atoms to bits In his Wired Magazine column of January 1, 1995 “Bits and Atoms” Nicholas Negroponte’ describes the shift in focus from atoms to bits.1 The shift from atoms to bits is still one of the most significant shifts impacting society today. As with most technical trends, people have over-anticipated the short term impact (the dot-com bubble) but have severely under-estimated the long term impact. The impact of digital communication networks and globalization on identities and nations The industrial revolution triggered a cultural shift causing nations to become powerful entities in a globalized geo-political world. The world began to focus on the products of mass production and the world began to focus mostly on the “atoms”. Individuals became able to travel easily and individuals began to be identified and tracked as physical units and physical borders rigorously managed. Digital communication technology and cyberspace has increased greatly the power and value of the non-physical world and is affecting the nature of national borders and identity. Here I would like to explore some of the changes facing an era of digital transnational communications, focusing on value shifting to cyberspace and its impact on identity, authentication and privacy. Scalability of communications as profound as mass production Although cyberspace and bits are rather new, non-physical space is an old idea. A major step toward large-scale shared virtual communities and the scalability of communications was the creation of the printing press and the public. -
[Comments] International Internet Policy (NTIA)
Regulatory Comment Comments submitted to the National Telecommunications and Information Administration in the Matter of: INTERNATIONAL INTERNET POLICY PRIORITIES Ryan Hagemann Alec Stapp Senior Director for Policy Technology Policy Fellow Niskanen Center Niskanen Center Submitted: July 17, 2018 Docket Number: 180124068-8068-01 EXECUTIVE SUMMARY One of the primary challenges to the continued free flow of information and speech online is the potential for a “control-driven model” of global Internet governance to supplant the existing American-inspired order. National laws and regulations, promulgated by countries around the world, could potentially impede cross- border information flows, to the significant detriment of not only U.S. companies and private sector interests, but free expression and human rights as well. But the threats to the current paradigm of multistakeholder-driven Internet governance do not spring only from nation-states. The emerergence of advanced technologies, such as automated botnets, hold the potential to devolve considerable power over the globally-networked digital ecosystem into the hands of non-state actors. It is a fragile time for the Internet. To combat these many emerging threats, it is imperative that the United States continue to play a leading role in defending the existing order for Internet governance. Digital commerce and trade requires a consistent, predictable, and simple legal environment to maximize the benefits to human beings worldwide. The right to freedom of expression, similarly, requires certainty and trust in an online environment made possible by a consensus-driven model of governance, led by stakeholders from industry and civil society capable of equitably balancing the complicated trade-offs that no single nation-state can do by fiat. -
Eliciting and Detecting Affect in Covert and Ethically Sensitive Situations
ELICITING AND DETECTING AFFECT IN COVERT AND ETHICALLY SENSITIVE SITUATIONS by Philip Charles Davis B.S., Physics Brown University, 2000 B.A., Mathematics Brown University, 2000 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June 2005 © 2005 Massachusetts Institute of Technology. All Rights reserved Author Program in Media Arts & Sciences May 6, 2005 Certified by Dr. Rosalind W. Picard Associate Professor of Media Arts and Sciences Program in Media Arts and Sciences Thesis Supervisor Accepted by Dr. Andrew P. Lippman Chair, Departmental Committee on Graduate Students Program in Media Arts & Sciences 2 ELICITING AND DETECTING AFFECT IN COVERT AND ETHICALLY SENSITIVE SITUATIONS by Philip Charles Davis Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning on May 6, 2005, in partial fulfillment of the requirements for the degree of Master of Science Abstract There is growing interest in creating systems that can sense the affective state of a user for a variety of applications. As a result, a large number of studies have been conducted with the goals of eliciting specific affective states, measuring sensor data associated with those states, and building algorithms to predict the affective state of the user based on that sensor data. These studies have usually focused on recognizing relatively unambiguous emotions, such as anger, sadness, or happiness. These studies are also typically conducted with the subject’s awareness that the sensors are recording data related to affect. -
Product Grammar: Constructing and Mapping Solution Spaces
Product Grammar: Constructing and Mapping Solution spaces By Ryan C.C. Chin Master of Architecture MIT, 2000 Bachelor of Science in Architecture & Bachelor of Civil Engineering The Catholic University of America, 1997 SUBMITTED TO THE PROGRAM IN MEDIA ARTS AND SCIENCES, SCHOOL OF ARCHITECTURE AND PLANNING, IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN MEDIA ARTS AND SCIENCES AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY SEPTEMBER 2004 2004 Massachusetts Institute of Technology. All rights reserved. Signature of Author: __________________________________________________________________________ MIT Program in Media Arts and Sciences August 13, 2004 Certified by: __________________________________________________________________________________ William J. Mitchell Professor of Architecture and Media Arts and Sciences Academic Head, Program in Media Arts and Sciences, MIT Media Lab Accepted by: _________________________________________________________________________________ Andrew B. Lippman Chair, Departmental Committee on Graduate Students 2 Product Grammar: Constructing and Mapping Solution spaces By Ryan C.C. Chin Master of Architecture MIT, 2000 Bachelor of Science in Architecture & Bachelor of Civil Engineering The Catholic University of America, 1997 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning on August 13, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences ABSTRACT Developing a design methodology -
International Reports 1/2018
Source: © Yuya Shino, Reuters. Shino, Yuya © Source: The Digital Future Rules for Robots Why We Need a Digital Magna Carta for the Age of Intelligent Machines Olaf Groth / Mark Nitzberg / Mark Esposito 16 We stand at a turning point in human history, on the threshold of an unknown digital future. A powerful new technology, artificial intelligence (AI), permeates every area of our lives, largely thanks to advances in neural networks, modelled loosely on the human brain. Our societies and economies have become increasingly dependent on the use of artificial intelligence. A new set of rules is needed in order to ensure that freedom, inclusion and growth are safeguarded in the future. In other words, we need a digital Magna Carta for the age of cognitive machines. Dawn of the Cognitive Age negotiate a “Charter of Liberties” that would enshrine a body of rights for the aristocrats to Artificial intelligence can detect patterns in serve as a check on the King’s discretionary massive unstructured data sets.1 In view of the power. After lengthy negotiations, an agree- increasing availability of data, it can improve ment was finally reached in June that provided the performance of companies, identify objects greater transparency in royal decision-making, a quickly and accurately, and enable ever faster louder voice for the aristocrats, limits on taxes decision-making, whilst minimising the disrup- and feudal payments, and even some rights tive influences of complex political and human for serfs. This was the famous Magna Carta. It, circumstances. This constellation raises funda- of course, remained an imperfect document, mental questions about the degree of human teeming with special-interest provisions of cer- freedom of choice and inclusion, the signifi- tain social classes. -
Metaverse Roadmap Overview, 2007. 2007
A Cross-Industry Public Foresight Project Co-Authors Contributing Authors John Smart, Acceleration Studies Foundation Corey Bridges, Multiverse Jamais Cascio, Open the Future Jochen Hummel, Metaversum Jerry Paffendorf, The Electric Sheep Company James Hursthouse, OGSi Randal Moss, American Cancer Society Lead Reviewers Edward Castronova, Indiana University Richard Marks, Sony Computer Entertainment Alexander Macris, Themis Group Rueben Steiger, Millions of Us LEAD SPONSOR FOUNDING PARTNERS Futuring and Innovation Center Graphic Design: FizBit.com accelerating.org metaverseroadmap.org MVR Summit Attendees Distinguished industry leaders, technologists, analysts, and creatives who provided their insights in various 3D web domains. Bridget C. Agabra Project Manager, Metaverse Roadmap Project Patrick Lincoln Director, Computer Science Department, SRI Janna Anderson Dir. of Pew Internet’s Imagining the Internet; Asst. International Prof. of Communications, Elon University Julian Lombardi Architect, Open Croquet; Assistant VP for Tod Antilla Flash Developer, American Cancer Society Academic Services and Technology Support, Office of Information Technology Wagner James Au Blogger, New World Notes; Author, The Making of Second Life, 2008 Richard Marks Creator of the EyeToy camera interface; Director of Special Projects, Sony CEA R&D Jeremy Bailenson Director, Virtual Human Interaction Lab, Stanford University Bob Moore Sociologist, Palo Alto Research Center (PARC), PlayOn project Betsy Book Director of Product Management, Makena Technologies/There; -
Audio Mobilité
LOCUS SONUS Symposium #8 Audio mobilité Proceedings www.locusonus.org [Author Name] UTC LOCUS SONUS — 8th International Symposium — Audio Mobility — 16-18th of April 2014 Aix en Provence http://locusonus.org/ LOCUS SONUS 8th International Symposium AUDIO MOBILITY 16-18th of April 2014 Aix en Provence http://locusonus.org/ Scientific committee: Richard Kronland-Martinet (LMA - CNRS), Samuel Bordreuil (AMU/CNRS-LAMES), Jean- Paul Thibaud (CRESSON- CNRS), Jacques Sapiega (AMU - ASTRAM), Angus Carlyle (CRISAP), Jean Cristofol (ESAA), Peter Sinclair (ESAA - Locus Sonus), Jérôme Joy (ENSAB - Locus Sonus), Anne Roquigny (Locus Sonus), Elena Biserna, Marie Muller, Laurent Di Biase, Fabrice Métais. 3 LOCUS SONUS — 8th International Symposium — Audio Mobility — 16-18th of April 2014 Aix en Provence http://locusonus.org/ 4 LOCUS SONUS — 8th International Symposium — Audio Mobility — 16-18th of April 2014 Aix en Provence http://locusonus.org/ PROGRAMME Mercredi 16 Avril 2014 @ AMU/LAMES MMSH - Salle Duby 8h30 : Accueil 9h00 : Discours de bienvenue SESSION 1 : GPS, Geolocalisation and Soundwalks. Modérateurs : Elena Biserna & Marie Muller 9h15 Placed Sound(s). The Sound of Locative Media, Frauke Behrendt 9h45 Walking with Ghosts, François Parra 10h15 Mediated Listening Paths: Breaking the Auditory Bubble, Elena Biserna 10h45 Walking, Telling, Listening. Audio Walks, Justin Bennett 11h15 Pause 11h35 Mapping the Iceberg: An Attempt to Model the City of Aix-en-Provence as 3D Sound Mapped on a Real Space, Marie Muller 11h45 Perspectives on Sound Based Augmented Reality Theatre, Joel Cahen 12h15 De l'oreille à l'oeil. Des conditions d'une écriture située, Emmanuel Guez & Xavier Boissarie 12h45 Pause déjeuner SESSION 2 : Mobile Microphones and Remote Listening. -
Invited Talk Prof
MCTS Munich Center for Technology in Society Technische Universität München Invited Talk Prof. Danielle Wood Head, Space Enabled Group Media Lab, Massachusetts Institute of Technology (MIT) Designing Complex Systems to Apply Space Technology for Sustainable Development The presentation outlines the research agenda of the new Space Enabled Research Group of the MIT Media Lab. Space Enabled is built on the premise that technology from the space sector has the potential to contribute profoundly to reaching the United Nations’ Sustainable Development Goals. Six space technologies are already being used to support sustainable development. The Space Enabled Research Group implements projects with development leaders at the multi-lateral, national, regional and local scale. During these projects, Space Enabled implements an integrated design process that includes techniques from engineering design, art, social science, complex systems modeling, satellite engineering and data science. This work includes creating new applications of space for development, new methods to apply complex systems modeling and new approaches within satellite engineering. Professor Danielle Wood serves as an Assistant Professor in the Program in Media Arts and Sciences within the Media Lab at the Massachusetts Institute of Technology. Within the Media Lab, Prof. Wood leads the Space Enabled Research Group which seeks to advance justice in earth's complex systems using designs enabled by space. Prof. Wood is a scholar of societal development with a background that includes satellite design, earth science applications, systems engineering, and technology policy. In her research, Prof. Wood applies these skills to design systems that harness space technology to address development challenges around the world. Most recently, Prof. -
Dhruv Jain — CV Portfolio: Dhruvjain.Info/Portfolio
Dhruv Jain | CV portfolio: dhruvjain.info/portfolio Contact Research Assistant, MS in Media Arts and Sciences Information Media Lab Massachusetts Institute of Technology Email: [email protected] Research Human Computer Interaction, Persuasive Computing, Design and Prototyping, Assistive Technology Interests Education and MIT Media Lab Sep 2014 { Jun 2016 Professional Masters, Media Arts and Sciences Advisor: Chris Schmandt, GPA: 5.0/5.0 Experience University of Maryland, College Park May 2014 { Aug 2014 Research Internship Advisors: Jon Froehlich, Leah Findlater Indian Institute of Technology Delhi May 2013 { Apr 2014 Research Associate Advisors: M. Balakrishnan, P.V.M. Rao Microsoft Research India, Bangalore Aug 2013 { Dec 2013 Research Internship Advisors: Kalika Bali, Bill Thies, Ed Cutrell David and Lucile Packard Foundation, Delhi Jun 2013 { Aug 2013 Desk Research Advisor: Aaditeshwar Seth Indian Institute of Technology Delhi Jul 2009 { May 2013 B.Tech, Computer Science and Engineering GPA: 9.231/10.0; Class Rank: 3/81 University of Wisconsin-Madison May 2012 { Aug 2012 Summer Internship Advisor: Vinay Ribeiro Stanford India Biodesign, AIIMS, Delhi Dec 2011 { Jan 2012 Visiting Researcher Publications Dhruv Jain and Chris Schmandt, \JogCall: Persuasive System for Couples to Jog Together", In and Poster Adjunct Proceedings of the 10th International Conference on Persuasive Technology Presentations (PERSUASIVE), 2015. Dhruv Jain, Leah Findlater, Jamie Gilkeson, Benjamin Holland, Ramani Duraiswami, Dmitry Zotkin, Christian Vogler and Jon Froehlich, \Head-Mounted Display Visualizations to Support Sound Awareness for the Deaf and Hard of Hearing", In Proceedings of the ACM Conference on Hu- man Factors in Computing Systems (CHI), 2015. Dhruv Jain, \Pilot Evaluation of a Path-Guided Indoor Navigation System for Visually Impaired in a Public Museum", In Poster Proceedings of the ACM SIGACCESS conference on Com- puters and accessibility (ASSETS), 2014. -
A Symposium for John Perry Barlow
DUKE LAW & TECHNOLOGY REVIEW Volume 18, Special Symposium Issue August 2019 Special Editor: James Boyle THE PAST AND FUTURE OF THE INTERNET: A Symposium for John Perry Barlow Duke University School of Law Duke Law and Technology Review Fall 2019–Spring 2020 Editor-in-Chief YOOJEONG JAYE HAN Managing Editor ROBERT HARTSMITH Chief Executive Editors MICHELLE JACKSON ELENA ‘ELLIE’ SCIALABBA Senior Research Editors JENNA MAZZELLA DALTON POWELL Special Projects Editor JOSEPH CAPUTO Technical Editor JEROME HUGHES Content Editors JOHN BALLETTA ROSHAN PATEL JACOB TAKA WALL ANN DU JASON WASSERMAN Staff Editors ARKADIY ‘DAVID’ ALOYTS ANDREW LINDSAY MOHAMED SATTI JONATHAN B. BASS LINDSAY MARTIN ANTHONY SEVERIN KEVIN CERGOL CHARLES MATULA LUCA TOMASI MICHAEL CHEN DANIEL MUNOZ EMILY TRIBULSKI YUNA CHOI TREVOR NICHOLS CHARLIE TRUSLOW TIM DILL ANDRES PACIUC JOHN W. TURANCHIK PERRY FELDMAN GERARDO PARRAGA MADELEINE WAMSLEY DENISE GO NEHAL PATEL SIQI WANG ZACHARY GRIFFIN MARQUIS J. PULLEN TITUS R. WILLIS CHARLES ‘CHASE’ HAMILTON ANDREA RODRIGUEZ BOUTROS ZIXUAN XIAO DAVID KIM ZAYNAB SALEM CARRIE YANG MAX KING SHAREEF M. SALFITY TOM YU SAMUEL LEWIS TIANYE ZHANG Journals Advisor Faculty Advisor Journals Coordinator JENNIFER BEHRENS JAMES BOYLE KRISTI KUMPOST TABLE OF CONTENTS Authors’ Biographies ................................................................................ i. John Perry Barlow Photograph ............................................................... vi. The Past and Future of the Internet: A Symposium for John Perry Barlow James Boyle -
Digimag49.Pdf
DIGICULT Digital Art, Design & Culture Founder & Editor-in-chief: Marco Mancuso Advisory Board: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Publisher: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Editorial Press registered at Milan Court, number N°240 of 10/04/06. ISSN Code: 2037-2256 Licenses: Creative Commons Attribution-NonCommercial-NoDerivs - Creative Commons 2.5 Italy (CC BY- NC-ND 2.5) Printed and distributed by Lulu.com E-publishing development: Loretta Borrelli Cover design: Eva Scaini Digicult is part of the The Leonardo Organizational Member Program TABLE OF CONTENTS Claudia D'Alonzo Fluid Rules Of Audiovideo Geometry. An Interview With Scott Arford .............. 3 Lucrezia Cippitelli Almost Cinema 2009. Looking For The Kinematic Effect .................................... 12 Barbara Sansone Happy Birthday Artfutura .......................................................................................... 16 Elena Gianni New Educational Models: The Amazing Ciid Institute ........................................ 22 Giulia Baldi Joy Ito: On Freedom Of Choice, Namely Creative Commons ............................ 27 Marco Mancuso The Recycled Sound Of Teatrino Elettrico Pigreco .............................................. 31 Alex Foti Climattivista! The Wind Of Climate Justice Arrives In Italy ................................. 41 Salvatore Iaconesi Reff/rewf. Short Chronicle Of A Contagion .......................................................... 44 Serena Cangiano Stelarc’s -
Identify”-Ing a New Way of Seeing Amateurs, Moblogs, and Practices in Mobile Imaging
HEIDI RAE COOLEY “Identify”-ing A New Way of Seeing Amateurs, Moblogs, and Practices in Mobile Imaging Metal filings? Ice crystals on a bathroom window? A passing Tyrannosaurus rex? In November 2002, web designer Adam and a place via his/her MSD provide access Greenfield, coined the term ‘moblogging’.1 to not only a person’s running commentary Derived from ‘mobile’ and ‘weblog’, regarding his/her daily interactions but also, ‘moblogging’ indicated a shift, the emergence and more important to this essay, images that of a distinctive trend in weblogging (also correspond to the way s/he sees the world known as blogging), a form of electronic around him/her.4 journaling on the internet in which a person A particular moblog of interest is “Identify logs his/her thoughts and provides links to Game” located at the Textamerica website other sites to which others can respond and (identify.textamerica.com). Like the other contribute. The prefix ‘mo-’, an abbreviation moblogs hosted by Textamerica (as well as of ‘mobile’, redefined the character of other moblogs on the web), “Identify Game” blog journaling as it had been practiced posts images uploaded from MSDs and previously.2 Whereas blogging required a invites comments, or in the case of “Identify stationary point of access to the web, usually Game,” guesses, from visitors about the a desktop computer, moblogging happens images. However, the images posted to on-the-go. With mobile screenic device “Identify Game” are substantially different (MSD)—such as a camera phone or PDA with from the majority of those posted to other imaging capabilities—in hand, one can move moblogs; they demonstrate a particular about the city or other places and “post [his/ and extreme example of the imaging that her] experiences, narratively and visually, on MSDs foster.