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From Atoms to Bits
Identity and Privacy in a Globalized Community By Joichi Ito June 17, 2002 Version 1.0 See http://www.neoteny.com/jito/english/notebook/privars.html for updates From atoms to bits In his Wired Magazine column of January 1, 1995 “Bits and Atoms” Nicholas Negroponte’ describes the shift in focus from atoms to bits.1 The shift from atoms to bits is still one of the most significant shifts impacting society today. As with most technical trends, people have over-anticipated the short term impact (the dot-com bubble) but have severely under-estimated the long term impact. The impact of digital communication networks and globalization on identities and nations The industrial revolution triggered a cultural shift causing nations to become powerful entities in a globalized geo-political world. The world began to focus on the products of mass production and the world began to focus mostly on the “atoms”. Individuals became able to travel easily and individuals began to be identified and tracked as physical units and physical borders rigorously managed. Digital communication technology and cyberspace has increased greatly the power and value of the non-physical world and is affecting the nature of national borders and identity. Here I would like to explore some of the changes facing an era of digital transnational communications, focusing on value shifting to cyberspace and its impact on identity, authentication and privacy. Scalability of communications as profound as mass production Although cyberspace and bits are rather new, non-physical space is an old idea. A major step toward large-scale shared virtual communities and the scalability of communications was the creation of the printing press and the public. -
[Comments] International Internet Policy (NTIA)
Regulatory Comment Comments submitted to the National Telecommunications and Information Administration in the Matter of: INTERNATIONAL INTERNET POLICY PRIORITIES Ryan Hagemann Alec Stapp Senior Director for Policy Technology Policy Fellow Niskanen Center Niskanen Center Submitted: July 17, 2018 Docket Number: 180124068-8068-01 EXECUTIVE SUMMARY One of the primary challenges to the continued free flow of information and speech online is the potential for a “control-driven model” of global Internet governance to supplant the existing American-inspired order. National laws and regulations, promulgated by countries around the world, could potentially impede cross- border information flows, to the significant detriment of not only U.S. companies and private sector interests, but free expression and human rights as well. But the threats to the current paradigm of multistakeholder-driven Internet governance do not spring only from nation-states. The emerergence of advanced technologies, such as automated botnets, hold the potential to devolve considerable power over the globally-networked digital ecosystem into the hands of non-state actors. It is a fragile time for the Internet. To combat these many emerging threats, it is imperative that the United States continue to play a leading role in defending the existing order for Internet governance. Digital commerce and trade requires a consistent, predictable, and simple legal environment to maximize the benefits to human beings worldwide. The right to freedom of expression, similarly, requires certainty and trust in an online environment made possible by a consensus-driven model of governance, led by stakeholders from industry and civil society capable of equitably balancing the complicated trade-offs that no single nation-state can do by fiat. -
International Reports 1/2018
Source: © Yuya Shino, Reuters. Shino, Yuya © Source: The Digital Future Rules for Robots Why We Need a Digital Magna Carta for the Age of Intelligent Machines Olaf Groth / Mark Nitzberg / Mark Esposito 16 We stand at a turning point in human history, on the threshold of an unknown digital future. A powerful new technology, artificial intelligence (AI), permeates every area of our lives, largely thanks to advances in neural networks, modelled loosely on the human brain. Our societies and economies have become increasingly dependent on the use of artificial intelligence. A new set of rules is needed in order to ensure that freedom, inclusion and growth are safeguarded in the future. In other words, we need a digital Magna Carta for the age of cognitive machines. Dawn of the Cognitive Age negotiate a “Charter of Liberties” that would enshrine a body of rights for the aristocrats to Artificial intelligence can detect patterns in serve as a check on the King’s discretionary massive unstructured data sets.1 In view of the power. After lengthy negotiations, an agree- increasing availability of data, it can improve ment was finally reached in June that provided the performance of companies, identify objects greater transparency in royal decision-making, a quickly and accurately, and enable ever faster louder voice for the aristocrats, limits on taxes decision-making, whilst minimising the disrup- and feudal payments, and even some rights tive influences of complex political and human for serfs. This was the famous Magna Carta. It, circumstances. This constellation raises funda- of course, remained an imperfect document, mental questions about the degree of human teeming with special-interest provisions of cer- freedom of choice and inclusion, the signifi- tain social classes. -
Metaverse Roadmap Overview, 2007. 2007
A Cross-Industry Public Foresight Project Co-Authors Contributing Authors John Smart, Acceleration Studies Foundation Corey Bridges, Multiverse Jamais Cascio, Open the Future Jochen Hummel, Metaversum Jerry Paffendorf, The Electric Sheep Company James Hursthouse, OGSi Randal Moss, American Cancer Society Lead Reviewers Edward Castronova, Indiana University Richard Marks, Sony Computer Entertainment Alexander Macris, Themis Group Rueben Steiger, Millions of Us LEAD SPONSOR FOUNDING PARTNERS Futuring and Innovation Center Graphic Design: FizBit.com accelerating.org metaverseroadmap.org MVR Summit Attendees Distinguished industry leaders, technologists, analysts, and creatives who provided their insights in various 3D web domains. Bridget C. Agabra Project Manager, Metaverse Roadmap Project Patrick Lincoln Director, Computer Science Department, SRI Janna Anderson Dir. of Pew Internet’s Imagining the Internet; Asst. International Prof. of Communications, Elon University Julian Lombardi Architect, Open Croquet; Assistant VP for Tod Antilla Flash Developer, American Cancer Society Academic Services and Technology Support, Office of Information Technology Wagner James Au Blogger, New World Notes; Author, The Making of Second Life, 2008 Richard Marks Creator of the EyeToy camera interface; Director of Special Projects, Sony CEA R&D Jeremy Bailenson Director, Virtual Human Interaction Lab, Stanford University Bob Moore Sociologist, Palo Alto Research Center (PARC), PlayOn project Betsy Book Director of Product Management, Makena Technologies/There; -
Audio Mobilité
LOCUS SONUS Symposium #8 Audio mobilité Proceedings www.locusonus.org [Author Name] UTC LOCUS SONUS — 8th International Symposium — Audio Mobility — 16-18th of April 2014 Aix en Provence http://locusonus.org/ LOCUS SONUS 8th International Symposium AUDIO MOBILITY 16-18th of April 2014 Aix en Provence http://locusonus.org/ Scientific committee: Richard Kronland-Martinet (LMA - CNRS), Samuel Bordreuil (AMU/CNRS-LAMES), Jean- Paul Thibaud (CRESSON- CNRS), Jacques Sapiega (AMU - ASTRAM), Angus Carlyle (CRISAP), Jean Cristofol (ESAA), Peter Sinclair (ESAA - Locus Sonus), Jérôme Joy (ENSAB - Locus Sonus), Anne Roquigny (Locus Sonus), Elena Biserna, Marie Muller, Laurent Di Biase, Fabrice Métais. 3 LOCUS SONUS — 8th International Symposium — Audio Mobility — 16-18th of April 2014 Aix en Provence http://locusonus.org/ 4 LOCUS SONUS — 8th International Symposium — Audio Mobility — 16-18th of April 2014 Aix en Provence http://locusonus.org/ PROGRAMME Mercredi 16 Avril 2014 @ AMU/LAMES MMSH - Salle Duby 8h30 : Accueil 9h00 : Discours de bienvenue SESSION 1 : GPS, Geolocalisation and Soundwalks. Modérateurs : Elena Biserna & Marie Muller 9h15 Placed Sound(s). The Sound of Locative Media, Frauke Behrendt 9h45 Walking with Ghosts, François Parra 10h15 Mediated Listening Paths: Breaking the Auditory Bubble, Elena Biserna 10h45 Walking, Telling, Listening. Audio Walks, Justin Bennett 11h15 Pause 11h35 Mapping the Iceberg: An Attempt to Model the City of Aix-en-Provence as 3D Sound Mapped on a Real Space, Marie Muller 11h45 Perspectives on Sound Based Augmented Reality Theatre, Joel Cahen 12h15 De l'oreille à l'oeil. Des conditions d'une écriture située, Emmanuel Guez & Xavier Boissarie 12h45 Pause déjeuner SESSION 2 : Mobile Microphones and Remote Listening. -
A Symposium for John Perry Barlow
DUKE LAW & TECHNOLOGY REVIEW Volume 18, Special Symposium Issue August 2019 Special Editor: James Boyle THE PAST AND FUTURE OF THE INTERNET: A Symposium for John Perry Barlow Duke University School of Law Duke Law and Technology Review Fall 2019–Spring 2020 Editor-in-Chief YOOJEONG JAYE HAN Managing Editor ROBERT HARTSMITH Chief Executive Editors MICHELLE JACKSON ELENA ‘ELLIE’ SCIALABBA Senior Research Editors JENNA MAZZELLA DALTON POWELL Special Projects Editor JOSEPH CAPUTO Technical Editor JEROME HUGHES Content Editors JOHN BALLETTA ROSHAN PATEL JACOB TAKA WALL ANN DU JASON WASSERMAN Staff Editors ARKADIY ‘DAVID’ ALOYTS ANDREW LINDSAY MOHAMED SATTI JONATHAN B. BASS LINDSAY MARTIN ANTHONY SEVERIN KEVIN CERGOL CHARLES MATULA LUCA TOMASI MICHAEL CHEN DANIEL MUNOZ EMILY TRIBULSKI YUNA CHOI TREVOR NICHOLS CHARLIE TRUSLOW TIM DILL ANDRES PACIUC JOHN W. TURANCHIK PERRY FELDMAN GERARDO PARRAGA MADELEINE WAMSLEY DENISE GO NEHAL PATEL SIQI WANG ZACHARY GRIFFIN MARQUIS J. PULLEN TITUS R. WILLIS CHARLES ‘CHASE’ HAMILTON ANDREA RODRIGUEZ BOUTROS ZIXUAN XIAO DAVID KIM ZAYNAB SALEM CARRIE YANG MAX KING SHAREEF M. SALFITY TOM YU SAMUEL LEWIS TIANYE ZHANG Journals Advisor Faculty Advisor Journals Coordinator JENNIFER BEHRENS JAMES BOYLE KRISTI KUMPOST TABLE OF CONTENTS Authors’ Biographies ................................................................................ i. John Perry Barlow Photograph ............................................................... vi. The Past and Future of the Internet: A Symposium for John Perry Barlow James Boyle -
Digimag49.Pdf
DIGICULT Digital Art, Design & Culture Founder & Editor-in-chief: Marco Mancuso Advisory Board: Marco Mancuso, Lucrezia Cippitelli, Claudia D'Alonzo Publisher: Associazione Culturale Digicult Largo Murani 4, 20133 Milan (Italy) http://www.digicult.it Editorial Press registered at Milan Court, number N°240 of 10/04/06. ISSN Code: 2037-2256 Licenses: Creative Commons Attribution-NonCommercial-NoDerivs - Creative Commons 2.5 Italy (CC BY- NC-ND 2.5) Printed and distributed by Lulu.com E-publishing development: Loretta Borrelli Cover design: Eva Scaini Digicult is part of the The Leonardo Organizational Member Program TABLE OF CONTENTS Claudia D'Alonzo Fluid Rules Of Audiovideo Geometry. An Interview With Scott Arford .............. 3 Lucrezia Cippitelli Almost Cinema 2009. Looking For The Kinematic Effect .................................... 12 Barbara Sansone Happy Birthday Artfutura .......................................................................................... 16 Elena Gianni New Educational Models: The Amazing Ciid Institute ........................................ 22 Giulia Baldi Joy Ito: On Freedom Of Choice, Namely Creative Commons ............................ 27 Marco Mancuso The Recycled Sound Of Teatrino Elettrico Pigreco .............................................. 31 Alex Foti Climattivista! The Wind Of Climate Justice Arrives In Italy ................................. 41 Salvatore Iaconesi Reff/rewf. Short Chronicle Of A Contagion .......................................................... 44 Serena Cangiano Stelarc’s -
Identify”-Ing a New Way of Seeing Amateurs, Moblogs, and Practices in Mobile Imaging
HEIDI RAE COOLEY “Identify”-ing A New Way of Seeing Amateurs, Moblogs, and Practices in Mobile Imaging Metal filings? Ice crystals on a bathroom window? A passing Tyrannosaurus rex? In November 2002, web designer Adam and a place via his/her MSD provide access Greenfield, coined the term ‘moblogging’.1 to not only a person’s running commentary Derived from ‘mobile’ and ‘weblog’, regarding his/her daily interactions but also, ‘moblogging’ indicated a shift, the emergence and more important to this essay, images that of a distinctive trend in weblogging (also correspond to the way s/he sees the world known as blogging), a form of electronic around him/her.4 journaling on the internet in which a person A particular moblog of interest is “Identify logs his/her thoughts and provides links to Game” located at the Textamerica website other sites to which others can respond and (identify.textamerica.com). Like the other contribute. The prefix ‘mo-’, an abbreviation moblogs hosted by Textamerica (as well as of ‘mobile’, redefined the character of other moblogs on the web), “Identify Game” blog journaling as it had been practiced posts images uploaded from MSDs and previously.2 Whereas blogging required a invites comments, or in the case of “Identify stationary point of access to the web, usually Game,” guesses, from visitors about the a desktop computer, moblogging happens images. However, the images posted to on-the-go. With mobile screenic device “Identify Game” are substantially different (MSD)—such as a camera phone or PDA with from the majority of those posted to other imaging capabilities—in hand, one can move moblogs; they demonstrate a particular about the city or other places and “post [his/ and extreme example of the imaging that her] experiences, narratively and visually, on MSDs foster. -
Storytelling and Social Media
NIEMAN REPORTS Storytelling and Social Media HANNA, one of the subjects in “Maidan: Portraits from the Black Square,” Kiev, February 2014 Nieman Online From the Archives For some photojournalists, it’s the shots they didn’t take they remember best. In the Summer 1998 issue of Nieman Reports, Nieman Fellows Stan Grossfeld, David Turnley, Steve Northup, Stanley Forman, and Frank Van Riper reflect on the shots they missed, whether by mistake or by choice, in “The Best Picture I Never Took” series. Digital Strategy at The New York Times In a lengthy memo, The New York Times revealed that it hopes to double its “Made in Boston: Stories of Invention and Innovation” brought together, from left, author digital revenue to $800 million by 2020. Ben Mezrich, Boston Globe reporter Hiawatha Bray, author Steve Almond, WGBH’s “Innovation The paper plans to simplify subscriptions, Hub” host Kara Miller, NPR’s “On Point” host Tom Ashbrook, “Our Bodies, Ourselves” improve advertising and sponsorships, co-founder Judy Norsigian, journalist Laurie Penny, and MIT Media Lab director Joi Ito optimize for different mediums, and nieman.harvard.edu, events extend its international reach. No Comments An in-depth look at why seven major news organizations—Reuters, Mic, The Week, Popular Science, Recode, The Verge, and USA Today’s FTW—suspended user comments, the results of that decision, and Innovators “always said how these media outlets are using social no when other people media to encourage reader engagement. said yes and they always 5 Questions: Geraldine Brooks Former Wall Street Journal foreign said yes when other correspondent and Pulitzer Prize-winning novelist Geraldine Brooks talks with her old Columbia Journalism School classmate people said no. -
S060815F.Pdf
strate gy+business The Ambassador from the Next Economy by Lawrence M. Fisher from strate gy+business issue 44, Autumn 2006 reprint number 06309 Reprint d n i m e v i t a e r c e h t s e r u t a e 1 f The Ambassador the from Photographs by Vern Evans Next Economy Next features the creative mind 2 turned his life into a prototype into turned his life “Venture activist” Joichi Ito has Joichi Ito activist” “Venture e M. Fisher of the organization of the future. of the future. of the organization enc by Lawr r the from xt Economy Lawrence M. Fisher (fisher_larry@strategy- business.com), a contributing editor to strategy+business, covered technology for the New York Times for 15 years and has written for dozens of other business publications. Mr. Fisher is based in San Francisco. On Joichi Ito’s Web site, http://joi.ito.com/, there’s ture capitalist and a catalyst for computer-based socially f a link called “Where is Joi.” Click on it, and a NASA- oriented innovation, powerful decision makers are pay- e a generated image of the world pops up, with marks ing attention. t u r depicting his current location (in early June, this was “I’m not a typical venture capitalist,” says Mr. Ito. e s “Joi’s Lab,” his private refuge near the Tokyo Institute “Just about everything I get involved in has a steep learn- t h e of Technology) and his latest habitats. These have ing curve, has a lot of unknowns, and has risks. -
Katamari Forever Download Iso Compatibility
Katamari Forever download iso Compatibility. These are the current compatible games that have been tested with the emulator. This list is subject to change frequently. Be sure to check this page often to follow the latest updates. Clicking on a game's ID will redirect you to the respective forum thread, clicking the title will redirect you to the respective wiki page. Online only games on Intro, Loadable and Nothing statuses are listed with a lightning icon but not part of any game count. Playable (60.23%): Games that can be completed with playable performance and no game breaking glitches. Ingame (33.16%): Games that either can't be finished, have serious glitches or have insufficient performance. Intro (6.24%): Games that display image but don't make it past the menus. Loadable (0.28%): Games that display a black screen with a framerate on the window's title. Nothing (0.09%): Games that don't initialize properly, not loading at all and/or crashing the emulator. We Love Katamari Ps2 Iso. Saved from psxisorom.blogspot.com. More information. World Soccer Winning Eleven 7 International ps2 iso rom download. Find this Pin and more on. Developer(s): Now Production Publisher(s): Namco (JP, US, AU), Electronic Arts (EU), Namco Bandai Games (JP) Genre: Action, Puzzle Wikipedia: Wikipedia Game review links: Metacritic : 86/100 Game description: The unique and bizarre gameplay of Katamari Damacy returns in the sequel, We Love Katamari. Your goal is to roll up large balls of anything and everything that that you can find so that you may replace the stars in the universe that were accidentally destroyed. -
Narrative Mechanics
Beat Suter, René Bauer, Mela Kocher (eds.) Narrative Mechanics Media Studies | Volume 82 Beat Suter (PhD), born in 1962, works as lecturer and researcher in game design at the Zurich University of the Arts (ZHdK) and manages GameLab and Game Ar- chive. He has a PhD in literary studies. René Bauer, born in 1972, studied German philology and literary studies, biolo- gy and computer linguistics at the University of Zurich. He works as lecturer, re- searcher, and head of master education in game design at the Zurich University of the Arts (ZHdK). Mela Kocher (PhD), born in 1972. After publishing her dissertation in 2007 on aes- thetics and narratology in video games, she spent two years on a post-doc project at the University of California, San Diego. Today she works as senior researcher in game design at the Zurich University of the Arts (ZHdK). Beat Suter, René Bauer, Mela Kocher (eds.) Narrative Mechanics Strategies and Meanings in Games and Real Life This book has been supported by the Zurich University of the Arts, its GameLab and its subject area Game Design. Open Access has been funded by its Media and Information Centre. Bibliographic information published by the Deutsche Nationalbibliothek The Deutsche Nationalbibliothek lists this publication in the Deutsche National- bibliografie; detailed bibliographic data are available in the Internet at http:// dnb.d-nb.de This work is licensed under the Creative Commons Attribution 4.0 (BY) license, which means that the text may be remixed, transformed and built upon and be copied and re- distributed in any medium or format even commercially, provided credit is given to the author.