A Critical Examination of Milton Bradley's Contributions to Kindergarten and Art Eduction in the Context of His Time Jennifer Lee Snyder

Total Page:16

File Type:pdf, Size:1020Kb

A Critical Examination of Milton Bradley's Contributions to Kindergarten and Art Eduction in the Context of His Time Jennifer Lee Snyder Florida State University Libraries Electronic Theses, Treatises and Dissertations The Graduate School 2005 A Critical Examination of Milton Bradley's Contributions to Kindergarten and Art Eduction in the Context of His Time Jennifer Lee Snyder Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] THE FLORIDA STATE UNIVERSITY SCHOOL OF VISUAL ARTS AND DANCE A CRITICAL EXAMINATION OF MILTON BRADLEY’S CONTRIBUTIONS TO KINDERGARTEN AND ART EDUCTION IN THE CONTEXT OF HIS TIME By JENNIFER L. SNYDER A Dissertation submitted to the Department of Art Education in partial fulfillment of the requirements for the degree of Doctor of Education Degree Awarded: Summer Semester, 2005 The members of the Committee approve the dissertation of Jennifer L. Snyder defended on June 27, 2005. ________________________ Tom Anderson Professor Directing Dissertation ________________________ Jeffrey Milligan Outside Committee Member ________________________ Pat Villeneuve Committee Member ________________________ Penny Orr Committee Member Approved: ____________________________________________________ Marcia Rosal, Head, Department of Art Education ____________________________________________________ Sally McRorie, Dean, School of Visual Arts and Dance The Office of Graduate Studies has verified and approved the above named committee member. ii For my parents… iii ACKNOWLEDGEMENTS I would like to thank everyone who has supported me in this endeavor over the past three years. I am especially thankful for the support of my mother and father, Diane and Bob Snyder, who were both so enthusiastic about me continuing my education. Although my father was not able to finish the journey with me, I know he would be so proud of my accomplishment. To Carolyn Brown Treadon, I extend my deepest appreciation for the help and feedback you provided throughout the dissertation process. To the rest of my family and friends, I express my sincere gratitude. I am also extremely thankful for the help and support of my committee. I would especially like to thank Dr. Tom Anderson for guiding me through the dissertation process. His help has been invaluable to me and he was always very giving of his time and knowledge. Dr. Victoria Maria MacDonald, Dr. Pat Villenueve and Dr. Penny Orr all provided me with valuable insight and helped me focus my vision. I am also indebted to Dr. Jeffrey Milligan who graciously stepped in as my outside committee member when I was already three quarters of the way through the process. Thank you all. iv TABLE OF CONTENTS LIST OF FIGURES ix ABSTRACT xi 1. INTRODUCTION AND METHODOLOGY 1 Focus of the Study 1 Guiding Questions 2 Supporting Questions 3 Rationale for the Study 3 Research Methodology 4 The Importance of a Question or Theme: Thin Spots or 6 Anomalies Primary and Secondary Sources 6 Using Primary Sources 7 External and Internal Criticism 7 Researcher Bias 8 Format of the Study 9 Processes and Segments of the Study 10 Obtaining Sources 11 Researcher Bias, Scope and Limitations of the Study 14 Definition of Terms 14 2. SETTING THE CONTEXT: AN OVERVIEW OF THE CULTURAL CONTEXT OF MILTON BRADLEY’S LIFE 16 The Victorian Era 16 Migration and Immigration 16 Standard Time 17 v Mass Production 17 Housing 18 U.S. Postal Service and Mail Order Catalogs 18 Advertising and Consumerism 19 The Middle Class 20 Education 22 Growth of Interest in Schooling 22 Common School Reforms 22 Moral Education 23 Inside the Classroom 25 Schooling at the End of the Century 25 Progressive Education 26 Manual Training Schools 26 Kindergarten 27 Early Leaders of Progressive Education 27 Francis Wayland Parker 27 John Dewey 28 Art Education 29 Influential Early Drawing Advocates 30 Massachusetts Free Instruction Drawing Act of 1870 30 Industrial Drawing 31 Picture Study 32 Art Texts and Instructional Manuals 32 Leisure 33 Boardgames 34 3. MILTON BRADLEY’S LIFE AND WORK 35 Educational Beginnings 35 Birth of a Business 37 Introduction to the Kindergarten 39 Elizabeth Peabody and the kindergarten movement 40 Froebel and the kindergarten movement 42 vi Production of Kindergarten Supplies and Materials 43 Progressive Era Changes in Kindergarten 46 Color Theory and its Place in the Classroom 46 The Standard Colors 47 The Colored Papers 48 The Watercolors 49 Promotion and Advertisement 50 End of an Era 53 4. INTRODUCTION, THEMES AND CONCLUSIONS, AND 55 IMPLICATIONS FOR FURTHER STUDY Interpretation of Chapters 2 and 3 55 Bradley in Relation to the Victorian Era 55 Immigration and migration 55 The middle class 56 Bradley in Relation to Common Schools 57 Bradley in Relation to Moral Education 58 Bradley in Relation to Progressive Education 59 Bradley in Relation to Kindergarten 60 Progressive changes in kindergarten 62 Bradley in Relation to Art Education 63 Kindergarten and art education 64 Color theory 65 Bradley in Relation to Business 66 Themes and Conclusions 68 vii Bradley’s Social Circumstances 68 Influences on Bradley’s Educational Philosophy 69 Bradley’s Connection to Kindergarten and Art 70 Education Bradley’s Influence on Art Education and Color 71 Theory Color theory 72 Conclusions 73 Areas for Further Study 75 APPENDIX A: Letters Pertaining to Obtaining Information for this Study 78 APPENDIX B: Milton Bradley’s Educational Records from the Lowell 86 Historical Society and Lawrence Scientific School, Harvard University APPENDIX C: Color Definitions and Classifications based on Milton 109 Bradley’s Color Theory System References 113 Biographical Sketch 118 viii LIST OF FIGURES Figure 1. Milton Bradley. Shea, J.J. (1973). The Milton Bradley story. New York: The Newcomen Society. xii. Figure 2. Sketch of Viceroy’s Railroad Car. Shea, J.J. (1960). Its all in the game. New York: G.P. Putnam’s Sons. 38. Figure 3. Bradley’s Lincoln Print. Shea, J.J. (1973). The Milton Bradley story. New York: The Newcomen Society. 38. Figure 4. The Checkered Game of Life. Shea, J.J. (1960). Its all in the game. New York: G.P. Putnam’s Sons. 39. Figure 5. Paradise of Childhood. Collection of the author. 40. Figure 6. Elizabeth Peabody. Shea, J.J. (1960). Its all in the game. New York: G.P. Putnam’s Sons. 40. Figure 7. Second Gift. Milton Bradley catalog, 1913. 42. Figure 8/9. Milton Bradley Company Paper Cutters. Milton Bradley Company (Ed.). (1917). The Little Acorn and the Great Oak. Springfield, MA: Milton Bradley Company. 44. Figure 10. Bradley Color Wheel. Shea, J.J. (1960). Its all in the game. New York: G.P. Putnam’s Sons. 47. Figure 11. Milton Bradley Company Crayons. Collection of the author. 49. Figure 12. Bradley Watercolor Set. Milton Bradley catalog, 1910. 49. Figure 13. Milton Bradley Catalog, 1910. Collection of the author. 50. Figure 14. Milton Bradley Company Ads. Shea, J.J. (1960). Its all in the game. New York: G.P. Putnam’s Sons. 51. ix Figure 15. Milton Bradley Company Ad. Shea, J.J. (1960). Its all in the game. New York: G.P. Putnam’s Sons. 51. Figure 16. Big Ben Puzzle, Milton Bradley Company. Shea, J.J. (1973). The Milton Bradley story. New York: The Newcomen Society. 53. Figure 17. Milton Bradley Company facilities, East Longmeadow, Massachusetts. Shea, J.J. (1973). The Milton Bradley story. New York: The Newcomen Society. 54. Figure 18. Milton Bradley Company Educational Games. Shea, J.J. (1973). The Milton Bradley story. New York: The Newcomen Society. 54. x ABSTRACT This historical study examines the life of Milton Bradley in the context of his time. The primary question being asked in this study is: What contributions did Milton Bradley make to education during his lifetime, what, if any, affect did that have on art education, and how was that influenced by the circumstances of his life? Factors that influenced Milton Bradley include: the Victorian era, common schooling, moral education, progressive education, kindergarten, art education and business. Bradley’s connection to both kindergarten and art education are explored in depth, and his contributions to both are examined. The information in this study is presented using the contextual approach to art history advocated by Tom Anderson and Melody Milbrandt (2005). Anderson and Milbrandt’s contextual approach incorporates the use of social setting, mood, economic conditions, and other circumstances to interpret and evaluate the work in question. For the purposes of this study, Anderson and Milbrandt’s contextual approach has been adapted to historical inquiry. Milton Bradley straddled the Victorian and Progressive era and was a product of his times. Findings indicate that while Milton Bradley held an important role in the kindergarten movement, his role in the field of art education is of a secondary nature. Milton Bradley helped facilitate the entrance of art education into the public schools with his production of art supplies and materials intended for the kindergarten classroom. Bradley’s materials were designed for kindergarten first, and art education second, so ultimately, his contributions to art education were secondary in nature to his interest in the kindergarten xi Figure 1. Milton Bradley, The Milton Bradley Story, James J. Shea, 1973 xii CHAPTER 1: INTRODUCTION AND METHODOLOGY In Meditation XVII, John Donne states, “No man is an Island, entire of itself; every man is a piece of the Continent, a part of the main.” His point, that no one exists in a vacuum, is an important one. The people, places and experiences we encounter help shape us, making us who we are. We are, in many ways, products of our time. We are influenced by the people around us, our educational experiences, the places and communities in which we live, the circumstances in which we find ourselves. When you meet a person who embodies a particular set of moral values and who seems representative of a particular time and place you remember them, sometimes for years afterward. If you are studying a person who lived in the past, who embodies the ideals of their age, you wonder what experiences they had that caused them to behave in a certain way.
Recommended publications
  • Music Industry Tastemaker Randy Jackson Joins Hasbro's PLAYSKOOL Brand to Celebrate the Launch of LET's ROCK! ELMO
    September 20, 2011 Music Industry Tastemaker Randy Jackson Joins Hasbro's PLAYSKOOL Brand to Celebrate the Launch of LET'S ROCK! ELMO Most Interactive Elmo Toy Yet Invites Kids to Make Music in Rock Star Fashion PAWTUCKET, R.I., Sept. 20, 2011 /PRNewswire/ -- Are you ready to rock? It's show time as Hasbro Inc.'s (NASDAQ: HAS) iconic PLAYSKOOL brand introduces the LET'S ROCK! ELMO interactive plush, the most innovative Elmo toy yet. Joined by music industry veteran and Grammy Award-winning producer Randy Jackson, LET'S ROCK! ELMO made his official debut at a private event yesterday at the Empire Hotel in New York, NY. Known for his ability to guide the next generation of music superstars into the spotlight, Jackson was on hand to offer advice as LET'S ROCK! ELMO takes the stage at retail this fall. The truly interactive LET'S ROCK! ELMO plush character sings, plays instruments, and invites little musicians to rock out with him! To view the multimedia assets associated with this release, please click: http://www.multivu.com/mnr/52202-randy-jackson-joins- hasbro-playskool-for-let-s-rock-elmo-launch (Photo: http://photos.prnewswire.com/prnh/20110920/MM70945 ) Children can sing along with their favorite red furry rocker to six on-board songs, including the popular "Elmo's World," "What Elmo Likes About You" and original "Elmo Likes to Rock & Roll," while the LET'S ROCK! ELMO toy jams along. When children hand LET'S ROCK! ELMO the included drums, tambourine or microphone, he recognizes which instrument he is playing! Little musicians can join in with a LET'S ROCK! guitar, keyboard or microphone (each sold separately) to form their own rock band with the LET'S ROCK! ELMO toy.
    [Show full text]
  • Speech Sounds Vowels HOPE
    This is the Cochlear™ promise to you. As the global leader in hearing solutions, Cochlear is dedicated to bringing the gift of sound to people all over the world. With our hearing solutions, Cochlear has reconnected over 250,000 cochlear implant and Baha® users to their families, friends and communities in more than 100 countries. Along with the industry’s largest investment in research and development, we continue to partner with leading international Speech Sounds:Vowels researchers and hearing professionals, ensuring that we are at the forefront in the science of hearing. A Guide for Parents and Professionals For the person with hearing loss receiving any one of the Cochlear hearing solutions, our commitment is that for the rest of your life in English and Spanish we will be here to support you Hear now. And always Ideas compiled by CASTLE staff, Department of Otolaryngology As your partner in hearing for life, Cochlear believes it is important that you understand University of North Carolina — Chapel Hill not only the benefits, but also the potential risks associated with any cochlear implant. You should talk to your hearing healthcare provider about who is a candidate for cochlear implantation. Before any cochlear implant surgery, it is important to talk to your doctor about CDC guidelines for pre-surgical vaccinations. Cochlear implants are contraindicated for patients with lesions of the auditory nerve, active ear infections or active disease of the middle ear. Cochlear implantation is a surgical procedure, and carries with it the risks typical for surgery. You may lose residual hearing in the implanted ear.
    [Show full text]
  • Connecticut Word Wizards Win National School SCRABBLE(R) Championship
    May 5, 2007 Connecticut Word Wizards Win National School SCRABBLE(R) Championship 100 Teams From Across the Nation Competed for National Title PROVIDENCE, R.I., May 5 /PRNewswire/ -- More than a million students play the SCRABBLE® game in approximately 20,000 schools nationwide. Students from across the country hung on every word to see which team would triumph at the 2007 National School SCRABBLE Championship held this weekend in Providence at the Rhode Island Convention Center. A team from the Ridgefield Library in Ridgefield, Conn. won the 2007 National School SCRABBLE Championship. Aune (pronounced Ow-na) Mitchell, 14 of Ridgefield, Conn. and her teammate Matthew Silver, 13 of Westport, Conn. walked away with $5,000. During the final Championship round, the Connecticut team defeated Joey Krafchick, 12 of Roswell, Ga. and Dorian Hill, 13 of Lithonia, Ga. This year's competition had a new twist: ESPN will telecast the Championship as kids head back to school in late August/September 2007. SCRABBLE, the world's most popular crossword game, combines the vocabulary skills of crossword puzzles and anagrams, with the additional element of chance. A family favorite since 1948, the board game today is found in one out of every three homes, according to Hasbro, makers of the SCRABBLE game in the United States and Canada. "Kids everywhere, from all parts of the country, and from all walks of life, love to play SCRABBLE because it's challenging, fun and allows the kids to be creative," says John D. Williams, Jr., executive director, National SCRABBLE Association. "It's not unusual for competitors of this event to have been competing against adults -- and beating them - -in SCRABBLE tournaments across the country." Word Play: Let the Games Begin Teams of 5-8 grade students from the Oregon to Florida competed, playing in teams of two in the tournament.
    [Show full text]
  • Hasbro's Iconic MR. POTATO HEAD Character Celebrates 60Th Birthday
    February 14, 2012 Hasbro's Iconic MR. POTATO HEAD Character Celebrates 60th Birthday Everyone's Favorite Tater Commemorates 60 Spud-tastic Years as a Pop Culture Icon PAWTUCKET, R.I.--(BUSINESS WIRE)-- This year, Hasbro, Inc. (NASDAQ: HAS) will mark the 60th anniversary of the Company's official "spokes spud," the MR. POTATO HEAD character. A classic rite of passage for most preschoolers, the MR. POTATO HEAD toy is one of Hasbro's most cherished characters with more than 100 million toys sold in more than 30 markets around the world. Through the past 60 years, the timeless tater has evolved from a toy box classic into a pop culture icon and has kept himself relevant by tapping into trends and entertainment. "For the past 60 years, the MR. POTATO HEAD toy has inspired imaginative play in young children and charmed fans of all ages through his roles in movies and on television." said Jerry Perez, Senior Vice President and Global Brand Leader, Playskool. "We're thrilled to see that he has evolved from classic parts and pieces to a household name that is ‘rooted' in pop culture and entertainment." The MR. POTATO HEAD character will celebrate this milestone year on his Facebook page enjoying a year of adventures with the MRS. POTATO HEAD character, starting with a birthday bash at American International Toy Fair in New York City. New product introductions for 2012 include the MASHLY IN TH LOVE MR. AND MRS. 60 ANNIVERSARY EDITION set featuring the couple holding Mr. and Mrs. Potato Head admire a birthday cake as a group sings to celebrate Mr.
    [Show full text]
  • Christmas Bureau Distribution Toy Drive Wish List
    CHRISTMAS BUREAU DISTRIBUTION TOY DRIVE WISH LIST Newborn - 2 Years VTech Pull and Sing Puppy Sassy Developmental Bumpy Ball Nuby Octopus Hoopla Bathtime Fun Toys, Purple Mega Bloks Caterpillar Lil' Dump Truck Fisher-Price Rock-a-Stack VTech Touch & Swipe Baby Phone VTech Baby Lil' Critters Moosical Beads Oball Shaker Baby Banana Infant Training Toothbrush and Teether, Yellow Fisher - Pri ce Rattle 'n Rock Maracas, Pink/Purple VTech Busy Learners Activity Cube VTech Musical Rhymes Book Bright Baby colors, abc, & numbers first words (First 100) Bright Starts Grab and Spin Rattle First 100 Words Mega Bloks 80-Piece Big Building Bag, Classic Sassy Wonder Wheel Activity Center First 100 Numbers The First Years Stack Up Cups Baby Einstein Take Along Tunes Musical Toy Nuby IcyBite Keys Teether - BPA Free Girls 2 - 5 Years Boys 2 - 5 Years Melissa & Doug Scratch Art Rainbow Mini Notes (125 ct) Fisher-Price Bright Beats Dance & Move BeatBox With Wooden Stylus Kids Bowling Play Set, Safe Foam Bowling Ball Toy LeapFrog Shapes And Sharing Picnic Basket Fisher-Price Rock-a-Stack and Baby's 1st Blocks Bundle Playkidz My First Purse Little Tikes T-Ball Set Play-Doh Sparkle Compound Collection Mega Bloks Block Scooping Wagon Building Set Red ALEX Toys Rub a Dub Princesses in the Tub VTech Busy Learners Activity Cube Lam Wooden Number Puzzle Board Toy Little Tikes Easy Score Basketball Set Puzzled Alphabet Raised Wooden Puzzle for Children Mega Bloks 80-Piece Big Building Bag Aurora World Fancy Pals Plush Pink Pet Carrier Purse with VTech Sit-to-Stand Learning Walker White Pony LEGO Juniors Batman & Superman vs.
    [Show full text]
  • Preview Book
    WRITER: LARRY HAMA | ARTIST: NETHO DIAZ INKS: JAGDISH KUMAR & MARIA KEANE | COLORS: J. BROWN | LETTERS: NEIL UYETAKE EDITOR: TOM WALTZ | ASSISTANT EDITOR: MEGAN BROWN At Revanche HQ, Baroness and Destro have become thrall to the malevolently mysterious machine called Alpha 001 Prime. Meanwhile, Zartan convinces Crystal Ball to help him spy on Cobra forces in Springfield. Little do they know, Cobra Commander and Dr. Mindbender are planning to kidnap Sean Collins, whom they mistakenly believe to be the original Snake Eyes. But in Africa, SITREP the Oktober Guard do know about the plan and decide to take action and stop it from ever succeeding. Cover A Cover B Cover RI Art by Netho Diaz Art by Dan Fraga & Adelso Corona (inks) Art by Sean Beck Colors by J. Brown Colors by Matt Yackey Special thanks to Hasbro’s Ed Lane, Beth Artale, and Michael Kelly for their invaluable assistance. For international rights, contact [email protected] Chris Ryall, President & Publisher/CCO • John Barber, Editor-in-Chief • Cara Morrison, Chief Financial Officer • Matthew Ruzicka, Chief Accounting Officer • David Hedgecock, Associate Publisher • Jerry Bennington, VP of New Product Development • Lorelei Bunjes, VP of Digital Services • Justin Eisinger, Editorial Director, Graphic Novels and Collections • Eric Moss, Sr. Director, Licensing & Business Development Ted Adams and Robbie Robbins, IDW Founders Facebook: facebook.com/idwpublishing • Twitter: @idwpublishing • YouTube: youtube.com/idwpublishing www.IDWPUBLISHING.com Tumblr: tumblr.idwpublishing.com • Instagram: instagram.com/idwpublishing G.I. JOE: A REAL AMERICAN HERO #265. JUNE 2019. FIRST PRINTING. HASBRO and its logo, G.I. JOE, the logo and all related characters are trademarks of Hasbro and are used with permission.
    [Show full text]
  • INSTITUTION Congress of the US, Washington, DC. House Committee
    DOCUMENT RESUME ED 303 136 IR 013 589 TITLE Commercialization of Children's Television. Hearings on H.R. 3288, H.R. 3966, and H.R. 4125: Bills To Require the FCC To Reinstate Restrictions on Advertising during Children's Television, To Enforce the Obligation of Broadcasters To Meet the Educational Needs of the Child Audience, and for Other Purposes, before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundredth Congress (September 15, 1987 and March 17, 1988). INSTITUTION Congress of the U.S., Washington, DC. House Committee on Energy and Commerce. PUB DATE 88 NOTE 354p.; Serial No. 100-93. Portions contain small print. AVAILABLE FROM Superintendent of Documents, Congressional Sales Office, U.S. Government Printing Office, Washington, DC 20402. PUB TYPE Legal/Legislative/Regulatory Materials (090) -- Viewpoints (120) -- Reports - Evaluative/Feasibility (142) EDRS PRICE MFO1 /PC15 Plus Postage. DESCRIPTORS *Advertising; *Childrens Television; *Commercial Television; *Federal Legislation; Hearings; Policy Formation; *Programing (Broadcast); *Television Commercials; Television Research; Toys IDENTIFIERS Congress 100th; Federal Communications Commission ABSTRACT This report provides transcripts of two hearings held 6 months apart before a subcommittee of the House of Representatives on three bills which would require the Federal Communications Commission to reinstate restrictions on advertising on children's television programs. The texts of the bills under consideration, H.R. 3288, H.R. 3966, and H.R. 4125 are also provided. Testimony and statements were presented by:(1) Representative Terry L. Bruce of Illinois; (2) Peggy Charren, Action for Children's Television; (3) Robert Chase, National Education Association; (4) John Claster, Claster Television; (5) William Dietz, Tufts New England Medical Center; (6) Wallace Jorgenson, National Association of Broadcasters; (7) Dale L.
    [Show full text]
  • MARKHAM CONCEPTS, INC.; SUSAN GARRETSON;) and LORRAINE MARKHAM, Individually and ) in Her Capacity As Trustee of the Bill ) and Lorraine Markham Exemption Trust ) C.A
    UNITED STATES DISTRICT COURT FOR THE DISTRICT OF RHODE ISLAND _______________________________________ ) MARKHAM CONCEPTS, INC.; SUSAN GARRETSON;) and LORRAINE MARKHAM, individually and ) in her capacity as trustee of the Bill ) and Lorraine Markham Exemption Trust ) C.A. No. 15-419 WES and the Lorraine Markham Family Trust, ) ) Plaintiffs, ) ) v. ) ) HASBRO, INC.; REUBEN KLAMER; DAWN ) LINKLETTER GRIFFIN; SHARON LINKLETTER; ) MICHAEL LINKLETTER; LAURA LINKLETTER ) RICH; DENNIS LINKLETTER; THOMAS FEIMAN, ) in his capacity as co-trustee of the ) Irvin S. and Ida Mae Atkins Family ) Trust; ROBERT MILLER, in his capacity ) as co-trustee of the Irvin S. and Ida ) Mae Atkins Family Trust; and MAX ) CANDIOTTY, in his capacity as ) co-trustee of the Irvin S. and Ida Mae ) Atkins Family Trust, ) ) Defendants. ) _______________________________________ ) FINDINGS OF FACT AND CONCLUSIONS OF LAW WILLIAM E. SMITH, Chief Judge. To people of a certain age, who grew up in the America of the 1960s and 70s — where television meant three channels and shows like Bonanza, Star Trek, and The Art Linkletter Show (more on that to come); where cars were made in America, period; and where phones were connected to wires, not cell towers — the Game of Life was a gangbuster hit found (it seemed) in every household in the country, alongside Twister, Clue, and Monopoly. In the Game of Life, the winner retires to “Millionaire Acres.” In this suit, life imitates art as the heirs of toy developer Bill Markham have sued over what they see as proceeds from the exploitation of the Game that they have been wrongfully denied. The Game of Life was inspired by the first boardgame invented by Milton Bradley himself, in 1860, called the Checkered Game of Life.
    [Show full text]
  • MJB-RESUME.Pdf
    M A R Y J A N E B E G I N 401-247-7978 www.maryjanebegin.com [email protected] SUMMARY: • Rhode Island based award-winning children’s book illustrator and author. • 22 years teaching experience at Rhode Island School of Design, with expertise in teaching a broad range of conceptual, technical and professional courses. • 21 years experience providing presentations and lectures to schools and public organizations. • 26 years experience as freelance illustrator in a variety of Illustration industries: traditional publishing, educational publishing, character development for animation, advertising, licensing, and original art sales and exhibition. EDUCATION: RHODE ISLAND SCHOOL OF DESIGN 1981-1985 Providence, Rhode Island Bachelor of Fine Arts in Illustration- Honors BROWN UNIVERSITY 2009 Providence, RI Sheridan Teaching Certificate I PROFESSIONAL DEVELOPMENT: Hasbro- Three-day workshop on Resin casting and Z-Brush 3D sculpting 2010 Harriet W. Sheridan Center Teaching Certificate Program at Brown University 2009 RISD Figure Sculpting Course-Summer Studies 2008 PTFA Grant Funded tutorials on Adobe digital programs 2008 SURTEX- Surface and Textile Licensing Show- lectures and workshops 2003-2007 ICON-Illustrators Conference - lectures and workshops 1999, 2003, 2004 ALA-American Library Association- lectures and workshops 2004 1 of 11 WORK HISTORY: RHODE ISLAND SCHOOL OF DESIGN Providence, Rhode Island Faculty- Adjunct, Senior Critic 1991-present Faculty- Full-Time, Assistant Professor-Term Position 1998-2000, 2009-2010 COURSES: What’s Your Story,
    [Show full text]
  • Finding Aid to the Stefanie Eskander Papers, 1986-2018
    Brian Sutton-Smith Library and Archives of Play Stefanie Eskander Papers Finding Aid to the Stefanie Eskander Papers, 1986-2018 Summary Information Title: Stefanie Eskander papers Creator: Stefanie Eskander (primary) ID: 118.8603 Date: 1986-2018 (inclusive); 1990s (bulk) Extent: 7.5 linear feet (physical); 130 MB (digital) Language: This collection is in English. Abstract: The Stefanie Eskander papers are a compilation of concept sketches, presentation drawings, and other artwork for dolls, toys, and games created by Eskander for various toy companies. The bulk of the materials are from the 1990s. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, she has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Stefanie Eskander papers were donated to The Strong in August 2018 as a gift of Stefanie Clark Eskander. The papers were accessioned by The Strong under Object ID 118.8603 and were received from Eskander in a portfolio and several oversized folders. Preferred citation for publication: Stefanie Eskander papers, Brian Sutton-Smith Library and Archives of Play at The Strong Processed by: Julia Novakovic, January 2019 Controlled Access Terms Personal Names • Eskander, Stefanie Corporate Names • Hasbro, Inc.
    [Show full text]
  • An Introduction to Toys and Childhood in 2006, the US Toy Industry Earned
    1 Chapter One Toys Make a Nation: An Introduction to Toys and Childhood In 2006, the US toy industry earned a whopping $22.3 billion in domestic retail sales, with nearly half those sales earned during the fourth quarter – the all important Christmas toy shopping season.1 Despite this seemingly impressive sales figure, not everyone in the industry was pleased with their annual sales. Mattel, the world’s largest toy manufacturer, continued to see sales of its iconic Barbie doll falter, a trend that was in part blamed on the introduction of a series of rival dolls called Bratz in 2001. To add insult to injury, the Bratz dolls were designed by a former Mattel employee, Carter Bryant. He reportedly developed the idea for Bratz in between stints at Mattel, while he observed teenagers in his hometown of Springfield, Missouri. His idea was a line of fashion dolls that dress like contemporary teenagers, including a heavy dose of teenage attitude.2 Bryant never shared his idea with Mattel, and instead sold the concept to MGA Entertainment, a small family-owned toy company in California. Make no mistake, the toy business is not just fun and games. Indeed, it is a hypercompetitive industry, striking for its secretive product development practices and the occasional accusations of corporate espionage that seem more fitting for military contractors than toymakers. Thus, it was no surprise when Mattel filed lawsuits against Bryant in 2004 and MGA in 2006 primarily based on the claim that any of Bryant’s designs developed while he worked for Mattel are legally theirs.
    [Show full text]
  • “'In a Checkers Game.'” Point Games 2. Ka-Boom!
    Board Game Where It Is Found In Book Publisher 1. Checkers P.3 “’In a checkers game.’” Point Games 2. Ka-Boom! P.3 “…four letters. Ka- Blue Orange Games Boom!” 3. Anagrams P.4 “You think it’s some E.E. Fairchild Corporation kind of anagram?” 4. The Impossible Game P.6 “Impossible?” he said. United Nations Constructors 5. Dare! P.12 He’d take their dare. Parker Brothers 6-7. Hungry Hungry Hippo P.12 …like a hungry, hungry Hasbro, GeGe Co. (When and Spaghetti hippo slurping spaghetti. there’s multiple games, I wrote each publisher.) 8. Husker Dü? P.16 “Well, yippie-ki-yay Winning Moves and Husker Dü!” 9. Cranium P.17 Simon’s cranium felt Hasbro like it might explode. 10. Classified P.22 “That information is David Greene (I couldn’t classified.” find a publisher, so I wrote in the creator instead.) 11. Scramble P.24 “Scramble, scramble!” Hasbro 12. Freeze P.26 “Freeze!” shouted Ravensburger Jack’s father. 13. Mastermind P.29 “You’re like a Pressman mastermind!” 14. Dungeons and P.32 “And dungeons. And Wizards of the Coast Dragons dragons!” 15. Imagination Station P.35 His very own Playcare “imagination station.” 16. Clapper P.35 …a remote-controlled Ropoda Clapper… 17. Open Sesame P.35 He also said, “Open IDW Games Sesame,” but that was just for fun. 18. Osmosis P.41 “…through mental toytoytoy osmosis.” 19. Einstein P.43 “It’s like Einstein Artana supposedly said…” 20. Labyrinth P.45 …two sideways Ravensburger labyrinths. 21. Operation P.46 “It’s been quite an Hasbro operation.” 22.
    [Show full text]