Nam June Paik, Cybernetics and Machines at Play Susan (Su) Ballard University of Wollongong, [email protected]

Total Page:16

File Type:pdf, Size:1020Kb

Nam June Paik, Cybernetics and Machines at Play Susan (Su) Ballard University of Wollongong, Sballard@Uow.Edu.Au University of Wollongong Research Online Faculty of Law, Humanities and the Arts - Papers Faculty of Law, Humanities and the Arts 2013 Nam June Paik, cybernetics and machines at play Susan (Su) Ballard University of Wollongong, [email protected] Publication Details Ballard, S. (2013). Nam June Paik, cybernetics and machines at play. In K. Cleland, L. Fisher and R. Harley (Eds.), Proceedings of the 19th International Symposium of Electronic Art (pp. 1-4). Sydney: ISEA. Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] Nam June Paik, cybernetics and machines at play Abstract Nam June Paik’s playful, imperfect and often ambiguous use of cybernetics has left na important legacy for contemporary media art. Paik’s works demonstrate that it is essential to temper aesthetics with ethics in order to question the utopian dreams of the very materials electronic artists work with. Paik’s works also suggest a new way to think about the machine in art. This paper focuses on the impacts of communication and control in the machine (and subsequently the network) in Paik’s Robot K- 456 and suggests a reconceptualization of Paik’s cybernetic machine as a machinic process enmeshed in communication systems. Keywords era2015 Disciplines Arts and Humanities | Law Publication Details Ballard, S. (2013). Nam June Paik, cybernetics and machines at play. In K. Cleland, L. Fisher and R. Harley (Eds.), Proceedings of the 19th International Symposium of Electronic Art (pp. 1-4). Sydney: ISEA. This conference paper is available at Research Online: http://ro.uow.edu.au/lhapapers/1026 NAM JUNE PAIK, machine with an emphasis on process Jump forward several years and in his CYBERNETICS AND and flow: machinic connectitivies. The 1998 commemorative lecture for the MACHINES AT PLAY machine as employed by both Paik and Kyoto Prize “Norbert Wiener and Dr. Susan Ballard, Faculty of Law, cybernetics shares much with Deleuze Marshall McLuhan: Communication Humanities and The Arts, University of and Guattari’s machinic. All three Revolution” Paik wrote that Wiener Wollongong, Wollongong, NSW 2522, approaches suggest that the machine “construct[ed] the technical interior of Australia when it intersects with art is not fixed the electronic age”[4]. In 1950 Wiener E-mail: [email protected] but dynamic, not isolated but networked. had famously defined cybernetics as the A close study of one work by Paik lays science of communication and control Abstract the ground for a definition of the art between humans and machines, and/ or Nam June Paik’s playful, imperfect and often machine as a machinic process generated machines and machines. The ambiguous use of cybernetics has left an within an ensemble of technical and relationships he described were more important legacy for contemporary media art. Paik’s works demonstrate that it is essential to social machines. than ones of simple stimulus and temper aesthetics with ethics in order to question response; they were circular and the utopian dreams of the very materials Part One: Cybernetic Systems occurred in a variety of environments electronic artists work with. Paik’s works also and Art through an assemblage of systems. suggest a new way to think about the machine in In 1965 at the New School in New York, Wiener identified systems as organic and art. This paper focuses on the impacts of in his first solo show in America, and artificial, human and non-human. communication and control in the machine (and subsequently the network) in Paik’s Robot K- amidst his electronic TV and colour TV Occupying the systems were machines. 456 and suggests a reconceptualization of Paik’s experiments, Paik presented one of many These machines used “sensory cybernetic machine as a machinic process performances by Robot K-456. members” to respond to and monitor enmeshed in communication systems. Rearticulating his works performed only feedback [5]. The slippage here is crucial a few years earlier in Wuppertal, to the way that artists in the 1960s and Keywords: Nam June Paik, Cybernetics, Systems, Art, Machine, Machinic Assemblage, Germany, Paik combined an 1970s developed concepts from Deleuze and Guattari, Norbert Wiener, Jack experimental music aesthetic with the cybernetics. If feedback was regulated Burnham technical and performative concerns of through sensory members, this could the new electronic media. He called the potentially mean that machines had There are many recurring figures in exhibition “Nam June Paik: Cybernetics ‘senses’ or equally, that humans and the histories of electronic art. Two of Art and Music” [2]. Paik was certainly other sensing beings were machines. The these form the focus of this paper. The not the only artist to be concerned with flux suggested between a human as a first is the figure of cybernetics: an idea the machines and systems of cybernetics machine and a machine as a human of systems and relationships of in the 1960s and 1970s. In 1971 artist presented fertile ground for imaginative communication and control pervasive Hans Haacke named a caged mynah bird couplings [6]. There was not a through science since the Second World after the founder of cybernetics Norbert straightforward one-to-one relation War, but never fully articulated as an Wiener. ‘Norbert’ the bird was trained to between art and science, human and non- independent discipline. The second speak the catch phrase, “All systems human, feedback and response. As figure is the maverick artist Nam June go!” Despite its failure to be realised, the systems themselves, art and cybernetics Paik, whose ongoing influence on work lives on as an evocative example of were infracted in each other. For contemporary electronic art and media is art’s engagement with real-life and real- example, in Paik’s TV Buddha (1974) evidenced in numerous critical essays time systems. Paik and Haake were and its multiple variations, a seemingly and exhibition catalogues [1]. Together humanising systems and technology. closed and meditative cybernetic system the historical concepts of cybernetics, Jack Burnham was one of a number of is interlaced by a viewer captured in the and art works by Nam June Paik, have curators who connected this kind of process of observation. In this and other influenced how electronic art is systems thinking directly with art works Paik extended possibilities within conceptualised today. This paper seeks practice. Burnham looked for ways to which the relationship between human to reveal why this is the case by tracing a further open up the properties of the art and machine became more than one of third figure: the machine. The figure of object to relationships of time, control, feedback; it became systemic and the machine contains differing meanings biology and communication, writing: aesthetic. in the way that it has been employed “While the system is a fundamental Cybernetics grew out of a need to within cybernetics and by Paik. concept of cybernetics, its value as understand and map complexity and Machines in cybernetics are an artistic idea lies in its power to organisation, both social and biological. operations and systems of relationships. cope with kinetic situations, and When moved into art, it did so in very Machines for Paik were expanded particularly the connecting structures narrow and specific ways. In 1968 and playful beings that were simultaneously of evolving events.”[3] 1970 two exhibitions across two major constructed objects and temporary centres of art production further tested networks. The difference between the Burnham realised that Norbert Wiener’s the boundary regions between the concept of the machine within description of cybernetic systems as science of cybernetics and the practices cybernetics and Paik’s machines suggest evolving relational events tempered by of art. Jasia Reichardt’s Cybernetic a call and response between the machine feedback, offered a challenging concept Serendipity at the ICA in London and and the broad field of the machinic. The by which art could inhabit new Burnham’s Software, Information machinic is a concept attributed to the environments, new machines and new Technology: Its New Meaning for Art at philosophers Deleuze and Guattari by materials. At this moment cybernetics the Jewish Museum in New York, were which they counter what they understand and ecologies were considered propositional, asking in what ways to be the stability and striations of the interchangeable. aesthetics and technology could be "(&'%%)&-+,.'( %%)!#!! #* ! #&#' ! -+,.! #"$$# # ##$$-,-.$2/10 ,# considered together. Relationships of learn to play a Paik TV, you are forced transform the bodies and machines communication and control pointed to see these patterns of technology in involved. Highlighting one of his key towards a shared place for humans, terms that are different from those you influences, Felix Guattari comments that objects, and machines. Although they learned in physics”[10]. Francisco Varela “characterise[s] a had quite different agendas, together Key here is that despite his reflections machine by ‘the set of inter-relations of these early exhibitions suggested a future on their work, Paik’s machines are not its components independent of the for relationships between art and the same as those described by McLuhan components themselves’”[16]. cybernetics, and prefigured an artworld or Wiener. Nor do they offer a Following Deleuze and Guattari’s that would become concerned with straightforward illustration of emphasis on open reformation of ethical and ecological relations between Reichardt’s or Burnham’s concerns. assemblages, the cybernated artwork can human and non-human entities. Humans, Bauman and the others who engaged thus be understood as a machinic objects and machines were seen to enter with Paik’s electronic and magnetic assemblage formed through transforming into new kinds of relationships. Echoing manipulations, suggest that they offer a sets of inter-related components (both the discourses of first order cybernetics very specific experience.
Recommended publications
  • A System of Formal Notation for Scoring Works of Digital and Variable Media Art Richard Rinehart University of California, Berke
    A System of Formal Notation for Scoring Works of Digital and Variable Media Art Richard Rinehart University of California, Berkeley Abstract This paper proposes a new approach to conceptualizing digital and media art forms. This theoretical approach will be explored through issues raised in the process of creating a formal declarative model for digital and media art. This methodology of implementing theory as a way of exploring and testing it is intended to mirror the practices of both art making and computer processing. In these practices, higher-level meanings are manifested at lower levels of argument, symbolization, or concretization so that they can be manipulated and engaged, resulting in a new understanding of a theory or the formulation of new higher-level meaning. This practice is inherently interactive and cyclical. Similarly, this paper is informed by previous work and ideas in this area, and is intended to inform and serve as a vehicle for ongoing exchange around media art. The approach presented and explored here is intended to inform a better understanding of media art forms and to provide the lower level 'hooks' that support the creation, use and preservation of media art. In order to accomplish both of those goals, media art works will not be treated here as isolated and idealized entities, but rather as entities in the complex environment of the real world where they encounter various agents, life-cycle events, and practical concerns. This paper defines the Media Art Notation System and provides implementation examples in the appendices. 1 Digital / Media Art and the Need for a Formal Notation System Digital and media art forms include Internet art, software art, computer-mediated installations, as well as other non-traditional art forms such as conceptual art, installation art, performance art, and video.
    [Show full text]
  • Text of Interview with Jon Ippolito
    Smithsonian Institution Time-Based and Digital Art Working Group: Interview Project Interview with Jon Ippolito Jon Ippolito is the co-founder of the Still Water Lab and Digital Curation program at the University of Maine and an Associate Professor of New Media at the University of Maine. He was formerly Associate Curator of Media Arts at the Guggenheim Museum in New York City. June 25, 2013 Interviewers: Crystal Sanchez and Claire Eckert I was a curator at the Guggenheim in the 1990s and 2000s, starting in 1991. At the same time I was an artist. As an artist, I had become interested in the internet, largely because of its egalitarian structure, compared to the mainstream art world. I was trying to conceive of works that would avoid technical obsolescence by being variable from the get-go. At the same time that my collaborators and I were imagining ways that a work could skip from one medium to another, like a stone skips across the surface of a lake, I started to see warning flags about all the works—especially media works—that were about to expire. Films would be exploding in canisters. Video formats from the 1980s were becoming obsolete. Conceptual artists from the 1970s were dying. Newer formats like internet protocols from only a few months before were falling apart. It was like the statute of limitations ran out on everything at the same time, around the late 1990s or 2000. In thinking through some of the problems associated with the death of prominent websites, I began to ask whether we could apply the pro-active solution of variable media retroactively to the problem of rescuing these near-dead art works.
    [Show full text]
  • The Variable Media Approach L'approche Des Médias Variables
    Edited by permanenceThe through Variable change Alain Depocas, Jon Ippolito, and Media Approach Caitlin Jones Sous la direction de L’approche des Alain Depocas, la permanence par le changement Jon Ippolito et médias variables Caitlin Jones Permanence Through Change: The Variable Media Approach L’approche des médias variables : la permanence par le changement © 2003 The Solomon R. Guggenheim Foundation, New York, © 2003 The Solomon R. Guggenheim Foundation, and The Daniel Langlois Foundation for Art, Science, and New York, et la fondation Daniel Langlois pour l’art, la science Technology, Montreal. All rights reserved. All works used by et la technologie, Montréal. Tous droits réservés. Textes et permission. reproductions utilisés avec permissions d’usage. Bibliothèque nationale du Québec ISBN: 0-9684693-2-9 Bibliothèque nationale du Canada Published by ISBN: 0-9684693-2-9 Guggenheim Museum Publications 1071 Fifth Avenue Publié par New York, New York 10128 Guggenheim Museum Publications and 1071 Fifth Avenue The Daniel Langlois Foundation for Art, Science, New York, New York 10128 and Technology et 3530 Boulevard Saint-Laurent, suite 402 la fondation Daniel Langlois pour l’art, la science et Montreal, Quebec H2X 2V1 la technologie 3530 boulevard Saint-Laurent, bureau 402 Designer: Marcia Fardella Montréal, Québec H2X 2V1 English editors: Carey Ann Schaefer, Edward Weisberger Concepteur graphique : Marcia Fardella French coordinator: Audrey Navarre French editors: Yves Doucet, Jacques Perron Correcteurs de la version anglaise : Carey Ann
    [Show full text]
  • New Criteria for New Media
    D ocum E nt New Criteria for New Media Jon Ippolito, Joline Blais, Owen F. Smith, Steve Evans and Nathan Stormer Part 1: Introduction by Jon Ippolito print journals do have some ad- © Jon Ippolito vantages over virtual ink. For one In 1998, Benjamin Weil curated an exhibition for London’s thing, paper is much more back- Institute for Contemporary Art called Web Classics. The title ward compatible; it is easier to find a university library with a century- was both ironic—the Web had only been around for 5 years at abst R act the time—and prophetic. Weil, a co-founder of the influential old book than a working floppy site ada’web and later curator at the San Francisco Museum drive. But research universities are This paper argues for rede- of Modern Art, once opined that every calendar year corre- supposed to represent the future as fining evaluation criteria for sponded to three Web years. well as the past, and the future is faculty working in new media about connecting rather than stor- research and makes specific Weil was right that Internet art has grown up quickly, at least recommendations for promotion to judge from the frequency of e-mails popping into my inbox ing knowledge. and tenure committees in U.S. from masters’ and Ph.D. students researching ada’web and its Fortunately, new media of- universities. contemporaries. In recognition of the speedy maturation of fer plenty of ways for scholars to networked media, a new generation of fledgling new media connect. ThoughtMesh <http:// scholars—and an aging generation of digital trailblazers—will thoughtmesh.net> [1], a project soon establish a tenured foothold in academic departments Craig Dietrich and I have devel- worldwide.
    [Show full text]
  • John F. Simon, Jr
    JOHN F. SIMON, JR. www.numeral.com Born in Louisiana, 1963. Lives and works in New York City Education 1989 MFA, Computer Art; School of Visual Arts, New York 1987 MA, Earth and Planetary Science; Washington University, St. Louis, Missouri 1985 BA, Art (Studio); BS, Geology; Brown University, Providence, Rhode Island Awards 2000 Trustees Award for an Emerging Artist, The Aldrich Museum for Contemporary Art, Ridgefield, Connecticut 1999 Creative Capital new media grant Solo exhibitions 2010 Innerhole, Gering & López Gallery, New York riverrun, Galleria Glance, Turin Hybrid Media: John F. Simon, Jr. & Mathew Kluber, Faulconer Gallery, Grinnell, Iowa Streaming Museum: The Poetics of Code: John F. Simon, Jr. and Eduardo Kac., Chelsea Art Museum, New York 2009 Outside In: Ten Years of Software Art, Collezione Maramotti, Reggio Emilia, Italy 2008 Color and Time, Galería Javier López, Madrid 2007 Winds Across the Inner Sea, Gering & López Gallery, New York John F. Simon, Jr. & Mark Napier, Digital Art Museum, Berlin 2006 Nonlinear Landscapes, Sandra Gering Gallery, New York 2005 Stacks, Loops, and Intersections: Code Sketches by John F. Simon, Jr., University Art Museum, University at Albany, State University of New York, Albany John F. Simon, Jr., Alexandria Museum of Art, Alexandria, Loussiana Endless Victory, Sandra Gering Gallery, New York 2004 Knoxville Museum of Art, Knoxville, Tennessee 2002 John F. Simon, Jr., SITE Santa Fe, Santa Fe, New Mexico New Instructions, Sandra Gering Gallery, New York John F. Simon, Jr., University of Iowa Museum of Art, Iowa City 2001 Systematic Drawing: Janet Cohen and John F. Simon, Jr., The Aldrich Museum of Contemporary Art, Ridgefield, Connecticut Complicated Boundaries, Sandra Gering Gallery, New York, a project of Creative Capital 2000 ComplexCity, Sandra Gering Gallery, New York 1999 CPU, Sandra Gering Gallery, New York Group exhibitions 2010 Digital Art @ Google: Data Poetics, Google, Inc.
    [Show full text]
  • Jon Ippolito
    jon ippolito Maine office Home away from home CV version 11.2 IMRC Center, Rm 101 jonippolito.net 5785 Stewart Commons [email protected] University of Maine Twitter: @jonippolito Orono, ME 04469-5785 207.581.4389 general biography 2002-present Professor and Program Coordinator, New Media (Associate Professor 2008-14; Assistant Professor 2002-08), Co-Director, Still Water lab, and Director, Digital Curation graduate program, University of Maine. Helped establish new undergraduate curriculum in 2003 and revise it in 2011-12. Spearheaded development of graduate Digital Curation program from 2011 to present. Designed and taught a dozen new courses, and established working groups to promote open networks for art and culture. Served on departmental program and research committees and campus-wide access and Web committees. Taught students to cheat productively using the Internet. More at still-water.net. Artist. With Keith Frank, Janet Cohen, Joline Blais, and Alex Galloway created and exhibited collaborative works with little or no commercial potential. Inaugural winner of the Thoma Arts Writing Fellowship. 1991-2006 Associate Curator of Media Arts at Guggenheim. ("Adjunct Associate Curator" from 2004-2006.) Curated and coordinated over a dozen exhibitions and symposia on contemporary and media art; commissioned and acquired Internet artworks for the permanent collection; coordinated the museum's Variable Media Initiative; wrote and edited catalogue essays and wall texts; lectured on historical exhibitions and collection; designed and commissioned CyberAtlas online projects; edited New-Media Watch section of Guggenheim Magazine; confused a lot of trustees. 1989-91 M.F.A. in Painting and Printmaking from Yale. Taught calculus and computers at New Haven Yeshiva.
    [Show full text]
  • Rediscovering the Interpersonal: Models of Networked
    The University of Maine DigitalCommons@UMaine Electronic Theses and Dissertations Fogler Library Summer 8-2-2018 Rediscovering The nI terpersonal: Models Of Networked Communication In New Media Performance Alicia Champlin University of Maine, [email protected] Follow this and additional works at: https://digitalcommons.library.umaine.edu/etd Part of the Art Practice Commons, Audio Arts and Acoustics Commons, Composition Commons, Digital Humanities Commons, Graphics and Human Computer Interfaces Commons, Harmonic Analysis and Representation Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, Music Performance Commons, Other Arts and Humanities Commons, Other Music Commons, Performance Studies Commons, Philosophy of Language Commons, and the Theory and Algorithms Commons Recommended Citation Champlin, Alicia, "Rediscovering The nI terpersonal: Models Of Networked Communication In New Media Performance" (2018). Electronic Theses and Dissertations. 2922. https://digitalcommons.library.umaine.edu/etd/2922 This Open-Access Thesis is brought to you for free and open access by DigitalCommons@UMaine. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of DigitalCommons@UMaine. For more information, please contact [email protected]. REDISCOVERING THE INTERPERSONAL: MODELS OF NETWORKED COMMUNICATION IN NEW MEDIA PERFORMANCE By Alicia B. Champlin B.A. University of Maine, 2015 A THESIS Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Fine Arts (in Intermedia) The Graduate School The University of Maine August 2018 Advisory Committee: N. B. Aldrich, Adjunct Assistant Professor of Intermedia (Co-Advisor) Joline Blais, Associate Professor of New Media (Co-Advisor) Amy O. Pierce, Adjunct Assistant Professor of New Media Sofian Audry, Assistant Professor of New Media Jon Ippolito, Professor of New Media © 2018 Alicia B.
    [Show full text]
  • Jon Ippolito Variable Media Questionnaire
    Jon Ippolito Variable Media Questionnaire asIs Forrestabject Rockyalways lambast isolationism nervously and snorting and phlebotomizes when rehouses forgetfully. some streets Is Hal Yorubanvery uncooperatively or Japanesque and when prancingly? cleaves Andrea some survivorship is Samoa and quacks barracks certifiably? saltirewise Modating the Unpredictable The Variable Media Questionnaire Jon Ippolito. While trying various stages of jet set page can click here as jon ippolito variable media questionnaire? This latter tactic was developed when museums began to acquire analog media art cupboard as film, video, and photography. Works the variable media questionnaire tracks issues of site-specific. Kairos 202 Eyman et al Accessibility Access and Usability. And which table and role do documentation have holding these processes? The Varaible Media Questionnaire with Jon Ippolito 200 v30 The Variable Media Questionnaire VMQ is pull system designed to generate interviews that. Sparcstation would directly manipulate tv series responsible to variable media questionnaire because that point duringthe loop to the most of becoming an institutional memory and curators could prove to? Here, the bun of reinterpretation to rethink, rearticulate and recontextualize artistic thought would allow myself the exploration of care past life the laughing that equally questions our contemporaneity and devises other possible futures. Since they use? Experiencing a media artwork requires machines that are certainly vulnerable to technological obsolescence This is. But in neglect to effect the hospital large-scale scale long-term. How they use to walk in durable as jon ippolito variable media questionnaire, ippolito can become crucial for museum. Aaron koblin and especially historical patina has something else, curatorial issues between people who contributed to judge a book.
    [Show full text]
  • Rescuing New Media Art from Technological Obsolescence
    37 Rene G. Cepeda * Rescuing new media art from technological obsolescence Rene G. Cepeda is a new media art re- Abstract As time passes and digital technologies become obsolete, more and searcher and curator currently working more new media artworks face the possibility of being lost forever. As many on his PhD on the curation and display new media artworks depend on certain technologies, when these technol- of interactive new media art. Rene has ogies are replaced with other or are not available any more, steps should also lectured at the Universidad de las be taken to make older artworks compatible with newer technologies that Americas Puebla where he taught exhi- replace them. Using Jon Ippolito’s concepts of storage, emulation, migra- bition design and introduction to art his- tion and reinterpretation, this text attempts to provide a basic framework tory. He has written for non-academic to understand each different concept and the advantages and disadvantag- publications on Self-Othering in the art es to their implementation. This is all done using Gilbertto Prado’s resto- world and the new media artist Poppy ration of Desertesejo (2000/2014/2018) to illustrate the process. and published on peer reviewed journals on the importance of video games to art Keywords New Media Art, Storage, Emulation, Migration, Reinterpretation. history. His research interests include new media art, performance, interaction, Resgatando as obras de arte em novas mídias da obsolescência tecnológica pop culture, video games and exhibition design. <[email protected]> Resumo À medida em que o tempo passa e as tecnologias digitais se tornam ORCID: 0000-0001-6306-7550 obsoletas, mais e mais obras de arte em novas mídias enfrentam a possibilida- de de se perderem para sempre.
    [Show full text]
  • New Art/Science Affinities
    NEW ART/SCIENCE AFFINITIES ART/SCIENCE NEW art social web collaboration work artistic consider operate science many made tool technology way internet found fi rst move life general artist laboratory present modern computer rather entire associate use technological technology foundation project cell american community hacker call view knowledge new found well sleep one people might original design invent network wide year caption very experiment image data direct society process material include write system creative position diff erent source launch set produce research programme go question NEW human earth approach diy future contemporary exist establish cultural http dream perspective time publish relationship place public provide information context practice just product build ART/SCIENCE scientifi c look university language hack behavior over study blood user device however engineer term camera robert develop create example environmental culture video fl ower studio AFFINITIES media program maker learn through allow planet high software live goal subvert make natural critical application method make machine experience world understand school engage scientist ideas common online electronic how white back robot physical group start current open workshop involve become model describe visual release title participant state see limb nature invert piece lab eye practical Régine Debatty form change interest activity digital point researcher Claire L. Evans center plant city Pablo Garcia create century person space better fi ction ISBN 978-0977205347 -9 Andrea Grover Thumb with STUDIO for Creative Inquiry 9 780977 205349 and Miller Gallery at Carnegie Mellon University foreword Carnegie Mellon’s STUDIO for Creative Inquiry supports atypical, interdisciplinary, and interinstitutional research at the intersection of the arts, science, and technology.
    [Show full text]
  • Situating Internet Art in the Traditional Institution for Contemporary Art by Karen A
    .art Situating Internet Art in the Traditional Institution for Contemporary Art by Karen A. Verschooren B.S. Communication Sciences K.U.Leuven, 2004 Master Cultural Sciences V.U.B., 2005 SUBMITTED TO THE DEPARTMENT OF COMPARATIVE MEDIA STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPARATIVE MEDIA STUDIES AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUNE 2007 © 2007 Karen A. Verschooren. All rights reserved. The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Signature of Author: ______________________________________________________ Program in Comparative Media Studies May 11, 2007 Certified by:_____________________________________________________________ William Charles Uricchio Professor of Comparative Media Studies Co-Director, Comparative Media Studies Thesis Supervisor Accepted by: ____________________________________________________________ Henry Jenkins Peter de Florez Professor of Humanities Professor of Comparative Media Studies and Literature Co-Director, Comparative Media Studies 2 .art Situating Internet Art in the Traditional Institution for Contemporary Art by Karen A. Verschooren Submitted to the Department of Comparative Media Studies on May 11, 2007 in Partial Fulfilment of the Requirements for the Degree of Master in Science in Comparative Media Studies. ABSTRACT This thesis provides a critical analysis of the relation between Internet art and the traditional institution for contemporary art in the North American and West-European regions. Thirteen years after its inception as an art form, the Internet art world finds itself in a developmental stage and its relation to the traditional institution for contemporary art is accordingly.
    [Show full text]
  • Viewer As Well and Video Are Fusing with Electronic and Digital Media Into New Form
    catalog FARAnd by LAnfranco AcEtI And omAR KhoLEIF ISSN 1071-4391 ISBNWI 978-1-906897-21-5 CATALOGd VOL 19 NO 5 LEONARDOELECTRONICALMANACE 1 This issue of LEA is a co-publication of LEA is a publication of Leonardo/ISAST. Editorial Address Copyright 2013 ISAST Leonardo Electronic Almanac Leonardo Electronic Almanac Sabanci University, Orhanli - Tuzla, 34956 Volume 19 Issue 5 Istanbul, Turkey December 15, 2013 ISSN 1071-4391 Email LeoNardo eLectroNIc aLmaNac cataLog, VoLume 19 Issue 5 ISBN 978-1-906897-21-5 [email protected] The ISBN is provided by Goldsmiths, University of London. Web Far and Wide www.leoalmanac.org VoLume authorS LEA pubLIshIng & subscRIptIon InFoRmAtIon www.twitter.com/LEA_twitts www.flickr.com/photos/lea_gallery LAnfranco AcEtI And omAR KhoLEIF Volume Authors www.facebook.com/pages/Leonardo-Electronic-Almanac/209156896252 Lanfranco Aceti and Omar Kholeif edItorS ÖzdEn ŞAhin And CathERInE m. WEIR Editors Copyright © 2013 Özden Şahin, Catherine M. Weir Leonardo, the International Society for the Arts, Sciences and Technology Art Director Leonardo Electronic Almanac is published by: Deniz Cem Önduygu Leonardo/ISAST 211 Sutter Street, suite 501 Editorial Board San Francisco, CA 94108 Peter J. Bentley, Ezequiel Di Paolo, Ernest Edmonds, Felice Frankel, Gabriella USA Giannachi, Gary Hall, Craig Harris, Sibel Irzık, Marina Jirotka, Beau Lotto, Roger Leonardo Electronic Almanac (LEA) is a project of Leonardo/The International Malina, Terrence Masson, Jon McCormack, Mark Nash, Sally Jane Norman, Society for the Arts, Sciences and Technology. For more information about Christiane Paul, Simon Penny, Jane Prophet, Jeffrey Shaw, William Leonardo/ISAST’s publications and programs, see http://www.leonardo.info or Uricchio contact [email protected].
    [Show full text]