Tthe Restless Dead by Chris De La Rosa
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Monsters & Miscellanea
Monsters & Miscellanea Volume 1-02: Skeletons by Barry Dore https://www.dmsguild.com/browse.php?author=Barry_Dore Title Art: Magz Wiseman https://www.yellowphonebox.com Cover Image: DMs Guild Creator Resource 3. Flesh Stealer Flesh Stealer, Undeath Dog 4. Skeletal Priests Skeletal Priest, Skeletal Priest of Orcus 5. Skeletons Skeleton: Crocodile, Giant Rat, Hill Giant, Wolf 6. Skeletons, Energy-Infused Cold-Infused; Skeleton, Mammoth Skeleton 7. Fire-Infused; Skeleton, Mastiff Skeleton 8. Lightning-Infused; Skeleton, Velociraptor Skeleton 9. Skeletons, Mold-Infested Mold-Infested; Skeleton, Hook Horror Skeleton 10. Bard Bard College: College of Bones 11. Magic Items Potions, Shodrom's Armaments DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this Samplework is copyright 2019 by Barry Dore and file published under the Community Content Agreement for Dungeon Masters Guild. Not for resale. Permission granted to print or photocopy this document for personal use only. Monsters & Miscellanea 1-02 2 Flesh Stealer Undeath Dog This foul variant of the flesh stealer takes the form of a The flesh stealer appears at first glance to be a typical death dog's two-headed skeleton, empowered with a life humanoid skeleton, but it is far from the norm. -
Abstract Rereading Female Bodies in Little Snow-White
ABSTRACT REREADING FEMALE BODIES IN LITTLE SNOW-WHITE: INDEPENDENCE AND AUTONOMY VERSUS SUBJUGATION AND INVISIBILITY By Dianne Graf In this thesis, the circumstances and events that motivate the Queen to murder Snow-White are reexamined. Instead of confirming the Queen as wicked, she becomes the protagonist. The Queen’s actions reveal her intent to protect her physical autonomy in a patriarchal controlled society, as well as attempting to prevent patriarchy from using Snow-White as their reproductive property. REREADING FEMALE BODIES IN LITTLE SNOW-WHITE: INDEPENDENCE AND AUTONOMY VERSUS SUBJUGATION AND INVISffiILITY by Dianne Graf A Thesis Submitted In Partial Fulfillment of the Requirements For the Degree of Master of Arts-English at The University of Wisconsin Oshkosh Oshkosh WI 54901-8621 December 2008 INTERIM PROVOST AND VICE CHANCELLOR t:::;:;:::.'-H.~"""-"k.. Ad visor t 1.. - )' - i Date Approved Date Approved CCLs~ Member FORMAT APPROVAL 1~-05~ Date Approved ~~ I • ~&1L Member Date Approved _ ......1 .1::>.2,-·_5,",--' ...L.O.LJ?~__ Date Approved To Amanda Dianne Graf, my daughter. ii ACKNOWLEDGEMENTS Thank you Dr. Loren PQ Baybrook, Dr. Karl Boehler, Dr. Christine Roth, Dr. Alan Lareau, and Amelia Winslow Crane for your interest and support in my quest to explore and challenge the fairy tale world. iii TABLE OF CONTENTS Page INTRODUCTION………………………………………………………………… 1 CHAPTER I – BRIEF OVERVIEW OF THE LITERARY FAIRY TALE AND THE TRADITIONAL ANALYSIS OF THE FEMALE CHARACTERS………………..………………………. 3 CHAPTER II – THE QUEEN STEP/MOTHER………………………………….. 19 CHAPTER III – THE OLD PEDDLER WOMAN…………..…………………… 34 CHAPTER IV – SNOW-WHITE…………………………………………….…… 41 CHAPTER V – THE QUEEN’S LAST DANCE…………………………....….... 60 CHAPTER VI – CONCLUSION……………………………………………..…… 67 WORKS CONSULTED………..…………………………….………………..…… 70 iv 1 INTRODUCTION In this thesis, the design, framing, and behaviors of female bodies in Little Snow- White, as recorded by Wilhelm and Jacob Grimm will be analyzed. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
The Transformational Symbolism of the Skeleton As a Meaning of Rebirth
상징과모래놀이치료, 제6권 제1호 Journal of Symbols & Sandplay Therapy 2015, 12, Vol. 6, No. 1, 1-24. The Transformational Symbolism of the Skeleton as a Meaning of Rebirth Mee-ra Kowen* <Abstract> In this study, the researcher considered the symbolic meanings of the skeleton in Korean folk tales, and analyzed how the skeleton has been developed into a symbol of rebirth in art, heritage, and religion. Also, the researcher interpreted the symbolic meaning of the skeleton, which appeared in the client’s sand-picture, through the lens of analytical psychology. Mankind, from ancient times, has connected the death of unconsciousness as a cooperator of salvation in moments of exhaustion, crisis, and desire in the conscious life. The appearance of the skeleton in tales and rituals represents not the end of life but rather coexistence with death, which cannot be detached from life. Through sandplay therapy, the researcher desired that the client solve the fear of meeting the unconsciousness that represents death, and encounter the archetypal meaning of the skeleton that exists in the client’s soul. Keywords : symbol, skeleton, transformation, rebirth, sandplay therapy * Corresponding Author: Mee-ra Kowen, Sandplay therapist & Psychotherapist, Mind Forest & Art Tree Counseling Center ([email protected]) - 1 - Journal of Symbols & Sandplay Therapy, Vol.6 No.1. Ⅰ. Introduction For modern men and women, who enjoy highly advanced conveniences, death is something to be dreaded. It is something they want to avoid. This may be due to their innate predisposition to fear death, and the struggle to escape it. The fact that death is inevitable and that no one can ever “experience” it beforehand exacerbates the fear. -
The Skeleton Woman: Healing Through Relating
The Skeleton Woman: Healing Through Relating By Françoise Aline Cloutier Jungian Psychoanalyst October 2011 Table of content Table of content .............................................................................................................................................. 2 1. Introduction ........................................................................................................................................... 3 2. The tale .................................................................................................................................................. 5 3. Interpretation : The context .................................................................................................................... 8 4. Being dragged upward ..........................................................................................................................11 5. Attachment and fears ............................................................................................................................12 6. Safe in his house with Raven and Sedna ..............................................................................................13 7. Instincts are back ..................................................................................................................................15 8. To untangle her from the fishing line ...................................................................................................17 9. How can she trust again? ......................................................................................................................19 -
Guild Adventures- the Dragonslayer Gamebook
1 Guild Adventures! The Dragonslayer (1st Edition) is written by John Buchhalter. Cover Art: Rafael Vaz Art Credits: William McAusland, The Forge Studio (Maciej Zagorski, Pawel Dobosz, Sylwia Siwiec), Martin Gyula Kiss, Erisian Entertainment (Dave Peterson, Ben Shultz), Forgotten Foes Clipart (Gary Dupuis), Reality Deviant Publications (Joseph Wigfield), Raging Swan (Lori Krell and Jae Young). Please go to the end of the book to see further detailed credits. This product is protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the written material contained herein is prohibited without the express written permission by the Play by Action Gaming Company. Artwork is used with permission from the individual artwork companies listed at the end of the book. Please contact them for permission to use their artwork for your projects. Thank you. Copyright © 2019 PbA (Play by Action) Gaming. All Rights Reserved. 2 Introduction Our story begins with a clever halfling named Billibon Strudeln who is the owner of the Adventurer’s Guild only a few leagues away from the free city of Rondor. Because of his reputation, many nobles come to provide rewards for contracts they offer in eliminating problems that occur for the inhabitants of the Lands of Bavidirian. On this fine day, a mysterious man enters the front doors to the guild tavern and hands over a scroll as of a bag of gold to the 3-foot halfling owner. Without a word or a moment to waste, the stranger leaves the same way he came in to never be seen again. -
100 Necromancers and Their Plots 6
100 Necromancers and their Plots 6. Helosia Tremastag A grim beauty dwells in a ruined temple outside of town and is trying to drain beauty from other maidens. Her giant 1. Kustarg Durmargis undead ravens kidnap the girls from their beds. A middle aged necromancer who sets his students to work 7. Lady Marsia Beradee building a defence force of basic undead. From his Bathes in blood of young girls to retain her beauty. Her underground lair he has been seeking to plumb the secrets servants are helping her and she spends far too much time of a well reputed to hold a fragment of a dead god. with pretty young men to perfect the process. Any men 2. Dr Nosterang Barlanth who see her change to her true age her servants kill. Her A portly bespectacled dissections and flesh golem maker incomplete research keeps turning up after her destruction, has students grave robbing terrorising locals who fear spreading the cycle of death forever. relatives bodies being robbed. A pit filled with reject 8. Kiasaar Mendloth creations has started to make lots of noises. Had all her kin die in a plague but has returned them as 3. Lady Pahrzethra Molochi undead to serve her. She tries to cover it with illusions and A beautiful widow has been poisoning young men about invites travelers into her luxurious but dusty and a bit town to be her undead consorts, her students procure her stinky home. If they see the true horror she sets her kin to the bodies of those who she kills from afar. -
D&D Skeleton
INTRODUCTION In summer 2005, the D&D website ran the Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player’s favorite. Eludecia, the lovely succubus paladin, took the crown, destined to appear in an online adventure. Her Fight Club stats have been released (at: http://www.wizards.com/ LEGEND OF THE default.asp?x=dnd/fc/20050824a); the following adven- SILVER SKELETON ture now introduces Eludecia to your players (that is, should they succeed in its goals). An Adventure for Four to Six The Hostel of the Sacred Stone has long been known for its respite, fine beers…and long-standing rumor of a 6th-Level Characters silver skeleton hidden within the nearby aqueduct. So far these rumors have remained just that—no one has successfully ventured too far within the dwarven- CREDITS constructed aqueduct to search out this prize. Several Design: Bart Carroll, Todd Clayton, Mark A. Jindra, have tried, only to be hindered by the kobold tribe also and Robert Wiese calling these tunnels home. Editing: Robert Wiese “Legend of the Silver Skeleton” is designed for four th Typesetting: Nancy Walker to six 6 level characters. This adventure may be started as a side trek while the PCs travel to or from any major Cartography: Mike Schley city, or may stand on its own. Web Production Bart Carroll Web Development: Mark A. Jindra PREPARATION Graphic Design: Sean Glenn, Cynthia Fliege This adventure requires the use of the Player’s Handbook, Based on the original DUNGEONS & DRAGONS® game by E. the Dungeon Master’s Guide, and the Monster Manual. -
Pettigrew 1999 Jason
Jason and the Argonauts Jason and the Argonauts 1963. Morningside/Columbia. D: Don Cooper really makes the most of the pic- Chaffey. Scr: Jan Read, Beverley Cross. Ph: turesque, rocky Italian locations, giving Wilkie Cooper. Art: Geoffrey Drake. Mus: a vivid freshness to the outdoor scenes. Bernard Herrmann. Associate Producer Bernard Herrmann's magnificent score and Creator of Special Visual Effects: Ray catches the right combination of the epic Harryhausen. Model Sculpture {uncred- ited): Arthur Hayward. and the grotesque. It is at its most mem- Cast: Todd Armstrong, Nancy Kovack, orable during the skeleton battle where Gary Raymond, Laurence Naismith, Niall his ominous woodwind themes lead into MacGinnis, Michael Gwynn, Douglas high-speed staccato rhythms accompa- Wilmer, jack Gwillim, Honor Blackman, nying the fight itself. Patrick Troughton, Nigel Green, Andrew It is more than half an hour before Faulds. the first animation sequence but Chaffey Rating: Stop-Motion: insures that we do not get restless. These opening passages — Hermes' prophecy Jason is Harryhausen's best-known to Pelias, the storming of the temple, work and his own favorite among his Jason rescuing the drowning Pelias, films. Even the most cynical of audiences Jason's visit to the gods in Olympus and respond to the grandeur of the episode the selection of the Argonauts — still en- with Talos, the giant bronze statue that tertain after repeated viewing and have comes to life, and to the bizarre thrills of a liveliness and sense of grandeur miss- the battle with the seven sword-wield- ing from many much more lavish Holly- ing skeletons. -
Awakened Skeleton Lulu Interior
Table of Contents Introduction ........................................................................................................ 4 Chapter I – Race: Awakened Skeleton ............................................................... 5 Awakened Skeleton ........................................................................................ 5 Awakened Skeleton Racial Traits ............................................................... 8 Awakened Skeleton Sub-Races ...................................................................... 9 Dragonborn ................................................................................................. 9 Dwarf ........................................................................................................ 10 Elf ............................................................................................................. 10 Gnome ...................................................................................................... 10 Half-Elf ..................................................................................................... 11 Half-Orc.................................................................................................... 12 Halfling ..................................................................................................... 12 Human ...................................................................................................... 12 Tiefling .................................................................................................... -
Brewer's Guide to Undeath
Brewer's Guide to Undeath Why? Why mess around with the undead? It's not like you can't use Summon Monster, right? Want to know a secret? Animate Dead is stronger than your highest Summon Monster spell. Don't believe me? Let's crunch some numbers. Let's pretend you're a 9th level Cleric, which means: - Your highest level Summon Monster is Summon Monster 5; this conjures creatures that are roughly CR=6 (generally, Summon Monster will always summon creatures with a CR between 3-4 less than your level.) - CR-Appropriate monsters (CR=9) vary in Hit Die from 8 (Night Hag) all the way up to 18 (Tyrannosaurus), but the average is 12 or 14 hit die. - You can use Animate Dead on targets up to 18 Hit Die So right off the bat, we're talking about - on average - reanimating targets with 12 to 14 hit dice. Know what the Challenge Rating of skeletons with 12 to 14 hit dice is? CR=6. So you’re already looking at something with the same general power as the best Summon Monster spell… except with the pretty sizable difference that Animate Dead has a Permanent duration. And that's still just "Average" creature of 12-14 HD – nothing is stopping you from using that Tyrannosaurus, or one of the CR+1 to CR+3 monsters the GM throws at your party. Still not sold? Animate Dead is only a second level spell (you've still got your 5th level slots open). And it only takes a standard action - if you're in a fight with three Dire Tigers, as soon as one of them dies, it's a perfectly good strategy to just reanimate it on your turn and have it start fighting the other two. -
Necromancy Or How We Learned to Speak to the Dead
30 Kapcár, A. (2015). The Origins of Necromancy or How We Learned to Speak to the Dead. Sacra, 13(2), 30–58. The Origins of Necromancy or How We Learned to Speak to the Dead Andrej Kapcár, FA MU, Department of Archaeology and Museology e-mail: [email protected] Abstract As far as human history goes, death and dying has always been an important, though in many occasions tragic, event that influences the everyday life of the community. With the development of more complex and elaborate ideas about the afterlife and the underworld, humans have started to think through methods for contacting the dead. The reasons may vary, ranging from the emotional to the purely pragmatic, but the effort remains the same. A multitude of rituals have been developed over time aimed at reaching the deceased and summoning them to the land of the living. And thus the function of the necromancer was born – and the person who is able, or knows of ways, to speak to the lifeless. But are we able to determine where this practice originated? When the moment that man was thought to himself that he might be able to overstep the thin line between life and death? Keywords necromancy, death, funeral magic, psychology of death, sociological behavior, occultism, magic, divination Introduction Throughout time, people have always been fascinated by death, dying and the afterlife. Funerary practices, grave decoration, post-mortem rites and rituals have accompanied humankind from the brink of civilization and have not left us even up to modern times. The final departure of an individual had always had a crushing effect on the socio-economic structure of a society, going even further if the society consisted of only a scarce number of members.