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1Understanding Android
1 Understanding Android In mobile device terms, the word Android can refer to either an Android device or to the Android operating system. In very simple terms, an Android device is any device that runs the Android operat- ing system. You might also encounter androids from science fiction films and books, which are robots that resemble people, but that’s not the type of Android I discuss in this book. You don’t need to understand what Android is or how it works to use it. You can simply turn your device on and start pressing buttons and tapping icons and you’ll probably get along just fine. That approach worked just fine for my 3-year-old daughter; she figured it out pretty quickly, much to my dismay. But in case you want a small peek behind the Android curtain, this chapter is for you . Introducing the Android Operating System Android is the operating system that powers all Android devices. Much like how the Windows operating system powers laptop and desktop computers, or Apple’s iOS (formerly known as the iPhone OS) powers iPhones and iPads. Think of it as the underlying software that instructs your device what to do. When you install an Android app onto an Android device, you are installing an app that was written spe- cifically for the Android operating system. You can’t install a Windows app on an Android device, and you can’t install an Android app onto a Windows computer. Actually, that last part isn’t exactly true. You actually can install Android apps onto a Windows computer — and even on Macs and Linux PCs, for that matter — but only if the computer is running a special piece of software called an Android emulator, which creates a virtual Android device on your computer. -
September 1, 2010, V. 2.0 Rm+Dw Page 1 of 45 Software Licensing
For use by the OE IT Design Team only Software licensing Main questions Now What licenses are held at which level? How much do they cost? How do these costs compare with those that might be obtained by aggressive contract negotiation, perhaps for a larger number of seats? Going forward What are the Best Practices re: software acquisition, software distribution, and contract management? Where are there economies of scale? What are the barriers to purchasing through negotiated agreements? Are there incentives? What are the options – on campus, at other UCs, in the “cloud”? Our current campus services what we do now Customer value/software license products Standard desktop software, e.g., Microsoft Office Suite, Adobe Creative Suite Operating systems for individual machines and servers Utilities Security Specialized software o Crossdiscipline, e.g., statistical packages o Discipline/activityspecific, e.g., CADCAM, fundraising Cost/price factors included in the negotiation/calculation Type of licenses o New (purchase) o Renewal (maintenance) License term o Annual renewal September 1, 2010, v. 2.0 rm+dw Page 1 of 45 o “License term” then renewal o “Perpetual” so no renewal Media o Delivered through the Internet (most; saves 9.75% sales tax) o If hosted on campus, server and associated costs o Some require receiving a CD, DVD, or flashdrive because of the file size or problems with different operating systems The target user o Server o Singleseat = one machine o Person = one person w/five machines needs only one license o “Knowledge worker” FTE Operating system Version of software Demand/volume Transaction/key management/convenience/forecasting demand/presales consulting addon o Inhouse, perhaps 30% (IST draft, August 2010) o Outsourced . -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Kik Messenger Remains a Contender in Messaging App Space
← Distimo iOS App Update: Publications, Ad Tracking, Metrics and More Leo’s Fortune Follows Monument Valley, Generates Over 50% of Total Revenue in First 7 Days → Kik Messenger Remains a Contender in Messaging App Space Posted on May 14, 2014 by Scott Reyburn It’s been a wild year so far in the global mobile messaging app space. With many more months left in 2014, the dust has yet to settle on the messaging app battlefield. Major messaging app players have been acquired, funded or added a significant amount of new features in 2014. In February, Japanese Internet giant Rakuten acquired messaging app provider Viber Media for $900 million. A few days later, Facebook purchased mobile messaging service WhatsApp for $19 billion. The following month, U.S. IPO-bound Albiaba from China led the latest round of funding for messaging service Tango, investing $215 million of the $280 million in the round. In early May, ephemeral photo messaging startup Snapchat added a text chat component to its mobile app. The new text messaging feature put Snapchat in the same realm as messaging app juggernauts such as Facebook Messenger and WhatsApp. One messaging app that has kept developing new features is Kik Messenger from Watlerloo, Ontario-based Kik Interactive. We flipped through estimated downloads data from Distimo AppIQ to benchmark Kik’s Sign up Sign in current foothold in theAnalytics messaging appAppIQ space. Conversion tracking API ResourcesLeaderboards App Trends Publications Blog The first nugget of data that stood out to us was Kik’s total global downloads share on the Apple App Store in Saudi Arabia (above). -
Getting Started with Sound in Macromedia™ Flash Lite™ 1.1 in Sony Ericsson Phones Tutorial | Getting Started with Sound in Macromedia™ Flash Lite™ 1.1
Tutorial March 2007 Getting Started with Sound in Macromedia™ Flash Lite™ 1.1 in Sony Ericsson phones Tutorial | Getting Started with Sound in Macromedia™ Flash Lite™ 1.1 Preface About this tutorial This tutorial was authored by Hayden Porter, www.aviarts.com. Hayden is a Flash mobile developer and musician with a special interest in integrating sound and music with mobile devices. He has written exten- sively on the subject of interactive sound and is the editor for www.sonify.org, a leading online resource for information about interactive sound for the web and mobile. This tutorial describes how to get started using sound in Macromedia™ Flash Lite™ 1.1 content for Sony Ericsson phones. The reader should have intermediate knowledge of using ActionScript and familiarity with sound terminol- ogy. Knowledge of Macromedia™ Flash™ 4 scripting is also helpful but not essential. Sony Ericsson Developer World On www.sonyericsson.com/developer, developers find documentation and tools such as phone White papers, Developers guidelines for different technologies, SDKs (Software Development Kits) and relevant APIs (Application Programming Interfaces). The Web site also contains discussion forums monitored by the Sony Ericsson Developer Support team, an extensive Knowledge base, Tips and tricks, example code and news. Sony Ericsson also offers technical support services to professional developers. For more information about these professional services, visit the Sony Ericsson Developer World Web site. These Developers guidelines are published by: This document is published by Sony Ericsson Mobile Communications AB, without any Sony Ericsson Mobile Communications AB, warranty*. Improvements and changes to this text necessitated by typographical errors, inaccuracies SE-221 88 Lund, Sweden of current information or improvements to programs and/or equipment, may be made by Phone: +46 46 19 40 00 Sony Ericsson Mobile Communications AB at any Fax: +46 46 19 41 00 time and without notice. -
Gap Analysis”
“The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 249025” “Gap Analysis” Deliverable number D3.2 D3.2_Mobile Game Arch_Gap Analysis-V.1.0 Version: 1.0 Last Update: 02/04/2013 Distribution Level: PU Distribution level PU = Public, RE = Restricted to a group of the specified Consortium, PP = Restricted to other program participants (including Commission Services), CO= Confidential, only for members of the Mobile GameArch Consortium (including the Commission Services) Partner Name Short Name Country JCP-CONSULT JCP FR European Game Developers Federation EGDF SW NCC SARL NCC FR NORDIC GAME RESOURCES AB NGR SW Abstract: This document seeks to identify the Gaps in the European mobile games content industry, in view to use these findings in the Recommendations paper, to be published in the last months of this project (June 2013). “The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 288632” Mobile Game Arch Page: 2 of 95 FP7 – ICT– GA 288632 Document Identity Title: Gap Analysis Subject: Report Number: File name: D3.2_Mobile Game Arch_Gap Analysis-v.1.0 Registration Date: 2013.04.02 Last Update: 2013.04.02 Revision History No. Version Edition Author(s) Date 1 0 0 Erik Robertson (NGR) 27.02.2013 Comments: Initial version 2 0 2 Kristaps Dobrajs (JCP-C) 29.03.2013 Comments: Formatting and editing 3 1 0 Kristaps Dobrajs, Jean-Charles Point -
Taxonomy of Mobile Web Applications from a Taxonomy and Business Analysis for Mobile Web Applications
Chapter 3: Taxonomy of Mobile Web Applications from A Taxonomy and Business Analysis for Mobile Web Applications By Kevin Hao Liu Ph.D. Computer Science Victoria University Submitted to the System Design and Management Program in Partial Fulfillment of the Requirements for the Degree of Master of Science in Management and Engineering At the Massachusetts Institute of Technology February 2009 © 2009 Kevin H Liu. All rights reserved The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. ABSTRACT Mobile web applications refer to web applications on mobile devices, aimed at personalizing, integrating, and discovering mobile contents in user contexts. This thesis presents a comprehensive study of mobile web applications by proposing a new taxonomy for mobile web applications, and conducting a business analysis in the field of mobile web applications. The thesis reviews the current surrounding environment for mobile web applications, namely, web 2.0 and 3.0, wireless communication technology, and Smartphone platform. The recent entry and success of Apple’s iPhone greatly enhanced the public awareness of the Smartphone technology. Google’s release of open-source Android platform and T-Mobile’s deployment of Android-powered “Dream” Smartphone not only intensify the competition among suppliers, but also provide an open-source foundation for mobile web applications. This thesis introduces a new mobile web application taxonomy to systematically study the values and the groupings of the mobile web applications. By introducing features and categories, the taxonomy provides a framework so the related companies and businesses can be comparatively analyzed and summarized. -
Running Head
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Athabasca University Library Institutional Repository 1 Developing multimedia mLearning for mobiles Claire Bradley and Richard Haynes, Centre for Excellence in Teaching and Learning in Reusable Learning Objects, London Metropolitan University, 166-220 Holloway Road, London, N7 8DB, UK [email protected] [email protected] Abstract This short paper presents a prototype multimedia learning object that has been developed for the mobile phone. It outlines the rationale for this work and then discusses the issues raised and the design solutions that resulted during the development process. It concludes with an overview of where this work is going, and some of the issues that need to be faced to make multimedia mobile learning objects available to students. Introduction The ability to produce effective multimedia learning applications for technology that is ubiquitous is very appealing. Mobile phones are becoming more technically sophisticated. They can create and play multimedia content: they have larger, high quality, colour screens; many models can now capture, edit and play back video, audio and photographs, and can run Flash- based interactive applications (through Flash Lite). They also have greater storage capacity and networking connectivity, can connect to the Internet and PCs, and have Bluetooth and WIFI. Surveys conducted with University students in October 2005 and February 2006 show that they own mobile phones that have multimedia and connectivity capabilities in increasing numbers (Cook et al, 2006). Harnessing the use of these devices for multimedia learning resources which are known to engage and motivate students (e.g. -
Savvian Wireless Newsletter Q108 Final
WIRELESS DATA SERVICES SECTOR REPORT GCA SAVVIAN, LLC 150 CALIFORNIA STREET, SAN FRANCISCO, CA 94111 | www.gcasavvian.com |415.318.3600 MARKETMARKET HIGHLIGHTSHIGHLIGHTS Inside this issue The 1 st quarter of 2008 saw a number of important events in the mobile data sector, including results of the 700 MHz spectrum auction, company announcements around the CES, Mobile World Congress and CTIA tradeshows, Market Highlights Microsoft’s acquisition of Danger rumored at $500MM and $100MM private capital raises from Modu and SpinVox. Summary Performance In general, GCA Savvian’s wireless indices reflected the broader markets’ struggles in Q1: our wireless carrier index was off 31% while our mobile content and integrated wireless / wireline indices were in line with the Nasdaq, Observations down 13% and 10%, respectively; our infrastructure universe (up 3%) was the only index in positive territory. Trading Data The domino effect following Verizon’s announcement of a $99 per month unlimited calling plan contributed to stock Transaction Activity price declines for service providers as investors fear carriers have started down a slippery slope with respect to their longer-term pricing strategy and risk becoming simply raw bandwidth providers. GCA Savvian Update In Q1, we tracked 21 M&A transactions within our wireless universe representing $335MM in disclosed value and 59 private companies that raised $480MM in venture capital. SUMMARY PERFORMANCE AV / Revenue AV / EBITDA Price / EPS CY 08E CY 09E CY 08E CY 09E CY 08E CY 09E San Francisco Office -
Learning Actionscript 2.0 in Flash
LEARNING ACTIONSCRIPT ™ 2.0 IN FLASH® © 2007 Adobe Systems Incorporated. All rights reserved. Learning ActionScript 2.0 in Adobe® Flash® If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. -
Mobile Tv: Challenges and Opportunities Beyond 2011
REFERENCE SERIES NO. 3 MAPPING DIGITAL MEDIA: MOBILE TV: CHALLENGES AND OPPORTUNITIES BEYOND 2011 By Ronan de Renesse March 2011 Mobile TV: Challenges and Opportunities Beyond 2011 WRITTEN BY Ronan de Renesse1 Media consumption has changed drastically over the past decade. With TV content now accessible everywhere at any time, consumer behaviour and trends are evolving fast. Online TV is a new platform that brings instant free access to favorite content and signifi cantly disrupted the conventional TV business as a result. Given the success of smart phones and application stores, how will mobile aff ect the TV ecosystem? What opportunities and dangers does it hold? Th is paper addresses these questions while providing an overview of the mobile TV sector. As originally defi ned and designed (linear TV streaming on handsets), mobile TV is on the brink of extinction. Yet, demand for video content on mobile is stronger than ever. Mobile TV will have to be reborn and transformed in terms of format, content and business model. Th e guardians of the TV and mobile ecosystem should facilitate this transformation while protecting customers’ interests. 1. Senior Analyst and Head of Mobile Media at Screen Digest. Mapping Digital Media Th e values that underpin good journalism, the need of citizens for reliable and abundant information, and the importance of such information for a healthy society and a robust democracy: these are perennial, and provide compass-bearings for anyone trying to make sense of current changes across the media landscape. Th e standards in the profession are in the process of being set. -
Adbe 10K Fy11- Final
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 _____________________________ FORM 10-K (Mark One) ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 2, 2011 or TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File Number: 0-15175 ADOBE SYSTEMS INCORPORATED (Exact name of registrant as specified in its charter) _____________________________ Delaware 77-0019522 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 345 Park Avenue, San Jose, California 95110-2704 (Address of principal executive offices and zip code) (408) 536-6000 (Registrant’s telephone number, including area code) Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.0001 par value per share The NASDAQ Stock Market LLC (NASDAQ Global Select Market) Securities registered pursuant to Section 12(g) of the Act: None _____________________________ Indicate by checkmark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by checkmark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by checkmark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15 (d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports) and (2) has been subject to such filing requirements for the past 90 days.