Eyespace Values in Go
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Lesson Plans for Go in Schools
Go Lesson Plans 1 Lesson Plans for Go in Schools By Gordon E. Castanza, Ed. D. October 19, 2011 Published By Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 ©Gordon E. Castanza, Ed. D. 10/19/11 DRAFT Go Lesson Plans 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose/Rationale ........................................................................................................................... 5 Lesson Plan One ............................................................................................................................. 7 Basic Ideas .................................................................................................................................. 7 Introduction ............................................................................................................................... 11 The Puzzle ................................................................................................................................. 13 Surround to Capture .................................................................................................................. 14 First Capture Go ........................................................................................................................ 16 Lesson Plan Two ........................................................................................................................... 19 Units & -
Sydney Go Journal Issue Date - September 2006
Author – David Mitchell on behalf of The Sydney Go Club Sydney Go Journal Issue Date - September 2006 This journal was created with the assistance of the following software (in alphabetic order): Go Game Assistant http://www.go- assistant.com/english/ Used for game and reference diagrams, cataloguing and cross reference. Cost US$29.00 GoDrago http://www.godrago.net/en.htm Used for printing full game scores with a clear font and not missing Ko or captured stones. Freeware MoyoGo http://www.moyogo.com/ Used for game analysis, joseki, fuseki and example games. Cost US$62.00 Why three applications… simple really, none of them deliver everything, so I use the strengths of each (or perhaps it’s because I am old, grumpy and don’t like fighting with software). Bottom line – if you think you want Go software, first determine what you want, and look for the package that fits your need. © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. Author – David Mitchell on behalf of The Sydney Go Club Contents Tesuji Page 3 Tesuji Problems Page 6 Pro Games Page 9 Commented Game Page 13 Ben Bildstein vs Carl Jiang Tesuji Answers Page 29 Japanese Go Terms Page 31 Copyright Page 33 The Sydney Go Club Meets Friday nights at :- At Philas House 17 Brisbane St Surry Hills From 5.00pm Entrance fee - $3 per head includes tea and coffee. For further information from Robert [email protected] © Copyright 2006 – David Mitchell – reuse of material for non-profit or personal use permitted. -
Going-Insurrection-Read.Pdf
Introduction The game of Go originated in China or Tibet at least 3500 years ago, and in its simplicity and complexity, it remains the greatest strategic game that exists. Part of its interest is that it is quite abstract, just stones on a grid, and so it lends itself well to interpretation. The most obvious analogy for the game is war, but Go is not chess, where the pieces have military names and are lined up facing each other, making the war analogy inescapable. In fact, in many ways, the traditional image of war as opposing nation states advancing on each other is not applicable to Go. The lines are not so clearly drawn, and rather than starting with a full army that gets picked apart, the Go board begins empty and the players create the geography of the game together. Through its simplicity, Go can become a metaphor for thinking about conflict and struggle more generally. In modern North American society, conflict is everywhere, and overwhelmingly it is a one-sided battle constantly waged by the economic and political elites against everyone else. This conflict is visible in the spread of security cameras and other technologies of surveillance; in the growth of prisons and the expansion of police forces; in the ongoing wars of occupation waged by imperialist nations to secure access to resources; in the ongoing colonization carried out against Indigenous Peoples to undercut their resistance and steal their territories; in the threat of being fired or evicted if we aren't subservient enough; in the mass media that teaches us to submit; and in our relationships where we exploit each other, mirroring the systems of domination we were raised to identify with. -
River Mountain Go Volume 2: 20K to 8K
River Mountain Go Volume 2: 20k to 8k By Oliver Richman v 0.4.8 (October 7th, 2006) 2 Contents 0.1 Acknowledgements ......................... 6 0.2 Introduction ............................. 7 0.2.1 Japanese Technical Terms ................. 7 0.3 What you should Already Know .................. 7 1 Go Proverbs 9 1.1 My thoughts about this opening .................. 17 2 Hiraki 19 2.1 Hiraki on the sides ......................... 19 2.2 Hiraki from a corner enclosure ................... 22 3 Sente 25 3.1 Tasting sente ............................ 25 3.2 Everything you ever wanted to know about Sente ......... 26 3.3 Sente in the Opening ........................ 27 3.4 Sente in the Middle Game ..................... 32 3.5 Conclusions about Sente ...................... 33 3.6 Honte ................................ 34 3.7 Sente Sequences ........................... 36 3.8 Making effective use of Sente .................... 37 3 4 CONTENTS 4 The Magic of Moyos 39 4.1 Black should make an extension from his corner enclosure .... 40 4.2 Black should make a shimari in the upper right corner ....... 41 4.3 A True Moyo Move ......................... 42 4.4 Black should fix his weak group first ................ 43 5 Joseki 45 5.1 Good and Bad Advice ........................ 46 5.2 Common Star Point Josekis ..................... 46 5.3 Star Point Pincer Josekis and the 3-3 Invasion ........... 48 5.4 And now for something completely different ............ 49 5.5 Final thoughts on the star point ................... 50 5.6 Komoku Josekis every 10 kyu should know ............ 51 6 Your First Go Lesson 53 6.1 Clear your mind ........................... 53 6.2 Nirensei is your friend ....................... 53 6.3 The Three Qualities ........................ -
Exploring Project Management by Exploiting Analogy with the Game
Exploring Project Management by Exploiting Analogy with the Game of Go By E. Grant Kerr A thesis submitted for the degree of Doctor of Philosophy in Strategy, Programme & Project Management SKEMA Business School, Lille December, 2011 © Grant Kerr, 2011 Supervisor Pr. Dr. Christophe N. Bredillet, Centre for Advanced Study and Research in Project, Programme and Portfolio Management Examiners Dr. Derek Walker, Royal Melbourne Institute of Technology Dr. Ginger Levin, SKEMA Business School Jury Members Dr. Rodney Turner, SKEMA Business School (Chair) Dr. Laurence Lecoeuvre, SKEMA Business School Dr. Mehran Azaran, SKEMA Business School Dr. Mohamed Shihata, United Arab Emirates Embassy, Paris ii Certificate of Authorship / Originality I certify that the work in this thesis has not previously been submitted for a degree nor has it been submitted as part of requirements for a degree except as fully acknowledged within the text. I also certify that the thesis has been written by me. Any help that I have received in my research work and the preparation of the thesis itself has been acknowledged. In addition, I certify that all information sources and literature used are indicated in the thesis. Signature of Student ________________________ iii Acknowledgements There are many, many people who have helped me reach this goal of a completed PhD thesis. First of all, my deep thanks and respect to my supervisor Dr. Christophe Bredillet. Thank you to Dr. Janice Thomas and Dr. Lynn Crawford for helping me to find this path. Thank you to Dr. Rodney Turner, Dr. Philippe Ruiz, Dr. Paul Giammalvo, and other professors, staff, students and alumni of SKEMA Business School (formerly ESC-Lille) for their encouragement. -
Studies in Human and Computer Go: Assessing the Game of Go As a Research Domain for Cognitive Science
Studies in Human and Computer Go: Assessing the Game of Go as a Research Domain for Cognitive Science Jay Madison Burmeister BSc BA (Hons) A thesis submitted for the degree of Doctor of Philosophy School of Computer Science and Electrical Engineering and School of Psychology The University of Queensland Australia October 2000 Statement of Originality The work presented in this thesis is, to the best of my knowledge and belief, original, except as acknowledged in the text, and the material has not been submitted, either in whole or in part, for a degree at this or any other university1. Jay Burmeister October 2000 1 I gratefully acknowledge the author of the Statement of Originality whose identity is unfortunately shrouded in the mists of time. i ii Abstract This thesis assesses the game of Go as a research domain for Cognitive Science by investigating some of the research issues within the domain of Go, and in particular, by assessing Go as a research domain for both Artificial Intelligence and Cognitive Psychology. The following general assessment questions were used: • To what extent does the domain of Go facilitate the investigation of research questions? • What type of research issues can be investigated within the domain of Go? • Does investigation within the domain of Go give rise to further interesting research questions? • Do useful generalisations arise from research conducted within the domain of Go? What types of generalisations can be made? • In what ways does the domain of Go facilitate an exchange of ideas between disciplines? The methodology used to answer these questions involved case studies of Computer Go programs and experimental studies in the memory field. -
Sydney Go Journal
Sydney Go Journal Issue Date – May 2007 The 11th NEC Cup was a great success – see the News section for a report, pictures and the results. NSW Championships The NSW State Championships, will be held on June 9th and 10th at Philas House, 17 Brisbane Street, Surrey Hills. Contact Robert Vadas [email protected] for further details. Special thanks to Tony Oxenham, Devon Bailey and Geoffrey Gray for proof reading this edition and correcting my mistakes. Contributions, comments and suggestions for the SGJ to: [email protected] Contents News 3 Liberties 6 Problems 16 Kisung Tournament overview 20 Kisung Semi Final 21 Kisung Final – Game 1 23 Kisung Final – Game 2 28 Answers 34 The Sydney Go Club Meets Friday nights at :‐ At Philas House 17 Brisbane St Surry Hills From 5.00pm Entrance fee ‐ $5 per head; Concession $3; Children free ‐ includes tea and coffee. For further information from Robert [email protected] Wanted – People to comment on games or write articles for this Journal. Games by Australian players for commentary. Note: The commentary process works as follows. First, you supply the game score, if there are good lessons in the game I will write a commentary and send it back to you for your comments and approval. Commentaries are not published without the approval of the person supplying the game and may be published without player names if requested. The purpose of this exercise is education not humiliation, so there is no reason to be afraid or embarrassed, send me your game scores. 3 shot at a big prize no matter what their strength which brings out the best from everybody at all levels. -
AI Techniques for the Game of Go
AI techniques for the game of Go Erik van der Werf ISBN 90 5278 445 0 Universitaire Pers Maastricht Printed by Datawyse b.v., Maastricht, The Netherlands. c 2004 E.C.D. van der Werf, Maastricht, The Netherlands. All rights reserved. No part of this publication may be reproduced, stored in a re- trieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the author. AI techniques for the game of Go PROEFSCHRIFT ter verkrijging van de graad van doctor aan de Universiteit Maastricht, op gezag van de Rector Magnificus, Prof. mr. G.P.M.F. Mols, volgens het besluit van het College van Decanen, in het openbaar te verdedigen op donderdag 27 januari 2005 om 14:00 uur door Erik Cornelis Diederik van der Werf Promotor: Prof. dr. H.J. van den Herik Copromotor: Dr. ir. J.W.H.M. Uiterwijk Leden van de beoordelingscommissie: Prof. dr. A.J. van Zanten (voorzitter) Prof. dr. A. de Bruin (Erasmus Universiteit Rotterdam) Prof. dr. K-H. Chen (University of North Carolina at Charlotte) Dr. J.J.M. Derks Prof. dr. E.O. Postma Dissertation Series No. 2005-2 The research reported in this thesis has been carried out under the auspices of SIKS, the Dutch Research School for Information and Knowledge Systems. The research reported in this thesis was funded by the Netherlands Organisation for Scientific Research (NWO). Preface In the last decade Go has been an important part of my life. As a student in Delft I became fascinated by the question why, unlike Chess, computers played this game so poorly. -
Some Cognitive Biases During Go-Playing
SOME COGNITIVE BIASES DURING GO-PLAYING Avram Laura-Augustina, MA Universitatea Babeş-Bolyai, Cluj-Napoca, Romania [email protected] “The mind has its illusions as the sense of sight; and in the same manner as feeling corrects the latter, reflection and calculation correct the former.” - Pierre Simon, Marquis de Laplace Rationality (Koehler & Harvey 2008, p.316) ABSTRACT One main topic in the psychology and behavioral economics literature from the past 50 years is concerned with heuristics and cognitive biases. As human beings, we have cognitive limitations which in diverse contexts and on a regular basis stop us from taking the best decisions. Heuristics, which are mental shortcuts, are generally useful when taking decisions, but oftentimes cognitive biases occur and they contribute to reaching less than optimal results. Some of these cognitive biases are due to cognitive limitations, some are due to the fact that we give more importance than necessary to unimportant things (e.g., framing). These phenomena have been noticed in experiments which often consisted of situations which were supposed to reproduce day-to- day-life decisions (see, e.g., Schwartz 2003, pp.19–20). However, there is a significant chance that such phenomena could be encountered in many other situations that involve decisions making, including during games such as the Chinese game of Go. Acknowledging the existence of biases when playing Go and using debiasing techniques might be useful in oder to reach a better understanding of the game and as a way of improvement of decision making during the game by pushing aside a part of our emotions and impulsiveness and concentrating more on the cognitive calculation-based processes. -
The Game of Go: Speculations on Its Origins and Symbolism in Ancient China
The Game of Go: Speculations on its Origins and Symbolism in Ancient China By Peter Shotwell © 1994-February 2008 Changes have been made in February 2008 to paragraphs on pages 6, 11, 12, 14, 25, 26(2), 27(3), 30, 31, 32, 36(2), 38, 39, 44, 48, 49, 51, 52, 57(2) and 60. For easy searching, they have been marked with a double asterisk (**). A Note on the March 2007 Revisions to the October 2006 Version: For those who read only the revised version that appeared in October 2006, there was a re-dating of the early literary record and other corrections stimulated by the generous commentaries of John Fairbairn, Loh Wai Fong and E. Bruce Brooks. However, it is important to note that I did not take all their recommendations because this is a new approach to the history of go and is based on a structural anthropological approach, to which not all agree. However, to me, there is enough evidence that seems to fit into non-go work that has gone before, so that at least some interesting speculations can be made. Also, I should say that for the last several years, I have not been able to keep up with everything in all the fields it covers. Instead, I concentrated on only a few new developments, mostly on the Confucian side, which I have written up in Appendices IV and V. The paragraphs with major changes made in 2007 are marked by a single asterisk (*) for easy searchability. I am solely responsible for the opinions expressed and for all errors.