Chapter 2 - Graphics Programming with JOGL
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Aspiration My dream job will allow me to apply a combination of my design and technical skills to create outstanding consumer software for a company that is deeply committed to their product and users. I desire to work in an environment where landing an icon on whole pixels matters, where the text written for an alert view is thoughtful, where design is a fundamental part of the philosophy, and where I can learn from and be inspired by the talented people I work with. Experience Getaround Jun 2013 – Present www.getaround.com Sr. Software Engineer Lead software engineer for Getaround’s iOS app, facilitating on-demand car rental services. Since joining I have refactored the client-side API to use a modern block- based design and taken on efforts to redesign the app user-experience for iOS 7. SeatMe, Inc. Jul 2012 – Jun 2013 Bryan www.seatme.com Sr. Software Engineer & UX Designer Hansen Engineering for a front-of-house restaurant solution on the iPad allowing real-time guest and operations management with server-side sync. Contribution of key new Cocoa Developer & features and refactorization of core components to increase stability and performance. Interaction Designer UX and prototyping on iOS to support future business directives. email [email protected] Bitswift Oct 2011 – Apr 2012 portfolio skeuo.com Cofounder phone 970.214.3842 Product development and design of an advanced design tool for the Mac platform, facilitating the creation of user flows for mobile applications. My responsibilities twitter @skeuo included product direction, development and UX wireframe design. Übermind, Inc. Mar 2006 – Sep 2011 www.ubermind.com Director of UX My project involvement with Übermind has been diverse, encompassing mobile apps for iOS and Android, consumer applications for the Mac and back-end enterprise systems. -
Documento Tecnico Sobre Sgi Altix 3000 Para Universidad Politecnica De Valencia
DOCUMENTO TECNICO SOBRE SGI ALTIX 3000 PARA UNIVERSIDAD POLITECNICA DE VALENCIA Mayo 2003 SGI Pza. Descubridor Diego de Ordás 3 Edificio Santa Engracia 120 28003 MADRID 1 de 83 INDICE Capítulo/Sección Página 1 ANEXO TÉCNICO A: DESCRIPCIÓN DE LA ARQUITECTURA EMPLEADA EN LA FAMILIA SGI ALTIX 3000....................................................4 1.1 ARQUITECTURA SGI ALTIX 3000...............................................................5 1.1.1 DISTRIBUCIÓN DE MEMORIA.............................................................5 1.1.2 LATENCIA DE ACCESO A MEMORIA..................................................5 1.1.3 COHERENCIA DE CACHÉ....................................................................5 1.1.4 TIPO DE PARALELISMO.......................................................................5 1.1.5 TOPOLOGIA...........................................................................................5 1.1.5.1 RED DE INTERCONEXIÓN ........................................................................5 2 ANEXO TÉCNICO B: EL SUPERCLUSTER SGI ALTIX 3000 ....................5 2.1 INTRODUCCIÓN ............................................................................................5 2.2 MÓDULOS O BRICKS.....................................................................................5 2.2.1 CPU BRICK ITANIUM 2 (C-BRICK) .....................................................5 2.2.1.1 PROCESADOR INTEL® ITANIUM® 2 MCKINLEY..................................5 2.2.1.2 PROCESADOR INTEL® ITANIUM® 2 MADISON. ....................................5 -
An Opengl-Based Eclipse Plug-In for Visual Debugging
An OpenGL-based Eclipse Plug-in for Visual Debugging André Riboira Rui Abreu Rui Rodrigues Department of Informatics Engineering University of Porto Portugal {andre.riboira, rma, rui.rodrigues}@fe.up.pt ABSTRACT A traditional approach to fault localization is to insert Locating components which are responsible for observed fail- print statements in the program to generate additional de- ures is the most expensive, error-prone phase in the software bugging information to help identifying the root cause of development life cycle. Automated diagnosis of software the observed failure. Essentially, the developer adds these faults (aka bugs) can improve the efficiency of the debug- statements to the program to get a glimpse of the runtime ging process, and is therefore an important process for the state, variable values, or to verify that the execution has development of dependable software. Although the output reached a particular part of the program. Another com- of current automatic fault localization techniques is deemed mon technique is the use of a symbolic debugger which sup- to be useful, the debugging potential has been limited by ports additional features such as breakpoints, single step- the lack of a visualization tool that provides intuitive feed- ping, and state modifying. Examples of symbolic debuggers back about the defect distribution over the code base, and are GDB [15], DBX [6], DDD [18], Exdams [4], and the easy access to the faulty locations. To help unleash that po- debugger proposed by Agrawal, Demillo, and Spafford [3]. tential, we present an OpenGL-based Eclipse plug-in that Symbolic debuggers are included in many integrated devel- opment environments (IDE) such as Eclipse2, Microsoft Vi- explores two visualization techniques - viz. -
A Survey of Technologies for Building Collaborative Virtual Environments
The International Journal of Virtual Reality, 2009, 8(1):53-66 53 A Survey of Technologies for Building Collaborative Virtual Environments Timothy E. Wright and Greg Madey Department of Computer Science & Engineering, University of Notre Dame, United States Whereas desktop virtual reality (desktop-VR) typically uses Abstract—What viable technologies exist to enable the nothing more than a keyboard, mouse, and monitor, a Cave development of so-called desktop virtual reality (desktop-VR) Automated Virtual Environment (CAVE) might include several applications? Specifically, which of these are active and capable display walls, video projectors, a haptic input device (e.g., a of helping us to engineer a collaborative, virtual environment “wand” to provide touch capabilities), and multidimensional (CVE)? A review of the literature and numerous project websites indicates an array of both overlapping and disparate approaches sound. The computing platforms to drive these systems also to this problem. In this paper, we review and perform a risk differ: desktop-VR requires a workstation-class computer, assessment of 16 prominent desktop-VR technologies (some mainstream OS, and VR libraries, while a CAVE often runs on building-blocks, some entire platforms) in an effort to determine a multi-node cluster of servers with specialized VR libraries the most efficacious tool or tools for constructing a CVE. and drivers. At first, this may seem reasonable: different levels of immersion require different hardware and software. Index Terms—Collaborative Virtual Environment, Desktop However, the same problems are being solved by both the Virtual Reality, VRML, X3D. desktop-VR and CAVE systems, with specific issues including the management and display of a three dimensional I. -
Introduction to Opengl
INTRODUCTION TO OPENGL Pramook Khungurn CS4620, Fall 2012 What is OpenGL? • Open Graphics Library • Low level API for 2D/3D rendering with GPU • For interactive applications • Developed by SGI in 1992 • 2009: OpenGL 3.2 • 2010: OpenGL 4.0 • 2011: OpenGL 4.2 • Competitor: Direct3D OpenGL 2.x vs OpenGL 3.x • We’ll teach you 2.x. • Since 3.x, a lot of features of 2.x have been deprecated. • Becoming more similar to DirectX • Deprecated features are not removed. • You can still use them! • Why? • Backward compatibility: Mac cannot fully use 3.x yet. • Pedagogy. Where does it work? What OpenGL Does • Control GPU to draw simple polygons. • Utilize graphics pipeline. • Algorithm GPU uses to create 3D images • Input: Polygons & other information • Output: Image on framebuffer • How: Rasterization • More details in class next week. What OpenGL Doesn’t Do • Manage UI • Manage windows • Decide where on screen to draw. • It’s your job to tell OpenGL that. • Draw curves or curved surfaces • Although can approximate them by fine polygons Jargon • Bitplane • Memory that holds 1 bit of info for each pixel • Buffer • Group of bitplanes holding some info for each pixel • Framebuffer • A buffer that hold the image that is displayed on the monitor. JOGL Java OpenGL (JOGL) • OpenGL originally written for C. • JOGL = OpenGL binding for Java • http://jogamp.org/jogl/www/ • Gives Java interface to C OpenGL commands. • Manages framebuffer. Demo 1 GLCanvas • UI component • Can display images created by OpenGL. • OpenGL “context” • Stores OpenGL states. • Provides a default framebuffer to draw. • Todo: • Create and stick it to a window. -
3D Computer Graphics Compiled By: H
animation Charge-coupled device Charts on SO(3) chemistry chirality chromatic aberration chrominance Cinema 4D cinematography CinePaint Circle circumference ClanLib Class of the Titans clean room design Clifford algebra Clip Mapping Clipping (computer graphics) Clipping_(computer_graphics) Cocoa (API) CODE V collinear collision detection color color buffer comic book Comm. ACM Command & Conquer: Tiberian series Commutative operation Compact disc Comparison of Direct3D and OpenGL compiler Compiz complement (set theory) complex analysis complex number complex polygon Component Object Model composite pattern compositing Compression artifacts computationReverse computational Catmull-Clark fluid dynamics computational geometry subdivision Computational_geometry computed surface axial tomography Cel-shaded Computed tomography computer animation Computer Aided Design computerCg andprogramming video games Computer animation computer cluster computer display computer file computer game computer games computer generated image computer graphics Computer hardware Computer History Museum Computer keyboard Computer mouse computer program Computer programming computer science computer software computer storage Computer-aided design Computer-aided design#Capabilities computer-aided manufacturing computer-generated imagery concave cone (solid)language Cone tracing Conjugacy_class#Conjugacy_as_group_action Clipmap COLLADA consortium constraints Comparison Constructive solid geometry of continuous Direct3D function contrast ratioand conversion OpenGL between -
Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts)
University of Mississippi eGrove Electronic Theses and Dissertations Graduate School 2012 Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts) Chenchutta Denaye Jackson Follow this and additional works at: https://egrove.olemiss.edu/etd Part of the Computer Engineering Commons Recommended Citation Jackson, Chenchutta Denaye, "Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts)" (2012). Electronic Theses and Dissertations. 147. https://egrove.olemiss.edu/etd/147 This Dissertation is brought to you for free and open access by the Graduate School at eGrove. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of eGrove. For more information, please contact [email protected]. VIRTUAL WORLDS AND CONSERVATIONAL CHANNEL EVOLUTION AND POLLUTANT TRANSPORT SYSTEMS (CONCEPTS) A Dissertation Submitted to the Faculty of the University of Mississippi in partial fulfillment of the requirements for the Degree of Doctor of Philosophy in the School of Engineering The University of Mississippi by CHENCHUTTA DENAYE CROSS JACKSON July 2012 Copyright © 2012 by Chenchutta Cross Jackson All rights reserved ABSTRACT Many models exist that predict channel morphology. Channel morphology is defined as the change in geometric parameters of a river. Channel morphology is affected by many factors. Some of these factors are caused either by man or by nature. To combat the adverse effects that man and nature may cause to a water system, scientists and engineers develop stream rehabilitation plans. Stream rehabilitation as defined by Shields et al., states that “restoration is the return from a degraded ecosystem back to a close approximation of its remaining natural potential” [Shields et al., 2003]. -
AVS on UNIX WORKSTATIONS INSTALLATION/ RELEASE NOTES
_________ ____ AVS on UNIX WORKSTATIONS INSTALLATION/ RELEASE NOTES ____________ Release 5.5 Final (50.86 / 50.88) November, 1999 Advanced Visual Systems Inc.________ Part Number: 330-0120-02 Rev L NOTICE This document, and the software and other products described or referenced in it, are con®dential and proprietary products of Advanced Visual Systems Inc. or its licensors. They are provided under, and are subject to, the terms and conditions of a written license agreement between Advanced Visual Systems and its customer, and may not be transferred, disclosed or otherwise provided to third parties, unless oth- erwise permitted by that agreement. NO REPRESENTATION OR OTHER AFFIRMATION OF FACT CONTAINED IN THIS DOCUMENT, INCLUDING WITHOUT LIMITATION STATEMENTS REGARDING CAPACITY, PERFORMANCE, OR SUI- TABILITY FOR USE OF SOFTWARE DESCRIBED HEREIN, SHALL BE DEEMED TO BE A WARRANTY BY ADVANCED VISUAL SYSTEMS FOR ANY PURPOSE OR GIVE RISE TO ANY LIABILITY OF ADVANCED VISUAL SYSTEMS WHATSOEVER. ADVANCED VISUAL SYSTEMS MAKES NO WAR- RANTY OF ANY KIND IN OR WITH REGARD TO THIS DOCUMENT, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PUR- POSE. ADVANCED VISUAL SYSTEMS SHALL NOT BE RESPONSIBLE FOR ANY ERRORS THAT MAY APPEAR IN THIS DOCUMENT AND SHALL NOT BE LIABLE FOR ANY DAMAGES, INCLUDING WITHOUT LIMI- TATION INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES, ARISING OUT OF OR RELATED TO THIS DOCUMENT OR THE INFORMATION CONTAINED IN IT, EVEN IF ADVANCED VISUAL SYSTEMS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. The speci®cations and other information contained in this document for some purposes may not be com- plete, current or correct, and are subject to change without notice. -
Gordon Williams
Curriculum Vitae - Gordon Williams 11th February 2015 Contact Information Name : Gordon Williams Address : 11 High Street, Culham, Abingdon, Oxfordshire, OX14 4NB United Kingdom Email : [email protected] Website : http://www.pur3.co.uk Contact Number : 07905 180426 Personal Date of Birth : 3rd January 1983 Nationality : English Other : Full UK Driving Licence Qualifications University Qualifications Obtained at Cambridge University, England 2:1 Computer Science Tripos Hons Degre (DDH) IB group project re-implementing 'Logo' in Java Final year dissertation on recreating a textured 3D model from a series of 2D images (see http://www.rabidhamster.org/scan.php) Work-related Qualifications Cadence Project Management, Learning Tree Beginners C++, Doulos VHDL, Adaptis Interview for Success A-Level Qualifications Obtained at Hitchin Boys' School, Herts. A Maths A Further Maths A Physics A Computing (progressively-loading 3D web browser in Delphi for project) Attended advanced maths course at Eton, maths course at Royal Holloway, Crest technology competition (with a group technology project), and the British Science fair in London (with a 3D web browser). GCSE Qualifications Obtained at Hitchin Boys' School, Herts. A* Physics, A* Maths, A* Technology (LPT port relay & input box produced for project), A Biology, A Chemistry, A German, A Geography, B English, C Latin Skills Software • Windows, Linux and Mac OS X software development experience • Current: C++, C, JavaScript, Objective C, Java, C#, Delphi, Pascal, Visual BASIC, BASIC, PHP, Python, ML, Assembler (x86, ARM, PIC) and Bash • Experience of optimizing compiler/assembler design, hardware simulation, graphics, SQL, XML, XSLT, JSON, XPath, HTML, CSS, jQuery, AJAX, X, GObject, GTK, MFC, C++ STL, COM, AWT, Swing, networked applications, AI, and other areas. -
IRIX® Admin System Configuration and Operation
IRIX® Admin System Configuration and Operation 007-2859-017 COPYRIGHT © 1992-2001 Silicon Graphics, Inc. All rights reserved; provided portions may be copyright in third parties, as indicated elsewhere herein. No permission is granted to copy, distribute, or create derivative works from the contents of this electronic documentation in any manner, in whole or in part, without the prior written permission of Silicon Graphics, Inc. LIMITED RIGHTS LEGEND The electronic (software) version of this document was developed at private expense; if acquired under an agreement with the USA government or any contractor thereto, it is acquired as "commercial computer software" subject to the provisions of its applicable license agreement, as specified in (a) 48 CFR 12.212 of the FAR; or, if acquired for Department of Defense units, (b) 48 CFR 227-7202 of the DoD FAR Supplement; or sections succeeding thereto. Contractor/manufacturer is Silicon Graphics, Inc., 1600 Amphitheatre Pkwy 2E, Mountain View, CA 94043-1351. TRADEMARKS AND ATTRIBUTIONS Challenge, Indigo, IRIS, IRIX, Octane, and Onyx are registered trademarks and SGI, Crimson, Indigo2, IRIS FailSafe, IRIS InSight, IRIS WorkSpace, IRIX Networker, NUMAlink, Origin, Performance Co-Pilot, Power Challenge, Power Indigo2, Power Onyx, the SGI logo, and XFS are trademarks of Silicon Graphics, Inc. Indy is a registered trademark, used under license in the United States and owned by Silicon Graphics, Inc., in other countries worldwide. Centronics is a trademark of Centronics Data Computer Corporation. Cray is a registered trademark of Cray, Inc. Documenter’s Workbench is a trademark of Novell, Inc. FrameMaker, Illustrator, and PostScript are trademarks of Adobe Systems, Incorporated. -
5.Java Api Framework
GOVERNMENT ARTS COLLEGE CBE MOBILE APPLICATION DEVELOPMENT UNIT-2 MSc COMPUTER SCIENCE 1 CONTENT • MOBILE APPLICATION USERS • SOCIAL ASPECT OF MOBILE INTERFACES • ACCESSIBILITY • DESIGN PATTERNS • DESIGNING FOR THE PLATFORMS 2 MOBILE APPLICATION USERS 3 MOBILE APPLICATION USERS The Gestalt principles have had a considerable influence of design, describing how the human mind perceives and organize human data. Gestalt principles refers to the theories of visual perception developed German psychologists in the year 1920s. According to this principles, every cognitive stimulus is perceived by users in its simplest form. Key principles include proximity, closure, continuity, figure and ground, and similarity. 4 MOBILE APPLICATION USERS Proximity: Users tend to group objects together. Elements placed near each other are perceived in groups. Closure: If enough of a shape is available the missing pieces are completed by the human mind. 5 MOBILE APPLICATION USERS Continuity: The user’s eye will follow a continuously perceived object. When continuity occurs, users are compelled to follow one object to another because their focus will travel in the direction they are already looking. Figure and Ground: A figure such as a letter on a page, is surrounded by white space or the ground 6 MOBILE APPLICATION USERS Similarity: Similar elements are grouped in a semi automated manner, according to the strong visual perception of color, form, size and other attributes. 7 SOCIAL ASPECT OF MOBILE INTERFACES 8 MOBILE INTERFACE Determining and Reaching the Target Audience Holding an iPad with two hands in a meeting or thumbing through menus on the bottom of an Android phone screen. 9 MOBILE INTERFACE The Social Aspect of mobile Users want to be connected and to share something within the world. -
2007 Javaonesm Conference Word “BENEFIT” Is in Green Instead of Orange
there are 3 cover versions: Prospect 1 (Java) It should say “... Save $200!” on the front and back cover. The first early bird pricing on the IFC and IBC should be “$2,495”, and the word “BENEFIT” is in orange. ADVANCE CONFERENCE GUIDE Prospect 2 (Non-Java) The front cover photo and text is different from Prospect 1. The text of the introduction Last Chance to Save $200! Register by April 4, 2007, at java.sun.com/javaone paragraphs on the IFC is also different, the 2007 JavaOneSM Conference word “BENEFIT” is in green instead of orange. Features Java Technology, Open Source, Web 2.0, Emerging Technologies, and More Don’t miss this year’s newly expanded content. Advance your development skills with hundreds of expert-led, in-depth technical sessions in nine tracks over four days: The back cover and the IBC are the same as Consumer Technologies | Java™ SE | Desktop | Java EE | Java ME Prospect 1. The Next-Generation Web | Open Source | Services and Integration | Tools and Languages How to navigate this brochure and easily find what you need... Alumni For other information for Home Conference Overview JavaOnePavilion this year’s Conference, visit java.sun.com/javaone. It should say “... Save $300!” on the front Registration Conference-at-a-Glance Special Programs and back cover. The first early bird pricing on Hyperlinks Bookmark Buttons Search Click on any of the underlined Use the bookmark tab to Click on the buttons at the top Pull down from the Edit menu and the IFC and IBC should be “$2,395”, and the links to visit specific web sites.