Download Article (PDF)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Overview and Installation Guide Release 21.0.1 E84712-01
1[Oracle®] AutoVue Integration SDK Overview and Installation Guide Release 21.0.1 E84712-01 February 2017 Oracle AutoVue Integration SDK Overview and Installation Guide, Release 21.0.1 E84712-01 Copyright © 1998, 2017, Oracle and/or its affiliates. All rights reserved. This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited. The information contained herein is subject to change without notice and is not warranted to be error-free. If you find any errors, please report them to us in writing. If this is software or related documentation that is delivered to the U.S. Government or anyone licensing it on behalf of the U.S. Government, the following notice is applicable: U.S. GOVERNMENT RIGHTS Programs, software, databases, and related documentation and technical data delivered to U.S. Government customers are "commercial computer software" or "commercial technical data" pursuant to the applicable Federal Acquisition Regulation and agency-specific supplemental regulations. As such, the use, duplication, disclosure, modification, and adaptation shall be subject to the restrictions and license terms set forth in the applicable Government contract, and, to the extent applicable by the terms of the Government contract, the additional rights set forth in FAR 52.227-19, Commercial Computer Software License (December 2007). -
View Full Resumé
Aspiration My dream job will allow me to apply a combination of my design and technical skills to create outstanding consumer software for a company that is deeply committed to their product and users. I desire to work in an environment where landing an icon on whole pixels matters, where the text written for an alert view is thoughtful, where design is a fundamental part of the philosophy, and where I can learn from and be inspired by the talented people I work with. Experience Getaround Jun 2013 – Present www.getaround.com Sr. Software Engineer Lead software engineer for Getaround’s iOS app, facilitating on-demand car rental services. Since joining I have refactored the client-side API to use a modern block- based design and taken on efforts to redesign the app user-experience for iOS 7. SeatMe, Inc. Jul 2012 – Jun 2013 Bryan www.seatme.com Sr. Software Engineer & UX Designer Hansen Engineering for a front-of-house restaurant solution on the iPad allowing real-time guest and operations management with server-side sync. Contribution of key new Cocoa Developer & features and refactorization of core components to increase stability and performance. Interaction Designer UX and prototyping on iOS to support future business directives. email [email protected] Bitswift Oct 2011 – Apr 2012 portfolio skeuo.com Cofounder phone 970.214.3842 Product development and design of an advanced design tool for the Mac platform, facilitating the creation of user flows for mobile applications. My responsibilities twitter @skeuo included product direction, development and UX wireframe design. Übermind, Inc. Mar 2006 – Sep 2011 www.ubermind.com Director of UX My project involvement with Übermind has been diverse, encompassing mobile apps for iOS and Android, consumer applications for the Mac and back-end enterprise systems. -
Open Source Software Attributions for ASCET-DEVELOPER 7.3.0
ASCET-DEVELOPER 7.3.0 OSS Attributions Open Source Software Attributions for ASCET-DEVELOPER 7.3.0 This document is provided as part of the fulfillment of OSS license conditions and does not require users to take any action before or while using the product. Page 1 of 102 ASCET-DEVELOPER 7.3.0 OSS Attributions Table of Contents Contents 1 List of used Open Source Components. ................................................................................................ 3 2 Appendix - License Text ................................................................................................................. 15 2.1 ANTLR Software Rights Notice .................................................................................................. 15 2.2 ASM License ......................................................................................................................... 16 2.3 Apache License 1.1 ................................................................................................................. 17 2.4 Apache License 2.0 ................................................................................................................. 18 2.5 BSD (Three Clause License) ...................................................................................................... 21 2.6 BSD 4-clause "Original" or "Old" License ..................................................................................... 22 2.7 Common Development and Distribution License 1.0..................................................................... -
Evaluating Different Java Bindings for Opencl
2012년 12월 7일 University of Seoul University Carlos III of Madrid Computer Engineering Final project Evaluating different Java bindings for OpenCL Raquel Medina Dominguez Supervisor at University of Seoul: Youngmin Yi [email protected] Supervisor at University Carlos III: Jose Maria Sierra Camara [email protected] University of Seoul 7th December 2012 Acknowledgments I would like to thanks my supervisor at the University of Seoul, Youngmin Yi, for helping me with his knowledge and for the time he spent with my work, also to my supervisor in the University Carlos III of Madrid, Jose Maria Sierra Camara. Special thanks to my family and friends. I have no words to describe how grateful I am to my father Jesus, my mother Maria de los Angeles and my sister Maria. I am sure without their support I could not endure all the stress and difficulties arose from all these years of studies. I want to mention here to my partners in the Parallel System Lab. They have been like a family to me, and they helped me in all they could. Special thanks to Hyun-Woo Lee, Young-Sang Woo and Saehanseul Yi. I also want to mention my best friends during my period in Seoul, Aileen and Lara, for being so patient with me, for listening to me everyday, and for helping me in every situation. Also mention here the program SeoulMate for introducing to me my buddy Sooin and Hayley and I cannot forget here my friend and personal translator 백여사 Declaration I hereby declare that the presented final project is my own work and that I have cited all sources of information in accordance with the Guideline for adhering to ethical principles when elaborating an academic final project in my home university, University Carlos III of Madrid and the University of Seoul. -
Resume Emmanuel Puybaret / Java Developer
Emmanuel PUYBARET 52, married, two children 35, rue de Chambéry French native, fluent in English 75015 PARIS FRANCE Tel +33 1 58 45 28 27 Email [email protected] EDUCATION 1992-1993 Master's degree in INDUSTRIAL DESIGN/PRODUCT DESIGN, U.T.C. (University of Technology of Compiègne). 1985-1991 AERONAUTICS ENGINEER, E.S.T.A.C.A. (Graduate School of Aeronautics Engineering and Cars Construction). 1988-1990 BS in COMPUTER SCIENCE, University of Paris 6 (specialization in 2D/3D graphics, Artificial Intelligence, signal processing). COMPUTER SKILLS Systems Windows XP/7/8/10, Mac OS X, Linux. Languages Java, JavaScript, HTML, XML, SQL, C, C++, C#, Objective C, UML. Java API J2SE / Java SE: AWT, Swing, Java 2D, JavaSound, JDBC, SAX, DOM, JNI, multi-threading. J2EE / Java EE: Servlet, JSP, JSF, JPA, JavaMail, JMS, EJB. Other API: Struts, Hibernate, Ant, JUnit/TestNG, Abbot, FEST, SWT/JFace, Java 3D, WebGL. WORK EXPERIENCE Since 1999 JAVA ENGINEER AND TRAINER, freelancer, eTeks. References: 1999-2019 • eTeks: Author of the web site http://www.eteks.com (more than 10,000 visits per month): 5 months o Writing in French of the tutorial From C/C++ to Java and programming tips. 8 years o Development of Java products available under GNU GPL Open Source license: Sweet Home 3D interior design application, Jeks Swing spreadsheet, PJA Toolkit graphical library. 1 month o Development of the navigation applet TeksMenu sold to ten web sites. 1999-2018 23 months • AFTI, BSPP, CAI, EFREI, ENSEA, ESIC, ESIGETEL, GRETA, ib, Infotel, Intrabases, ITIN, LTM, SmartFutur, SofTeam, Sun Educational: Trainings in Java, JDBC, JSP, Swing, Java 2D, Java 3D, C++. -
Mateias, C. & Nicolescu, A. F.: Data Reporting on Internet from Sensors
Annals of DAAAM for 2012 & Proceedings of the 23rd International DAAAM Symposium, Volume 23, No.1, ISSN 2304-1382 ISBN 978-3-901509-91-9, CDROM version, Ed. B. Katalinic, Published by DAAAM International, Vienna, Austria, EU, 2012 Make Harmony between Technology and Nature, and Your Mind will Fly Free as a Bird Annals & Proceedings of DAAAM International 2012 DATA REPORTING ON INTERNET FROM SENSORS THAT MEASURE ENVIRONMENTAL PARAMETERS MATEIAS, C[atalin] & NICOLESCU, A[drian] F[lorin] Abstract: This paper describes a development stage of a 3D from remote locations) [2][3]. Also, it is preferable to use application developed using WebGL for reporting temperature, open source code for developing the 3D interface. humidity, pressure and dew point from a sensor installed in a location where constant monitoring is required. The data from the sensor is stored in an Oracle database. The sensor 3. PROBLEM SOLUTION measures the environmental parameters once per minute every day. The web pages that make the data available to Internet The first attempt was made using Java 3D. This users are developed using Oracle APEX. The 3D model of the requires installing Java and Java 3D plugin on the monitored location and the sensor were designed using computer Internet browser[4]. The java applet is packed Blender. The 3D models are loaded into the Oracle database in a *.jar file and uploaded into the Oracle database in a and rendered, using WebGL, inside web pages. BLOB type column and can be viewed from web pages Keywords: WebGL, Java, Internet server, 3D web application, designed with Oracle APEX. -
COMP 557 – Tutorial 1: Eclipse, Java, JOGL, Mintools
COMP 557 { Tutorial 1: Eclipse, Java, JOGL, MINtools TA: Emmanuel Piuze McGill University September 11, 2012 Contents 1 Java 3 1.1 History...........................................3 1.2 Commenting Your Code..................................4 1.3 Primitive data types....................................4 1.3.1 Primitive type wrappers..............................4 1.4 Operators..........................................5 1.5 Methods...........................................5 1.6 The Main Method.....................................6 1.7 Rounding..........................................7 1.8 Logic.............................................7 1.9 Loops............................................8 1.10 Classes............................................9 1.11 JRE Convenience Classes................................. 10 1.11.1 Lists......................................... 10 1.12 Vecmath package...................................... 11 1.12.1 Points and Vectors................................. 11 1.12.2 Matrices....................................... 12 1.12.3 Quaternions..................................... 13 2 Eclipse 13 2.1 History........................................... 13 2.2 Initial Setup......................................... 14 2.2.1 Verifying if Java is Properly Installed...................... 14 2.2.2 Downloading and Installing Eclipse........................ 14 2.2.3 Configuring JREs and JDK Compiler Compliance............... 14 2.3 Configuring JOGL User Libraries............................. 15 2.4 Workspace Management................................. -
An Opengl-Based Eclipse Plug-In for Visual Debugging
An OpenGL-based Eclipse Plug-in for Visual Debugging André Riboira Rui Abreu Rui Rodrigues Department of Informatics Engineering University of Porto Portugal {andre.riboira, rma, rui.rodrigues}@fe.up.pt ABSTRACT A traditional approach to fault localization is to insert Locating components which are responsible for observed fail- print statements in the program to generate additional de- ures is the most expensive, error-prone phase in the software bugging information to help identifying the root cause of development life cycle. Automated diagnosis of software the observed failure. Essentially, the developer adds these faults (aka bugs) can improve the efficiency of the debug- statements to the program to get a glimpse of the runtime ging process, and is therefore an important process for the state, variable values, or to verify that the execution has development of dependable software. Although the output reached a particular part of the program. Another com- of current automatic fault localization techniques is deemed mon technique is the use of a symbolic debugger which sup- to be useful, the debugging potential has been limited by ports additional features such as breakpoints, single step- the lack of a visualization tool that provides intuitive feed- ping, and state modifying. Examples of symbolic debuggers back about the defect distribution over the code base, and are GDB [15], DBX [6], DDD [18], Exdams [4], and the easy access to the faulty locations. To help unleash that po- debugger proposed by Agrawal, Demillo, and Spafford [3]. tential, we present an OpenGL-based Eclipse plug-in that Symbolic debuggers are included in many integrated devel- opment environments (IDE) such as Eclipse2, Microsoft Vi- explores two visualization techniques - viz. -
Full-Graph-Limited-Mvn-Deps.Pdf
org.jboss.cl.jboss-cl-2.0.9.GA org.jboss.cl.jboss-cl-parent-2.2.1.GA org.jboss.cl.jboss-classloader-N/A org.jboss.cl.jboss-classloading-vfs-N/A org.jboss.cl.jboss-classloading-N/A org.primefaces.extensions.master-pom-1.0.0 org.sonatype.mercury.mercury-mp3-1.0-alpha-1 org.primefaces.themes.overcast-${primefaces.theme.version} org.primefaces.themes.dark-hive-${primefaces.theme.version}org.primefaces.themes.humanity-${primefaces.theme.version}org.primefaces.themes.le-frog-${primefaces.theme.version} org.primefaces.themes.south-street-${primefaces.theme.version}org.primefaces.themes.sunny-${primefaces.theme.version}org.primefaces.themes.hot-sneaks-${primefaces.theme.version}org.primefaces.themes.cupertino-${primefaces.theme.version} org.primefaces.themes.trontastic-${primefaces.theme.version}org.primefaces.themes.excite-bike-${primefaces.theme.version} org.apache.maven.mercury.mercury-external-N/A org.primefaces.themes.redmond-${primefaces.theme.version}org.primefaces.themes.afterwork-${primefaces.theme.version}org.primefaces.themes.glass-x-${primefaces.theme.version}org.primefaces.themes.home-${primefaces.theme.version} org.primefaces.themes.black-tie-${primefaces.theme.version}org.primefaces.themes.eggplant-${primefaces.theme.version} org.apache.maven.mercury.mercury-repo-remote-m2-N/Aorg.apache.maven.mercury.mercury-md-sat-N/A org.primefaces.themes.ui-lightness-${primefaces.theme.version}org.primefaces.themes.midnight-${primefaces.theme.version}org.primefaces.themes.mint-choc-${primefaces.theme.version}org.primefaces.themes.afternoon-${primefaces.theme.version}org.primefaces.themes.dot-luv-${primefaces.theme.version}org.primefaces.themes.smoothness-${primefaces.theme.version}org.primefaces.themes.swanky-purse-${primefaces.theme.version} -
A Survey of Technologies for Building Collaborative Virtual Environments
The International Journal of Virtual Reality, 2009, 8(1):53-66 53 A Survey of Technologies for Building Collaborative Virtual Environments Timothy E. Wright and Greg Madey Department of Computer Science & Engineering, University of Notre Dame, United States Whereas desktop virtual reality (desktop-VR) typically uses Abstract—What viable technologies exist to enable the nothing more than a keyboard, mouse, and monitor, a Cave development of so-called desktop virtual reality (desktop-VR) Automated Virtual Environment (CAVE) might include several applications? Specifically, which of these are active and capable display walls, video projectors, a haptic input device (e.g., a of helping us to engineer a collaborative, virtual environment “wand” to provide touch capabilities), and multidimensional (CVE)? A review of the literature and numerous project websites indicates an array of both overlapping and disparate approaches sound. The computing platforms to drive these systems also to this problem. In this paper, we review and perform a risk differ: desktop-VR requires a workstation-class computer, assessment of 16 prominent desktop-VR technologies (some mainstream OS, and VR libraries, while a CAVE often runs on building-blocks, some entire platforms) in an effort to determine a multi-node cluster of servers with specialized VR libraries the most efficacious tool or tools for constructing a CVE. and drivers. At first, this may seem reasonable: different levels of immersion require different hardware and software. Index Terms—Collaborative Virtual Environment, Desktop However, the same problems are being solved by both the Virtual Reality, VRML, X3D. desktop-VR and CAVE systems, with specific issues including the management and display of a three dimensional I. -
3D Graphics Technologies for Web Applications an Evaluation from the Perspective of a Real World Application
Institutionen för systemteknik Department of Electrical Engineering Examensarbete 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis performed in information coding by Klara Waern´er LiTH-ISY-EX--12/4562--SE Link¨oping 2012-06-19 Department of Electrical Engineering Linköpings tekniska högskola Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis in information coding at Link¨oping Institute of Technology by Klara Waern´er LiTH-ISY-EX--12/4562--SE Supervisors: Fredrik Bennet SICK IVP AB Jens Ogniewski ISY, Link¨opingUniversity Examiner: Ingemar Ragnemalm ISY, Link¨opingUniversity Link¨oping2012-06-19 Presentation Date Department and Division 2012-05-31 Department of Electrical Engineering Publishing Date (Electronic version) 2012-06-19 Language Type of Publication ISBN (Licentiate thesis) X English Licentiate thesis ISRN: LiTH-ISY-EX--12/4562--SE Other (specify below) X Degree thesis Thesis C-level Title of series (Licentiate thesis) Thesis D-level Report Number of Pages Other (specify below) Series number/ISSN (Licentiate thesis) 90 URL, Electronic Version http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726 Publication Title 3D Graphics Technologies for Web Applications: An Evaluation from the Perspective of a Real World Application Publication Title (Swedish) Tekniker för 3D-grafik i webbapplikationer: En utvärdering sedd utifrån en riktig applikations perspektiv Author(s) Klara Waernér Abstract Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as well. -
3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit David A
Marquette University e-Publications@Marquette Master's Theses (2009 -) Dissertations, Theses, and Professional Projects 3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit David A. Polyak Marquette University Recommended Citation Polyak, David A., "3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit" (2014). Master's Theses (2009 -). Paper 255. http://epublications.marquette.edu/theses_open/255 3D VISUALIZATION ARCHITECTURE FOR BUILDING UBIQUITOUS APPLICATIONS LEVERAGING AN EXISTING VALIDATED TOOLKIT by David A. Polyak A Thesis submitted to the Faculty of the Graduate School, Marquette University, in Partial Fulfillment of the requirements for the Degree of Master of Computing Milwaukee, Wisconsin May 2014 ABSTRACT 3D VISUALIZATION ARCHITECTURE FOR BUILDING UBIQUITOUS APPLICATIONS LEVERAGING AN EXISTING VALIDATED TOOLKIT David A. Polyak Marquette University, 2014 The diagnostic radiology space and healthcare in general is a slow adopter of new software technologies and patterns. Despite the widespread embrace of mobile technology in recent years, altering the manner in which societies in developed countries live and communicate, diagnostic radiology has not unanimously adopted mobile technology for remote diagnostic review. Desktop applications in the diagnostic radiology space commonly leverage a validated toolkit. Such toolkits not only simplify desktop application development but minimize the scope of application validation. For these reasons, such a toolkit is an important piece of a company’s software portfolio. This thesis investigated an approach for leveraging a Java validated toolkit for the purpose of creating numerous ubiquitous applications for 3D diagnostic radiology. Just as in the desktop application space, leveraging such a toolkit minimizes the scope of ubiquitous application validation. Today, the most standard execution environment in an electronic device is an Internet browser; therefore, a ubiquitous application is web application.