Delta rune how to beat jevil

Continue In: Card Castle, Darners, Enemies, and 2 Kind Source Share There is no strategy to defeat the enemy. Good luck! Check, Pirouette, Hypnosis I can do anything! Jewell Jewell is an NPC and bonus in Chapter 1 Of . Jewell can be found at the bottom of the stairs at the ?????? Card Castle floor. At first it is not seen directly, and it can be spoken to only through the closed door of his prison. Jewell is an optional enemy, and as such, defeating Jewell neither progresses the story nor the change ending. The profile appearance of Jevil is a short, plump imp with a round gray face, elven ears, clown-like eyes with little yellow pupils and black sclera, and a large smiling mouth with yellow, sharp teeth. He has a long, purple tongue that can be seen either when he laughs, or during some of his attacks. He has a purple tail in the shape of a J. He is wearing a purple shirt, black trousers, black cloak, green slippers, black socks, purple mittens and lime green and yellow jester collar. He wears a purple and black harlequin jester hat with two small yellow bells. His head appears to be connected to his body through a reel in the spring (akin to being found in a nest in a box), which is exposed only when attacked. The main story of the story Some time before Chris and Susie entered the Dark World, Jewell worked as a court jester, along with Shv, who was a court magician. One day, however, Jevil encountered a weird man and his personality was constantly changing. Seam explains that Jevil started saying weird things that didn't quite make sense - but didn't quite make sense, either. Eventually, Jevil began to see the world as a game, while everyone was part of it. Because of this, Seav was forced by four kings to lock Jevil under Card Castle. Chapter 1 When he talks to him for the first time, Jevil explains that although he seems to be locked in a cell, he is the only person who is actually free while everyone else is locked up. However, he continues to explain that he is lonely and that he wants more people to be free with him. He instructs the party to find the key to open the door, while that the old shop owner, Seam, knows something about it. Broken Keys Home article: Broken keys to get the key to Jevil's cell, the party heads to collect three broken keys (A, B, and C). Seam passes Broken Key A after the party talks to them about Jevil, and hints at the location of Broken Key B, talking about the path the stars don't shine on. The party finds a Broken Key B in a chest in the area of a paper ballerina in the woods. Breasts can be seen from the main area, but can only be accessed through the secret passageway, which is located in the middle of the southern edge of the square in the southwest Area. After passing, the party faces three three until reaching the chest. Broken C key is in the chest behind a shovel and a diamond puzzle in the field. The combination is the order of the shape of the door on the upper floors of the card lock, starting from below and always containing nonviolent henchmen (except for a shovel where Lancer is absent). This is the Order of Diamond, Heart, Club, Spade. After retrieving three broken keys, the party takes them to the blacksmith, Malius, who combines the pieces in a single door key. The blacksmith then warns the party of the evil energy held by key and advises them not to use it. After the party brings key to Jevil's cell, the smaller door materializes and opens, and Jevil invites the party in. Waiting inside at the far end of the room is Jevil, who invites the party to play a simple numbers game with him: When your HP drops to 0, you lose. Jevil then engages the game in a fight. After the defeat after the defeat, Jevil warns the party about future events through various metaphors before turning into Devilsknife and giving a point for the party. The point Jevil will provide the party, along with the dialogue it delivers, depends on the method by which he was defeated: If Jevil appeases Ralsei, he proclaims that he will sleep for another 100 years, and that nightmare will awaken in the hearts of party members, in the shadow of the knight's hand. He doubts the party's ability to stop it before giving them Jevilstail armor, becoming Devilsknife, and flying up, disappearing. If Jevila is beaten by fighting, he prophesies the return of the queen, along with a knight's hand drifting closer before warning the party that many are stronger than him. He ends this speech by saying: TAKE ME AND DO YOUR STRONGEST!, Becoming Devilsknife, and flies up, disappearing as Devilsknife is given a party (presumably one Jevil himself turned into). In Battle Attacks, the attacks he uses depend on how much health he has left or how tired he is, which can be divided into 5 stages. The first time he uses attacks at these stages, he uses them in order, and always speaks a certain voice line before attacking. If the party survives all the attacks in the phase, Jevil begins to randomly use attacks from this pool of moves indefinitely until he is knocked in a later phase of the game. While in this state, Jevil says random voice lines from Phase 5 without a correlation with the movement he is about to perform. The exception is phase 4, which leads directly to Phase 5 after the attack sequence is completed. Phase 1 CHAOS, CHAOS, PLEASE ME if you can! Jewell teleports to random locations in the areas left and right of the Bullet Board and quickly spews volleys of five shovel bullets focused on SOUL that advance linearly overboard until the attack is over. WILL WE PLAY THE RING Ten big bullet shovels around the bullet board in a circle and quickly start the boundary, one by one, by the spiral pattern, to the center of the bullet board and beyond. They move to the middle clockwise or counterclockwise. The direction of the spiral remains the same throughout the attack at an earlier stage, but may change later in the battle. You can dodge this attack by waiting in the top right corner of the board between the two peaks, causing them all to miss out. MY HEARTS GO OUT TO ALL OF YOU SINNERS! Bombs with hearts in the center quickly fall on the level of the Bullet Board and explode into four hearts in a square formation, rotating at the central point, which fly to the SOUL and go beyond. This continues until the attack is over. HA, HA. LET'S DO DEVILSKNIFE. Four braids oscillate around the center of the bullet board, rotating in any direction. PHASE 2 PIIP PIIP, LET'S RIDE THE MERRY-GO-ROUND GAME. 3 rows of horses fly through the arena from left to right, as if they were textures on a 3D cylinder. They all bob up and down according to the pattern, and their path skews up and down over time. HEE, HEE, FUN?! JOIN THE CLUB! Bombs with batons in the center quickly fall to the level of the bullet board and explode into club bullets that aim at the SOUL in a 3-way spread pattern and go beyond the board. This continues until the attack is over. HEARTS, DIAMONDS, I CAN DO ANYTHING! Diamonds quickly appear from the bottom of the screen in random locations and fly up - in fact, an accelerated version of one of Rudin's attacks. WHO KEEPS TURNING THE WORLD AROUND? The shovel bullets circle the screen and attack just like in phase 1. However, this attack lasts a little longer, the peaks move a little faster, the speed of the SOUL's motion increases, and the spiral can change direction at random. Phase 3 YOU, CHILDREN, REALLY DON'T BE chasing! Just like the carousel attack from phase 2, except there are both horses and ducks and their path is not skewed. There are still only 3 rows of them, but horses and ducks go up and down at opposite intervals to each other. Rarely one of the ducks can appear with the head of the region. Jevil's carousel attack. WELL-HA!! I'VE NEVER HAD SUCH FUN, FUN!! Bombs with peaks in the center fall quickly to the level of the bullet board and explode into 10 shovel bullets that together shoot evenly in all directions. BEAUTY IS JOYFUL IN MY HEART! Clubs appear at the edges of the screen, shooting 3 separate 3-way spreads of bursts of bullets aimed at SOUL. Three bursts of target and fire at the place where the SOUL was, so there appears to be a small amount of spread as they fly towards SOUL. This is, in fact, an accelerated version of one of Clover's attacks. EVEN DEVILSKNIFE SMILES! Four braids oscillate around the center of the board, just like in phase 1, but this time, The red spit will appear either at the top of the board or at the bottom, and fly horizontally across the screen, damaging the target if they hit it. It starts randomly at the top or bottom. It always alternates on which side it is on, so if it starts at the top, order from top to bottom, top. It appears 4 times, but can only get into SOUL the first 3 times before the attack ends. Phase 4 IS SO INTERESTING... I CAN'T TAKE IT! Jevil teleports to random spots in areas left and right of Bullet Board, much faster than a phase 1 attack, and throws one diamond bullet aimed at the SOUL that advances linearly and will go beyond the board. After this attack, the combat taste text change on CHAOS BOMB was prepared for you. HERE IT IS, BOISENGIRLS! See you later! Each previous version of the bomb suit (hearts, spades, clubs) generates randomly, as well as a diamond bomb that shoots 3 diamond bullets aimed at THE SOUL, each of which is slightly slower than the previous one, forming a straight line. Stop it!! YOU KIDS ARE TIRED OF ME! Jewell looks tired, and attacks with a much slower version of the diamond attack with Phase 2, where diamonds appear from under the arena and take off. These diamonds give a very large amount of TP. Fighting taste text changes to Something Terrible is coming...! Jokes! HERE'S MY LATEST MESS! The arena grows to fill the entire screen. Giant versions of Devilsknife fall from the top of the screen, doing damage when you touch. If they touch the ground, they create a pillar of white light, which can also hurt party members. These Devilsknives appear randomly along the screen until party members survive long enough, then the set pattern falls from the edges of the screen, then another falls dead center, then a few more around the edges, and the final giant Devilsknife that fills the screen falls from the sky and ends the attack. This final Devilsknife can be easily avoided by staying away, as it can't go all the way down. Phase 5 repeats different attacks from all phases. Uses one of these lines: IT'S ALL TOO MUCH FUN!!! THESE CURTAINS ARE REALLY ON FIRE! THIS BODY CAN'T BE KILLED! CHAOS, CHAOS! PLEASE, IT'S JUST CHAOS. Winning Conditions there are three ways to beat Jevil: Completely drain Jevil HP Jevil tires with the help of Pirouette and hypnosis, then throw Pacify tire Jevil while being in phase 5 and on the turn #30, and then throw Pacify Notes Only condition #1 considered a violent victory. The condition #2 can be done before the end of Phase 4, ending the fight early. The state of #2 requires that Jevil get tired at least 10 times. The condition #3 works the same way whether the fight progresses ACTing or FIGHTing. Battle strategies Jevil is unique in Chapter 1, using multiple audio clips of the voice line and what appears to be a 3D visualization stage. The battle is also quite difficult; all of Jevil's attacks projectiles that move fast and/or have complex trajectories. In the current patch PC version of the game, you can tab out the game in full-screen mode via Windows/Super Key or Alt-Tab. This glitch causes the game to slow down and makes the fight easier, but obviously isn't viable in the Switch release. It is assumed that the party fills their inventory with consumables, with Top Cake/Spin Cake, Sandwich Clubs, and Revive Mints time best to bring, and Darkburgers filling the remaining inventory slots (Chris and Susie get more health from Choco Diamonds and Hearts Donuts respectively). Refusing Ralsei's guidance to bring an extra element of healing is usually not necessary, but can be done if an additional inventory slot is really needed. After the victory over Jevil, the party is awarded either Jevilstail (armor; No 2 Attack, No. 1 defense, No 2 Magic) if peaceful or Devilsknife (weapon (axe); No 5 Attack, No 4 Magic, Rude Buster: -10 TP Cost) if won by violence. The subject is placed in the chest instead of the side inventory, if the latter is full. In order to spare him, the party must bore Jevila ACTing and pacify him with Ralsei. Hypnosis costs 50 TP and takes a turn of the whole party, significantly tiring Jevil and reducing its damage to the turn. Pirouette costs 20 TP and only takes Chris's turn, but not as tedious as hypnosis and has a random effect depends on what kind of twist it is: Pirouette Rotation Turn 1: It was just Foley! (Nothing Happens) Turn 2: JEVIL felt at ease! JEVIL's defense has fallen! (Jevil's Lower Defense at 4 with each use) Turn 3: Awkward! The upcoming attack will hurt quickly! (The number of frames of invincibility reduces this turn) Turn 4: Tranquil! The dance defended the party! (Defense Party Up) Turn 5: What! It's nothing short of a useless bird! (Nothing Happens) Turn 6: He felt comforting! (Heals Random Party Member) Turn 7: Every HP got mixed! (Shuffle party members hp bars, including Max HP) Turn 8: The upcoming JEVIL move got powered up! (Jevil's next attack will do more damage) Turn 9: Perfect 10! (30 HP heal all party members) Effects for Pirouette will rotate indefinitely until the end of the battle, following this order. If the party is tired Jevil at least 10 times (at least 6 uses hypnosis, the rest can be either hypnosis and /or Pirouette), Jevil can be peaceful. This can be done before the Final Chaos attack with reasonably good TP control. Voice lines quotes I can do everything! 2,600!' CHAOS, CHAOS! Metamorphosis! BYE-BYE! About! TRUE AND NEO CHAOS! Before the fight BOO HOO HOO, UEE HEE HEE. SO LONELY, LONELY, I'LL BE ... BUT LO, ARE THE THREE VISITORS INSIDE? WHO ARE YOU SMALL? I'M INNOCENT, I JUST WANTED TO PLAY A GAME, A GAME. BUT THE BORING KINGS HAVE FOUND SUCH PLEASURE TO BE A PROBLEM. AS PUNISHMENT, THEY CRAVED CRAVED MY BODY. BUT I'M FAST, FAST, SMART, SMART. THEY LOST THE CHASE AND LOCKED UP THEIR ENTIRE RACE, BUILDING A PRISON AROUND THE WORLD. NOW I'M THE ONLY FREE. IT DOESN'T LOOK LIKE THAT FROM HERE, LIGHTNERS! IT'S UN-SO. I FEEL LONELY IN MY LITTLE FREEDOM. SO, YOU WILL PLAY A GAME WITH ME, ME ...? I'LL SHOW YOU WHAT IT'S LIKE TO BE FREE! If play the game is selected FIND KEY and I LET YOU BE FREE, FREE. THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS THE SECRET. If don't play the game selected BOO HOO HOO, UEE HEE HEE!! HOW CAN YOU OPT OUT WHEN YOU ARE ALREADY PLAYING...? After repairing the UEE HEE HEE key, KEY, KEY. WONDERFUL ENTERTAINMENT IS ABOUT TO BREAK FREE. YOU'RE NOT GOING TO LET YOURSELF GO OUTSIDE? If you refuse to open the gate you CAME TOO FAR! YOUR CHOICE IS OVER! At the entrance of UEE HEE HEE! VISITORS, VISITORS! NOW WE CAN PLAY, PLAY! THEN, AFTER YOU, I'LL BE ABLE TO PLAY WITH EVERYONE ELSE! OH, IT'S JUST A NUMBERS GAME. WHEN YOUR HP DROPS TO 0, YOU LOSE! 2,600!' SHARK TO SHARK! I WOULDN'T WANT IT ANY OTHER WAY! NOW, now!! LET THE GAMES BEGIN!! After appeasement WHAT MORE!! I'M EXHAUSTED!! YOU KIDS ARE TIRED OF ME! NOW I'M GOING TO SLEEP THE REST OF 100 YEARS. UNFORTUNATELY, YOU CHILDREN CAN'T HAVE SUCH A PLEASANT DREAM. FROM NOW ON, THE NIGHTMARE WILL AWAKEN IN YOUR HEARTS. IN THE SHADOW OF A KNIGHT'S HAND... LYTNERS, CAN YOU STOP THIS? 2,600!' IN ANY CASE, EVIL-EVIL, CHAOS-CHAOS ...! THE LIGHTERS! INSIDE YOUR LITTLE CAGE!! TAKE IT AND DO EVERYTHING IN YOUR POWER---! After beating him with the help of fighting HA HA HA. WHAT A TREAT!!! YOU'RE FAST, FAST, STRONG, STRONG. BUT THERE IS EVEN FASTER, BUT STRONGER. KNIGHT'S HAND DRIFTS FORWARD. SOON THE QUEEN RETURNS, AND THE HELLISH ROAR BUBBLES FROM THE DEPTHS... LYTNERS, CAN YOU STOP THIS? 2,600!' IN ANY CASE, EVIL-EVIL, CHAOS-CHAOS ...! THE LIGHTERS! INSIDE YOUR LITTLE CAGE!! TAKE ME AND DO YOUR STRONGEST---! Taste Text LET PLAY PLAY! (Meeting) I don't have a strategy to defeat the enemy no. Good luck! (Check) the world rotates, rotates. (Neutral) The air is cracking with freedom. (Neutral) JEVIL laughs incomprehensible. It's like a whirlwind. (Neutral) Smell like chaos. (Neutral) CHAOS BOMB was prepared for you. (Bomb before Chaos) Something terrible is coming...! (Preliminary Chaos) JEVIL pulls out all the stops! (Phase 5) Chris was spinning around! JEVIL got a little more TIRED, and ...! (Piruet - see above for other related taste text) Ralsey chanted something! (Hypnosis) (Hypnosis) Chris looked weird! (Hypnosis) JEVIL is really exhausted! (Tired) Gallery Jevil in battle animation. Jevil's battle is a dancing animation, with unused back vision frames. The Jevil moves very fast across the screen, leaving a blur of movement. CHAOS, CHAOS, CATCH ME IF YOU CAN! WILL WE PLAY THE RING AROUND? Jevila Arena background. Carousel in the background of the arena Jevila. Add a photo to this gallery Trivia Jevil name, most likely portmanteau words joker / jester and devil. Jevil is the only character currently to have a proper voiceover in Deltarune. Jevil says: CHAOS, CHAOS!, I can do anything!, and METAMORPHOSIS! For conventional attacks, and BYE BYE! AND REALLY AND NEO CHAOS! to its final chaos. Voiceover, except for the BYE BYE voice line! (which is identical to both locations), localized in the Japanese version as カオだよ、カオだね! (Kaosu da yo, kaosu da ne!), なんでもできる! (Nandemo dekiru!), 変⾝ (Henshin) and 真ネオカオ (Shin no neo kaosu) respectively. Jevil is one of three characters in Deltarune and with voiceovers, the other and Mettaton. Lines I can do anything! and Metamorphoses are possible references to Loose Clown, a virtual sticker set that can be purchased in the LINE store. The line These curtains are really on fire! is almost certainly a reference to the term curtain of fire, an alternative name for the subgenre of bullet hell shoot 'Em UPS,' which many attack models in both Undertale and Deltarune are remembered and often compared to. Jevil is most likely based off the Joker from a standard deck of 52 cards. The map itself can add randomness and confusion to the game, and Jevil's character is likely to link to it. The Joker card also has no costume and is probably why Jevil is not locked on a particular suit for use in combat. Jewell's Line I can do anything! can hint at the standard function of the Joker card, which is to act as a wild card or overpower any other card played. The songs in Deltarune's music folder refer to his music as prejoker.ogg and joker.ogg. Jevill's imprisonment may be a reference to how the Joker card is removed from the deck in many card games, just as Jewell is excluded from the rest of the card kingdom. The line HOW you can DO when you're ALREADY PLAYING can be a link to the line HOW you EXPECT OUTRUN ME. WHEN am I here? Spoke character Lorde English of Homestuck, a web series that made music. However, it may also just be a self-aware line as the player plays Deltarune. One of the actions of hypnosis is Susie spinning something around, probably a reference to Mad Duck's Earthbound, which has an attack with the text Mad Duck did something to spin around! Jevil (along with Lancer, Rudin, Hati, Clover, King and the non-credit King of diamonds) was designed by the canoes. Card Castle Darkners Enemies Enemies Enemies Community is available in accordance with CC-BY-SA unless otherwise stated. Noted. deltarune how to beat jevil. deltarune how to beat jevil pacifist

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