Delta Rune How to Beat Jevil

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Delta Rune How to Beat Jevil Delta rune how to beat jevil Continue In: Card Castle, Darners, Enemies, and 2 Kind Source Share There is no strategy to defeat the enemy. Good luck! Check, Pirouette, Hypnosis I can do anything! Jewell Jewell is an NPC and bonus boss in Chapter 1 Of Deltarune. Jewell can be found at the bottom of the stairs at the ?????? Card Castle floor. At first it is not seen directly, and it can be spoken to only through the closed door of his prison. Jewell is an optional enemy, and as such, defeating Jewell neither progresses the story nor the change ending. The profile appearance of Jevil is a short, plump imp with a round gray face, elven ears, clown-like eyes with little yellow pupils and black sclera, and a large smiling mouth with yellow, sharp teeth. He has a long, purple tongue that can be seen either when he laughs, or during some of his attacks. He has a purple tail in the shape of a J. He is wearing a purple shirt, black trousers, black cloak, green slippers, black socks, purple mittens and lime green and yellow jester collar. He wears a purple and black harlequin jester hat with two small yellow bells. His head appears to be connected to his body through a reel in the spring (akin to being found in a nest in a box), which is exposed only when attacked. The main story of the story Some time before Chris and Susie entered the Dark World, Jewell worked as a court jester, along with Shv, who was a court magician. One day, however, Jevil encountered a weird man and his personality was constantly changing. Seam explains that Jevil started saying weird things that didn't quite make sense - but didn't quite make sense, either. Eventually, Jevil began to see the world as a game, while everyone was part of it. Because of this, Seav was forced by four kings to lock Jevil under Card Castle. Chapter 1 When he talks to him for the first time, Jevil explains that although he seems to be locked in a cell, he is the only person who is actually free while everyone else is locked up. However, he continues to explain that he is lonely and that he wants more people to be free with him. He instructs the party to find the key to open the door, while that the old shop owner, Seam, knows something about it. Broken Keys Home article: Broken keys to get the key to Jevil's cell, the party heads to collect three broken keys (A, B, and C). Seam passes Broken Key A after the party talks to them about Jevil, and hints at the location of Broken Key B, talking about the path the stars don't shine on. The party finds a Broken Key B in a chest in the area of a paper ballerina in the woods. Breasts can be seen from the main area, but can only be accessed through the secret passageway, which is located in the middle of the southern edge of the square in the southwest Area. After passing, the party faces three three until reaching the chest. Broken C key is in the chest behind a shovel and a diamond puzzle in the field. The combination is the order of the shape of the door on the upper floors of the card lock, starting from below and always containing nonviolent henchmen (except for a shovel where Lancer is absent). This is the Order of Diamond, Heart, Club, Spade. After retrieving three broken keys, the party takes them to the blacksmith, Malius, who combines the pieces in a single door key. The blacksmith then warns the party of the evil energy held by key and advises them not to use it. After the party brings key to Jevil's cell, the smaller door materializes and opens, and Jevil invites the party in. Waiting inside at the far end of the room is Jevil, who invites the party to play a simple numbers game with him: When your HP drops to 0, you lose. Jevil then engages the game in a fight. After the defeat after the defeat, Jevil warns the party about future events through various metaphors before turning into Devilsknife and giving a point for the party. The point Jevil will provide the party, along with the dialogue it delivers, depends on the method by which he was defeated: If Jevil appeases Ralsei, he proclaims that he will sleep for another 100 years, and that nightmare will awaken in the hearts of party members, in the shadow of the knight's hand. He doubts the party's ability to stop it before giving them Jevilstail armor, becoming Devilsknife, and flying up, disappearing. If Jevila is beaten by fighting, he prophesies the return of the queen, along with a knight's hand drifting closer before warning the party that many are stronger than him. He ends this speech by saying: TAKE ME AND DO YOUR STRONGEST!, Becoming Devilsknife, and flies up, disappearing as Devilsknife is given a party (presumably one Jevil himself turned into). In Battle Attacks, the attacks he uses depend on how much health he has left or how tired he is, which can be divided into 5 stages. The first time he uses attacks at these stages, he uses them in order, and always speaks a certain voice line before attacking. If the party survives all the attacks in the phase, Jevil begins to randomly use attacks from this pool of moves indefinitely until he is knocked in a later phase of the game. While in this state, Jevil says random voice lines from Phase 5 without a correlation with the movement he is about to perform. The exception is phase 4, which leads directly to Phase 5 after the attack sequence is completed. Phase 1 CHAOS, CHAOS, PLEASE ME if you can! Jewell teleports to random locations in the areas left and right of the Bullet Board and quickly spews volleys of five shovel bullets focused on SOUL that advance linearly overboard until the attack is over. WILL WE PLAY THE RING Ten big bullet shovels around the bullet board in a circle and quickly start the boundary, one by one, by the spiral pattern, to the center of the bullet board and beyond. They move to the middle clockwise or counterclockwise. The direction of the spiral remains the same throughout the attack at an earlier stage, but may change later in the battle. You can dodge this attack by waiting in the top right corner of the board between the two peaks, causing them all to miss out. MY HEARTS GO OUT TO ALL OF YOU SINNERS! Bombs with hearts in the center quickly fall on the level of the Bullet Board and explode into four hearts in a square formation, rotating at the central point, which fly to the SOUL and go beyond. This continues until the attack is over. HA, HA. LET'S DO DEVILSKNIFE. Four braids oscillate around the center of the bullet board, rotating in any direction. PHASE 2 PIIP PIIP, LET'S RIDE THE MERRY-GO-ROUND GAME. 3 rows of horses fly through the arena from left to right, as if they were textures on a 3D cylinder. They all bob up and down according to the pattern, and their path skews up and down over time. HEE, HEE, FUN?! JOIN THE CLUB! Bombs with batons in the center quickly fall to the level of the bullet board and explode into club bullets that aim at the SOUL in a 3-way spread pattern and go beyond the board. This continues until the attack is over. HEARTS, DIAMONDS, I CAN DO ANYTHING! Diamonds quickly appear from the bottom of the screen in random locations and fly up - in fact, an accelerated version of one of Rudin's attacks. WHO KEEPS TURNING THE WORLD AROUND? The shovel bullets circle the screen and attack just like in phase 1. However, this attack lasts a little longer, the peaks move a little faster, the speed of the SOUL's motion increases, and the spiral can change direction at random. Phase 3 YOU, CHILDREN, REALLY DON'T BE chasing! Just like the carousel attack from phase 2, except there are both horses and ducks and their path is not skewed. There are still only 3 rows of them, but horses and ducks go up and down at opposite intervals to each other. Rarely one of the ducks can appear with the head of the region. Jevil's carousel attack. WELL-HA!! I'VE NEVER HAD SUCH FUN, FUN!! Bombs with peaks in the center fall quickly to the level of the bullet board and explode into 10 shovel bullets that together shoot evenly in all directions. BEAUTY IS JOYFUL IN MY HEART! Clubs appear at the edges of the screen, shooting 3 separate 3-way spreads of bursts of bullets aimed at SOUL. Three bursts of target and fire at the place where the SOUL was, so there appears to be a small amount of spread as they fly towards SOUL. This is, in fact, an accelerated version of one of Clover's attacks. EVEN DEVILSKNIFE SMILES! Four braids oscillate around the center of the board, just like in phase 1, but this time, The red spit will appear either at the top of the board or at the bottom, and fly horizontally across the screen, damaging the target if they hit it. It starts randomly at the top or bottom.
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