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Ethics at Play in Undertale: Rhetoric, Identity and Deconstruction
Ethics at Play in Undertale: Rhetoric, Identity and Deconstruction Frederic SERAPHINE The University of Tokyo – ITASIA Program Graduate School of Interdisciplinary Information Studies 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033, JAPAN +81-3-5841-8769 Seraphine[at]g.ecc.u-tokyo.ac.jp ABSTRACT This paper focuses on the effect of ethical – and unethical – actions of the player on their perception of the self towards game characters within Toby Fox’s (2015) independent Role Playing Game (RPG) Undertale, a game often perceived as a pacifist text. With a focus on the notions of guilt and responsibility in mind, a survey with 560 participants from the Undertale fandom was conducted, and thousands of YouTube comments were scraped to better understand how the audience who watched or played the different routes of the game, refer to its characters. Through the joint analysis of the game’s semiotics, survey data, and data scraping, this paper argues that, beyond the rhetorical nature of its story, Undertale is operating a deconstruction of the RPG genre and is harnessing the emotional power of gameplay to evoke thoughts about responsibility and raise the player’s awareness about violence and its consequences. Keywords rhetoric, ethics, deconstruction, pacifism, violence, character, avatar, meta-storytelling INTRODUCTION There are some artistic experiences that stick with us for a very long time, aesthetic memories, that one may put between their first kiss and their first fight. For many of its players, a game like Undertale seems to fall into this category. Because its story puts the player in the situation of making choices that affect dramatically the course of the narrative, and the survival of its characters, it seems people who played this game grow an attachment to its fictional characters comparable to the attachment to a friend in their real life. -
Spring 2018 “Jump Up, Super Star!” Was Featured Heavily in Promotions for Mario’S Newest Adventure: Super Mario Odyssey
The WMGSO is a community orchestra and choir whose mission is to share and celebrate video game music with as wide an audience as possible, primarily by putting on affordable, accessible concerts in the D.C. area. Game music weaves a complex melodic thread through the traditions, shared memories, values, and mythos of an entire international and intergenerational culture. WMGSO showcases this music because it largely escapes recognition in professional circles. The result: classical music with a 21st-century twist, drawing non-gamers to the artistic merits of video game soundtracks, and attracting new audiences to orchestral concert halls. About our Music Director About our Chorus Master Nigel Horne is an experienced Jacob Coppage-Gross started his conductor, clinician and composer, musical studies at age 9. He served as the with a degree in band studies from the conductor for the Gamer Symphony University of Sheffield, England, and a Orchestra at UMD for two years and has Master of Philosophy in Free performed in collaborations with the Composition from the University of Leeds. National Symphony at the Kennedy Center, Nigel has also directed the Rockville Brass as well as at local churches and with other Band since 2009. small groups in the area. Staff Board of Executives Ensemble Manager Rob Garner Music Librarian Zeynep Dilli President Ayla Hurley Arranger Resources Mgr. Josh Haas Vice President Joseph Wang Deputy Conductor Jamin Morden Secretary Sascz Herrmann Assistant Treasurer Patricia Lesley Treasurer Chris Apple Small Ensemble Director Katie Noble Development Director Jenn Ganss Asst. Small Ensemble Director Claire Boswell IT Director Marshall Finch Event Coordinator Emily Monahan Public Relations Director Melissa Apter Multimedia Director Mary Beck Twitch Director Tracy Flanders Stage Manager Iain Kierzewski WMGSO is licensed by the American Society of Composers, Authors and Setup Technician Chris Hicks Publishers. -
Localization of Undertale, an American Video Game, Into Japanese
Localization of Undertale, An American Video Game, Into Japanese Maria Christina Jørstad JAP4693- Mater’s Thesis in Modern Japan (30 Credits) Department of Culture Studies and Oriental Languages (IKOS) UNIVERSITETET I OSLO Spring 2018 II Localization of Undertale, An American Video Game, Into Japanese Maria Christina Jørstad JAP4693- Mater’s Thesis in Modern Japan (30 Credits) Department of Culture Studies and Oriental Languages (IKOS) UNIVERSITETET I OSLO Spring 2018 III © Maria Christina Jørstad 2018 Localization of Undertale, An American Video Game, Into Japanese Maria Christina Jørstad http://www.duo.uio.no Print: Reprosentralen, Universitetet i Oslo IV Abstract In this thesis we will examine the localization of the American RPG-title video game Undertale, a video game created and published by Toby Fox in 2015, in the context of language phenomenon in Japanese fiction and translation called yakuwarigo (i.e. role language in English), and character/attribute language. Yakuwarigo and character/attribute language are virtual languages that are not used in real life, but are used in fiction and translations in order for the reader to more easily identify the characters with the help of stereotypes. In translations into Japanese it seems to be more common to translate the conversation of all female characters or male characters into conversation that are overly feminine or overtly masculine irrespective of their personality, background, age, and social status. However, the analysis of yakuwarigo and character/attribute language used in the Japanese version of Undertale shows that the Japanese version uses abundant yakuwarigo and character/role language to differentiate and therefore create the characters in the video game. -
Â•Š : a Care-Focused Feminist Analysis of Undertale
Augustana College Augustana Digital Commons Women's and Gender Studies: Student Scholarship Women's and Gender Studies & Creative Works Spring 2017 “Don’t You Have Anything Better to Do?” : A Care- Focused Feminist Analysis of Undertale Evan Marzahn Augustana College, Rock Island Illinois Follow this and additional works at: https://digitalcommons.augustana.edu/wgststudent Part of the Feminist, Gender, and Sexuality Studies Commons, Feminist Philosophy Commons, and the Other Film and Media Studies Commons Augustana Digital Commons Citation Marzahn, Evan. "“Don’t You Have Anything Better to Do?” : A Care-Focused Feminist Analysis of Undertale" (2017). Women's and Gender Studies: Student Scholarship & Creative Works. https://digitalcommons.augustana.edu/wgststudent/1 This Student Paper is brought to you for free and open access by the Women's and Gender Studies at Augustana Digital Commons. It has been accepted for inclusion in Women's and Gender Studies: Student Scholarship & Creative Works by an authorized administrator of Augustana Digital Commons. For more information, please contact [email protected]. Marzahn 1 Evan Marzahn Professor Jane Simonsen WGST 420 Seminar 16 May 2017 “Don’t You Have Anything Better to Do?” A Care-Focused Feminist Analysis of Undertale Warning: Major spoilers for the video game Undertale ensue immediately. Sans the skeleton, my favorite character, told me shortly after the start of my third playthrough of Undertale that I was “gonna have a bad time.” I had 147 bad times, actually, tallied on a index card in real life. That is, I attempted the difficult final boss fight of Undertale’s “genocide” route 147 times over one week and lost every time, but I improved with each attempt. -
Undertale - Fanny Barnabé – FNRS Postdoctoral Researcher Liège Game Lab – University of Liège – [email protected] 1
Narrativization Processes of Video Game Tutorials - From EarthBound to Undertale - Fanny Barnabé – FNRS Postdoctoral Researcher Liège Game Lab – University of Liège – [email protected] 1. Introduction: The Sub-Genre of “Mothertale” Games EarthBound Undertale // (Shigesato Itoi , 1994) (Toby Fox, 2015) 1. Introduction: The Sub-Genre of “Mothertale” Games 2. A Narratological Study of Video Game Tutorials • From a narratological point of view, video game tutorials are ontologically ambiguous: they create a metadiscourse that no longer addresses only the fictional characters, but also the player (Therrien and Julien, 2015) • They produce many metalepses (Genette, 2004) and mises en abyme 2. A Narratological Study of Video Game Tutorials • Unnatural narratives “conspicuously violate […] conventions of standard narrative forms” (Richardson, 2011: 34) • “Videogames are unnatural narratives par excellence” (Ensslin, 2015: 43) 2. A Narratological Study of Video Game Tutorials • In the field of video games, metalepses are not transgressions, but conventions (Allain, 2018) • Tutorial metalepses are moments when the game signals how it is articulating fiction and gameplay 2. A Narratological Study of Video Game Tutorials • Inclusive definition of the tutorial: = Metalanguage intended to transmit utilitarian information about the commands (“press X for X”), the rules (“the sword can break the blocks”), the behaviors expected by the player (“you can do X”) and the main goals of the game (“you have to save the princess”) 3. Three Degrees of Fictionalization How do tutorials articulate the empirical content and the game’s fictional universe? Non-fictionalization of the tutorial Incrustation of the tutorial in the diegetic environment Avatarization of the tutorial - Tutorial metaphors - Fictionalized metalepsis - Raw metalepsis 3. -
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Formatting example: Fandom: Name by Author Name (x words/x chapters, complete/incomplete/ongoing, last update x/x/xx) (*tag1, *tag2, etc.) Summary (text originally in italics is underlined) Link: example.com (1,882 fics so far) Tag list: *AU *fluff *angst *humor *drama *crack *crossover *gen *shipfic *F/F *F/M *M/M *rating_K/G *rating_K+ *rating_T *rating_M *drabble [≤1k words] *longfic [≥10k words] *old_fic [2012 or earlier] fandom list + # per (109 fandoms total): 16 Ways to Kill a Vampire at McDonalds: 4 17776: 2 Ace Attorney: 189 Akuma no Riddle: 8 Animorphs: 4 Ar nosurge: 2 Attack on Titan: 25 Baccano!: 15 Baka and Test - Summon the Beasts: 1 Baten Kaitos: 6 Bodacious Space Pirates: 4 Calvin & Hobbes: 5 Chaika –The Coffin Princess-: 1 Chihayafuru: 10 Chrono Cross: 1 Chrono Trigger: 13 Cowboy Bebop: 2 Crusader Kings II: 1 Danganronpa: 242 Death Parade: 2 Doki Doki Literature Club: 3 Durarara!!: 12 The Eccentric Family: 4 Fandom for Robots: 1 Fate/Apocrypha: 4 Fate/stay night: 9 Fate/Zero: 22 Final Fantasy IX: 7 Final Fantasy VI: 8 Final Fantasy VII: 4 Final Fantasy VIII: 5 Fire Emblem 7: 9 Fire Emblem: Awakening: 28 Fire Emblem: Fates: 8 Fire Emblem: Path of Radiance/Radiant Dawn: 29 Fire Emblem: The Sacred Stones: 7 Fire Emblem: Three Houses: 120 Flight Rising: 4 Gekkan Shoujo Nozaki-kun: 19 Ghost Trick: 9 Gilmore Girls: 4 GrimGrimoire: 9 .hack//SIGN: 1 Harry Potter: 30 Hatoful Boyfriend: 14 Higurashi no Naku Koro ni: 4 Hyouka: 2 Is the Order a Rabbit?: 3 Jumanji: 3 K-ON!: 1 Kill la Kill: 8 Kindred Spirits on the Roof: 4 King’s Quest: -
Mugen Undertale Game Download
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Undertale - Film Adaptation Concept
Undertale - Film adaptation concept Based on the video game by Toby Fox VERY EARLY PLOT DRAFT: Movie begins with the original videogame's introduction screen, fully voiced ("Long time ago, two races ruled the earth, humans and monsters. One day, war broke out between the two races. Etc..."), but stopping when "Many years later..." appears on screen. Music then switches from chip tune to orchestrated (piano and subtle violin). Style similar to : youtu.be/Kt4bamcs5cw (Song : Undertale - Once upon a time) Opening credits fade in and out on a black background, with simplistic sketches/8-bit representations of locations and characters from the film. Visual style similar to the opening credits from Disney's Alice in Wonderland (youtu.be/eZW_TJJSJb8) or Peter Pan (youtu.be/kReGp7v4vG4). Ends with a black screen as the music fades off. Off-screen voice: "Howdy! I'm an off-screen speaker! Are you liking today's show so far? Golly, you truly seem to LOVE it! Oh well... perhaps those opening credits were a bit too boring. ...at least for my taste, don't get me wrong! But don't worry, I'm here to spice things up for you in a minute!" Sudden cut to an intense animated sequence of a little child desperately running through mountainside woods in a rainy night. Exhausted, they hide themselves in a cave, where they find a big hole in the ground, dimly lit by moonlight. The child tries to look into the hole, but trips over a root and falls down screaming. Sudden cut to black. Then fade to the same child laying on the ground, in a patch of grass. -
Undertale Judgment Hall Theme
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Deltarune: Uno Sviluppo Difficile,Nintendo Direct 08.03.2018
Deltarune: uno sviluppo difficile Proprio il 31 ottobre, il giorno di Halloween,Toby Fox, il padre di Undertale, ha deciso di omaggiare tutti i fan del suo gioco pubblicando una demo completamente gratuita di un progetto a cui sta lavorando, ma ancora non completato: Deltarune. Deltarune sarà un possibile prequel del famoso Undertale, ma lo sviluppo sta risultando molto più pesante e difficile. Toby Fox, infatti, ha dichiarato che sta lavorando al nuovo titolo, ma per poterlo completare ha bisogno di una vera e propria squadra di sviluppatori, capaci di aiutarlo nei vari compiti. Con Undertale, in parte, è riuscito a fare tutto da solo, ma adesso il lavoro perDeltarune sarà più complicato, visto l’aggiornamento di grafica, stile e meccaniche di combattimento e soprattutto della costruzione degli ambienti all’interno del gioco. Questa volta Toby Fox non vuole utilizzare Kickstarter per finanziare la sua nuova creazione e, visto che ancora non ha messo su una squadra per l’arduo compito, ha anche dichiarato che non sa quando possa essere completato e quando verrà pubblicato; quindi non ci rimane che attendere altri aggiornamenti sull’avanzamento del lavoro. Nintendo Direct 08.03.2018: riepilogo e opinioni a freddo L’ultimo Direct di Nintendo a Gennaio, non contando l’annuncio diNintendo Labo, è stato abbastanza agrodolce. Pochine le novità, Mario Tennis Aces era l’unico gioco nuovo da parte di Nintendo e per il resto abbiamo ricevuto solamente annunci riempitivi: DLC, date di uscita, re- release, remastered… Insomma, non si può dire di aver testimoniato a dei grandi annunci. Il Direct del 8 Marzo, al contrario, è stato veramente un successo e gli annunci si sono dimostrati all’altezza delle aspettative; la trasmissione live Nintendo ha decisamente messo i possessori di Switch e 3DS sulle spine e i giocatori non vedono l’ora di comprare alcuni di questi favolosi titoli. -
Formatting Example
Formatting example: Fandom: Name by Author Name (x words/x chapters, complete/incomplete/ongoing, last update x/x/xx) (*tag1, *tag2, etc.) Summary (text originally in italics is underlined) Link: example.com (1,370 fics so far) Tag list: *AU *fluff *angst *humor *drama *crack *crossover *gen *shipfic *F/F *F/M *M/M *rating_K/G *rating_K+ *rating_T *rating_M *drabble [≤1k words] *longfic [≥10k words] *old_fic [2012 or earlier] # of fics per fandom (86 fandoms total): Ace Attorney: 172 Akuma no Riddle: 8 Ar nosurge: 2 Attack on Titan: 25 Baccano!: 15 Baka and Test - Summon the Beasts: 1 Baten Kaitos: 5 Bodacious Space Pirates: 4 Calvin & Hobbes: 5 Chaika –The Coffin Princess-: 1 Chihayafuru: 10 Chrono Trigger: 8 Cowboy Bebop: 2 Dangan Ronpa: 124 Death Parade: 2 Doki Doki Literature Club: 3 Durarara!!: 12 The Eccentric Family: 4 Fate/Apocrypha: 4 Fate/stay night: 9 Fate/Zero: 22 Final Fantasy IX: 7 Final Fantasy VI: 5 Final Fantasy VII: 4 Final Fantasy VIII: 5 Fire Emblem 7: 8 Fire Emblem: Awakening: 23 Fire Emblem: Fates: 8 Fire Emblem: Path of Radiance/Radiant Dawn: 26 Fire Emblem: The Sacred Stones: 5 Flight Rising: 4 Gekkan Shoujo Nozaki-kun: 18 Ghost Trick: 8 GrimGrimoire: 9 .hack//SIGN: 1 Hatoful Boyfriend: 14 Higurashi no Naku Koro ni: 4 Hyouka: 2 Is the Order a Rabbit?: 3 K-ON!: 1 Kill la Kill: 7 Kindred Spirits on the Roof: 2 The Legend of Zelda: 18 Little Busters!: 2 Little Witch Academia: 1 Log Horizon: 2 Long Live the Queen: 8 Love Live! School Idol Project: 66 Mahou Shoujo Lyrical Nanoha: 21 Mawaru Penguindrum: 4 The Melancholy -
UNIVERSITY of CALIFORNIA Santa Barbara Haptic Media
UNIVERSITY OF CALIFORNIA Santa Barbara Haptic Media: Sexuality, Gender, and Affect in Technology Culture, 1959–2015 A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Film and Media Studies by Diana M. Pozo Committee in charge: Professor Anna Everett, Chair Professor Constance Penley Professor Michael Curtin Professor Mireille Miller-Young Professor Lisa Cartwright December 2016 The dissertation of Diana M. Pozo is approved. ____________________________________________ Constance Penley ____________________________________________ Michael Curtin ____________________________________________ Mireille Miller-Young ____________________________________________ Lisa Cartwright ____________________________________________ Anna Everett, Committee Chair November 2016 Haptic Media: Sexuality, Gender, and Affect in Technology Culture, 1959–2015 Copyright © 2016 by Diana M. Pozo iii ACKNOWLEDGEMENTS I could not have finished this project without the many people who touched me along the way. My dissertation committee—Anna Everett, Constance Penley, Michael Curtin, Mireille Miller-Young, and Lisa Cartwright—made this unique piece of research possible with their openness, as well as their many areas of diverse expertise. Many others at UC Santa Barbara were instrumental to my intellectual and personal development, including members of my MA committee Janet Walker, Lisa Parks, and Charles Wolfe; Paul Amar, who I worked with as a manuscript editor during the later years of my dissertation; and Edward Branigan, whose library office was an idyllic retreat for the first year of the project. My research would not have been possible without a number of collaborators and mentors. Some of my earliest helpers were those I met or heard speak at the conferences I attended for this project, including Heather Kelley, Kyle Machulis, Maggie Mayhem, Dee Dennis, Mark Kernes, Kelly Holland, Lafe Spietz, Jiz Lee, and Shine Louise Houston, among many others.