CURS Y Activitate Didactica: Curs (14 Activitati) + Laborator (14 Activtati)

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CURS Y Activitate Didactica: Curs (14 Activitati) + Laborator (14 Activtati) Lect. dr. Catalin Boja [email protected] www.acs.ase.ro Structura CURS y Activitate didactica: Curs (14 activitati) + Laborator (14 activtati) y Modalitate evaluare: Sustinere proiect + evaluare cunostinte teoretice y Obiectiv: Însuşirea elementelor teoretice si practice care sa permita dezvoltarea de aplicatii multimedia Evaluare Evaluare Proiect y proiectul se sustine in ultimele 2 saptamani ale Semestrului I; y comisia de evaluare este formata din profesorul de curs si asistentul de la seminar; y proiectul este individual; Cerinte Proiect y realizarea unei aplicatii multimedia Web interactive intr‐un mediu WEB ‐ Microsoft Expression Web sau Adobe Dreamweaver; y Implementarea principalelor elemente multimedia: sunet, imagine, video, animatie; y Asigurarea unui nivel ridicat de interactivitate pentru utilizator; Continut curs y Conceptul de multimedia y Elemente hardware şi software y Imaginea. y Sunetul. y Video digital y Sisteme software pentru aplicaţiile multimedia. Adobe Flex, Adobe Flash, Adobe Director, Microsoft PopFly. y Dezvoltarea aplicatiilor multimedia pentru prezentare, publicitate si reclama. Bibliografie y www.acs.ase.ro y www.google.com y www.adobe.com y books.google.com y http://www.wikipedia.org/ y I. Smeureanu G. Drula , Multimedia : concepte si practica, Ed. Cison, 1997 ISBN 973‐96370‐8‐6 y Tay Vaughan, Multimedia: Making it Work, Sixth Edition, McGraw‐Hill, 2004 y Tay Vaughan, Multimedia –ghidpractic, Teora, 2004, Bucuresti Suport seminar y Exemplu GIF animat y Exemplu buton Web 2.0 y Exemplu Tilt Shift y Exemplu Flash ‐ Shape Tween y Exemplu Flash ‐ Motion Guide y Exemplu Flash ‐ Tint y Exemplu Flash ‐ Miscare y Exemplu Fllex ‐ Grafic liniar Multimedia y Combinatie de texte, grafica digitala, sunet, animatie si video furnizata de catre computer sauprinoricealte mijloace electronice sau digitale y Manipulare digitala a elementelor de tip text, imagini, grafica, sunet, animatie si video Cunostinte necesare y Creativitate + imaginatie y Utilizare tehnologii informatice y Utilizare dispozitive digitale y Talent organizatoric y Management de proiecte y Documentare si arhivare Concepte y Interactive multimedia (rich media) – utilizatorul proiectului multimedia controleaza ce elemente si cand ii sunt furnizate y Hypermedia – proiect interactiv in care exista o structura de elemente prin care utilizatorul poate naviga (World Wide Web) y Proiect multimedia ‐ combinatia intre software, mesaj si continut ce este livrata utilizatorului final Concepte y Scenariu / Storyboard –definestecum interactioneaza utilizatorul cu aplicatia y GUI (Graphical User Interface) – ceea ce primeste vizual utilizatorul si cum este prezentat continutul pe monitor y Platforma – mediu hardware si software care ofera suport pentru proiectul multimedia (stabileste limitele a ceea ce se poate sau nu face) y Authoring tools – instrumente ce permit gestiunea individuala a elementelor multimedia si a interactiunii cu utilizatorul Proiecte Multimedia dupa domeniul y training(educativ) y medical (tomograf,ecograf –cu periferice specializate) y industrial (scheme de flux tehnologic folosind simulari) y geografic (harti digitale) y servicii, reclama, vanzari dupa destinatie si interactivitate y de interes public si personal y locale si telematice(la distanţă) y de tip videoconferinta Proiecte Multimedia dupa nivelul de interactivitate: y liniar = proiectul este vizualizat fara a interveni (noninteractive) y nonliniar = utilizatorul are control asupra derularii proiectului (Interactive) Resurse hardware Dispozitive periferice + componente hardware: y Pentru imagini fixe: scanner, aparat foto digital,scaner de film, dispozitiv mobil y Pentru sunet:placa de sunet(funcţionează ca un convertor analog‐digital), microfon y Pt video: placă de captura şi numerizare video, camere video, tuner TV Resurse software y Programe de control a perifericelor(drivere) y Software multimedia(ca extensie a S.O.) y Soft utilitar pentru comunicaţii y Pentru video: Adobe Premiere/MovieMaker/VirtualDub y Pentru sunet: Adobe Soundbooth Software de creaţie multimedia care organizează proiectul: y de‐a lungul unei axe a timpului (secvenţialitatea elementelor în funcţie de factorul timp) – Adobe Flash, Adobe Director y pe baza unei simulari prin captura ecran si sunet – Camtasia Studio Premise y 1965 –se definesc principiile fibrei optice y 1977 – este lansat Apple II, primul cu interfata color y 1981 –primulPC IBM y 1983 –CD (compact disc) lansat pe piata y 1984 –se pun bazele Internetului (reteaua ARPA) y 1985 – Commodore Amiga primul computer multimedia y 1985 –CD‐ROM (compact disc read‐only memory) y 1986—The Academic American Encyclopedia prima enciclopedie pe CD‐ROM. y 1988 – Macromind (fosta Macromedia) lanseaza Director, un instrument pentru multimedia authoring. Premise y 1991 – apare World Wide Web y 1991 – este inventat formatul MP3 y 1993 – Mosaic primul Web browser cu grafica y 1995 – Disney lanseaza Toy Story, primul film realizat in totalitate pe calculator (77 minute = 4 ani + 800,000 ore pentru a genera grafica) y 1996 – camera digitala devine accesibila publicului larg y 1996 – este lansat DVD video y 1998 – primul MP3 player Formate de stocare a resurselor y mod de a codifica informaţii pentru a fi stocate pe calculator y formatele oferă informaţii referitoare la tipul fişierului, dar şi la modul în care datele au fost codificate şi comprimate (formatul este codat si intern in sursa) y pentrua fi recunoscut tipul formatului, fişierele au asociată o extensie Formate de stocare a resurselor Cele mai cunoscute formate de fişier sunt: y pentru imagini: bmp, jpeg, gif, png, tiff; y pentru sunete: wma, mp3, wav, flac; y pentru video: wmv, avi, mpeg y pentru animatie: fla, dir Imagine y Modele de culori y RGB y CMYK y HSB y Lab y Grayscale y Web‐safe Imagine Palete de culori utilizate(gamut): A –CielLab B – Imagini digitale C –Dispozitive Documentatie Adobe Photoshop Imagine RGB y utilizeaza 3 culori de baza (Red, Green, Blue) y fiecare culoare are o intensitate intre 0 si 255 y pentru valori egale R=G=B se obtin tonuri de gri 255 R G negru 0 B 255 alb 255 Imagine RGB y sunt culori aditive Documentatie Adobe Photoshop y lipsa celor 3 tipuri de lumina genereaza negru (0 pentru fiecare culoare) y prezenta celor 3 tipuri de lumina la intensitate maxima (255) genereaza alb y mai multe palete de culori: Adobe RGB, sRGB, ProPhoto RGB y utilizat de dispozitivele vizuale Imagine CMYK y utilizeaza 4 culori de baza (Cyan, Magenta, Yellow, Black) y fiecare culoare are o intensitate intre 0% si 100% Documentatie Adobe Photoshop y sunt culori substractive y utilizat de dispozitive pentru imprimare Imagine RGB vs CMYK Documentatie Adobe Photoshop Imagine Documentatie Adobe Photoshop HSB y model construit in jurul proprietatilor Hue, Saturation, Brightness y bazat pe perceptia umana a culorii Modelul HSB H –Hue S – Saturation B ‐ Brightness Imagine Lab Color y mai este definit si CIE L*a*b (Lightness, a – componenta verde‐rosu, b – componenta albastru‐ galben) y L variaza intre 0 si 100, iar a si b intre +127 si ‐ 128 y bazat pe perceptia umana a culorii y valorile numerice din acest model descriu toate culorile pe care le poate vedea o persoana y este un model independent de dispozitiv Imagine Grayscale y defineste tonurile de gri y intr‐o imagine cu o adncime a culorii de 8 biti pot exista 256 tonuri de gri y tonul de gri poate fi reprezentat ca procent culoare neagra (0% ‐ 100%) y fiecare pixel gri are o luminozitate intre 0 (negru) si 255 (alb) Imagine Web‐safe y set limitat culori derivat din RGB y utilizeaza un set de 256 culori y setul de culori este utilizat de toate browser‐ele Imagine Caracteristici y Nuante culori (Hue) y Luminozitate (Brightness) y Saturatie (Saturation) y Contrast (Contrast) y Balanta culori (Color balance) Imagine Nuante culori (Hue) y nivelul de culoare reflectat de un obiect sau transmis prin acesta Palete de culori utilizate: A – Saturatie B –Hue (Nuante de culori) Documentatie Adobe Photoshop Imagine Saturatie (Saturation) y descrie intensitatea sau “puritatea” unei culori y reprezinta nivelul de gri in raport cu nuanta, avand valori intre 0% (gri) 100% (intensitate maxima) Luminozitate (Brightness) y luminozitatea inchisa/deschisa a unei culori masurate intre 0 % (negru) si 100% (alb) Imagine Contrast (Contrast) y masoara diferenta intre luminozitatea zonelor inchise si a celor deschise Balanta culori (Color balance) y analizeaza distributia paletei de culori y culoarea predominanta afecteaza nuantele celorlalte culori Imagine culoare noua culoare initiala selectie tonuri valoare culoare culoare optiune culori sigure Web paleta culori Imagine Histograma unei imagini umbre tonuri de mijloc lumini numar pixeli Imagine Imagine y Tipurie de imagine y Matriceala (bitmap) y Vectoriala y Algoritmi compresie Imagine Formatul bitmap: y o matrice informaţională simplă, fiecare element desemnând culoarea pixelului respectiv y imaginea e voluminoasă; y imaginea este dependentă de scala de vizualizare y nu se poate adapta unei scări variabile de vizualizare y cu cat creste gradul de comprimare , cu atât scade calitatea imaginii obţinută la decompresie. Imagine Formatul bitmap: y Echipamentele(destinate achiziţionării de imagini fixe din exterior lucrează cu imagini în format bitmap): y Scanner (DPI – Dots Per Inch) y Scanner de filme y Aparat digital (JPG, Raw) y camera Web Imagine Formatul bitmap: y Formate de stocare a imaginii de tip bitmap: y BMP y ICO (pentru pictograme – 32 X 32) y TIFF ( legat de scanare Tag Image File Format) y DIB ( Device
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