The Design Management Office a GUIDEBOOK for DELIVERING DESIGN at SCALE
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Linking Design Management Skills and Design Function Organization: an Empirical Study of Spanish and Italian Ceramic Tile Producers
CASTELLÓN (SPAIN) LINKING DESIGN MANAGEMENT SKILLS AND DESIGN FUNCTION ORGANIZATION: AN EMPIRICAL STUDY OF SPANISH AND ITALIAN CERAMIC TILE PRODUCERS Ricardo Chiva (1), Joaquín Alegre (2), David Gobert (3), Rafael Lapiedra (1) (1) Universitat Jaume I, (2) Universitat de València, (3) ITC, Universitat Jaume I, ABSTRACT Design management is an increasingly important concept, research into which is very scarce. This paper deals with the fit between design management skills and design function organization, ranging from solely in-house to solely outsourced and including a mixture of the two. We carried out a survey in the Spanish and Italian ceramic tile industry, to which 177 product development managers responded. Our results revealed that companies have different degrees of design management skills depending on the approach to design function organization. Solely in-house design approach companies are the most skilled firms and solely outsourced ones are the least skilled. Despite the fact that the design function has apparently evolved towards outsourcing, this research supports the idea that, under certain conditions, the in-house design department is the best option in order to attain higher degrees of design management skills. Implications of the findings for both academics and practitioners are examined. P.BA - 79 CASTELLÓN (SPAIN) 1. INTRODUCTION In today’s competitive environment, design is becoming increasingly important. Good design, though, does not emerge by accident but as the result of a managed process (Bruce and Bessant, 2002, p. 38). Apart from the development process leading up to the creation of an artifact or product, the concept of design has traditionally involved a series of organizational activities, practices or skills that are required for this development to be achieved (Gorb and Dumas, 1987). -
Privacy When Form Doesn't Follow Function
Privacy When Form Doesn’t Follow Function Roger Allan Ford University of New Hampshire [email protected] Privacy When Form Doesn’t Follow Function—discussion draft—3.6.19 Privacy When Form Doesn’t Follow Function Scholars and policy makers have long recognized the key role that design plays in protecting privacy, but efforts to explain why design is important and how it affects privacy have been muddled and inconsistent. Tis article argues that this confusion arises because “design” has many different meanings, with different privacy implications, in a way that hasn’t been fully appreciated by scholars. Design exists along at least three dimensions: process versus result, plan versus creation, and form versus function. While the literature on privacy and design has recognized and grappled (sometimes implicitly) with the frst two dimensions, the third has been unappreciated. Yet this is where the most critical privacy problems arise. Design can refer both to how something looks and is experienced by a user—its form—or how it works and what it does under the surface—its function. In the physical world, though, these two conceptions of design are connected, since an object’s form is inherently limited by its function. Tat’s why a padlock is hard and chunky and made of metal: without that form, it could not accomplish its function of keeping things secure. So people have come, over the centuries, to associate form and function and to infer function from form. Software, however, decouples these two conceptions of design, since a computer can show one thing to a user while doing something else entirely. -
Introduction: Design Epistemology
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2016 - Future Focused Thinking Jun 17th, 12:00 AM Introduction: Design Epistemology Derek Jones The Open University Philip Plowright Lawrence Technological University Leonard Bachman University of Houston Tiiu Poldma Université de Montréal Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Jones, D., Plowright, P., Bachman, L., and Poldma, T. (2016) Introduction: Design Epistemology, in Lloyd, P. and Bohemia, E. (eds.), Future Focussed Thinking - DRS International Conference 20227, 27 - 30 June, Brighton, United Kingdom. https://doi.org/10.21606/drs.2016.619 This Miscellaneous is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Introduction: Design Epistemology Derek Jonesa*, Philip Plowrightb, Leonard Bachmanc and Tiiu Poldmad a The Open University b Lawrence Technological University c University of Houston d Université de Montréal * [email protected] DOI: 10.21606/drs.2016.619 “But the world of design has been badly served by its intellectual leaders, who have failed to develop their subject in its own terms.” (Cross, 1982) This quote from Nigel Cross is an important starting point for this theme: great progress has been made since Archer’s call to provide an intellectual foundation for design as a discipline in itself (Archer, 1979), but there are fundamental theoretical and epistemic issues that have remained largely unchallenged since they were first proposed (Cross, 1999, 2007). -
Fashion Design
FASHION DESIGN FAS 112 Fashion Basics (3-0) 3 crs. FAS Fashion Studies Presents fashion merchandise through evaluation of fashion products. Develops awareness of construction, as well as FAS 100 Industrial Sewing Methods (1-4) 3 crs. workmanship and design elements, such as fabric, color, Introduces students to basic principles of apparel construction silhouette and taste. techniques. Course projects require the use of industrial sewing equipment. Presents instruction in basic sewing techniques and FAS 113 Advanced Industrial Sewing Methods (1-4) 3 crs. their application to garment construction. (NOTE: Final project Focuses on application and mastery of basic sewing skills in should be completed to participate in the annual department Little pattern and fabric recognition and problem solving related to Black Dress competition.) individual creative design. Emphasis on technology, technical accuracy and appropriate use of selected materials and supplies. FAS 101 Flat Pattern I (1-4) 3 crs. (NOTE: This course is intended for students with basic sewing Introduces the principles of patternmaking through drafting basic skill and machine proficiency.) block and pattern manipulation. Working from the flat pattern, Prerequisite: FAS 100 with a grade of C or better or placement students will apply these techniques to the creation of a garment as demonstrated through Fashion Design Department testing. design. Accuracy and professional standards stressed. Pattern Contact program coordinator for additional information. tested in muslin for fit. Final garment will go through the annual jury to participate in the annual department fashion show. FAS 116 Fashion Industries Career Practicum and Seminar Prerequisite: Prior or concurrent enrollment in FAS 100 with a (1-10) 3 crs. -
Strategic Approach to Product Design and Development Process, And
İşletme Fakültesi Dergisi, Cilt 8, Sayı 1, 2007, 43-67 STRATEGIC APPROACH TO PRODUCT DESIGN AND DEVELOPMENT PROCESS, AND EFFECTIVENESS OF INDUSTRIAL DESIGN PRACTICES Aykut Berber *, İbrahim Aksel ** ABSTRACT Emerging economies face international competition and moreover, similar technology applies to organizations in the relevant industry. Therefore companies must strive to keep their market positions or create new business opportunities. Novel and innovative strategies are required in either case, which depends on differentiation in the market. Recognized as a value for sustainable competitive advantage and commercial success, industrial design (ID) has an essential role. This paper proposes that strategic approach to product design and development process is beneficial for the effectiveness of ID practices. Context of the research in the study is divided into two sections. The first section derived from a study previously conducted in Poland and aimed to observe whether Turkish companies recognized ID as a strategic tool for differentiation. A comparison of the results was made with the results obtained in Poland. The second section of the research context focuses on Turkish companies. To explore how strategic approach to product design and development process impacts on ID practices; factors and hypotheses were generated through principal components analysis prior to regression analysis to analyze the relationship. 198 companies from textile, furniture, and home appliances industries took part in the research. Major indications of the research show that strategic effect of teamwork has a central role in effective ID practices. Keywords: Industrial Design, Strategic Innovation, Product Development ÜRÜN TASARIM VE GELİŞTİRME SÜRECİNE STRATEJİK YAKLAŞIM VE ENDÜSTRİYEL TASARIM FAALİYETLERİNİN ETKİNLİĞİ ÖZET Gelişmekte olan ekonomilerdeki işletmeler, hiç kuşkusuz bir yandan uluslararası rekabet koşullarıyla öte yandan aynı alanda faaliyet gösteren diğer işletmelerin aynı teknolojiyi kullanmasının yaygınlaşmasıyla mücadele etmek durumundadır. -
The Principles of Inclusive Design
Proceedings of COBEM 2005 18th International Congress of Mechanical Engineering Copyright © 2005 by ABCM November 6-11, 2005, Ouro Preto, MG THE PRINCIPLES OF INCLUSIVE DESIGN Flavia Bonilha Alvarenga Universidade Estadual de Campinas – DPM/FEM/UNICAMP – C.P.- 6122 – Cep 13083-860 Campinas - SP [email protected] Franco Giuseppe Dedini Universidade Estadual de Campinas – DPM/FEM/UNICAMP – C.P.- 6122 – Cep 13083-860 Campinas - SP [email protected] Abstract. The world population is aging and the number of people with special needs is also increasing. Nowadays, new technology and products have been developed to improve quality of life. In general, the products are designed for a specific target, the able-bodied people, excluding the rest of the population. It is known that many products are not accessible to large sections of the population. Hence, there is an urgent need for developing an inclusive methodology based on better understanding of the principles of inclusive design, which will lead to minimizing the impact of impairments and thereby extend life quality. A discussion about what constitutes good inclusive design is presented. The aim of this paper is to introduce and discuss the principles of inclusive design for implementing an inclusive methodology. Keywords: Inclusive design, Design for all, Inclusive methodology, Inclusion, Accessibility. 1. Introduction The world population is aging and the number of people with special needs is increasing. There is a need to design inclusive products to accommodate this wide range of capabilities and develop a methodology to guide the designers. The design of a product, when initiated, follows a sequence of events, in a chronological order, forming a model, which usually is common to all the designs (Back, 1983). -
Theoretically Comparing Design Thinking to Design Methods for Large- Scale Infrastructure Systems
The Fifth International Conference on Design Creativity (ICDC2018) Bath, UK, January 31st – February 2nd 2018 THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE- SCALE INFRASTRUCTURE SYSTEMS M.A. Guerra1 and T. Shealy1 1Civil Engineering, Virginia Tech, Blacksburg, USA Abstract: Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design thinking helps to exploit opposing ideas for creativity, and also provides an approach to balance stakeholder needs, technical feasibility, and resource constraints. This study compares the intent and function of five current design strategies for infrastructure with the theory and practice of design thinking. The evidence suggests the function and purpose of the later phases of design thinking, prototyping and testing, are missing from current design strategies for infrastructure. This is a critical oversight in design because designers gain much needed information about the performance of the system amid user behaviour. Those who design infrastructure need to explore new ways to incorporate feedback mechanisms gained from prototyping and testing. The use of physical prototypes for infrastructure may not be feasible due to scale and complexity. Future research should explore the use of prototyping and testing, in particular, how virtual prototypes could substitute the experience of real world installments and how this influences design cognition among designers and stakeholders. Keywords: Design thinking, design of infrastructure systems 1. Introduction Infrastructure systems account for the vast majority of energy use and associated carbon emissions in the United States (US EPA, 2014). -
Design Thinking Methods and Techniques in Design Education
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 7 & 8 SEPTEMBER 2017, OSLO AND AKERSHUS UNIVERSITY COLLEGE OF APPLIED SCIENCES, NORWAY DESIGN THINKING METHODS AND TECHNIQUES IN DESIGN EDUCATION Ana Paula KLOECKNER1, Cláudia de Souza LIBÂNIO1,2 and José Luis Duarte RIBEIRO1 1PPGEP/UFRGS, Brazil 2UFCSPA, Brazil ABSTRACT Design Thinking is a human-centred innovation process, with an emphasis on deep understanding of consumers, holistically, integratively, creatively, and awe-inspiring. Design Thinking methods and techniques represents how the theory will be operationalized by following the process steps. These methods and techniques can assist in the project management, especially in the initial phase of inspiration and ideation. Another strategy that can collaborate in project management is agile management, mainly in the execution phase of a project. Agile management prioritizes individuals, interactions between them, customers, appropriate software to operate, and prompt response to changes. Thus, this study aims to propose a model to integrate design thinking and project management methods and techniques and to analyze students’ projects and interactions to verify the applicability of these in ergonomic project management. For the development of the method, it was used the design science methodology, in four main steps called: Research Clarification, Descriptive Study I, Prescriptive Study, and Descriptive Study II. From the use of tools and techniques of design thinking in a project management exercise for students of two classes, it was revealed that the tools used facilitated the project development, helping from the search and organization of information until the deadline established for the delivery of the project. Keywords: Design Thinking, Design Education, Project Management. -
New Product Development Methods: a Study of Open Design
New Product Development Methods: a study of open design by Ariadne G. Smith S.B. Mechanical Engineering Massachusetts Institute of Technology, 2010 SUBMITTED TO THE DEPARTMENT OF ENGINEERING SYSTEMS DEVISION AND THE DEPARTMENT OF MECHANICAL ENGINEERING IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREES OF MASTER OF SCIENCE IN TECHNOLOGY AND POLICY AND MASTER OF SCIENCE IN MECHANICAL ENGINEERING A; SW AT THE <iA.Hu§TTmrrE4 MASSACHUSETTS INSTITUTE OF TECHNOLOGY H 2 INSTI' SEPTEMBER 2012 @ 2012 Massachusetts Institute of Technology. All rights reserved. Signature of Author: Department of Engineering Systems Division Department of Mechanical Engineering Certified by: LI David R. Wallace Professor of Mechanical Engineering and Engineering Systems Thesis Supervisor Certified by: Joel P. Clark P sor of Materials Systems and Engineering Systems Acting Director, Te iology and Policy Program Certified by: David E. Hardt Ralph E. and Eloise F. Cross Professor of Mechanical Engineering Chairman, Committee on Graduate Students New Product Development Methods: a study of open design by Ariadne G. Smith Submitted to the Departments of Engineering Systems Division and Mechanical Engineering on August 10, 2012 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Technology and Policy and Master of Science in Mechanical Engineering ABSTRACT This thesis explores the application of open design to the process of developing physical products. Open design is a type of decentralized innovation that is derived from applying principles of open source software and crowdsourcing to product development. Crowdsourcing has gained popularity in the last decade, ranging from translation services, to marketing concepts, and new product funding. -
Design Methods for Democratising Mobile Game Design
Design Methods for Democratising Mobile Game Design Mark J. Nelson Abstract Swen E. Gaudl Playing mobile games is popular among a large and Simon Colton diverse set of players, contrasting sharply with the lim- Rob Saunders ited set of companies and people who design them. We Edward J. Powley would like to democratise mobile game design by ena- Peter Ivey bling players to design games on the same devices they Blanca Pérez Ferrer play them on, without needing to program. Our concept Michael Cook of fluidic games aims to realise this vision by drawing on three design methodologies. The interaction style of The MetaMakers Institute fluidic games is that of casual creators; their end-user Falmouth University design philosophy is adapted from metadesign; and Cornwall, UK their technical implementation is based on parametric metamakersinstitute.com design. In this short article, we discuss how we’ve adapted these three methods to mobile game design, and some open questions that remain in order to em- power end user game design on mobile phones in a way that rises beyond the level of typical user- generated content. Author Keywords Mobile games; casual creators; metadesign; parametric design; end-user creativity; mixed-initiative interfaces. ACM Classification Keywords H.5.m. Information interfaces and presentation: Miscel- laneous Introduction Fluidic Games Our starting point is the observation that mobile games To support on-device casual design, we are developing have attracted a large and diverse set of players, but a what we call fluidic games [5-7]. These blur the line smaller and less diverse set of designers. -
Managing Design with the Effective Use of Communication Media: the Relationship Between Design Dialogues and Design Team Meetings
1072 CIB World Building Congress 2007 CIB2007- 213 Managing Design With The Effective Use Of Communication Media: The Relationship Between Design Dialogues And Design Team Meetings Stephen Emmitt and Ad den Otter ABSTRACT Effective and efficient design team communication is an essential component of architectural design and construction projects. Face-to-face communication, via meetings and dialogue, is an essential means for design team members to discuss and communicate design ideas. Meetings represent an important forum in which all parties have an opportunity to understand the implications of design decisions on a number of levels. Dialogue between design team members forms an important part of the interpersonal communication that occurs during design development. Dialogues have the highest chance of achieving understanding of the design, especially in the early phases when uncertainty is high and less design information is generated compared with later stages in the project. A survey of communication practices via project websites across multiple cases found that design team members chose dialogues as their preferred communication medium. The results are discussed against research findings from communication in design and management team meetings. The relationship between dialogues and team meetings is then explored from a design team management perspective. The results have implications for the effectiveness of communications within international design teams and hence the manner in which communications are planned and managed. Keywords: Design management, Team communication, Dialogues, Interaction, Meetings, Project Websites. CIB World Building Congress 2007 1073 1. INTRODUCTION Architectural design is a collaborative act that relies on effective interaction between project actors and stakeholders. Interaction affects the strength of relationships between the actors and ultimately colors their ability to work together successfully. -
World-Class Product Design: Ideas and Well-Structured Practices
Product Excellence Design to value World-class product design: ideas and well-structured practices Top-performing design functions share ten traits that set them apart Joachim Ebert, Manu Murthy, and Swarna Ramanathan Product design excellence—design that is innovative, aesthetically appealing, and highly usable—is increasingly vital to success. Companies in electronics, home appliances, and even fast-moving consumer goods have invested in cutting-edge design capabilities that were once mainly the concern of industries characterized by rapidly evolving style preferences, such as automotive and apparel. The incen- tives are clear: companies with a track record of launching well-designed prod- ucts show strong sales growth and solid brand images. Apple is perhaps the most visible example of how good design can drive market success, generating new interest in longtime mass-market categories (such as desktop computers) while creating mass-market demand for one-time niche products (such as tablets). Similarly innovative and iconic product design has been essential to organizations as diverse as cleaning-products company Method and vacuum manufacturer Dyson. Several forces are coming together to promote design as a fundamental busi- ness capability. Rising product complexity, for example, increases the value of intuitive interfaces, while for mature product lines, the threat of commoditization leaves design as one of the few remaining points of differentiation. Furthermore, rapidly expanding middle classes in emerging markets are exposing companies to new sets of preferences and to consumers who are discriminating about the products they choose. Companies that succeed amid these pressures do quite well indeed; even players in less glamorous industries can use design to thrive.