Introduction: Design Epistemology
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Privacy When Form Doesn't Follow Function
Privacy When Form Doesn’t Follow Function Roger Allan Ford University of New Hampshire [email protected] Privacy When Form Doesn’t Follow Function—discussion draft—3.6.19 Privacy When Form Doesn’t Follow Function Scholars and policy makers have long recognized the key role that design plays in protecting privacy, but efforts to explain why design is important and how it affects privacy have been muddled and inconsistent. Tis article argues that this confusion arises because “design” has many different meanings, with different privacy implications, in a way that hasn’t been fully appreciated by scholars. Design exists along at least three dimensions: process versus result, plan versus creation, and form versus function. While the literature on privacy and design has recognized and grappled (sometimes implicitly) with the frst two dimensions, the third has been unappreciated. Yet this is where the most critical privacy problems arise. Design can refer both to how something looks and is experienced by a user—its form—or how it works and what it does under the surface—its function. In the physical world, though, these two conceptions of design are connected, since an object’s form is inherently limited by its function. Tat’s why a padlock is hard and chunky and made of metal: without that form, it could not accomplish its function of keeping things secure. So people have come, over the centuries, to associate form and function and to infer function from form. Software, however, decouples these two conceptions of design, since a computer can show one thing to a user while doing something else entirely. -
Fashion Design
FASHION DESIGN FAS 112 Fashion Basics (3-0) 3 crs. FAS Fashion Studies Presents fashion merchandise through evaluation of fashion products. Develops awareness of construction, as well as FAS 100 Industrial Sewing Methods (1-4) 3 crs. workmanship and design elements, such as fabric, color, Introduces students to basic principles of apparel construction silhouette and taste. techniques. Course projects require the use of industrial sewing equipment. Presents instruction in basic sewing techniques and FAS 113 Advanced Industrial Sewing Methods (1-4) 3 crs. their application to garment construction. (NOTE: Final project Focuses on application and mastery of basic sewing skills in should be completed to participate in the annual department Little pattern and fabric recognition and problem solving related to Black Dress competition.) individual creative design. Emphasis on technology, technical accuracy and appropriate use of selected materials and supplies. FAS 101 Flat Pattern I (1-4) 3 crs. (NOTE: This course is intended for students with basic sewing Introduces the principles of patternmaking through drafting basic skill and machine proficiency.) block and pattern manipulation. Working from the flat pattern, Prerequisite: FAS 100 with a grade of C or better or placement students will apply these techniques to the creation of a garment as demonstrated through Fashion Design Department testing. design. Accuracy and professional standards stressed. Pattern Contact program coordinator for additional information. tested in muslin for fit. Final garment will go through the annual jury to participate in the annual department fashion show. FAS 116 Fashion Industries Career Practicum and Seminar Prerequisite: Prior or concurrent enrollment in FAS 100 with a (1-10) 3 crs. -
Strategic Approach to Product Design and Development Process, And
İşletme Fakültesi Dergisi, Cilt 8, Sayı 1, 2007, 43-67 STRATEGIC APPROACH TO PRODUCT DESIGN AND DEVELOPMENT PROCESS, AND EFFECTIVENESS OF INDUSTRIAL DESIGN PRACTICES Aykut Berber *, İbrahim Aksel ** ABSTRACT Emerging economies face international competition and moreover, similar technology applies to organizations in the relevant industry. Therefore companies must strive to keep their market positions or create new business opportunities. Novel and innovative strategies are required in either case, which depends on differentiation in the market. Recognized as a value for sustainable competitive advantage and commercial success, industrial design (ID) has an essential role. This paper proposes that strategic approach to product design and development process is beneficial for the effectiveness of ID practices. Context of the research in the study is divided into two sections. The first section derived from a study previously conducted in Poland and aimed to observe whether Turkish companies recognized ID as a strategic tool for differentiation. A comparison of the results was made with the results obtained in Poland. The second section of the research context focuses on Turkish companies. To explore how strategic approach to product design and development process impacts on ID practices; factors and hypotheses were generated through principal components analysis prior to regression analysis to analyze the relationship. 198 companies from textile, furniture, and home appliances industries took part in the research. Major indications of the research show that strategic effect of teamwork has a central role in effective ID practices. Keywords: Industrial Design, Strategic Innovation, Product Development ÜRÜN TASARIM VE GELİŞTİRME SÜRECİNE STRATEJİK YAKLAŞIM VE ENDÜSTRİYEL TASARIM FAALİYETLERİNİN ETKİNLİĞİ ÖZET Gelişmekte olan ekonomilerdeki işletmeler, hiç kuşkusuz bir yandan uluslararası rekabet koşullarıyla öte yandan aynı alanda faaliyet gösteren diğer işletmelerin aynı teknolojiyi kullanmasının yaygınlaşmasıyla mücadele etmek durumundadır. -
Creativity and Evolution: a Metadesign Perspective
Elisa Giaccardi and Gerhard Fischer Creativity and Evolution: A Metadesign Perspective Abstract In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. Whereas user-centered and participatory design approaches (whether done for users, by users, or with users) have focused primarily on activities and processes taking place at design time, and have given little emphasis and provided few mechanisms to support systems as living entities that can be evolved by their users, metadesign is an emerging conceptual framework aimed at defining and creating social and technical infrastructures in which new forms of collaborative design can take place. Metadesign extends the traditional notion of design beyond the original development of a system to include co-adaptive processes between users and systems, which enable the users to act as designers and be creative. This paper presents the results of our studies and design activities in the last two decades at the Center for LifeLong Learning & Design of the University of Colorado at Boulder. Keywords Metadesign, design time, use time, multidimensional design space, open systems, adaptable interaction, embodiment, co-creation, co-evolution, social creativity, boundary objects, seeds, mediators, SER process model, critics, reuse, affect. Introduction In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. -
Theoretically Comparing Design Thinking to Design Methods for Large- Scale Infrastructure Systems
The Fifth International Conference on Design Creativity (ICDC2018) Bath, UK, January 31st – February 2nd 2018 THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE- SCALE INFRASTRUCTURE SYSTEMS M.A. Guerra1 and T. Shealy1 1Civil Engineering, Virginia Tech, Blacksburg, USA Abstract: Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design thinking helps to exploit opposing ideas for creativity, and also provides an approach to balance stakeholder needs, technical feasibility, and resource constraints. This study compares the intent and function of five current design strategies for infrastructure with the theory and practice of design thinking. The evidence suggests the function and purpose of the later phases of design thinking, prototyping and testing, are missing from current design strategies for infrastructure. This is a critical oversight in design because designers gain much needed information about the performance of the system amid user behaviour. Those who design infrastructure need to explore new ways to incorporate feedback mechanisms gained from prototyping and testing. The use of physical prototypes for infrastructure may not be feasible due to scale and complexity. Future research should explore the use of prototyping and testing, in particular, how virtual prototypes could substitute the experience of real world installments and how this influences design cognition among designers and stakeholders. Keywords: Design thinking, design of infrastructure systems 1. Introduction Infrastructure systems account for the vast majority of energy use and associated carbon emissions in the United States (US EPA, 2014). -
Design Thinking Methods and Techniques in Design Education
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 7 & 8 SEPTEMBER 2017, OSLO AND AKERSHUS UNIVERSITY COLLEGE OF APPLIED SCIENCES, NORWAY DESIGN THINKING METHODS AND TECHNIQUES IN DESIGN EDUCATION Ana Paula KLOECKNER1, Cláudia de Souza LIBÂNIO1,2 and José Luis Duarte RIBEIRO1 1PPGEP/UFRGS, Brazil 2UFCSPA, Brazil ABSTRACT Design Thinking is a human-centred innovation process, with an emphasis on deep understanding of consumers, holistically, integratively, creatively, and awe-inspiring. Design Thinking methods and techniques represents how the theory will be operationalized by following the process steps. These methods and techniques can assist in the project management, especially in the initial phase of inspiration and ideation. Another strategy that can collaborate in project management is agile management, mainly in the execution phase of a project. Agile management prioritizes individuals, interactions between them, customers, appropriate software to operate, and prompt response to changes. Thus, this study aims to propose a model to integrate design thinking and project management methods and techniques and to analyze students’ projects and interactions to verify the applicability of these in ergonomic project management. For the development of the method, it was used the design science methodology, in four main steps called: Research Clarification, Descriptive Study I, Prescriptive Study, and Descriptive Study II. From the use of tools and techniques of design thinking in a project management exercise for students of two classes, it was revealed that the tools used facilitated the project development, helping from the search and organization of information until the deadline established for the delivery of the project. Keywords: Design Thinking, Design Education, Project Management. -
Design Studies 1
Design Studies 1 data and computational technology to create cutting-edge analysis and DESIGN STUDIES mapping approaches for a wide range of fields, such as urban planning, Interdepartmental Undergraduate Program architecture, landscape architecture, design, community development, agriculture, environmental sciences, natural resources, sociology, http://www.design.iastate.edu criminology, anthropology, political science, environmental studies and others. The minor is open to undergraduates in all university majors with The Design Studies programs bring together courses that deal with a minimum overall GPA of 2.0 prior to enrolling. the integrated study of the conceptualization, production, visible form, uses, and history of artifacts, buildings, and environments as well as the Minor - Illustration common qualities and connections among the design, art and planning The undergraduate minor in Illustration (http://catalog.iastate.edu/ fields. collegeofdesign/#minorstext) is ideal for students interested in Core Design Program illustration for books, graphic novels, magazine articles, advertising and concept art for game design and film. This minor provides the ability Four Design Studies courses constitute the Core Design Program: Design to tailor a curriculum that serves these varied career interests, whether Studio 1 (Dsn S 102), Drawing I (Dsn S 131), Design in Context (Dsn S you want to work in the industry or freelance as an independent studio 183) and Design Collaborative (Dsn S 115). Full or partial credit of the practitioner. Core Design program is required for all undergraduate students in the College of Design. Minor - Textile Design Minor—Critical Studies in Design The undergraduate minor in Textile Design (http://catalog.iastate.edu/ collegeofdesign/#minorstext) allows students to focus specifically on The undergraduate minor in Critical Studies in Design (http:// the design and creation of textiles — a practice with applications in catalog.iastate.edu/collegeofdesign/#minorstext) offers students the fine arts, fashion and related fields. -
Design Thinking in Education: Perspectives, Opportunities and Challenges
Open Education Studies, 2019; 1: 281–306 Review Article Stefanie Panke* Design Thinking in Education: Perspectives, Opportunities and Challenges https://doi.org/10.1515/edu-2019-0022 received March 13, 2019; accepted December 23, 2019. (Grots & Creuznacher, 2016, p. 191). As a problem- solving approach that has been tried and tested with Abstract: The article discusses design thinking as a socially ambiguous problem settings, it deals with process and mindset for collaboratively finding solutions everyday-life problems, which are nonetheless difficult for wicked problems in a variety of educational settings. to solve – “wicked problems” (Rauth, Köppen, Jobst, & Through a systematic literature review the article Meinel, 2010). Wicked problems have no right or wrong organizes case studies, reports, theoretical reflections, solution and resist traditional scientific and engineering and other scholarly work to enhance our understanding of approaches, as “the information needed to understand the purposes, contexts, benefits, limitations, affordances, the problem depends upon one’s idea for solving it” (Rittel constraints, effects and outcomes of design thinking in & Webber, 1973, p. 161). Wicked problems have a wide, education. Specifically, the review pursues four questions: unbound problem space and complexity, are open for (1) What are the characteristics of design thinking that interpretation, surrounded by competing or conflicting make it particularly fruitful for education? (2) How is opinions for solutions, and unlikely to ever be completely design thinking applied in different educational settings? solved (Hawryszkiewycz, Pradhan, & Agarwal, 2015). (3) What tools, techniques and methods are characteristic Design thinking aims at transcending the immediate for design thinking? (4) What are the limitations or boundaries of the problem to ensure that the right negative effects of design thinking? The goal of the article questions are being addressed. -
Santa Monica College Fashion Design Program Articulation
TRANSFER GUIDE (2018-2019) Santa Monica College This document is intended as a guide for college counselors and for students transferring into Woodbury University. Fashion Design Program Articulation Santa Monica College Woodbury University Course # Course Title Course # Course Title Fashion Design | ART 10A Design 1 FOUN 102 Design and Composition ART 21A Drawing 3 FOUN 105 Introduction to Figure Drawing ART 20B Drawing 2 FOUN 106 Color Theory and Interaction Fashion Design Studies | Computer Assisted Fashion Illustration and FASHN 18 and 1 FDES 105 Digital Fashion 1 Design and Fashion Trends and Design Apparel Construction and Pattern Analysis FASHN 3 and 6A FDES 125 Technical Studio 1 and Design FASHN 9A Fashion Illustration and Advertising FDES 120 Design and Illustration 1 Pattern Drafting and Design Intermediate FASHN 6B and 10 FDES 126 Technical Studio 2 and Advanced Design and Construction Fabrics for Fashion Design and FASHN 7 FDES 130 Materials Merchandising Apparel Production Manufacturing FASHN 17 FDES 201 Fundamentals of the Fashion Industry Techniques Advanced Fashion Illustration and Color FASHN 9B and 2 FDES 220 Design and Illustration 2 Analysis FASHN 8 History of Fashion Design FDES 260 History of Fashion Design 1 FASHN 13 or 14 Draping 1 or Draping 2 FDES 280 Experimental Draping FASHN 11 Advanced Clothing – Tailoring FDES 226 Advanced Technical Studio FASHN 15 Ethnic Fashion FDES ____ Studio Elective FASHN 16 Pattern Grading FDES ____ Studio Elective Fashion Design courses in this section will be considered for transfer -
Design Methods for Democratising Mobile Game Design
Design Methods for Democratising Mobile Game Design Mark J. Nelson Abstract Swen E. Gaudl Playing mobile games is popular among a large and Simon Colton diverse set of players, contrasting sharply with the lim- Rob Saunders ited set of companies and people who design them. We Edward J. Powley would like to democratise mobile game design by ena- Peter Ivey bling players to design games on the same devices they Blanca Pérez Ferrer play them on, without needing to program. Our concept Michael Cook of fluidic games aims to realise this vision by drawing on three design methodologies. The interaction style of The MetaMakers Institute fluidic games is that of casual creators; their end-user Falmouth University design philosophy is adapted from metadesign; and Cornwall, UK their technical implementation is based on parametric metamakersinstitute.com design. In this short article, we discuss how we’ve adapted these three methods to mobile game design, and some open questions that remain in order to em- power end user game design on mobile phones in a way that rises beyond the level of typical user- generated content. Author Keywords Mobile games; casual creators; metadesign; parametric design; end-user creativity; mixed-initiative interfaces. ACM Classification Keywords H.5.m. Information interfaces and presentation: Miscel- laneous Introduction Fluidic Games Our starting point is the observation that mobile games To support on-device casual design, we are developing have attracted a large and diverse set of players, but a what we call fluidic games [5-7]. These blur the line smaller and less diverse set of designers. -
The Pedagogy of Form Versus Function for Industrial Design
The Pedagogy of Form versus Function for Industrial Design David Domermuth, Ph.D. Abstract – Industrial Design is a combination of science and art. Determining the balance of the two is a preeminent challenge for teachers. The function is dominated by science/engineering principles while the form is an artistic/aesthetic expression. The teacher has a limited number of courses to present the foundational material while leaving enough courses to practice designing. This paper presents an objective summary of foundational courses, programs of study from various institutions, program evaluations by industrial experts, and a discussion about predetermining student success. A summary of accreditation requirements and how they affect the programs of study is also included. Keywords: Industrial Design, program of study, form versus function, accreditation, right/left brain. INTRODUCTION The concept of art is well accepted as shapes or drawings that are created to please sight or touch. Many times art is described as a pleasing design but the work of scientists and engineers is also referred to as a plan or design, such as the design of an engine or piping system. Scientists and engineers use the word design as noun to name a device or an adjective to describe the effectiveness of a system. The term design is also used to describe a number of professional fields such as Industrial, Interior, and Architectural Design. In this sense the word design blends both meanings of art and function. “Design is often viewed as a more rigorous form of art, or art with a clearly defined purpose” [Wikipedia, 1] “In the late 1910s, the two principles of “form follows function” and “ornament is a crime” were effectively adopted by the designers of the Bauhaus and applied to the production of everyday objects like chairs, bed frames, toothbrushes, tunics, and teapots.” (Wikipedia 2008) This paper concentrates on the university training of Industrial Designers/Product Designers with respect to form and function. -
Design Thinker Profile: Creating and Validating a Scale for Measuring
Antioch University AURA - Antioch University Repository and Archive Student & Alumni Scholarship, including Dissertations & Theses Dissertations & Theses 2017 Design Thinker Profile: Creating and Validating a Scale for Measuring Design Thinking Capabilities Dani Chesson Antioch University - PhD Program in Leadership and Change Follow this and additional works at: http://aura.antioch.edu/etds Part of the Art and Design Commons, Business Administration, Management, and Operations Commons, Industrial and Organizational Psychology Commons, Leadership Studies Commons, Management Sciences and Quantitative Methods Commons, and the Organizational Behavior and Theory Commons Recommended Citation Chesson, Dani, "Design Thinker Profile: Creating and Validating a Scale for Measuring Design Thinking Capabilities" (2017). Dissertations & Theses. 388. http://aura.antioch.edu/etds/388 This Dissertation is brought to you for free and open access by the Student & Alumni Scholarship, including Dissertations & Theses at AURA - Antioch University Repository and Archive. It has been accepted for inclusion in Dissertations & Theses by an authorized administrator of AURA - Antioch University Repository and Archive. For more information, please contact [email protected], [email protected]. THE DESIGN THINKER PROFILE: CREATING AND VALIDATING A SCALE FOR MEASURING DESIGN THINKING CAPABILITIES DANI CHESSON A DISSERTATION Submitted to the Ph.D. in Leadership and Change Program of Antioch University in partial fulfillment of the requirements for the degree of Doctor of Philosophy October, 2017 This is to certify that the Dissertation entitled: THE DESIGN THINKER PROFILE: CREATING AND VALIDATING A SCALE FOR MEASURING DESIGN THINKING CAPABILITIES prepared by Dani Chesson is approved in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Leadership and Change.