Theory and Design in the First Digital
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Introduction: Design Epistemology
Design Research Society DRS Digital Library DRS Biennial Conference Series DRS2016 - Future Focused Thinking Jun 17th, 12:00 AM Introduction: Design Epistemology Derek Jones The Open University Philip Plowright Lawrence Technological University Leonard Bachman University of Houston Tiiu Poldma Université de Montréal Follow this and additional works at: https://dl.designresearchsociety.org/drs-conference-papers Citation Jones, D., Plowright, P., Bachman, L., and Poldma, T. (2016) Introduction: Design Epistemology, in Lloyd, P. and Bohemia, E. (eds.), Future Focussed Thinking - DRS International Conference 20227, 27 - 30 June, Brighton, United Kingdom. https://doi.org/10.21606/drs.2016.619 This Miscellaneous is brought to you for free and open access by the Conference Proceedings at DRS Digital Library. It has been accepted for inclusion in DRS Biennial Conference Series by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. Introduction: Design Epistemology Derek Jonesa*, Philip Plowrightb, Leonard Bachmanc and Tiiu Poldmad a The Open University b Lawrence Technological University c University of Houston d Université de Montréal * [email protected] DOI: 10.21606/drs.2016.619 “But the world of design has been badly served by its intellectual leaders, who have failed to develop their subject in its own terms.” (Cross, 1982) This quote from Nigel Cross is an important starting point for this theme: great progress has been made since Archer’s call to provide an intellectual foundation for design as a discipline in itself (Archer, 1979), but there are fundamental theoretical and epistemic issues that have remained largely unchallenged since they were first proposed (Cross, 1999, 2007). -
Design Research Quarterly Volume 2, Issue 3
Design Research Society DRS Digital Library Design Research Quarterly DRS Archive 1-7-2007 Design Research Quarterly Volume 2, Issue 3 Peter Storkerson Follow this and additional works at: https://dl.designresearchsociety.org/design-research-quarterly Recommended Citation Storkerson, Peter, "Design Research Quarterly Volume 2, Issue 3" (2007). Design Research Quarterly. 4. https://dl.designresearchsociety.org/design-research-quarterly/4 This Book is brought to you for free and open access by the DRS Archive at DRS Digital Library. It has been accepted for inclusion in Design Research Quarterly by an authorized administrator of DRS Digital Library. For more information, please contact [email protected]. V.2:3 July 2007 www.designresearchsociety.org Design Research Society ISSN 1752-8445 Designing the Interface Between Research, Learning and Teaching Linda drew University of the Arts, London Abstract Introduction Table of Contents: This paper’s central argument is that ‘Universities need to set as a mission teaching and research need to be re- goal the improvement of the nexus Articles: shaped so that they connect in a pro- between research and teaching.... The 1 Designing the Interface Between ductive way. This will require actions aim is to increase the circumstanc- Research, Learning and Teaching at a whole range of levels, from the es in which teaching and research Linda Drew individual teacher to the national have occasion to meet, and to provide system and include the international rewards not only for better teaching or 4 DRS 2008 Conference: communities of design scholars. To do for better research but also for demon- Undisciplined! this, we need to start at the level of the strations of the integration between individual teacher and course team. -
Strategic Approach to Product Design and Development Process, And
İşletme Fakültesi Dergisi, Cilt 8, Sayı 1, 2007, 43-67 STRATEGIC APPROACH TO PRODUCT DESIGN AND DEVELOPMENT PROCESS, AND EFFECTIVENESS OF INDUSTRIAL DESIGN PRACTICES Aykut Berber *, İbrahim Aksel ** ABSTRACT Emerging economies face international competition and moreover, similar technology applies to organizations in the relevant industry. Therefore companies must strive to keep their market positions or create new business opportunities. Novel and innovative strategies are required in either case, which depends on differentiation in the market. Recognized as a value for sustainable competitive advantage and commercial success, industrial design (ID) has an essential role. This paper proposes that strategic approach to product design and development process is beneficial for the effectiveness of ID practices. Context of the research in the study is divided into two sections. The first section derived from a study previously conducted in Poland and aimed to observe whether Turkish companies recognized ID as a strategic tool for differentiation. A comparison of the results was made with the results obtained in Poland. The second section of the research context focuses on Turkish companies. To explore how strategic approach to product design and development process impacts on ID practices; factors and hypotheses were generated through principal components analysis prior to regression analysis to analyze the relationship. 198 companies from textile, furniture, and home appliances industries took part in the research. Major indications of the research show that strategic effect of teamwork has a central role in effective ID practices. Keywords: Industrial Design, Strategic Innovation, Product Development ÜRÜN TASARIM VE GELİŞTİRME SÜRECİNE STRATEJİK YAKLAŞIM VE ENDÜSTRİYEL TASARIM FAALİYETLERİNİN ETKİNLİĞİ ÖZET Gelişmekte olan ekonomilerdeki işletmeler, hiç kuşkusuz bir yandan uluslararası rekabet koşullarıyla öte yandan aynı alanda faaliyet gösteren diğer işletmelerin aynı teknolojiyi kullanmasının yaygınlaşmasıyla mücadele etmek durumundadır. -
Creativity and Evolution: a Metadesign Perspective
Elisa Giaccardi and Gerhard Fischer Creativity and Evolution: A Metadesign Perspective Abstract In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. Whereas user-centered and participatory design approaches (whether done for users, by users, or with users) have focused primarily on activities and processes taking place at design time, and have given little emphasis and provided few mechanisms to support systems as living entities that can be evolved by their users, metadesign is an emerging conceptual framework aimed at defining and creating social and technical infrastructures in which new forms of collaborative design can take place. Metadesign extends the traditional notion of design beyond the original development of a system to include co-adaptive processes between users and systems, which enable the users to act as designers and be creative. This paper presents the results of our studies and design activities in the last two decades at the Center for LifeLong Learning & Design of the University of Colorado at Boulder. Keywords Metadesign, design time, use time, multidimensional design space, open systems, adaptable interaction, embodiment, co-creation, co-evolution, social creativity, boundary objects, seeds, mediators, SER process model, critics, reuse, affect. Introduction In a world that is not predictable, improvisation, evolution, and innovation are more than a luxury: they are a necessity. The challenge of design is not a matter of getting rid of the emergent, but rather of including it and making it an opportunity for more creative and more adequate solutions to problems. -
Fashion Designers' Decision-Making Process
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2013 Fashion designers' decision-making process: The influence of cultural values and personal experience in the creative design process Ja-Young Hwang Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Art and Design Commons Recommended Citation Hwang, Ja-Young, "Fashion designers' decision-making process: The influence of cultural values and personal experience in the creative design process" (2013). Graduate Theses and Dissertations. 13638. https://lib.dr.iastate.edu/etd/13638 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Fashion designers’ decision-making process: The influence of cultural values and personal experience in the creative design process by Ja -Young Hwang A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Major: Apparel, Merchandising, and Design Program of Study Committee: Mary Lynn Damhorst, Co-Major Professor Eulanda Sanders, Co-Major Professor Sara B. Marcketti Cindy Gould Barbara Caldwell Iowa State University Ames, Iowa 2013 Copyright © Ja Young Hwang, 2013. All rights -
Theoretically Comparing Design Thinking to Design Methods for Large- Scale Infrastructure Systems
The Fifth International Conference on Design Creativity (ICDC2018) Bath, UK, January 31st – February 2nd 2018 THEORETICALLY COMPARING DESIGN THINKING TO DESIGN METHODS FOR LARGE- SCALE INFRASTRUCTURE SYSTEMS M.A. Guerra1 and T. Shealy1 1Civil Engineering, Virginia Tech, Blacksburg, USA Abstract: Design of new and re-design of existing infrastructure systems will require creative ways of thinking in order to meet increasingly high demand for services. Both the theory and practice of design thinking helps to exploit opposing ideas for creativity, and also provides an approach to balance stakeholder needs, technical feasibility, and resource constraints. This study compares the intent and function of five current design strategies for infrastructure with the theory and practice of design thinking. The evidence suggests the function and purpose of the later phases of design thinking, prototyping and testing, are missing from current design strategies for infrastructure. This is a critical oversight in design because designers gain much needed information about the performance of the system amid user behaviour. Those who design infrastructure need to explore new ways to incorporate feedback mechanisms gained from prototyping and testing. The use of physical prototypes for infrastructure may not be feasible due to scale and complexity. Future research should explore the use of prototyping and testing, in particular, how virtual prototypes could substitute the experience of real world installments and how this influences design cognition among designers and stakeholders. Keywords: Design thinking, design of infrastructure systems 1. Introduction Infrastructure systems account for the vast majority of energy use and associated carbon emissions in the United States (US EPA, 2014). -
Design Studies 1
Design Studies 1 data and computational technology to create cutting-edge analysis and DESIGN STUDIES mapping approaches for a wide range of fields, such as urban planning, Interdepartmental Undergraduate Program architecture, landscape architecture, design, community development, agriculture, environmental sciences, natural resources, sociology, http://www.design.iastate.edu criminology, anthropology, political science, environmental studies and others. The minor is open to undergraduates in all university majors with The Design Studies programs bring together courses that deal with a minimum overall GPA of 2.0 prior to enrolling. the integrated study of the conceptualization, production, visible form, uses, and history of artifacts, buildings, and environments as well as the Minor - Illustration common qualities and connections among the design, art and planning The undergraduate minor in Illustration (http://catalog.iastate.edu/ fields. collegeofdesign/#minorstext) is ideal for students interested in Core Design Program illustration for books, graphic novels, magazine articles, advertising and concept art for game design and film. This minor provides the ability Four Design Studies courses constitute the Core Design Program: Design to tailor a curriculum that serves these varied career interests, whether Studio 1 (Dsn S 102), Drawing I (Dsn S 131), Design in Context (Dsn S you want to work in the industry or freelance as an independent studio 183) and Design Collaborative (Dsn S 115). Full or partial credit of the practitioner. Core Design program is required for all undergraduate students in the College of Design. Minor - Textile Design Minor—Critical Studies in Design The undergraduate minor in Textile Design (http://catalog.iastate.edu/ collegeofdesign/#minorstext) allows students to focus specifically on The undergraduate minor in Critical Studies in Design (http:// the design and creation of textiles — a practice with applications in catalog.iastate.edu/collegeofdesign/#minorstext) offers students the fine arts, fashion and related fields. -
Design Thinking in Education: Perspectives, Opportunities and Challenges
Open Education Studies, 2019; 1: 281–306 Review Article Stefanie Panke* Design Thinking in Education: Perspectives, Opportunities and Challenges https://doi.org/10.1515/edu-2019-0022 received March 13, 2019; accepted December 23, 2019. (Grots & Creuznacher, 2016, p. 191). As a problem- solving approach that has been tried and tested with Abstract: The article discusses design thinking as a socially ambiguous problem settings, it deals with process and mindset for collaboratively finding solutions everyday-life problems, which are nonetheless difficult for wicked problems in a variety of educational settings. to solve – “wicked problems” (Rauth, Köppen, Jobst, & Through a systematic literature review the article Meinel, 2010). Wicked problems have no right or wrong organizes case studies, reports, theoretical reflections, solution and resist traditional scientific and engineering and other scholarly work to enhance our understanding of approaches, as “the information needed to understand the purposes, contexts, benefits, limitations, affordances, the problem depends upon one’s idea for solving it” (Rittel constraints, effects and outcomes of design thinking in & Webber, 1973, p. 161). Wicked problems have a wide, education. Specifically, the review pursues four questions: unbound problem space and complexity, are open for (1) What are the characteristics of design thinking that interpretation, surrounded by competing or conflicting make it particularly fruitful for education? (2) How is opinions for solutions, and unlikely to ever be completely design thinking applied in different educational settings? solved (Hawryszkiewycz, Pradhan, & Agarwal, 2015). (3) What tools, techniques and methods are characteristic Design thinking aims at transcending the immediate for design thinking? (4) What are the limitations or boundaries of the problem to ensure that the right negative effects of design thinking? The goal of the article questions are being addressed. -
Santa Monica College Fashion Design Program Articulation
TRANSFER GUIDE (2018-2019) Santa Monica College This document is intended as a guide for college counselors and for students transferring into Woodbury University. Fashion Design Program Articulation Santa Monica College Woodbury University Course # Course Title Course # Course Title Fashion Design | ART 10A Design 1 FOUN 102 Design and Composition ART 21A Drawing 3 FOUN 105 Introduction to Figure Drawing ART 20B Drawing 2 FOUN 106 Color Theory and Interaction Fashion Design Studies | Computer Assisted Fashion Illustration and FASHN 18 and 1 FDES 105 Digital Fashion 1 Design and Fashion Trends and Design Apparel Construction and Pattern Analysis FASHN 3 and 6A FDES 125 Technical Studio 1 and Design FASHN 9A Fashion Illustration and Advertising FDES 120 Design and Illustration 1 Pattern Drafting and Design Intermediate FASHN 6B and 10 FDES 126 Technical Studio 2 and Advanced Design and Construction Fabrics for Fashion Design and FASHN 7 FDES 130 Materials Merchandising Apparel Production Manufacturing FASHN 17 FDES 201 Fundamentals of the Fashion Industry Techniques Advanced Fashion Illustration and Color FASHN 9B and 2 FDES 220 Design and Illustration 2 Analysis FASHN 8 History of Fashion Design FDES 260 History of Fashion Design 1 FASHN 13 or 14 Draping 1 or Draping 2 FDES 280 Experimental Draping FASHN 11 Advanced Clothing – Tailoring FDES 226 Advanced Technical Studio FASHN 15 Ethnic Fashion FDES ____ Studio Elective FASHN 16 Pattern Grading FDES ____ Studio Elective Fashion Design courses in this section will be considered for transfer -
The Pedagogy of Form Versus Function for Industrial Design
The Pedagogy of Form versus Function for Industrial Design David Domermuth, Ph.D. Abstract – Industrial Design is a combination of science and art. Determining the balance of the two is a preeminent challenge for teachers. The function is dominated by science/engineering principles while the form is an artistic/aesthetic expression. The teacher has a limited number of courses to present the foundational material while leaving enough courses to practice designing. This paper presents an objective summary of foundational courses, programs of study from various institutions, program evaluations by industrial experts, and a discussion about predetermining student success. A summary of accreditation requirements and how they affect the programs of study is also included. Keywords: Industrial Design, program of study, form versus function, accreditation, right/left brain. INTRODUCTION The concept of art is well accepted as shapes or drawings that are created to please sight or touch. Many times art is described as a pleasing design but the work of scientists and engineers is also referred to as a plan or design, such as the design of an engine or piping system. Scientists and engineers use the word design as noun to name a device or an adjective to describe the effectiveness of a system. The term design is also used to describe a number of professional fields such as Industrial, Interior, and Architectural Design. In this sense the word design blends both meanings of art and function. “Design is often viewed as a more rigorous form of art, or art with a clearly defined purpose” [Wikipedia, 1] “In the late 1910s, the two principles of “form follows function” and “ornament is a crime” were effectively adopted by the designers of the Bauhaus and applied to the production of everyday objects like chairs, bed frames, toothbrushes, tunics, and teapots.” (Wikipedia 2008) This paper concentrates on the university training of Industrial Designers/Product Designers with respect to form and function. -
PDF (Dissertation.Pdf)
Kind Theory Thesis by Joseph R. Kiniry In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy California Institute of Technology Pasadena, California 2002 (Defended 10 May 2002) ii © 2002 Joseph R. Kiniry All Rights Reserved iii Preface This thesis describes a theory for representing, manipulating, and reasoning about structured pieces of knowledge in open collaborative systems. The theory's design is motivated by both its general model as well as its target user commu- nity. Its model is structured information, with emphasis on classification, relative structure, equivalence, and interpretation. Its user community is meant to be non-mathematicians and non-computer scientists that might use the theory via computational tool support once inte- grated with modern design and development tools. This thesis discusses a new logic called kind theory that meets these challenges. The core of the work is based in logic, type theory, and universal algebras. The theory is shown to be efficiently implementable, and several parts of a full realization have already been constructed and are reviewed. Additionally, several software engineering concepts, tools, and technologies have been con- structed that take advantage of this theoretical framework. These constructs are discussed as well, from the perspectives of general software engineering and applied formal methods. iv Acknowledgements I am grateful to my initial primary adviser, Prof. K. Mani Chandy, for bringing me to Caltech and his willingness to let me explore many unfamiliar research fields of my own choosing. I am also appreciative of my second adviser, Prof. Jason Hickey, for his support, encouragement, feedback, and patience through the later years of my work. -
Theory and Educational Strategy
40th International Conference on Environmental Systems AIAA 2010-6174 Space Architecture – Theory and Educational Strategy Ondrej DouleI International Space University (ISU), Illkirch-Graffenstaden, 67400, France Czech Technical University, Faculty of Architecture (CTU FA), Prague, 16634, Czech Republic This paper proposes a strategy for Space Architecture education based on joint research performed at the International Space University (ISU) in Strasbourg and at the Faculty of Architecture of the Czech Technical University (CTU FA) in Prague. The proposed strategy arranges a Space Architecture curriculum according to the Universal Architecture theory i.e. connecting space and terrestrial architecture disciplines for the benefit of both. Nomenclature CAD = Computer Aided Design CTU FA = Czech Technical University Faculty of Architecture CRM = Crew Resource Management ECLSS = Environmental Control and Life Support System EDL = Entry Descent Landing HMI = Human Machine Interface ISRU = In Situ Resource Utilization ISU = International Space University LEED = Leadership in Energy and Environmental Design SA = Space Architecture SICSA = Sasakawa International Center for Space Architecture UA = Universal Architecture I. Introduction ecent research on human workforce in the space industry identified a demand for specific soft skills which are R inherent in the architecture profession (see Appendix I.). A worldwide survey on Space Architecture (see Appendix II.) was started in April 2009 and over a period of 3 months data was collected from an