Charging Dock*
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
PS Move API: a Cross-Platform 6Dof Tracking Framework
PS Move API: A Cross-Platform 6DoF Tracking Framework Thomas Perl∗ Benjamin Venditti† Hannes Kaufmann‡ Interactive Media Systems Group University of Technology Vienna ABSTRACT With the introduction of 6DoF motion controllers for game con- soles, low cost hardware for 3D interaction became widely avail- able. However, no fully-featured software solution for 6DoF track- ing exists that takes advantage of the PlayStation (PS) Move Motion Controller without additional hardware. We designed, developed and evaluated a library - the PS Move API - that enables developers to use the PS Move Motion Controller as 6DoF input device in combination with a camera. Initially we solved hardware related problems such as pairing and communi- cation over USB and Bluetooth. In this paper we describe how we perform visual tracking and sensor fusion, combining visual and in- ertial data. Performance results show that multiple controllers can be tracked simultaneously in real time. Figure 1: Interacting with existing applications using the PS Move Developers using the library can choose between a low-level C API or higher-level abstractions in Python, Java, C# or the Pro- cessing framework. The library is open source, has been devel- oped and tested on Windows, Mac OS X and Linux, and is re- The PS Move Controller has been designed to work with the leased under a Simplified BSD License. It also runs on mobile PlayStation 3 (PS3) system and does not automatically pair or Linux distributions such as MeeGo 1.2 Harmattan and Android. work with a normal PC. Therefore our library solves the follow- The full source code is available on the PS Move API website at ing problems: Bluetooth pairing via custom USB HID messages; http://thp.io/2010/psmove/. -
PS3 Videogames Put Players Into the Action 18 March 2011, by Glenn Chapman
PS3 videogames put players into the action 18 March 2011, by Glenn Chapman Sony is certain that console videogame lovers assistant producer for product development Victor want to be more immersed than ever in big, bold Harris showed off play in an "Uncharted 3: Drake's on-screen adventures. Deception" title featuring an Indiana Jones-style action hero. The Japanese electronics and entertainment giant is backing its belief with blockbuster 3D titles, The videogame was slated for release in motion-based controls, and a Sharp Shooter faux November. assault rifle which players can use to pick off in- game enemies. In-game protagonist Nathan Drake climbed, jumped, brawled, and shot his way out of a burning "We see it as the holy grail of gaming," Sony chateau in vivid 3D. spokesman Al de Leon told AFP in a PlayStation Lounge set up at the South By Southwest Glowing embers, flickering dust, and gray smoke Interactive festival this week in Texas. swirled in the air around the character as he leapt for handholds that seemed to jut from flame-licked "To be completely immersed in the gaming walls. Running up to ledges triggered touches of experience whether it is visually with the addition of vertigo in a player. 3D or physically with PlayStation Move you are getting a realistic experience." "We are always striving for more cinematic experiences," Harris said. Sony has sold more than 4.1 million Move accessories for PlayStation 3 (PS3) consoles since "People don't want to feel like they are playing a the motion-sensing controls hit the market in game," he added. -
Precauciones Acerca De Los Productos Playstation Move Nombre De Los
C Calibre el sensor interno del mando de movimiento. Seleccione (Ajustes) Nombre de los componentes Cómo usar el mando de movimiento (Ajustes de accesorios) [Calibrar mando de movimiento] en el menú XMB™. Siga las instrucciones en pantalla para completar la operación. Vista frontal Cómo instalar la cámara PlayStation Eye El mando de movimiento no funciona. ® C El mando de movimiento debe estar emparejado con el sistema PS3™ Esfera mediante un número de mando asignado por el sistema o por el software. 1 Ajuste la cámara PlayStation®Eye (se vende por separado) a la vista gran angular. Encienda el sistema (el indicador de encendido debe estar iluminado en verde intenso), conecte el sistema y el mando de movimiento con un cable USB y, a Si la cámara no está ajustada a la vista gran angular, el mando de movimiento no continuación, pulse el botón PS del mando de movimiento. Mando de movimiento PlayStation Move / Botón se detectará correctamente. ® Botón C Verifique el nivel de carga de la batería del mando de movimiento. El mando de Controle de movimento PlayStation Move Botón movimiento no funcionará si la batería está descargada. Para cargar el mando de ® Botón movimiento, conéctelo al sistema PS3™ por medio de un cable USB. Botón START (inicio) La batería no se carga o no se carga completamente. Manual de instrucciones / Manual de Instruções Botón Move C La batería sólo se puede cargar cuando el sistema PS3™ está encendido (el Coloque la marca del ángulo del objetivo indicador de encendido debe estar iluminado en verde intenso). Botón PS de forma que quede alineada con el El mando de movimiento no vibra. -
Remote Play - Wikipedia Case 1:19-Cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9
Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0 -
Game Development with the Oculus Rift and Handheld Motion Controllers
Hikari Hook: Game Development with the Oculus Rift and Handheld Motion Controllers Eric Benson, John Breen, Chris Knapp, Sean Halloran, Andrew Han November 8, 2015 A Major Qualifying Project Report: Submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science Approved by: Professor Robert Lindeman, Advisor This report represents the work of five WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract In seated virtual reality experiences, the player may feel disconnected from their character if walking is the primary method of traversal. The goal of this project was to explore alternative methods of character traversal to avoid this disconnect. Hikari Hook is a virtual reality game we developed in collaboration with Takemura Lab at Osaka University. In the game, players use a pair of grappling hooks to solve environmental puzzles and traverse the forest. Testing performed with students from Takemura Lab was used to improve the player experience. ii Acknowledgements This project was only possible thanks to all the support we received from many organizations and individuals. Either by providing guidance or providing the necessary equipment, these people helped us to complete a successful project. The first organization we would like to thank is Worcester Polytechnic Institute (WPI). Without the support from WPI and the Interdisciplinary and Global Studies Division (IGSD), this project would never have been possible. We want to thank them for taking the time to organize and plan the logistics for the project in Japan. -
NEWS from 3Drudder
NEWS FROM 3dRudder Meet us at CES, Las Vegas: • Unveiled - Jan. 6th • Convention Center, South Hall, Booth #21803 - Jan. 8-11 3dRudder, a foot controller offering free locomotion on PlayStation® VR to launch April 2019 January 6th, 2019 (NEW YORK, NY and AIX EN PROVENCE, FRANCE) – 3dRudder announces the upcoming release of its new foot controller, the 3dRudder for PlayStation® VR. The device adds free locomotion in 20 compatible games already, kicking the virtual reality experience up a notch on the best-selling console. What does the 3dRudder brings to the PlayStation VR? The promise behind the launch of the 3dRudder for PlayStation® VR Edition is nothing less than full freedom of movement in compatible games. The foot-powered controller will enable players to move seamlessly wherever they want to and travel freely within their virtual environment from the comfort of their couch. The 3dRudder will also grant PlayStation VR players with full motion control: the ability to speed up, slow down, and stop exactly when they chose to. And while they’ll manage motion with their feet on the platform of the 3dRudder, they’ll keep their hands totally free to shoot, hit, grab objects, and change weapons armed with their playStation move controllers or the Aim controller. What does it feel like to use the 3dRudder? Launched early 2017 in its PC & VR edition, the 3dRudder has the reputation of being an intuitive controller. With its rounded base and its button-free design, all the user has to do is sit down, put his feet on the 3dRudder and tilt it, spin it, or exert pressure on its platform to trigger movement. -
PS Move API Documentation Release 4.0.12
PS Move API Documentation Release 4.0.12 Thomas Perl Dec 19, 2020 Contents 1 Building PS Move API from source1 1.1 Building on macOS 10.14........................................1 1.2 Building on Ubuntu 18.04........................................1 1.3 Building on Windows (Visual Studio)..................................1 1.4 Cross-Compiling for Windows (MinGW)................................2 1.5 Building for the Pocket C.H.I.P.....................................3 1.6 Python bindings.............................................3 2 Pairing the Controller to your PC5 2.1 Bluetooth pairing.............................................5 2.2 Connecting via Bluetooth........................................6 2.3 Troubleshooting.............................................6 3 Tracking and Camera 9 3.1 PSEYEDriver...............................................9 3.2 CL Eye Driver..............................................9 3.3 iSight exposure locking.........................................9 4 Networking (Move Daemon) 11 4.1 moved2_hosts.txt............................................. 11 4.2 API Usage................................................ 11 5 Configuration 13 5.1 Environment Variables.......................................... 13 6 Navigation Controller 15 6.1 Pairing.................................................. 15 6.2 Testing.................................................. 15 6.3 Axes and Buttons............................................. 16 6.4 Caveats.................................................. 16 7 Mailing List -
Remote Play - Wikipedia Case 3:19-Cv-07027-WHA Document 28-4 Filed 10/14/19 Page 2 of 9
Case 3:19-cv-07027-WHA Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 3:19-cv-07027-WHA Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0 -
Dgps3-3832-5In1 Essentials Kit-Ss
www.dreamGEAR.net | www.iSound.net 20001 S. Western Avenue, Torrance, CA 90501 tel: 310.222.5522 :: fax: 310.222.5577 5 in 1 Essentials Kit 5 Essential Items for your PS3™ Move ITEM No. - DGPS3-3832 UPC - 8 45620 03832 9 COLOR - Mixed PRODUCT FEATURES The 5 in 1 Essentials Kit for PlayStation® 3 is the perfect starter bundle for the beginner or veteran player! The kit includes everything you need to maximize the enjoyability of your PS3 system. The HDMI cable allows you to play games and Volume and Mute watch movies in stunning HD quality. The Wired Headset immerses you in the Headset Controls game with high quality sound and brings your online play to life. You can adjust the volume and mute the audio from the headset cord. The 2 USB Charging Cables and the Quad Dock Pro charge your controllers, including the PlayStation® Move motion & navigation, SIXAXIS™ or DUALSHOCK®3 controllers, so you are never without power. Play your games longer and watch your movies in better quality with the 5 in 1 Essentials Kit by dreamGEAR. Adjustable Boom Microphone Wired Headset 2 Charging Cables USB • Connects directly to your • Charge PS3 controller or any Headphone Plug PlayStation 3 mini USB powered device • Volume and mute controls • Gold plated contacts • 15 foot cable • 10 foot cable length Quad Dock Pro HDMI Cable 15 Foot Headset Cable • Charges 2 SIXAXIS or • Perfect for HD gaming and movies DUALSHOCK 3 controllers • Gold plated contacts deliver the Quad Dock PRO • Charges PlayStation Move motion & highest quality audio and video signal 2 USB -
25 Raffle Items- Look What You Can Win!
$25 Raffle Items- Look What You Can Win! IPAD 2- With iPad, you use your fingers to do everything. And thanks to Multi-Touch technology, everything you do — surfing the web, typing email, reading books, swiping through photos, and switching between apps — is easier and a lot more fun. When your fingers touch the display, it senses them using electrical fields. Then it instantly transforms your taps, swipes, pinches, and flicks into lifelike actions. Just like that. Package includes the 32GB Black Ipad2 Wi-Fi with dock connector, power adapter and Smart Cover. IPOD Touch-32GB Black with power adapter, mini portable speakers and $40 iTunes Gift Card $400 Nordstrom Gift Card- Shop 'til you drop! PS3 Move Bundle with Games- The PlayStation Move 320 GB console bundle is the ultimate way for players to discover the extreme power, versatility and sensitivity of both the PlayStation 3 and the PlayStation Move motion controlled gaming system. With Blu-ray gaming and movies all playable in stunning high definition, the ability to download games, movies and more from the PlayStation Network, built-in Wi-Fi, Internet browser and hard drive, and now PlayStation Move, the PlayStation 3 can be enjoyed by every member of your family. What's included: PlayStation 3 320GB system 2 Dual-Shock 3 wireless controllers 2 PlayStation Move motion controllers (wireless) PlayStation Eye camera Sports Champions Blu-ray game PlayStation Move game demos disc AC power cord, AV cable, USB cable 2 Navigation controllers Dual-Shock 3 Charging Station Playstation Move Charging Station American Girl Doll & Accessories- Meet Kanani, our 2011 Girl of the Year! She loves to share the aloha spirit of Hawai'i with others. -
Cybersport 2.0: Ethical Dimensions of Videogames As Sport
The Philosophy of Computer Games Conference, Madrid 2012 Cybersport 2.0: Ethical Dimensions of Videogames as Sport Sean Naubert Introduction As a society we place great value in participation in sports. This value is manifested in two levels. The prima facie good that we attribute to sports is fitness and the “playful” engagement in exercise activities. However, it is arguable that the primary good that society bestows upon sports is the ability to develop character within those who participate. Unfortunately, videogames are considered to exist on the opposite end of the spectrum. Videogames have the greater societal stigma that they drive participants into isolation and antisocial behavioral patterns. Any morally redemptive characteristics are conspicuous by their absence within the stigma. I propose that videogame’s standing in society requires reconsideration in light of the tremendous progress made in regard to technology and the subsequent complexity of the videogames that permeate the market today. I intend to argue that videogames and sports, in their classic renditions, are engaged in many of the same ways, and that now with the advent of “motion-gaming” platforms, videogames have drastically blurred these distinctions in a sufficient capacity as to warrant a re- evaluation towards similar values that we attribute to sports. The argumentation will proceed with an analysis of key aspects of Dennis Hemphill’s original “Cybersport” article and the reapplication of these ideas in respect to motion gaming. A metaphysical analysis on the state of games and a discussion about the advantages that they afford us will follow respectively. Cybersport Dennis Hemphill laid the groundwork for this piece in his article “Cybersport” by recognizing two key concepts. -
Spellbound: an Activity-Based Outdoor Mobile Multiplayer Game Misha
Spellbound: An activity-based outdoor mobile multiplayer game by Misha Sra Submitted to the Program in Media Arts and Sciences in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY September 2013 c Massachusetts Institute of Technology 2013. All rights reserved. Author.............................................................. Program in Media Arts and Sciences August 9, 2013 Certified by. Christopher Schmandt Principal Research Scientist MIT Media Lab Thesis Supervisor Accepted by . Patricia Maes Alexander W. Dreyfoos (1954) Professor of Media Technology Associate Academic Head Program in Media Arts and Sciences 2 Spellbound: An activity-based outdoor mobile multiplayer game by Misha Sra Submitted to the Program in Media Arts and Sciences on August 9, 2013, in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences Abstract Traditional outdoor recreation is physically and emotionally rewarding from goal di- rected social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to play together despite physical distances and differences in time zones. Players enjoy new experiences in awe-inspiring interactive worlds while effectively inactive. This project is a physically active outdoor social game that embeds a layer of fantasy and challenge in the real world employ- ing location-based technologies available on mobile phones. Requiring the game be multiplayer in real-time and played in a physical space presents certain limitations in the design of input and output mechanics. This project demonstrates how those con- straints were managed to create a compelling experience.