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PS Move API: a Cross-Platform 6Dof Tracking Framework
PS Move API: A Cross-Platform 6DoF Tracking Framework Thomas Perl∗ Benjamin Venditti† Hannes Kaufmann‡ Interactive Media Systems Group University of Technology Vienna ABSTRACT With the introduction of 6DoF motion controllers for game con- soles, low cost hardware for 3D interaction became widely avail- able. However, no fully-featured software solution for 6DoF track- ing exists that takes advantage of the PlayStation (PS) Move Motion Controller without additional hardware. We designed, developed and evaluated a library - the PS Move API - that enables developers to use the PS Move Motion Controller as 6DoF input device in combination with a camera. Initially we solved hardware related problems such as pairing and communi- cation over USB and Bluetooth. In this paper we describe how we perform visual tracking and sensor fusion, combining visual and in- ertial data. Performance results show that multiple controllers can be tracked simultaneously in real time. Figure 1: Interacting with existing applications using the PS Move Developers using the library can choose between a low-level C API or higher-level abstractions in Python, Java, C# or the Pro- cessing framework. The library is open source, has been devel- oped and tested on Windows, Mac OS X and Linux, and is re- The PS Move Controller has been designed to work with the leased under a Simplified BSD License. It also runs on mobile PlayStation 3 (PS3) system and does not automatically pair or Linux distributions such as MeeGo 1.2 Harmattan and Android. work with a normal PC. Therefore our library solves the follow- The full source code is available on the PS Move API website at ing problems: Bluetooth pairing via custom USB HID messages; http://thp.io/2010/psmove/. -
Console Game Application Supported with Projection Mapping
Global Journal of Arts Education Volume 06, Issue 4, (2016) 120-125 www.gjae.eu New generation console game technologies; Console game application supported with projection mapping Seza Soylucicek*, Department of Graphic Design, Faculty of Fine Arts, Hacettepe University Ankara 06800, Turkey Suggested Citation: Soylucicek, S. (2016). New generation console game technologies; console game application supported with projection mapping. Global Journal of Arts Education. 6(4), 120-125 Received July 17, 2016 revised September 11, 2016; accepted November 7, 2016. Selection and peer review under responsibility of Prof. Dr. Ayse Cakir Ilhan, Ankara University, Turkey. ©2016 SciencePark Research, Organization & Counseling. All rights reserved Abstract Up to now the relationship between console games and gamers has been restricted by limitations in screen size. The gradual enlargement of these sizes has accommodated for a technological boom in the development of game software programs, some of which have been hugely successful and had broad repercussions across both the gaming and technological landscape. In 2010, Microsoft and their Kinect team released an advertisement using projection mapping technique, which gave users an exciting preview of the future of game technology and provided inspiration for aspiring young game developers. With the help of new techniques, developers had the chance to produce artistically unique projects by creating a variety of different game experiences. Additionally, the enhancement of digital games, their interactive features, and the enlargement of the screens enabled users to experience a completely new level of immersion in their games. Each new development within the industry allows for new avenues of exploration and provides the potential to further refine and enhance successful techniques. -
PS3 Videogames Put Players Into the Action 18 March 2011, by Glenn Chapman
PS3 videogames put players into the action 18 March 2011, by Glenn Chapman Sony is certain that console videogame lovers assistant producer for product development Victor want to be more immersed than ever in big, bold Harris showed off play in an "Uncharted 3: Drake's on-screen adventures. Deception" title featuring an Indiana Jones-style action hero. The Japanese electronics and entertainment giant is backing its belief with blockbuster 3D titles, The videogame was slated for release in motion-based controls, and a Sharp Shooter faux November. assault rifle which players can use to pick off in- game enemies. In-game protagonist Nathan Drake climbed, jumped, brawled, and shot his way out of a burning "We see it as the holy grail of gaming," Sony chateau in vivid 3D. spokesman Al de Leon told AFP in a PlayStation Lounge set up at the South By Southwest Glowing embers, flickering dust, and gray smoke Interactive festival this week in Texas. swirled in the air around the character as he leapt for handholds that seemed to jut from flame-licked "To be completely immersed in the gaming walls. Running up to ledges triggered touches of experience whether it is visually with the addition of vertigo in a player. 3D or physically with PlayStation Move you are getting a realistic experience." "We are always striving for more cinematic experiences," Harris said. Sony has sold more than 4.1 million Move accessories for PlayStation 3 (PS3) consoles since "People don't want to feel like they are playing a the motion-sensing controls hit the market in game," he added. -
Designing Mobile Augmented Reality Board Games Exploring the Design Space with Regard to Player Engage- Ment
Designing Mobile Augmented Reality Board Games Exploring the Design Space With Regard to Player Engage- ment Master’s thesis in Interaction Design and Technologies LUDVIG ARLEBRINK & CHRISTOPHER BLACK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Gothenburg, Sweden 2020 Master’s thesis 2020 Designing Mobile Augmented Reality Board Games Exploring the Design Space With Regard to Player Engagement LUDVIG ARLEBRINK & CHRISTOPHER BLACK Department of Computer Science and Engineering Chalmers University of Technology University of Gothenburg Gothenburg, Sweden 2020 Designing Mobile Augmented Reality Board Games Exploring the Design Space With Regard to Player Engagement LUDVIG ARLEBRINK & CHRISTOPHER BLACK © LUDVIG ARLEBRINK & CHRISTOPHER BLACK, 2020. Supervisor: Thommy Eriksson, Department of Computer Science and Engineering Examiner: Staffan Björk, Department of Computer Science and Engineering Master’s Thesis 2020 Department of Computer Science and Engineering Chalmers University of Technology and University of Gothenburg SE-412 96 Gothenburg Telephone +46 31 772 1000 Cover: Markers used for AR tracking. Typeset in LATEX Gothenburg, Sweden 2020 iv Designing Mobile Augmented Reality Board Games Exploring the Design Space With Regard to Player Engagement LUDVIG ARLEBRINK & CHRISTOPHER BLACK Department of Computer Science and Engineering Chalmers University of Technology and University of Gothenburg Abstract Augmented reality board games is a relatively new concept. Designing these types of games can be challenging for designers as there are no well established guidelines to consider. The combination of board games and augmented reality creates a large new design space for designers to explore. This thesis is concerned with exploring how to create player engagement in this new design space, as player engagement is a fundamental element of game design. -
Assessing Video Games to Improve Driving Skills: a Literature Review and Observational Study
JMIR SERIOUS GAMES Sue et al Review Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study Damian Sue1; Pradeep Ray1*, PhD; Amir Talaei-Khoei1,2,3*, PhD; Jitendra Jonnagaddala1*; Suchada Vichitvanichphong4 1Asia-Pacific Ubiquitous Healthcare Research Centre (APuHC), University of New South Wales, Sydney, Australia 2Lab for Agile Information Systems, School of Systems, Management, and Leadership, University of Technology, Sydney, Sydney, Australia 3Research Centre for Human Centered Technology Design (HCTD), University of Technology, Sydney, Sydney, Australia 4Faculty of Arts and Business, University of the Sunshine Coast, Maroochydore, Australia *these authors contributed equally Corresponding Author: Amir Talaei-Khoei, PhD Lab for Agile Information Systems School of Systems, Management, and Leadership University of Technology, Sydney CB10.04.346, PO Box 123, Broadway, Ultimo NSW 2007 Sydney, Australia Phone: 61 (02) 9514 3 Fax: 61 (02) 9514 3 Email: [email protected] Abstract Background: For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attractive simulation tool. Objective: The objective of this study was to look at the feasibility and effects of installing video game consoles in the homes of individuals looking to improve their driving skills. Methods: A systematic literature review was conducted to assess the effect of playing video games on improving driving skills. An observatory study was performed to evaluate the feasibility of using an Xbox 360 Kinect console for improving driving skills. Results: Twenty±nine articles, which discuss the implementation of video games in improving driving skills were found in literature. -
Precauciones Acerca De Los Productos Playstation Move Nombre De Los
C Calibre el sensor interno del mando de movimiento. Seleccione (Ajustes) Nombre de los componentes Cómo usar el mando de movimiento (Ajustes de accesorios) [Calibrar mando de movimiento] en el menú XMB™. Siga las instrucciones en pantalla para completar la operación. Vista frontal Cómo instalar la cámara PlayStation Eye El mando de movimiento no funciona. ® C El mando de movimiento debe estar emparejado con el sistema PS3™ Esfera mediante un número de mando asignado por el sistema o por el software. 1 Ajuste la cámara PlayStation®Eye (se vende por separado) a la vista gran angular. Encienda el sistema (el indicador de encendido debe estar iluminado en verde intenso), conecte el sistema y el mando de movimiento con un cable USB y, a Si la cámara no está ajustada a la vista gran angular, el mando de movimiento no continuación, pulse el botón PS del mando de movimiento. Mando de movimiento PlayStation Move / Botón se detectará correctamente. ® Botón C Verifique el nivel de carga de la batería del mando de movimiento. El mando de Controle de movimento PlayStation Move Botón movimiento no funcionará si la batería está descargada. Para cargar el mando de ® Botón movimiento, conéctelo al sistema PS3™ por medio de un cable USB. Botón START (inicio) La batería no se carga o no se carga completamente. Manual de instrucciones / Manual de Instruções Botón Move C La batería sólo se puede cargar cuando el sistema PS3™ está encendido (el Coloque la marca del ángulo del objetivo indicador de encendido debe estar iluminado en verde intenso). Botón PS de forma que quede alineada con el El mando de movimiento no vibra. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure -
Remote Play - Wikipedia Case 1:19-Cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9
Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 1 of 9 EXHIBIT D Remote Play - Wikipedia Case 1:19-cv-07529-DLC Document 28-4 Filed 10/14/19 Page 2 of 9 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Remote Play From Wikipedia, the free encyclopedia Main page Remote Play is a feature of Sony video game Contents Remote Play Featured content consoles that allows the PlayStation 3 and Current events PlayStation 4 to transmit its video and audio Random article output to another device; previously this could Donate to Wikipedia only be a PlayStation Portable or PlayStation Vita. Wikipedia store In 2014, it was expanded to include the use of Interaction PlayStation TV, Xperia smartphones and tablets Help (Z2 and later), and PlayStation Now. In 2016, it About Wikipedia was expanded to Microsoft Windows PCs and Community portal macOS. Finally, iOS and Android are supported. Recent changes Similar functionality is provided on Nintendo's Wii Contact page U console, using the Off-TV Play function. This Developer(s) Sony Interactive Tools feature essentially allows compatible home Entertainment What links here console games to be played on the handheld. Initial release 2006; 13 years ago Related changes While seldom implemented on PS3, Remote Play Stable release(s) [±] Upload file is a mandatory feature on all PS4 games, except Special pages Windows 2.5 / October 2, 2017; 2 years [1] Permanent link for games that utilize peripherals such as PC ago Page information PlayStation Move. Android 2.5.0 -
Gaming’ Gets Tossed Around 5 the Games of May a Lot These Days
CONTENTS 4 In The News FOREWORD The latest and biggest news from the games industry. The word ‘gaming’ gets tossed around 5 The Games of May a lot these days. Whenever I tell people We highlight some of the biggest releases of the month. what I do for a living, they assume I play Farmville. While I personally have nothing against farming virtual animals, the TOP 10 fact that people use the word “gaming” without actually realizing what it entails 6 Ten Must-buy Multi-platform Games irks me no end. And then you also have Great games available on various platforms. parents, who feel that playing games will turn their children into homicidal maniacs. 10 Ten Must-buy Xbox 360 Games The aim of this month’s All About is 20 Motion Controlled Gaming Explained A selection of games best enjoyed on Microsoft’s box. to clear such misconceptions. To do so, We give you the low down on the Nintendo Wii, we’ve covered a myriad of topics, from PlayStation Move and Microsoft’s Project Natal. 14 Ten Must-buy PS3 Games platform-specifi c must-buy games to our The best PlayStation 3 exclusives you can buy. cover story that delves into the realm of motion-controlled gaming. 18 Ten Must-buy PC Games Whenever I tell We understand that buying games for We’ve picked ten PC games you absolutely must own. your kids can be diffi cult, so we’ve broken people what I do down the age classifi cation ratings for 26 Ten Must-buy PSP Games you, so you can choose the right games Game on the go with these great titles for the PSP. -
Game Development with the Oculus Rift and Handheld Motion Controllers
Hikari Hook: Game Development with the Oculus Rift and Handheld Motion Controllers Eric Benson, John Breen, Chris Knapp, Sean Halloran, Andrew Han November 8, 2015 A Major Qualifying Project Report: Submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science Approved by: Professor Robert Lindeman, Advisor This report represents the work of five WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract In seated virtual reality experiences, the player may feel disconnected from their character if walking is the primary method of traversal. The goal of this project was to explore alternative methods of character traversal to avoid this disconnect. Hikari Hook is a virtual reality game we developed in collaboration with Takemura Lab at Osaka University. In the game, players use a pair of grappling hooks to solve environmental puzzles and traverse the forest. Testing performed with students from Takemura Lab was used to improve the player experience. ii Acknowledgements This project was only possible thanks to all the support we received from many organizations and individuals. Either by providing guidance or providing the necessary equipment, these people helped us to complete a successful project. The first organization we would like to thank is Worcester Polytechnic Institute (WPI). Without the support from WPI and the Interdisciplinary and Global Studies Division (IGSD), this project would never have been possible. We want to thank them for taking the time to organize and plan the logistics for the project in Japan. -
HDI PS4 Blog
PLAYSTATION 4 Francisco Javier Hidalgo Pastor Contenido 1. PLAYSTATION ............................................................................................................................. 1 1.1 Historia: su nacimiento y aparición ..................................................................................... 1 1.2 Especificaciones técnicas .................................................................................................... 6 1.3 Descripción del equipo (especificaciones físicas) ................................................................ 7 1.4 Periféricos ............................................................................................................................ 8 1.5 Expansión .......................................................................................................................... 10 1.6 Catálogo de juegos ............................................................................................................ 10 2. PSONE ...................................................................................................................................... 11 3. PLAYSTATION2......................................................................................................................... 13 3.1 Historia y evolución ........................................................................................................... 13 3.2 Especificaciones técnicas .................................................................................................. 15 3.3 Accesorios -
Design and Implementation of an Educational Game Control Module Through Microsoft Kinect
BACHELOR THESIS Design and Implementation of an Educational Game Control Module Through Microsoft Kinect Autor : Antón García Dosil Tutor : Telmo Zarraonandia Ayo Leganés, Julio de 2013 Page 2 of 103 Page 3 of 103 Título : Design and Implementation of an Educational Game Control Module Through Microsoft Kinect Autor : Antón García Dosil Director : Telmo Zarraonandia Ayo EL TRIBUNAL Presidente: Vocal: Secretario: Realizado el acto de defensa y lectura del Proyecto Fin de Carrera el día __ de _______ de 20__ en Leganés, en la Escuela Politécnica Superior de la Universidad Carlos III de Madrid, acuerda otorgarle la CALIFICACIÓN de VOCAL SECRETARIO PRESIDENTE Page 4 of 103 Page 5 of 103 Special Thanks I would like to thank everyone that has been involved in my four years at University Carlos III. I leave Leganés with not only an accreditation but also with great friends met along the way. Special thanks to Telmo for guiding me the whole way of this project, using even weekends for revision. I would also like to thank my family for their support, without it would have been impossible to study away from my hometown. Page 6 of 103 Resumen Este proyecto describe el diseño e implementación de un Módulo de Control para Juegos Educativos utilizando un sensor de movimiento. La solución pretende proporcionar una plataforma customizable para que educadores puedan diseñar juegos controlados con gestos. Para desarrollar el proyecto las últimas tendencias en Interacción Humano- Máquina y detección de movimiento han sido analizadas a fondo. Palabras clave : videojuegos, educación, customizable, aprendizaje con videojuegos, Kinect, Kinect for Windows, GREM, GREP, Interacción Humano-Máquina, HCI.