DFA Canada Global 50EQ-50FI Portfolio - Class F (USD) As of July 31, 2021 (Updated Monthly) Source: RBC Holdings Are Subject to Change
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Global Equity Fund Description Plan 3S DCP & JRA MICROSOFT CORP
Global Equity Fund June 30, 2020 Note: Numbers may not always add up due to rounding. % Invested For Each Plan Description Plan 3s DCP & JRA MICROSOFT CORP 2.5289% 2.5289% APPLE INC 2.4756% 2.4756% AMAZON COM INC 1.9411% 1.9411% FACEBOOK CLASS A INC 0.9048% 0.9048% ALPHABET INC CLASS A 0.7033% 0.7033% ALPHABET INC CLASS C 0.6978% 0.6978% ALIBABA GROUP HOLDING ADR REPRESEN 0.6724% 0.6724% JOHNSON & JOHNSON 0.6151% 0.6151% TENCENT HOLDINGS LTD 0.6124% 0.6124% BERKSHIRE HATHAWAY INC CLASS B 0.5765% 0.5765% NESTLE SA 0.5428% 0.5428% VISA INC CLASS A 0.5408% 0.5408% PROCTER & GAMBLE 0.4838% 0.4838% JPMORGAN CHASE & CO 0.4730% 0.4730% UNITEDHEALTH GROUP INC 0.4619% 0.4619% ISHARES RUSSELL 3000 ETF 0.4525% 0.4525% HOME DEPOT INC 0.4463% 0.4463% TAIWAN SEMICONDUCTOR MANUFACTURING 0.4337% 0.4337% MASTERCARD INC CLASS A 0.4325% 0.4325% INTEL CORPORATION CORP 0.4207% 0.4207% SHORT-TERM INVESTMENT FUND 0.4158% 0.4158% ROCHE HOLDING PAR AG 0.4017% 0.4017% VERIZON COMMUNICATIONS INC 0.3792% 0.3792% NVIDIA CORP 0.3721% 0.3721% AT&T INC 0.3583% 0.3583% SAMSUNG ELECTRONICS LTD 0.3483% 0.3483% ADOBE INC 0.3473% 0.3473% PAYPAL HOLDINGS INC 0.3395% 0.3395% WALT DISNEY 0.3342% 0.3342% CISCO SYSTEMS INC 0.3283% 0.3283% MERCK & CO INC 0.3242% 0.3242% NETFLIX INC 0.3213% 0.3213% EXXON MOBIL CORP 0.3138% 0.3138% NOVARTIS AG 0.3084% 0.3084% BANK OF AMERICA CORP 0.3046% 0.3046% PEPSICO INC 0.3036% 0.3036% PFIZER INC 0.3020% 0.3020% COMCAST CORP CLASS A 0.2929% 0.2929% COCA-COLA 0.2872% 0.2872% ABBVIE INC 0.2870% 0.2870% CHEVRON CORP 0.2767% 0.2767% WALMART INC 0.2767% -
Vanguard Total World Stock Index Fund Annual Report October 31, 2020
Annual Report | October 31, 2020 Vanguard Total World Stock Index Fund See the inside front cover for important information about access to your fund’s annual and semiannual shareholder reports. Important information about access to shareholder reports Beginning on January 1, 2021, as permitted by regulations adopted by the Securities and Exchange Commission, paper copies of your fund’s annual and semiannual shareholder reports will no longer be sent to you by mail, unless you specifically request them. Instead, you will be notified by mail each time a report is posted on the website and will be provided with a link to access the report. If you have already elected to receive shareholder reports electronically, you will not be affected by this change and do not need to take any action. You may elect to receive shareholder reports and other communications from the fund electronically by contacting your financial intermediary (such as a broker-dealer or bank) or, if you invest directly with the fund, by calling Vanguard at one of the phone numbers on the back cover of this report or by logging on to vanguard.com. You may elect to receive paper copies of all future shareholder reports free of charge. If you invest through a financial intermediary, you can contact the intermediary to request that you continue to receive paper copies. If you invest directly with the fund, you can call Vanguard at one of the phone numbers on the back cover of this report or log on to vanguard.com. Your election to receive paper copies will apply to all the funds you hold through an intermediary or directly with Vanguard. -
List of Search Engines
A blog network is a group of blogs that are connected to each other in a network. A blog network can either be a group of loosely connected blogs, or a group of blogs that are owned by the same company. The purpose of such a network is usually to promote the other blogs in the same network and therefore increase the advertising revenue generated from online advertising on the blogs.[1] List of search engines From Wikipedia, the free encyclopedia For knowing popular web search engines see, see Most popular Internet search engines. This is a list of search engines, including web search engines, selection-based search engines, metasearch engines, desktop search tools, and web portals and vertical market websites that have a search facility for online databases. Contents 1 By content/topic o 1.1 General o 1.2 P2P search engines o 1.3 Metasearch engines o 1.4 Geographically limited scope o 1.5 Semantic o 1.6 Accountancy o 1.7 Business o 1.8 Computers o 1.9 Enterprise o 1.10 Fashion o 1.11 Food/Recipes o 1.12 Genealogy o 1.13 Mobile/Handheld o 1.14 Job o 1.15 Legal o 1.16 Medical o 1.17 News o 1.18 People o 1.19 Real estate / property o 1.20 Television o 1.21 Video Games 2 By information type o 2.1 Forum o 2.2 Blog o 2.3 Multimedia o 2.4 Source code o 2.5 BitTorrent o 2.6 Email o 2.7 Maps o 2.8 Price o 2.9 Question and answer . -
Application Identification and Control
APPLICATION Arcisdms Networking 3 1 BITS Download Manager File Transfer 4 1 Citrix IMA Remote Access 5 1 Cyworld Social Networking 3 2 Ares File Transfer 1 2 BitTorrent File Transfer 1 5 Citrix Licensing Remote Access 5 1 Daily Mail Web Services 1 2 IDENTIFICATION Ariel Networking 3 3 bizo.com Web Services 3 1 Citrix Online Collaboration 4 3 Dailymotion Streaming Media 1 4 Army Attack Games 2 5 BJNP Networking 4 1 Citrix RTMP Remote Access 5 2 Datagram Authenticated Session Protocol Networking 3 1 Army Proxy Proxy 1 5 Blaze File Server File Transfer 3 2 Citrix WANScaler Remote Access 5 1 Datalogix Web Services 4 1 arns Networking 3 1 BLIDM Database 3 1 Citrix XenDesktop Remote Access 5 1 Datei.to File Transfer 2 5 & CONTROL ARP Networking 3 1 Blogger Web Services 3 1 CitrixSLG Remote Access 5 1 DATEX-ASN Networking 3 1 $100,000 Pyramid Games 2 5 Adobe Updates Web Services 3 1 asa Networking 3 1 Blokus Games 1 2 CityVille Games 1 1 Daum.net Web Services 1 1 050Plus Messaging 2 2 Adometry Web Services 4 1 Ask.com Web Services 2 1 Bloomberg Web Services 4 1 CL1 Networking 3 1 Daytime Network Monitoring 2 5 12306.cn Web Services 4 1 Adready Web Services 4 1 Astaro SSL VPN Client VPN and Tunneling 3 1 Bluekai Web Services 1 1 Clarizen Collaboration 5 1 dBASE Unix Database 3 1 While traditional firewalls block protocols, 126.com Mail 4 2 Adrive.com Web Services 3 3 Astraweb File Transfer 3 5 BlueLithium Web Services 3 1 Classmates Social Networking 1 3 DC Storm Web Services 4 1 and ports, the Network Box Application 17173.com Social Networking -
Optimizing the Video Game Live Stream APPROVED
Paycheck.exe: Optimizing the Video Game Live Stream by Alexander Holmes A Thesis Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Master of Science in Interactive Media and Game Development April 24, 2019 APPROVED: Dean O'Donnell, Thesis Advisor Jennifer deWinter, Committee Brian Moriarty, Committee 2 1.0 Abstract Multiple resources currently exist that provide tips, tricks, and hints on gaining greater success, or increasing one’s chances for success, in the field of live video streaming. However, these resources often lack depth, detail, large sample size, or significant research on the topic. The purpose of this thesis is twofold: to aggregate and optimize the very best methods for live content creators to employ as they begin a streaming career, and how best to implement these methodologies for maximum success in the current streaming market. Through analysis of a set of semi-structured interviews, popular literature, and existing, ancillary research, repeating patterns will be identified to be used as the basis for a structured plan that achieves the stated objectives. Further research will serve to reinforce as well as optimize the common methodologies identified within the interview corpus. 3 2.0 Table of Contents 1.0 Abstract 2 2.0 Table of Contents 3 3.0 Introduction 5 3.1 History of the Medium 5 3.2 Current Platforms 12 3.3 Preliminary Platform Analysis 14 3.4 Conclusion 15 3.5 Thesis Statement 15 3.6 Implications of & Further Research 16 4.0 Literature -
Utrecht University from Let's Play to Let's Eat How Youtube's
Utrecht University From Let’s Play to Let’s Eat How YouTube’s Affordances Influenced the Growth of Mŏkpang Kayleigh Wijnsouw 6226183 Supervisor: dr René Glas Second reader: dr Imar de Vries 20 August 2020 Table of Contents 1. Abstract ............................................................................................................................... 3 2. Introduction ........................................................................................................................ 4 3. Theoretical Framework....................................................................................................... 8 3.1 Food for Fun ................................................................................................................ 8 3.2 Micro-celebrity .......................................................................................................... 12 3.3 Let’s Play ................................................................................................................... 15 3.4 YouTube and Its Affordances ................................................................................... 18 4. Case Study: Banzz ............................................................................................................ 22 4.1 Methodology ............................................................................................................. 22 4.2 The Selected Videos .................................................................................................. 24 4.2.1 Video A: Oldest Video -
Company Overview Valuation Data Source
Valuation Data Source company overview No. Company No. Company No. Company "Bank "Saint-Petersburg" Public 60 AbClon Inc. 117 Activision Blizzard, Inc. 1 Joint-Stock Company Abdullah Al-Othaim Markets 118 Actron Technology Corporation 61 2 1&1 Drillisch AG Company 119 Actuant Corporation 3 1-800-FLOWERS.COM, Inc. Abdulmohsen Al-Hokair Group for 120 Acuity Brands, Inc. 62 4 11 bit studios S.A. Tourism and Development Company 121 Acushnet Holdings Corp. 5 1st Constitution Bancorp 63 Abengoa, S.A. 122 Ad-Sol Nissin Corporation 6 1st Source Corporation 64 Abeona Therapeutics Inc. 123 Adairs Limited 7 21Vianet Group, Inc. 65 Abercrombie & Fitch Co. 124 ADAMA Ltd. 8 22nd Century Group, Inc. 66 Ability Enterprise Co., Ltd. 125 Adamas Pharmaceuticals, Inc. Ability Opto-Electronics Technology 126 Adamis Pharmaceuticals Corporation 9 2U, Inc. 67 Co.,Ltd. 127 Adani Enterprises Limited 10 3-D Matrix, Ltd. 68 Abiomed, Inc. 128 Adani Gas Limited 11 361 Degrees International Limited 69 ABIST Co.,Ltd. 129 Adani Green Energy Limited 12 3D Systems Corporation 70 ABL Bio Inc. Adani Ports and Special Economic 13 3i Group plc 130 71 Able C&C Co., Ltd. Zone Limited 14 3M Company 131 Adani Power Limited 72 ABM Industries Incorporated 15 3M India Limited 132 Adani Transmissions Limited 73 ABN AMRO Bank N.V. 16 3S KOREA Co., Ltd. 133 Adaptimmune Therapeutics plc 74 Aboitiz Equity Ventures, Inc. 17 3SBio Inc. 134 Adastria Co., Ltd. 75 Aboitiz Power Corporation 18 500.com Limited 135 ADATA Technology Co., Ltd. 76 Abraxas Petroleum Corporation 19 51 Credit Card Inc. -
Primary & Secondary Sources
Primary & Secondary Sources Brands & Products Agencies & Clients Media & Content Influencers & Licensees Organizations & Associations Government & Education Research & Data Multicultural Media Forecast 2019: Primary & Secondary Sources COPYRIGHT U.S. Multicultural Media Forecast 2019 Exclusive market research & strategic intelligence from PQ Media – Intelligent data for smarter business decisions In partnership with the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers Co-authored at PQM by: Patrick Quinn – President & CEO Leo Kivijarv, PhD – EVP & Research Director Editorial Support at AIMM by: Bill Duggan – Group Executive Vice President, ANA Claudine Waite – Director, Content Marketing, Committees & Conferences, ANA Carlos Santiago – President & Chief Strategist, Santiago Solutions Group Except by express prior written permission from PQ Media LLC or the Association of National Advertisers, no part of this work may be copied or publicly distributed, displayed or disseminated by any means of publication or communication now known or developed hereafter, including in or by any: (i) directory or compilation or other printed publication; (ii) information storage or retrieval system; (iii) electronic device, including any analog or digital visual or audiovisual device or product. PQ Media and the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers will protect and defend their copyright and all their other rights in this publication, including under the laws of copyright, misappropriation, trade secrets and unfair competition. All information and data contained in this report is obtained by PQ Media from sources that PQ Media believes to be accurate and reliable. However, errors and omissions in this report may result from human error and malfunctions in electronic conversion and transmission of textual and numeric data. -
Mukbang and Food Television
Virtual Commensality: Mukbang and Food Television. Julia Aucoin Department of Art History and Communications Studies McGill University, Montreal A thesis submitted to McGill University in partial fulfillment of the requirements of the degree of Master of Arts June 2019 © Julia Aucoin 2019 1 Table of Contents Abstract/Résumé……………………………………………………………………………page 3 Statement of original research……………………………………………………………….page 4 Acknowledgements………………………………………………………………………….page 4 Introduction………………………………………………………………………………….page 5 Chapter One: Wi-Fi Accessibility, Commuter Television and Networks of Consumption...page 15 Chapter Two: Is There Affect in a Honeycomb?..................................................................page 40 Chapter Three: Click to Subscribe! Mukbang and Communities………………………….page 71 Conclusion………………………………………………………………………………...page 105 Works Cited……………………………………………………………………………….page 111 Appendix………………………………………………………………………………….page 118 2 Abstract/Résumé This thesis presents an exploration of the relationship between YouTube broadcasts, affect and food through an in-depth analysis of mukbang, a South Korean form of live eating broadcast that has risen in popularity since the late 2000s. Starting with an exploration of the technological and social infrastructures necessary for the cultural production of these broadcasts, this thesis traces the affective potential within the communities that form around mukbang and the related YouTube genre of ASMR videos. Using the concept of virtual commensality – the act of sharing food together – this thesis analyzes how communities form around sensory-based, eating- centered YouTube videos. Against claims that community does not exist online, this thesis demonstrates the specific ways in which mukbang videos create the conditions for community formation around shared practices of eating, opening a discussion for further research into how the ways we consume food informs our understanding of sociality, intimacy, feeling and fulfillment online. -
Relationships to Video Game Streamers: Examining Gratifications, Parasocial Relationships, Fandom, and Community Affiliation Online Michael G
University of Wisconsin Milwaukee UWM Digital Commons Theses and Dissertations August 2016 Relationships to Video Game Streamers: Examining Gratifications, Parasocial Relationships, Fandom, and Community Affiliation Online Michael G. Blight University of Wisconsin-Milwaukee Follow this and additional works at: https://dc.uwm.edu/etd Part of the Communication Technology and New Media Commons Recommended Citation Blight, Michael G., "Relationships to Video Game Streamers: Examining Gratifications, Parasocial Relationships, Fandom, and Community Affiliation Online" (2016). Theses and Dissertations. 1255. https://dc.uwm.edu/etd/1255 This Dissertation is brought to you for free and open access by UWM Digital Commons. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of UWM Digital Commons. For more information, please contact [email protected]. RELATIONSHIPS TO VIDEO GAME STREAMERS: EXAMINING GRATIFICATIONS, PARASOCIAL RELATIONSHIPS, FANDOM, AND COMMUNITY AFFILIATION ONLINE by Michael George Blight A Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Communication at The University of Wisconsin-Milwaukee August 2016 ABSTRACT RELATIONSHIPS TO VIDEO GAME STREAMERS: EXAMINING GRATIFICATIONS, PARASOCIAL RELATIONSHIPS, FANDOM, AND COMMUNITY AFFILIATION ONLINE by Michael George Blight The University of Wisconsin-Milwaukee, 2016 Under the Supervision of Professor Erin Ruppel Advances in media consumption and viewership have expanded the use of virtual communities such as streaming platforms (e.g., Twitch,tv, Azubu.tv, YouTube Gaming, AfreecaTV) and the ways individuals satisfy individual and social gratifications within these communities. Further, the connection viewers make with streamers as both fans and parasocially (i.e., a perceived friendship with media figure) has a number of implications for the communities that support them. -
Factors Affecting the Popularity of Video Content on Live-Streaming Services
sustainability Article Factors Affecting the Popularity of Video Content on Live-Streaming Services: Focusing on V Live, the South Korean Live-Streaming Service Minjeong Ham and Sang Woo Lee * Graduate School of Information, Yonsei University, Seoul 03772, Korea; [email protected] * Correspondence: [email protected]; Tel.: +82-2-2123-4531 Received: 12 December 2019; Accepted: 23 February 2020; Published: 27 February 2020 Abstract: Naver V Live, a South Korean live-streaming service, showcases video contents specific to the entertainment industry, such as K-pop and music. On V Live, K-pop stars and their fans can interact directly in a natural way, and V Live provides high-quality video content with novel topics. This study has identified key characteristics of video content that affect its popularity. A total of 620 video contents of five leading Star channels were classified on the basis of production company, type of video content, and whether it was live-streamed or not. The popularity of video content was measured by the number of comments, hearts, and views. To control potential bias, additional variables were set as control variables—such as the number of channel subscribers, mini-album sales, if the video content was previewed, and cumulative number of days since the video content was uploaded. For analysis, a hierarchical linear regression was conducted. The findings suggest future directions in video content planning. Keywords: V Live; live-streaming; video content factors; video content popularity; K-pop 1. Introduction With the diffusion of wireless networks and mobile devices, anyone can provide recorded video and live-streaming video content. -
Asia Pacific Online Video & Broadband Distribution
ASIA PACIFIC ONLINE VIDEO & BROADBAND DISTRIBUTION July 2017 Asia Pacific Video & Broadband Distribution 2017 This authoritative report provides detailed analysis of: » Market landscape, infrastructure, content dynamics and online video in 14 markets with an appraisal of key trends & competitive dynamics » Detailed market models from 2014-22 across telecoms, broadband, SVOD and AVOD » Historical, current and projected subscribers, revenues and expenditure across online video » Historical, current and projected subscribers, revenues and expenditure across mobile & fixed broadband » Consumer spend and direct subscribers across SVOD » Wholesale online video revenue and indirect customers from telecom video partnerships » Digital media advertising, online video advertising – YouTube / Facebook share versus local / regional platforms » More than 100 key local, regional and global OTT platforms » More than 60 key local broadband companies, including mobile, fixed and pay-TV networks » Detailed analysis of telecom and pay-TV operator packaging for online video & broadband Asia Pacific Online Video & Broadband Distribution | B Executive Summary 1-21 Methodology & Definitions 2 Highlights 3-10 Broadband Distribution: Key Metrics 5-6 Online Video Economics: Key Metrics 7 Market Summaries: Key Drivers 8-10 Asia Pacific Online Video and Broadband Market Landscape 11-21 Macro Landscape 11 » Population 11 » Households 11 Broadband Distribution 12-13 TABLE OF CONTENTS TABLE » Mobile Broadband Subscribers 12 » Mobile Broadband (as % per Capita) 12 » Fixed