Turok – Battle of the Binosaurs (Nov 2019)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Acclaim Entertainment
SECURITIES AND EXCHANGE COMMISSION FORM 10-Q Quarterly report pursuant to sections 13 or 15(d) Filing Date: 1996-01-16 | Period of Report: 1995-11-30 SEC Accession No. 0000889812-96-000029 (HTML Version on secdatabase.com) FILER ACCLAIM ENTERTAINMENT INC Mailing Address Business Address 71 AUDREY AVE 71 AUDREY AVE CIK:804888| IRS No.: 382698904 | State of Incorp.:DE | Fiscal Year End: 0831 OYSTER BAY NY 11771 OYSTER BAY NY 11771 Type: 10-Q | Act: 34 | File No.: 000-16986 | Film No.: 96504006 5169222400 SIC: 7372 Prepackaged software Copyright © 2012 www.secdatabase.com. All Rights Reserved. Please Consider the Environment Before Printing This Document ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q (MARK ONE) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE QUARTERLY PERIOD ENDED NOVEMBER 30, 1995 OR [ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(D) OF THE SECURITIES EXCHANGE ACT OF 1934 FOR THE TRANSITION PERIOD FROM ..................... TO ..................... COMMISSION FILE NUMBER 0-16986 ACCLAIM ENTERTAINMENT, INC. (EXACT NAME OF THE REGISTRANT AS SPECIFIED IN ITS CHARTER) DELAWARE 38-2698904 (STATE OR OTHER JURISDICTION (I.R.S. EMPLOYER OF INCORPORATION OR ORGANIZATION) IDENTIFICATION NO.) ONE ACCLAIM PLAZA GLEN COVE, NEW YORK 11542 (ADDRESS OF PRINCIPAL EXECUTIVE OFFICES) (516) 656-5000 (REGISTRANT'S TELEPHONE NUMBER) Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Hergé and Tintin
Hergé and Tintin PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Fri, 20 Jan 2012 15:32:26 UTC Contents Articles Hergé 1 Hergé 1 The Adventures of Tintin 11 The Adventures of Tintin 11 Tintin in the Land of the Soviets 30 Tintin in the Congo 37 Tintin in America 44 Cigars of the Pharaoh 47 The Blue Lotus 53 The Broken Ear 58 The Black Island 63 King Ottokar's Sceptre 68 The Crab with the Golden Claws 73 The Shooting Star 76 The Secret of the Unicorn 80 Red Rackham's Treasure 85 The Seven Crystal Balls 90 Prisoners of the Sun 94 Land of Black Gold 97 Destination Moon 102 Explorers on the Moon 105 The Calculus Affair 110 The Red Sea Sharks 114 Tintin in Tibet 118 The Castafiore Emerald 124 Flight 714 126 Tintin and the Picaros 129 Tintin and Alph-Art 132 Publications of Tintin 137 Le Petit Vingtième 137 Le Soir 140 Tintin magazine 141 Casterman 146 Methuen Publishing 147 Tintin characters 150 List of characters 150 Captain Haddock 170 Professor Calculus 173 Thomson and Thompson 177 Rastapopoulos 180 Bianca Castafiore 182 Chang Chong-Chen 184 Nestor 187 Locations in Tintin 188 Settings in The Adventures of Tintin 188 Borduria 192 Bordurian 194 Marlinspike Hall 196 San Theodoros 198 Syldavia 202 Syldavian 207 Tintin in other media 212 Tintin books, films, and media 212 Tintin on postage stamps 216 Tintin coins 217 Books featuring Tintin 218 Tintin's Travel Diaries 218 Tintin television series 219 Hergé's Adventures of Tintin 219 The Adventures of Tintin 222 Tintin films -
007: the World Is Not Enough 1080 Teneighty Snowboarding a Bug's
007: The World Is Not Enough 1080 TenEighty Snowboarding A Bug's Life Aerofighter Assault AeroGauge Aidyn Chronicles : The First Mage All Star Tennis 99 All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 99 Armorines - Project S.W.A.R.M. Army Men : Air Combat Army Men : Sarge's Heroes Army Men : Sarge's Heroes 2 Asteroids Hyper 64 Automobili Lamborghini Banjo-Kazooie Banjo-Tooie Bassmasters 2000 Batman Beyond : Return of the Joker BattleTanx BattleTanx - Global Assault Battlezone : Rise of the Black Dogs Beetle Adventure Racing! Big Mountain 2000 Bio F.R.E.A.K.S. Blast Corps Blues Brothers 2000 Body Harvest Bomberman 64 Bomberman 64 : The Second Attack! Bomberman Hero Bottom of the 9th Brunswick Circuit Pro Bowling Buck Bumble Bust-A-Move '99 Bust-A-Move 2: Arcade Edition California Speed Carmageddon 64 Castlevania Castlevania : Legacy of Darkness Chameleon Twist Chameleon Twist 2 Charlie Blast's Territory Chopper Attack Clay Fighter : Sculptor's Cut Clay Fighter 63 1-3 Command & Conquer Conker's Bad Fur Day Cruis'n Exotica Cruis'n USA Cruis'n World CyberTiger Daikatana Dark Rift Deadly Arts Destruction Derby 64 Diddy Kong Racing Donald Duck : Goin' Qu@ckers*! Donkey Kong 64 Doom 64 Dr. Mario 64 Dual Heroes Duck Dodgers Starring Daffy Duck Duke Nukem : Zero Hour Duke Nukem 64 Earthworm Jim 3D ECW Hardcore Revolution Elmo's Letter Adventure Elmo's Number Journey Excitebike 64 Extreme-G Extreme-G 2 F-1 World Grand Prix F-Zero X F1 Pole Position 64 FIFA 99 FIFA Soccer 64 FIFA: Road to World Cup 98 Fighter Destiny 2 Fighters -
A Peace of Timbuktu: Democratic Governance, Development And
UNIDIR/98/2 UNIDIR United Nations Institute for Disarmament Research Geneva A Peace of Timbuktu Democratic Governance, Development and African Peacemaking by Robin-Edward Poulton and Ibrahim ag Youssouf UNITED NATIONS New York and Geneva, 1998 NOTE The designations employed and the presentation of the material in this publication do not imply the expression of any opinion whatsoever on the part of the Secretariat of the United Nations concerning the legal status of any country, territory, city or area, or of its authorities, or concerning the delimitation of its frontiers or boundaries. * * * The views expressed in this paper are those of the authors and do not necessarily reflect the views of the United Nations Secretariat. UNIDIR/98/2 UNITED NATIONS PUBLICATION Sales No. GV.E.98.0.3 ISBN 92-9045-125-4 UNIDIR United Nations Institute for Disarmament Research UNIDIR is an autonomous institution within the framework of the United Nations. It was established in 1980 by the General Assembly for the purpose of undertaking independent research on disarmament and related problems, particularly international security issues. The work of the Institute aims at: 1. Providing the international community with more diversified and complete data on problems relating to international security, the armaments race, and disarmament in all fields, particularly in the nuclear field, so as to facilitate progress, through negotiations, towards greater security for all States and towards the economic and social development of all peoples; 2. Promoting informed participation by all States in disarmament efforts; 3. Assisting ongoing negotiations in disarmament and continuing efforts to ensure greater international security at a progressively lower level of armaments, particularly nuclear armaments, by means of objective and factual studies and analyses; 4. -
Stock Number Name Condition Price Quantity Notes 0058-000000221793 Shanghai Pocket Loose $4.99 1 0058-000000221797 Evel Knievel
GBC Stock Number Name Condition Price Quantity Notes 0058-000000221793 Shanghai Pocket Loose $4.99 1 0058-000000221797 Evel Knievel Loose $5.99 1 0058-000000222409 Army Men Air Combat Loose $4.99 1 0058-000000222416 Bionic Commando Elite Forces Loose $10.99 1 0058-000000222417 Bionic Commando Elite Forces Loose $10.99 1 0058-000000226400 Quest Brian's Journey Loose $14.99 1 0058-000000234113 Trouballs Complete in Box $7.99 1 0058-000000234144 Tonka Raceway Complete in Box $7.99 1 0058-000000234205 Tetris DX Complete in Box $18.99 1 0058-000000234211 Shanghai Pocket Complete in Box $7.99 1 0058-000000234215 Rugrats Time Travelers Complete in Box $9.99 1 0058-000000234217 Extreme Sports with The Berenstain Bears Complete in Box $9.99 1 0058-000000267419 Mickey's Racing Adventure Loose $4.49 1 0058-000000267426 Mario Golf Loose $7.99 1 0058-000000300809 Shrek Fairy Tales Freakdown Loose $3.99 1 0058-000000342603 720 Loose $3.99 1 0058-000000342604 Toy Story 2 Loose $3.99 1 0058-000000342607 The Rugrats Movie Loose $4.99 1 0058-000000342608 Beauty and the Beast A Board Game Adventure Loose $4.99 1 0058-000000342609 ET the Extra Terrestrial: Digital Companion Loose $3.99 1 0058-000000342610 Rugrats Totally Angelica Loose $3.99 1 0058-000000342613 Sabrina Animated Series Zapped Loose $4.99 1 0058-000000342616 Disney's Dinosaur Loose $3.99 1 0058-000000342617 102 Dalmatians Puppies to the Rescue Loose $3.99 1 0058-000000342622 Mary-Kate and Ashley Winner's Circle Loose $2.99 1 0058-000000342623 The Jungle Book: Mowgli's Wild Adventure Loose -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
Committee on Evaluation of Comic Books Collection
Mss. 126 COMMITTEE ON EVALUATION OF COMIC BOOKS COLLECTION Scope and Content: The Committee on Evaluation of Comic Books donated the comic book collection in the Rare Books & Special Collections Department of the Public Library of Cincinnati and Hamilton County. It contains the founder, Reverend Jesse Murrell’s, correspondence, lists and articles regarding the Committee on Evaluation of Comic Books. This committee was founded in Cincinnati in 1948 shortly after Reverend Murrell preached a scathing sermon regarding comic books in May. Reverend Jesse Murrell of Covington, Kentucky organized the Committee. Another founding member was Ernest Miller, then the associate director, later becoming the director of the Public Library of Cincinnati and Hamilton County. The bulk of the collection consists of over 500 comic books from 1948 to 1966 that were evaluated by the committee. In 1950 the committee’s evaluation list was published in the February and October issues of Parents’ Magazine. It was published in this magazine every year from 1950 to 1959. From 1948 to 1960 the committee produced the evaluation list at least once a year, sometimes twice. On May 21, 1970, Mr. Miller was appointed the archivist of the Committee and all materials were housed at the Public Library of Cincinnati and Hamilton County, Main Library. The Committee on the Evaluation of Comic Books continued to meet until 1979. “Our major purpose is to help the people formulate critical judgment as to the comics, then we try to help them buy and read selectively.” Reverend Murrell died in 1972; as did Mr. Miller. It was Mrs. -
United States Court of Appeals for the Federal Circuit
NOTE: Pursuant to Fed. Cir. R. 47.6, this disposition is not citable as precedent. It is a public record. The disposition will appear in tables published periodically. United States Court of Appeals for the Federal Circuit 02-1383, -1384, -1385 JOSEPH KWAME OKOR, Plaintiff-Appellant, v. ATARI GAMES CORP. and MIDWAY GAMES INC., and CAPCOM ENTERTAINMENT INC., and JALECO USA INC. (now known as Jaleco Entertainment, Inc.), and KONAMI OF AMERICA INC., and NAMCO OF AMERICA INC., and SEGA ENTERPRISES INC. (USA) and SEGA OF AMERICA DREAMCAST, INC., and SAMMY USA CORP., and SONY CORPORATION OF AMERICA, and NINTENDO OF AMERICA, INC., and ACCLAIM ENTERTAINMENT INC., BEST BUY CO., INC., BLOCKBUSTER, INC., ELECTRONIC ARTS INC., ELECTRONICS BOUTIQUE HOLDINGS CORP., KMART CORPORATION, TELE-COMMUNICATIONS, INC., TOYS R US, and WAL-MART STORES, INC., Defendants-Appellees, and BANDAI CO. LTD. and TAITO CORPORATION, Defendants. ___________________________ DECIDED: September 26, 2003 ___________________________ Before NEWMAN, MICHEL, and RADER, Circuit Judges. PER CURIAM. Plaintiff-Appellant Joseph Kwame Okor appeals from a decision of the United States District Court for the District of Massachusetts that (1) granted summary judgment of noninfringement to defendants in Civil Action No. 00-11503 and Civil Action No. 00-11504,1 and (2) dismissed the claims against the defendants in Civil Action No. 01-10610 on the grounds of claim preclusion and issue preclusion. Because the district court’s decision was well-founded in law and in fact, we affirm. PROCEDURAL BACKGROUND These cases are the latest in a series of attempts -- thus far unsuccessful -- by Okor to enforce two patents against companies involved in the video game industry. -
06 Games: Technology, Industry, Culture 01: Introduction
Media Aesthetics 06 Games: Technology, Industry, Culture 01: Introduction - Exceeded those of the movie and music industries in US: $74 billion in 2011 - Features of game (Jesper Juul 2005) 1) rules 2) variable, quantifiable outcomes 3) valorization of outcomes 4) player effort 5) player-attached outcome: emotionally, challenging 6) negotiable consequences: with or without real-life consequences - Types of games and game platforms 1) arcade games: coin-operated games in public places 2) console games: Sony Playstation, Microsoft Xbox, Nitendo Wii, connected to another device (TV, Internet) 3) PC-based games: CD-ROM or the internet 4) handheld games: Nintendo DS 5) mobile games: smartphones, tablet computers, app stores than games distributors 6) games within social media platforms: ‘social games’, Farmville, etc. Zynga through Facebook, Google+, Tencent - Gamification: the use of game mechanics and game design techniques in non-game contexts, such as education, corporate training and financial management 1) direct spin-offs: for technological innovation and consumer demand relating to computer processing, demand for broadband services, mobile telecommunications and digital content 2) indirect spin-offs: as diverse as real estate and travel, military training, healthcare, intelligence testing, corporate training - The rise of games and gaming culture: MMOGs→ online virtual communities, participatory media culture, user-led-innovation - Tensions and contradictions in the games industry 1) the ownership and control of user-generated content -
Advertising: Video Games
Advertising: Video Games Recent Articles on Ads and Video games October 2008 Advertising Strategists Target Video Games April 21, 2006 10:33AM Visa isn’t the only brand getting into the virtual action. In-game advertising is expected to double to nearly $350 million by next year, and hit well over $700 million by 2010, according to a report released this week by research firm the Yankee Group. Advertisers are getting into the game — the video game. Increasingly, big-name marketers are turning to game developers to woo consumers more interested in the game controller than the remote control. “The fact is you aren’t able to reach consumers the same way you could 20 years ago, 10 years ago or maybe even five years ago,” said Jon Raj, vice president of advertising and emerging media platform for Visa USA. Visa ingrained itself into Ubisoft’s PC title “CSI 3” by making the credit card company’s identity theft protection part of the game’s plot. “We didn’t just want to throw our billboard or put our Visa logo out there,” Raj said. Visa isn’t the only brand getting into the virtual action. In-game advertising is expected to double to nearly $350 million by next year, and hit well over $700 million by 2010, according to a report released this week by research firm the Yankee Group. Bay State game creators are already reporting an uptick in interest from marketers wanting to roll real-life ads into fantasy worlds. “I’ve seen increased interest here and throughout the industry,” said Joe Brisbois, vice president of business development for Cambridge-based Harmonix Music Systems. -
X-Men, Dragon Age, and Religion: Representations of Religion and the Religious in Comic Books, Video Games, and Their Related Media Lyndsey E
Georgia Southern University Digital Commons@Georgia Southern University Honors Program Theses 2015 X-Men, Dragon Age, and Religion: Representations of Religion and the Religious in Comic Books, Video Games, and Their Related Media Lyndsey E. Shelton Georgia Southern University Follow this and additional works at: https://digitalcommons.georgiasouthern.edu/honors-theses Part of the American Popular Culture Commons, International and Area Studies Commons, and the Religion Commons Recommended Citation Shelton, Lyndsey E., "X-Men, Dragon Age, and Religion: Representations of Religion and the Religious in Comic Books, Video Games, and Their Related Media" (2015). University Honors Program Theses. 146. https://digitalcommons.georgiasouthern.edu/honors-theses/146 This thesis (open access) is brought to you for free and open access by Digital Commons@Georgia Southern. It has been accepted for inclusion in University Honors Program Theses by an authorized administrator of Digital Commons@Georgia Southern. For more information, please contact [email protected]. X-Men, Dragon Age, and Religion: Representations of Religion and the Religious in Comic Books, Video Games, and Their Related Media An Honors Thesis submitted in partial fulfillment of the requirements for Honors in International Studies. By Lyndsey Erin Shelton Under the mentorship of Dr. Darin H. Van Tassell ABSTRACT It is a widely accepted notion that a child can only be called stupid for so long before they believe it, can only be treated in a particular way for so long before that is the only way that they know. Why is that notion never applied to how we treat, address, and present religion and the religious to children and young adults? In recent years, questions have been continuously brought up about how we portray violence, sexuality, gender, race, and many other issues in popular media directed towards young people, particularly video games. -
Deconstructing Turok: the Kiowa Dinosaur Hunter in Comics and Film (1954-2014)
Deconstructing Turok: The Kiowa Dinosaur Hunter in Comics and Film (1954-2014) Marc DiPaolo Southwestern Oklahoma State University The Dell and Gold Key Comics series Turok: Son of Stone (1954 • 1982) were groundbreaking in their introduction of a Native American protagonist who starred in his own adventure series instead of serving as the marginalized sidekick of a white male adventurer. In the imaginative comic, the title character was marooned in an undiscovered region of the American southwest populated by vast numbers of dinosaurs and cavemen who were inexplicably alive in the pre-Columbian era. The series is about the challenges Turok and fellow exile Andar face in their efforts to find a way back home from this preserved prehistoric world. While the comic presents Turok as unfailingly honorable, intelligent, and likeable, he tends to fit the broadly stereotypical mold of the square-jawed Silver Age comic book hero, so few of his emotions or motivations register as authentic or complex, especially within the comic’s outlandish fantasy context. Indeed, because the action takes place in, essentially, Arthur Conan Doyle’s Lost World, it serves to perpetuate the image of Native Americans as belonging to a mythic, past America that is as extinct as the Jurassic period. In 1954, comic writer Gaylord DuBois conceived of the Turok character as Young Hawk, a member of the supporting cast of Dell’s Lone Ranger comic series. Charged with creating an unofficial spinoff of The Lone Ranger, DuBois changed his creation’s name to Turok and transported the hero from a western setting to a fantasy one.