NOVEMBER 2001 GAME DEVELOPER MAGAZINE 600 Harrison Street, San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 www.gdmag.com GAME✎ PLAN Publisher LETTER FROM THE EDITOR Jennifer Pahlka
[email protected] EDITORIAL Editor-In-Chief Jennifer Olsen
[email protected] Managing Editor Laura Huber
[email protected] Brave Small World Feature Editor Curt Feldman
[email protected] Production Editor Olga Zundel
[email protected] obile gaming: the new games on such a restrictive platform. A Product Review Editor frontier. Or is it? What fresh approach to game design is the only Tor Berg
[email protected] Art Director do game developers hope for groundbreaking success on Audrey Welch
[email protected] know about these mobile devices and winning support from Editor-At-Large Chris Hecker
[email protected] emerging platforms, and the most casual of game players, à la the Contributing Editors what do hardware manufacturers and serv- TETRIS revolution of the late 1980s. Some- Daniel Huebner
[email protected] M Jeff Lander
[email protected] ice carriers for mobile devices know about one has to help lead the way. Tito Pagan
[email protected] games, both those who make them and There have been to date at this early Advisory Board those who play them? stage in the life of mobile gaming more Hal Barwood LucasArts Ellen Guon Beeman Beemania Entering the mobile gaming arena is promises made than promises kept. Every- Andy Gavin Naughty Dog Joby Otero Luxoflux becoming increasingly attractive to game body seems to have a differing opinion Dave Pottinger Ensemble Studios developers at companies of all sizes and about which revenue models are sustain- George Sanger Big Fat Inc.