November 2001

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November 2001 NOVEMBER 2001 GAME DEVELOPER MAGAZINE 600 Harrison Street, San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 www.gdmag.com GAME✎ PLAN Publisher LETTER FROM THE EDITOR Jennifer Pahlka [email protected] EDITORIAL Editor-In-Chief Jennifer Olsen [email protected] Managing Editor Laura Huber [email protected] Brave Small World Feature Editor Curt Feldman [email protected] Production Editor Olga Zundel [email protected] obile gaming: the new games on such a restrictive platform. A Product Review Editor frontier. Or is it? What fresh approach to game design is the only Tor Berg [email protected] Art Director do game developers hope for groundbreaking success on Audrey Welch [email protected] know about these mobile devices and winning support from Editor-At-Large Chris Hecker [email protected] emerging platforms, and the most casual of game players, à la the Contributing Editors what do hardware manufacturers and serv- TETRIS revolution of the late 1980s. Some- Daniel Huebner [email protected] M Jeff Lander [email protected] ice carriers for mobile devices know about one has to help lead the way. Tito Pagan [email protected] games, both those who make them and There have been to date at this early Advisory Board those who play them? stage in the life of mobile gaming more Hal Barwood LucasArts Ellen Guon Beeman Beemania Entering the mobile gaming arena is promises made than promises kept. Every- Andy Gavin Naughty Dog Joby Otero Luxoflux becoming increasingly attractive to game body seems to have a differing opinion Dave Pottinger Ensemble Studios developers at companies of all sizes and about which revenue models are sustain- George Sanger Big Fat Inc. Harvey Smith Ion Storm experience levels. The mobile market able, the real potential of next-generation Paul Steed WildTangent throws open the doors to millions of new networks and when they will arrive, and ADVERTISING SALES potential game players who would other- how games fit into the broader picture of Director of Sales & Marketing Greg Kerwin e: [email protected] t: 415.947.6218 wise never play games on a PC or buy a this large, complicated, and ever-changing National Sales Manager dedicated game console. Nokia sold 128 global market. Game developers must nav- Jennifer Orvik e: [email protected] t: 415.947.6217 million mobile phones last year alone; it igate a tangled web of device manufac- Senior Account Manager, Eastern Region & Europe Afton Thatcher e: [email protected] t: 415.947.6224 took Nintendo more than 10 years to sell tures, service carriers, game publishers, and Account Manager, Northern California 100 million Game Boys. Even if only a technology providers to help them realize Susan Kirby e: [email protected] t: 415.947.6226 Account Manager, Recruitment fraction of the hundreds of millions of the importance of providing customers Raelene Maiben e: [email protected] t: 415.947.6225 mobile-device owners in the world are with content that surpasses their expecta- Account Manager, Western Region, Silicon Valley & Asia playing games on their devices, the size of tions for quality and keeps them coming Craig Perreault e: [email protected] t: 415.947.6223 Sales Associate this market and its potential for growth back for more. For whoever succeeds, Aaron Murawski e: [email protected] t: 415.947.6227 cannot be ignored. however, the trailblazing will have been ADVERTISING PRODUCTION Established game publishers and content worth it. Vice President, Manufacturing Bill Amstutz Advertising Production Coordinator providers have taken notice. THQ Kevin Chanel Reprints Stella Valdez t: 916.983.6971 announced the establishment of its Wire- Changing of the Guard GAMA NETWORK MARKETING less Division last May, and Sega recently Senior MarCom Manager Jennifer McLean partnered with Synovial to bring Sega ast month, we bade farewell to Mark Marketing Coordinator Scott Lyon Game Gear emulation to Pocket PCs; other L DeLoura, who headed this magazine Audience Development Coordinator Jessica Shultz big game companies are still flying low on for the past year. You know the old saying: CIRCULATION Group Circulation Director Catherine Flynn the radar in this arena, but are poised to You can take the boy out of game develop- Director of Audience Development Henry Fung pounce. ment, but you can’t take game develop- Circulation Manager Ron Escobar Circulation Assistant If you’re a gadget geek like me, you ment out of the boy. So Mark left the gen- Game Developer Ian Hay is BPA approved Newsstand Analyst already own a PDA and a mobile phone, eral’s post here at Game Developer and Pam Santoro SUBSCRIPTION SERVICES and have made a decision as to what level has charged out on to the front lines, from For information, order questions, and address changes of service you demand from these devices. where he’ll continue to provide us intelli- t: 800.250.2429 or 847.647.5928 f: 847.647.5972 Your contact list, calendar, and Sonic the gence as a wily informant. e: [email protected] Hedgehog can coexist happily together on As for me, it’s been my privilege for the INTERNATIONAL LICENSING INFORMATION Mario Salinas your iPaq. But what about that fellow sit- past three years at Game Developer to t: 650.513.4234 f: 650.513.4482 e: [email protected] ting next to you on the subway? What help remind our readers on a monthly CMP MEDIA MANAGEMENT about the woman who’s waiting for a cab basis that the world of game development President & CEO Gary Marshall Executive Vice President & CFO John Day at the airport? Or the young adults sitting extends far beyond your cubicle or office President, Business Technology Group Adam K. Marder in a bar waiting for their friends? What, if walls, your current project, your daily President, Specialized Technologies Group Regina Starr Ridley President, Technology Solutions Group Robert Faletra anything, do they want to play? pressures, your boss’s ego, your own meth- President, Electronics Group Steve Weitzner Game developers have been clamoring ods and expertise. We hope you’ll continue President, Healthcare Group Vicki Masseria Senior Vice President, Human Resources & Communications Leah Landro to gain access to the true mass market for to turn to Game Developer each month for Senior Vice President, Global Sales & Marketing Bill Howard years now, and bringing games to mobile both a sizeable helping of technical Senior Vice President, Business Development Vittoria Borazio Vice President & General Counsel Sandra Grayson devices is perhaps more mass market than resources and perhaps even a little moral Vice President, Creative Technologies Philip Chapnick we’ve bargained for. Catering to trusted support along the way. hardcore audiences you’ve depended on for years won’t work, as these are the last peo- ple who will be satisfied with playing 4 WWW.GAMANETWORK.COM INDUSTRY WATCH daniel huebner | THE BUZZ ABOUT THE GAME BIZJ Following closing on the poor financial results, Midway announced the resignation of Byron Cook from the position of vice chairman of the board. Cook has been a senior executive with Midway since the company’s acquisition of Tradewest in 1994. Midway did not name an immediate replacement. Take-Two financials. Take-Two Interac- Taldren’s new feature, STAR TREK: STARFLEET COM- tive managed higher revenue but lower MAND – ORION PIRATES, published by Interplay. profits in the third quarter. Net sales for the Sierra has shuttered TRIBES creator Dynamix as quarter increased 18 percent over last year part of a corporate restructuring plan. Changes at Interplay and Midway. to $84.5 million, benefiting from the suc- Interplay’s poor second-quarter results will cess of Remedy’s MAX PAYNE. Net income Changes are also being made in Sierra’s be its last as independent company. The was $409,000, including the retirement of corporate structure, with the elimination of company posted a net loss of $12.4 million, $1.5 million and a $651,000 gain on sale of 148 non-development positions. The up from a loss of $1.9 million in the second its Jack Of All Games distribution sub- moves are intended to better integrate Sier- quarter one year ago. Revenues slipped to sidiary. Take-Two reported net income of ra into the larger Vivendi Universal Interac- $14.8 million, down 41 percent from last $3.4 million in the same period a year ago. tive structure. “While any reorganization year’s second quarter. Interplay released just involving staff reductions is difficult, there four new titles in the second quarter. is no doubt that this is the right thing to do Interplay’s red ink comes on the heels of for the business,” said Sierra president an announcement that Titus Interactive Michael Ryder. would seek to take control of the company. Titus increased its ownership stake in Inter- Nvidia earnings jump 50 percent. play from 34 percent to 51.5 percent by Nvidia saw its second-quarter earnings exchanging 336,070 convertible bonds for jump 50 percent from the same period last over 6 million Interplay shares. Following year. Based on that result, the company the move, Interplay announced that it will raised its outlook for the coming two years change the composition of its board of and also announced a 2-for-1 stock split. directors and make additions to its senior The company’s earnings for the quarter management team. As a result of negotia- Remedy’s MAX PAYNE. published by Take-Two’s reached $33.6 million, compared with tions with Titus Interactive, three of Inter- Gathering of Developers. $22.5 million for the same period last year. play’s existing directors have resigned and Revenue for the quarter reached $260.3 three new directors nominated by Titus Jack Sorensen to head up THQ’s stu- million, up 53 percent from $170.4 million were elected to fill the vacancies.
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