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Final Program 6-21-05.Indd
Final Program HCI International 11th International Conference on Human-Computer Interaction 2005jointly with Symposium on Human Interface (Japan) 2005 6th International Conference on Engineering Psychology & Cognitive Ergonomics 3rd International Conference on Universal Access in Human-Computer Interaction 1st International Conference on Virtual Reality 1st International Conference on Usability and Internationalization 1st International Conference on Augmented Cognition 1st International Conference on Online Communities and Social Computing July 22–27, 2005 Caesars Palace • Las Vegas, Nevada USA Under the auspices of 9 distinguished international boards of 201 members from 31 countries Full Day TutorialsHalf Day 1 Multimodal Interaction Design and Virtual Environments 5 Introduction to Usability Testing Leah Reeves, Kay M. Stanney, Kelly Hale, and Satha Samman, James R. Lewis, IBM University of Central Florida Milan Pisa 6 Speech-Enabled Web Applications 2 HCI Innovations in Korea James Larson, Intel Corporation Yong Gu Ji, Soongsil University; Wan C. Yoon, KAIST; Sung H. Han, Messina POSTECH; Myung Hwan Yun, Seoul National University; Jiyoung Kwahk, Samsung Electronics Co., Ltd.; Changsu Kim, Samsung Advanced Institute of Technology; Sookyung, Cho, SK Telecom noon Morning,am–12 8:30 Verona 3 An Overview of Human Information Processing for 7 Advanced Topics in Usability Testing 8:30 am–5 pm am–5 8:30 Human-Computer Interaction James R. Lewis, IBM Robert W. Proctor, Purdue University; Kim-Phuong Vu, California State Milan University 8 Card-Sorting Method for Cluster Analysis of Information Friday, July 22, 2005 22, July Friday, Palermo Architecture Design 4 Augmented Cognition Jianming Dong, eBay; Carol Righi, Righi Interface Engineering, Inc. Randy Pausch, Carnegie Mellon University; Dennis Proffitt, University Messina of Virginia Afternoon,pm 1:30–5 Trevi 9 A Practical Approach to Interactive System Design 14 Expediting the Usability Testing Process Michael E. -
Gaikai - Wikipedia Case 3:19-Cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play. -
Playstation Network - Wikipedia Case 3:19-Cv-07027-WHA Document 28-1 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-1 Filed 10/14/19 Page 1 of 8 EXHIBIT A PlayStation Network - Wikipedia Case 3:19-cv-07027-WHA Document 28-1 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history PlayStation Network From Wikipedia, the free encyclopedia Main page Contents "PSN" redirects here. For other uses, see PSN (disambiguation). Featured content PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November Current events PlayStation Network 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Random article Donate to Wikipedia Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 94 million of them [2][3] Wikipedia store active monthly as of May 2019. Developer Sony Interactive Entertainment PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced Interaction Type Online service gaming and social features (PlayStation Plus), movie streaming, rentals and purchases (PlayStation Video), a cloud-based television Help Launch November 11, 2006; 12 years ago programming service (PlayStation Vue), music streaming (PlayStation Music, powered by Spotify) and a cloud gaming service About Wikipedia date (PlayStation Now). The service is available in 73 territories.[4] Community portal Platform Video -
Gaikai - Wikipedia Case 1:19-Cv-07529-DLC Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 1:19-cv-07529-DLC Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 1:19-cv-07529-DLC Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play. -
TGS2020 ONLINE Exhibitor List (18.Sep.2020) NO Exhibitor 1 360Channel 2 5Dims 3 6Waves 4 a FIVE 5 ADATA Technology Japan
TGS2020 ONLINE Exhibitor List (18.Sep.2020) NO Exhibitor 1 360channel 2 5dims 3 6waves 4 A FIVE 5 ADATA Technology Japan. 6 AKRacing 7 ALICE IN DISSONANCE 8 AMD Japan 9 Ampus 10 Amusement Media Academy 11 ANABUKI COLLEGE GROUP 12 App Annie Japan 13 AQUA 14 ARCHISITE 15 ASK 16 asobell 17 ASOBIMO 18 ASUS JAPAN 19 AtoraSoft 20 AvantgardeChain 21 AXELL 22 BANDAI NAMCO Arts 23 BANDAI NAMCO Entertainment 24 BEEP 25 Beep Japan 26 BenQ Japan 27 beyond 28 Binary Haze Interactive 29 Bonus Stage Loc 30 BROCCOLI 31 Brushup 32 Bushiroad 33 Cactus Garden 34 Calappa Games 35 CAPCOM 36 CFD Sales 37 Chorus Worldwide Games 38 CITY CONNECTION 39 Clark Memorial International High School Akihabara IT Campus 40 College Of Sendai Design & Technology 41 Columbus Circle 42 COSPA 43 Creative Media 44 CREST 45 CRI Middleware 46 Crico 47 CROWN GAMES 48 Cygames 49 D3PUBLISHER 50 DAIDALOS GAMES 51 DANGEN Entertainment 52 Dell Technologies Japan 53 DICO 54 Digital Works Entertainment 55 Dimps 56 DMM GAMES 57 DXRacer 58 DynaComware 59 Efun 60 ELECOM 61 ensky 62 ERS 63 EVIRY 64 EX-DESIGN 65 Facebook Japan 66 Famitsu x DENGEKI 67 Fangamer 68 Five for 69 FlyteCatEmotion 70 FROSK 71 FUJITSU CONNECTED TECHNOLOGIES 72 FUKUOKACOLLEGEOFDESIGN&TECHNOLOGY 73 Game Center CX 74 GameAge R&I 75 GameTector 76 GameTomo 77 Gang Gorilla Games 78 GIGABYTE Japan 79 Granzella 80 GREE 81 Guanpeng Chen 82 GungHo Online Entertainment 83 HAMSTER 84 Happinet 85 Higashi-Nihon Design & Computer College 86 Hiroshi Ideno 87 Hokkaido Information University 88 Horousamatolune 89 HUAWEI TECHNOLOGIES JAPAN 90 Human Academy 91 IGDA JAPAN 92 IMAGICA Lab. -
The 17Th International Display Workshops Fin
THE 17TH INTERNATIONAL DISPLAY WORKSHOPS Workshops on • LC Science and Technologies (LCT) • Active Matrix Displays (AMD) • FPD Manufacturing, Materials and Components (FMC) • Plasma Displays (PDP) • EL Displays and Phosphors (PH) • Field Emission Display and CRT (FED) • Organic LED Displays (OLED) • 3D/Hyper-Realistic Displays and Systems (3D) • Applied Vision and Human Factors (VHF) • Projection and Large-Area Displays and Their Components (PRJ) • Electronic Paper (EP) • MEMS and Emerging Technologies for Future Displays and Devices (MEET) • Display Electronic Systems (DES) • Flexible Displays (FLX) Topical Sessions on • Touch Panels and Input Technologies (INP) • Lighting Optics, Devices and Systems (LIT) M Final Program PROGRA +81-3-3263-1345 [email protected] Fukuoka International Congress Center : : : : +81-3-3263-1264 : : Fukuoka, Japan E-mail FAX IDW ’10 Secretariat: IDW c/oLtd. Bilingual Group Chiyoda-ku Minami, 3-3-6 Kudan Japan 102-0074, Tokyo Phone IDW ’10 FINAL December 1(Wed) – 3(Fri), 2010 CONTENTS Program Highlights ................................................................................5 General Information ...............................................................................9 Travel Information ................................................................................12 Plenary Sessions Wednesday, December 1 IDW ’10 Opening .................................................................................17 IDW ’10 Keynote Address ....................................................................17 -
TOKYO GAME SHOW 2017 Exhibitors List(Alphabetical Order)
Jul. 4, 2017 TOKYO GAME SHOW 2017 Exhibitors List(Alphabetical Order) 4Gamer.net Adachi Education Group AOne Games Chile Aichi Institute of Technology ASOBIMO Anabuki College Group BANDAI NAMCO Entertainment ARS Computer College Bushiroad Arts college YOKOHAMA C4on ASO BUSINESS COMPUTER FUKUOKA COLLEGE CAPCOM Bunkyo University COATSINK / BONELOAF United Kingdom CHUO Institute of Information and Design College Cracked Heads Russia DigitalHollywood D3 PUBLISHER ECC COLLEGE OF COMPUTER AND MULTIMEDIA DAEDALIC ENTERTAINMENT Germany ELECTRONICS DEVELOPMENT COMPUTER COLLEGE Dell Fukuoka Design Communication DENDAMA Higashi-Nihon Design & Computer College DENGEKI Hokkaido Information University DENGEKI ONLINE Human Academy DENGEKI PlayStation International Electronics Business College DMM GAMES International Information Engineering Automobile College DXRacer JAPAN ELECTRONICS COLLEGE ENCUBE Kanagawa Institute of Technology ESQUADRA Game School Area Kobe Institute of Computing EVO Japan Nagoya Communication Arts Extractor NAGOYA KOUGAKUIN COLLEGE Famitsu NIHON KOGAKUIN COLLEGE / TOKYO UNIVERSITY OF TECHNOLOGY Flyhigh Works Niigata Computer College Fruitbat Factory Finland Niigata High Technology College FUJISHOJI Numazu Professional Training College of Business and Information Technology General Exhibition GIANTY OSAKA COMMUNICATION ARTS COLLEGE Area GREE Osaka Electro-Communication University Department of Digital Games GungHo Online Entertainment Osaka Sogo College of Design ComicArt dept HOLLAND PAVILION / EMBASSY OF THE NETHERLANDS Netherlands