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We are the place for Imaginativeimaginative wunderkind This is the school for you. Here, you can conjure up exciting and wunderkindslikefascinating you. Here, visual you storiescan conjure for digital up exciting games and and fascinating , orvisual design engaging and functional mobile apps, products and spaces. Start your stories for digital games and animation, or design engaging and creative journey with us — at the School of Design & Media! functional mobile apps, products and spaces. Start your creative 1 2 journey with us — at the School of Design & Media! NYP’s Professional Competency Model Why NYP is is the game-changer NYP has fundamentally transformed teaching and learning with the the right choice Professional Competency Model (PCM). Through our brand of holistic development, Put simply, it moves away from learning subjects like Maths in a silo. you will find learning opportunities that Instead you will learn specific skills, andhow they all work together, in work go beyond textbooks. Go on exploratory task. So instead of learning the A to Z of physics, you will learn the specific trips, tinker with ideas and come up with bits of maths, the exact engineering know-how to draw and analyse data prototypes. Find innovative solutions to from smart sensors, and then add the skills of public speaking — so that problems that people face day after day. you can present your findings and make your work count. Join one of more than 80 CCAs, or take A key feature of the PCM: It is co-built, and in some cases co-taught, part in a creative arts workshop at our by industry majors and leading companies. This means that you will get Student Life Academy — we believe that additional industry certifications while you get your diploma! these experiences will help you build your Because these companies are at the forefront of their expertise areas, network and grow into your potential. your course will continue to remain relevant and desirable. We’ll get you to do electives in areas that So far, Microsoft, Oracle Academy and Nvidia — among others — are is not in your chosen specialisation — so that involved in co-creating NYP-PCM courses with us. you can see how other fields and industries are developing. Take a foreign language, or find time to create your own pet projects at our large MakerSpace@NYP. Collaborate with students from other disciplines and challenge your own ideas of what you can achieve. Together with our network of industry partners, we will work to nurture your Visit www.nyp.edu.sg for more information development, expand your horizons and fuel [email protected] fb.com/nanyangpoly your passions. twitter.com/nyptweets instagram.com/nanyangpoly School of Design & Media

DIPLOMA COURSES @ SDM

05 09 41 Animation & Visual Effects Architecture The SDM experience Visual storytelling through animation, Create sustainable, effective and School of Design & Media graduates digital art and visual effects inspiring spaces for people share their education journey

13 17 43 Digital Game Art & Design Experiential Product & Minimum entry requirements/ Create your very own games Interior Design JAE range of net ELR2B2 and learn about game visuals Create user- and emotion-centred What you need to get into the and digital characters designs through impactful solutions School of Design & Media

21 PCM 29 Game Development Interaction Design & Technology Design and create engaging apps, Develop amazing games on PCs, experiential interactive installations mobile and console platforms and immersive user experiences

33 37 Motion Graphics Design Visual Communication Learn how to become a Create impactful physical and compelling visual storyteller digital communication through through engaging digital content compelling visual experiences Look forward to…

Design & Media Foundation Industry Realism Build a strong foundation in design Benefit from real-world experiences and media. Learn to apply your skills through internships, overseas in both art and technology to create attachments, and project collaborations unique designs and products. with our industry experts.

Creative Excellence & Creative for Social Good Competitiveness Apply your savvy design Strive for excellence in your and media skills for social Whywhy creative field and garner top good. Create positive and awards in international art, design sustainable impact in our choosechoose and media competitions. local and global communities. Industry partners Get creative at NYPSDM? —SDM? Singapore’s pioneer educational Learn from the following renowned companies: institution for animation, visual effects and games. Learn from our faculty of award-winning designers, • I ONG&ONG group digital artists and animators, who have years of industry mediacorp experience in high-tech studios and world-class • Banyan Tree Holdings • M&C Saatchi Singapore • Robot Playground Media facilities. Explore one of the most comprehensive range • CRAVE FX • McCann Worldgroup • Interactive of courses in the region, complemented by our strong • gumi Asia • Nestlé R&D Centre Singapore Entertainment Singapore • Koei Tecmo Singapore • Nickelodeon • Suntec Singapore industry partnerships. Come and discover SDM today! • Lucasfilm Singapore • Novotel Hotels & Resorts • Ubisoft

L03 047 JAE CODE C33 Diploma in Animation & Visual Effects

05 06 JAE CODE C33 Course curriculum

YEAR 1, SEMESTER 1 CORE MODULES Diploma in • Concept Ideation • Effective ommunicationC Skills • Story through Audio & Visual • Design & Colour • General Studies • Studio Project 1 • Drawing Fundamentals • Introduction to Coding

YEAR 1, SEMESTER 2 CORE MODULES Animation • Animation Principles • Fundamentals of Innovation & • Introduction to 3D Workflows • Figure & Digital Painting Enterprise • Storyboarding • General Studies • Studio Project 2 • History of Moving Images &is for you ifVisual you have a passion in creating engagingEffects visual stories through YEAR 2, SEMESTER 1 CORE MODULES animation, digital art and visual effects. • 3D Animation • General Studies • Project Planning & Management Looking to create fascinating visual stories with digital characters, animation • Compositing 1 • Modelling 1 • Studio Project 3 or VFX shots for movies? Join us on this exciting journey in creating visual worlds, PRESCRIBED ELECTIVES PRESCRIBED ELECTIVES from concept ideation to the final product, with 2D and 3D moving images. Our (2D) (3D & VISUAL EFFECTS) comprehensive foundation modules will teach you broad skill sets in animation • 2D Animation • Technical Direction 1 and visual effects to help you become tomorrow’s great storytellers. • Advanced Figure Drawing • Texturing, Lighting & Rendering YEAR 2, SEMESTER 2 CORE MODULES • Communication • Compositing 2 • Studio Project 4 & Personal Branding • General Studies

This diploma lets you... PRESCRIBED ELECTIVES PRESCRIBED ELECTIVES PRESCRIBED ELECTIVES • Experience a first-of-its-kind hybrid programme that fuses art and digital technology. Be taught in world- (2D) (3D) (VISUAL EFFECTS) • 2D Character Animation class facilities by award-winning professionals who have worked at Lucasfilm SG, Disney, Industrial Light • 3D Character Animation • Advanced Lighting & Rendering • Character Design • Advanced Lighting & Rendering • Art of Cinematography & Magic (ILM), DNEG London and The Moving Pictures Company (MPC). • Environment Design • Matte Painting • Effects Direction & Simulation • Motion Graphics • Modelling 2 • Technical Direction 2 • Build up your skills in story creation, visual storytelling, and character and environment design. Gain expertise in look development, 2D and 3D animation, visual effects, and post production. YEAR 3, SEMESTERS 1 & 2 CORE MODULES • Look forward to exciting opportunities with Disney-Pixar, Industrial Light & Magic, and Lucasfilm Animation. • General Studies • Internship Programme (12 weeks) • Portfolio Development You may also progress to prestigious universities like Nanyang Technological University, DigiPen Institute of • Independent Work Project + Final Year Project (12 weeks) or Technology, and Academy of Art University. Internship Programme (24 weeks)

PRESCRIBED ELECTIVES (Choose one set of Diploma-Specific Electives: 2D, 3D or Visual Effects; and two modules from Common Prescribed Electives) DIPLOMA-SPECIFIC DIPLOMA-SPECIFIC DIPLOMA-SPECIFIC PRESCRIBED Career paths PRESCRIBED ELECTIVES (2D) PRESCRIBED ELECTIVES (3D) ELECTIVES (VISUAL EFFECTS) • Animal Locomotion • Advanced Character Animation • Cinematography for Visual Effects • 2D/3D Character Animator • Background Artist • Illustrator • Sequential Art • Real-time Computer Graphics • Dynamic Effects • 3D Generalist • Character Designer • Layout Artist • 3D Lighting Artist • Comic Artist • Production Designer COMMON PRESCRIBED ELECTIVES • 3D Modeller • Compositor • Storyboard Artist • Audio Creation • Digital Marketing • Mixed Reality Experience Design • 3D Rigging Artist (Rigger) • Creative Director • Texture Artist • Business for Digital Media Industry • Digital Photography • Motion Capture Techniques • Animation Producer • Editor • Visual Development Artist • Creative Producing • Game Story Creation • Special Topics in Digital Media • Art Director • Digital Matte Painter • Visual Effects rtistA *GENERAL STUDIES Students are to complete 30 hours of General Studies modules each semester. L07 087 JAE CODE C38 Diploma in Architecture

09 10 JAE CODE C38 Course curriculum

YEAR 1, SEMESTER 1 CORE MODULES Diploma in • Architectural Visualisation • Fundamentals of Innovation • History, Theory & Culture • Building Structures & Enterprise • Studio SA1 • Effective ommunicationC Skills • General Studies

YEAR 1, SEMESTER 2 Architectureis for you if you want to be part of a new generation of future-ready CORE MODULES architectural designers and technologists. • Building Information Modelling • Building Systems • General Studies This interdisciplinary course, jointly offered with the School of & Management • Communication • Studio SA2 Engineering, gives you holistic training in architectural design and • Building Construction & Personal Branding technology. You will apply emerging technologies such as computational design, Virtual Reality and Artificial Intelligence, within historical and social YEAR 2, SEMESTER 1 architectural contexts. Become competent in sustainable design services, CORE MODULES and make a positive impact in the design community. • Architectonic Studies • General Studies • Smart Building Technologies • Digital Modelling & • Green & Sustainable • Studio SA3 Environment Simulation Design Strategies

YEAR 2, SEMESTER 2 CORE MODULES This diploma lets you... • Architectural Practices & Policies • Digital Engineering in Architecture • Studio SA4 • Design smart and green buildings, and execute ecological, architectural and urban • Built Environment Management • General Studies • Urban Systems solutions using advanced technologies. You will also gain insights to the industry’s statutory requirements and regulations. YEAR 3, SEMESTER 1 CORE MODULES • Be trained by professionals who worked in industry-leading firms like CPG Consultants, DP • Internship Programme Architects and RSP. Get hands-on experiences in studio-based design experimentations, (12 Weeks) • Internship Programme • Work-Based Learning harnessing technologies in design, modelling and architectural visualisation in green • Studio SA5 or (24 Weeks) or Programme (39 Weeks) design technology. YEAR 3, SEMESTER 2 • Work at renowned architecture firms like DP Architects, WOW Architects, and RSP. You CORE MODULES can also pursue a degree at National University of Singapore, Singapore University of • Design Entrepreneurship • Portfolio Design & Presentation Technology and Design, or Architectural Association School of Architecture (UK). • General Studies • Studio SA6

*GENERAL STUDIES Students are to complete 30 hours of General Studies modules each semester. Career paths • Architectural Coordinator • BIM Manager • Project Coordinator • Architectural Designer • Construction Management • Project Manager • Architectural Technologist Coordinator • Real Estate Executive • Architectural Visualiser • Facilities Management • Spatial Designer • BIM Coordinator Coordinator • Urban Design/Planning Assistant

L11 127 JAE CODE C60 Diploma in Digital Game Art & Design

13 14 JAE CODE C60 Course curriculum

YEAR 1, SEMESTER 1 CORE MODULES Diploma in • Concept Ideation • Effective ommunicationC Skills • Story through Audio & Visual • Design & Colour • General Studies • Studio Project 1 • Drawing Fundamentals • Introduction to Coding Digital Game YEAR 1, SEMESTER 2 CORE MODULES • Digital Drawing & Illustrations • Fundamentals of Innovation • Introduction to 3D for Games • Digital Game Art & Enterprise • Introduction to Game Engine • Game Project Management • Principles of Game Design Artis for you if you are & fascinated Design by game visuals and digital characters, and are • General Studies • Studio Project 2 raring to create your very own games. YEAR 2, SEMESTER 1 NYP is the only institution in Singapore that provides comprehensive CORE MODULES training in visual aesthetics, game design and development across all • 2D Game Level Design • Creative Production • Game Visual & Development platforms — from mobile to PC and console systems such as the Sony • 3D Game Art Creation • Digital Painting • General Studies PlayStation® and PlayStation®VR. Learn the skills to create engaging game • Game Animation • Studio Project 3 experiences with compelling art and visual stories. YEAR 2, SEMESTER 2 CORE MODULES • 2D Game Asset Creation • 3D Game Level Design • General Studies • 3D Animation & Rigging • Communication • Studio Project 4 & Personal Branding This diploma lets you... • Benefit from a dynamic curriculum that fuses art, design and the use of technology in the PRESCRIBED ELECTIVES (choose two) creation of digital entertainment — for both the gaming and non-gaming industries. • 3D Sculpting • Rendering & Lighting • Material & Shader • UI & UX Design • Be taught by a team of game professionals who have worked at Koei Tecmo, Bandai Namco and Ubisoft. Get hands-on experience creating games for a variety of platforms like Augmented and Virtual Reality. YEAR 3, SEMESTERS 1 & 2 CORE MODULES • Hone your skills with companies like Ubisoft, Riot Games, Bandai Namco and Koei Tecmo. • General Studies • Internship Programme (12 weeks) • Portfolio Development You can also pursue a degree at Singapore Institute of Technology, Nanyang Technological • Independent Work Project + Final Year Project (12 weeks) or University or Savannah College of Art and Design (USA). Internship Programme (24 weeks)

PRESCRIBED ELECTIVES (choose four, with at least two from Diploma-Specific Electives) DIPLOMA-SPECIFIC COMMON PRESCRIBED PRESCRIBED ELECTIVES ELECTIVES Career paths • Digital Photography • 2D Game Artist • Game Art Director • Pixel Artist • Advanced 3D Sculpting • Audio Creation • Game QA Management • Business for Digital Media Industry • Game Story Creation • 3D Game Artist • Game Designer • Technical Artist • Mixed Reality Experience Design • Concept Artist • Game Level Designer • UI Artist • Gamification Techniques • Creative Producing • Illustration & Motion Comics • Digital Marketing • Motion Capture Techniques • Game Animator • Game Producer • VR/AR Designer • Special Topics in Digital Media • Game QA Tester *GENERAL STUDIES Students are to complete 30 hours of General Studies modules each semester.

L15 167 JAE CODE C32 Diploma in Experiential Product & Interior Design

17 18 Photo taken before COVID-19 JAE CODE C32 Course curriculum

YEAR 1, SEMESTER 1 CORE MODULES Diploma in • 2D Visualisation Techniques • Colour, Materials, • Fundamentals of Innovation & • 3D Model-Making & Prototyping Detailing & Finishes Enterprise • Design History and Culture • General Studies • Studio Project 1 Experiential YEAR 1, SEMESTER 2 CORE MODULES • 2D Digital Visualisation • Design Semantics & Ergonomics • Effective ommunicationC Skills • Design Research Methodologies • Visual Design • General Studies Product & • Studio Project 2 YEAR 2, SEMESTER 1 CORE MODULES • 3D Modelling & Rendering • Product Technology • Service Experience Interior Design • Communication & & System Design & Product Design is for you if you want to be a multi-disciplinary designer who can develop and Personal Branding • Professional Design Practice • General Studies design innovative products and interior spaces. • Studio Project 3 You will learn to create user- and emotion-centred designs while gaining YEAR 2, SEMESTER 2 a strong foundation in developing impactful product and interior design CORE MODULES solutions. You will apply the latest technologies in your creative design processes • 3D Spatial Modelling & Simulation • Service Experience • General Studies and employ qualitative research methodologies in creating user personas, • Business & Market Strategy & Interior Design • Studio Project 4 customer journeys and stakeholder maps. • Project Management • Interior Space Technology & Infrastructure Design YEAR 3, SEMESTER 1 CORE MODULES • Internship Programme • Internship Programme • Work-Based Learning (12 Weeks) or (24 Weeks) or Programme (39 Weeks) This diploma lets you... • Studio Project 5 • Design and create innovative, experiential and impactful products, interior spaces and design solutions YEAR 3, SEMESTER 2 through multi-disciplinary design processes and the latest digital technologies. CORE MODULES • Be trained by professionals who are former design and creative leaders from renowned design firms like Accor • Design Seminar & • Portfolio Design & Presentation • Studio Project 6 Hotel, ESR REIT Singapore, WOHA, DP Architects, SCDA Architects, Wilson Associates, and Lo & Behold. Entrepreneurship • General Studies

• Work at leading design firms like Electrolux Singapore, Banyan Tree Resorts, and Kingsmen International. *GENERAL STUDIES You can also pursue a degree at National University of Singapore, Glasgow School of the Arts (UK) or RMIT Students are to complete 30 hours of General Studies modules each semester. University of Technology (AUS).

Career paths • 2D Building Technologist • Hospitality Designer • Retail Display & • 3D Modelling & • Interior Designer Promotional Designer Rendering Technologist • Market & Trends Researcher • Service Experience Designer • BIM Technologist • Product Designer • User Interface Designer • Furniture Designer • Product Stylist

L19 207 JAE CODE C70 Diploma in Game Development & Technology

21 22 JAE CODE C70 The Nanyang Polytechnic Professional Competency Model (NYP-PCM) Diploma in Be equipped with relevant and in-demand skills Starting with students enrolling in 2022, the Diploma in Game Development & Technology will feature the NYP-PCM — a new teaching model developed by NYP. The model leverages our Game heritage as an industry-focused institution and 30 years of close relationships with our partners. Development Benefits • Learn in-depth technical skills to develop and programme games. • Discover trends and be skilled in emerging technologies such as extended reality. & Technology • Develop games on the PlayStation® platform. is for you if you are curious about what runs under the hood in video games, and can’t wait to code and develop your own. Keen to be skilled in programming and computer logic to develop games for PCs, Course structure mobile and consoles? Or immerse in cool technologies such as AR/VR and prepare for highly sought-after roles in the game industry? The NYP-PCM for the Diploma in Game Development & Technology consists of: Discover how you can hone your technical and soft skills to succeed in the gaming • 32 Competency Units (CmUs) • 5 Competency Canvases industry, through this robust curriculum developed by experienced game developers, Within each CmU, skills and knowledge of The skills and knowledge you learn will be different disciplines are integrated and taught assessed for competency, together with a Work- for aspiring game developers. holistically. This enables students to fulfil specific Integration-Unit (WIU), which is a workplace work tasks upon completion. contextualised project. You have to complete all five to graduate. Completing the CmUs will also equip students with six Course Competencies: • 1 Final-Year Project (FYP)

This diploma gives you... 1. Game Front End Development • 1 Internship Programme (ITP) • Industry relevance: Endorsed by industry leaders like Ubisoft, Unity and SonyPlaystation, 2. Game Engine Application it is informed by real industry intelligence and needs. 3. Game Networking Development • 10 General Studies Modules (GSMs) 4. Game Design These modules give you exposure to other areas • Professional accreditation: You gain additional industry certifications while you complete 5. Game Level Design of interest and allow you to go beyond your your diploma, putting you ahead of the pack. 6. Multiplatform Development chosen area of specialisation.

• Agile response: The curriculum reacts dynamically and quickly to industry changes. And two of the following three elective Course You’ll be equipped with the latest skills and knowledge. Competencies • Integrated learning: Concurrently learn multiple disciplines. 7. Extended Reality Development 8. User Interface (UI) and User Experience (UX) Development 9. Game Production Career paths • 3D Graphics Programmer • Gameplay Programmer • Scientific Visualiser/ • Artificial Intelligence Programmer • Mobile Games/ Multimedia Specialist • Game Designer Application Developer • Server/Cloud Programmer • Simulation Engineer

L23 247 Competency Canvases Certificate in Certificate in Computer Graphics Certificate in 2D Game Professional Interactive Storytelling Simulation Development   Concept Ideation  Computer Graphics Modelling 2D Game Engine Application   Programming  Computer Graphics Programming 2D Level Design   Story through  Data Structures & Algorithms Game Audio Programming  Gameplay Programming Competencies Audio & Visual  Forces and Motion Programming   Interactive Storytelling  Object Oriented Programming Game Physics Programming  2D Game Project (WIU) To graduate, students have to complete Project (WIU)  Computer Graphics Simulation Project (WIU)

Certificate in User Interface and Certificate in 3D Game Development 8 5 11 10 User Experience or Extended Reality Course Competency Final-Year Internship General  3D Game Engine Application Students have to complete only four of the following six CmUs:  3D Level Design • Business for Digital Media Industry Competencies Canvases Project Programme Studies  Game Artificial Intelligence • Creative Producing Modules Programming • Extended Reality Application Development  Shader Optimisation • Extended Reality User Experience Design  3D Game Project (WIU) • User Interface Programming • User Interface & User Experience Design And one WIU: • Specialisation Project (WIU) Competency Units Course Competencies · Programme 1 I Programme 2 IProgramme 3 IProgramme 4 IProgramme 5/6

 Programming  Computer Graphics Programming  Gameplay Programming Shader Optimisation Game Front End Development  Computer Graphics Modelling  Database Structures & Algorithms  Game Audio Programming Game Artificial Intelligence  Object Oriented Programming  Forces and Motion Programming  Game Physics Programming Programming

Game Engine Application  2D Game Engine Application 3D Game Engine Application

Game Networking Development Database & Server Networking Cloud Computing Multiplayer Game Programming

Multiplatform Development Computing Systems Web Development Mobile Game Programming Game Console Development

 Story through Audio & Visual

Game Design  Concept Ideation Gamification Techniques Game Story Creation Principles of Game Design

 2D Level Design Game Level Design 3D Level Design

User Interface and User • User Interface Programming Experience Development • User Interface & User Experience Design

Extended Reality Development • Extended Reality Application Development • Extended Reality User Experience Design

Game Production Game Project Management • Business for Digital Media Industry • Creative Producing

L25 267 JAE CODE C70

Our Industry Partners

RAYMOND WONG DIRECTOR, KOEI TECMO JOYCE LAW HEAD OF BUSINESS DEVELOPMENT DARRYL LONG This is already a very strong course SAPAC, UNITY TECHNOLOGIES MANAGING DIRECTOR, UBISOFT SINGAPORE AND UBISOFT PHILIPPINES with solid foundations. With the enhanced pedagogy, we will expect NYP alongside with Unity have The Professional Competency Model talent as early as possible. to see graduates emerging with developed a Centre of Excellence adopted by NYP is responsive and well- We’re delighted to see that NYP more flexibility and depth in their with the vision of providing students adapted to our needs in AAA game has designed a model that closely skill-sets. a strong foundation in game development. To keep up with our reflects the way our competitive The most important segment development and game engine multidisciplinary, highly collaborative industry works and moves will be graduates developing the application. We are delighted to see and fast-evolving video game industry, students toward building core capability to constantly learn. The that NYP has enhanced its teaching students need a curriculum that is competencies rather than rote games industry is moving very fast pedagogy with the Professional strong in the core fundamentals and learning subjects that can quickly with 10% growth every year. We Competency Model, allowing goes beyond teaching skills. Creating become outdated. We remain expect innovation and new ideas students more time to apply blockbuster AAA games requires committed to partnering with to be the constant. This course academic learning into practical work. creativity, critical thinking and team NYP to assist in shaping our future will prepare them very well for The experience would in time give work – big picture thinking that should leaders and contributing back to entry into the industry, and for students a better insights into the be instilled in our next generation of the video games industry. subsequent career progression. industry, providing them with the understanding and knowledge to enter the digital media industry. ,£\UBISOFT ~SINGAPORE ~unity

L27 287 IDEAL USER JOU

JAE CODE C59 Diploma in Interaction Design

29 30 JAE CODE C59 Course curriculum

YEAR 1, SEMESTER 1 CORE MODULES Diploma in • Concept Ideation • Drawing Fundamentals • Introduction to Coding • Design & Colour • Effective ommunicationC Skills • Story through Audio & Visual • General Studies • Studio Project 1 Interaction YEAR 1, SEMESTER 2 CORE MODULES • Designing User Interfaces • Fundamentals of Interaction Design • Project Planning & Management • Fundamentals of Innovation • General Studies • Studio Project 2 Design & Enterprise • Introduction to Web Coding • Typography is for you if you love interactive digital products, and enjoy thinking up YEAR 2, SEMESTER 1 new ideas and ways to improve human-centred experiences. CORE MODULES Design sophisticated apps and engaging content that go beyond the • Cognition, Communication • General Studies • User Research Methods screen for a better and more meaningful user experience. & Interaction • Introduction to Semiotics • Web Design Through the application of design thinking and skills in technology • Studio Project 3 integration, you will be able to design and create interactive environments, PRESCRIBED ELECTIVES (choose two) Internet of Things (IoT) devices, mobile apps and solutions, as well as work • 3D Forms & Space • Branding & Identity • Information Design on multisensory projects involving AR/VR. • Scripting Interactivity 1 YEAR 2, SEMESTER 2 CORE MODULES • Communication & • General Studies • User Experience Design Personal Branding • Studio Project 4 • UX for Businesses This diploma lets you... • Video Prototyping • Grow and develop essential skills such as user-centred design for interactivity, human-centred user PRESCRIBED ELECTIVES (choose two) experience (UX) as well as coding and scripting. • Beyond Screen Interfaces • Immersive Experiences • Scripting Interactivity 2 • Web Development • Learn from award-winning professionals who have worked at Reuters, Ogilvy, McCann and Philips, and YEAR 3, SEMESTERS 1 & 2 even a President’s Young Talents Award nominee! Get practical experience in integrating creative design CORE MODULES and technology to develop aesthetically innovative, interactive and immersive solutions. • General Studies • Internship Programme (12 weeks) • Portfolio Development • Independent Work Project + Final Year Project (12 weeks) or • Gain professional work experience with companies like Accenture, Deloitte Singapore and OCBC Bank Internship Programme (24 weeks) Singapore. You can also pursue a degree at National University of Singapore, Nanyang Technological University or New York University Tisch School of The Arts (US). PRESCRIBED ELECTIVES (choose four, with at least two from Diploma-Specific Electives) DIPLOMA-SPECIFIC COMMON PRESCRIBED PRESCRIBED ELECTIVES ELECTIVES • Advanced Mobile • Audio Creation • Game Story Creation Application Development • Business for Digital Media Industry • Mixed Reality Experience Design Career paths • Digital Communication Design • Creative Producing • Motion Capture Techniques • Interaction Designer • User Experience (UX) • Digital Marketing/ • Interconnected Network Devices • Digital Marketing • Special Topics in Digital Media • User Experience (UX) Researcher Developer/Engineer Social Media Executive • Native & Hybrid • Digital Photography • User Experience (UX) Designer • Front-End Developer • Digital Content Creator Application Development • User Interface (UI) Designer • Full Stack Developer • Physical Interaction Design • AR/VR Designer • Creative Technologist *GENERAL STUDIES Students are to complete 30 hours of General Studies modules each semester.

L31 327 JAE CODE C66 Diploma in Motion Graphics Design

33 34 JAE CODE C66 Course curriculum

YEAR 1, SEMESTER 1 CORE MODULES Diploma in • Concept Ideation • Effective ommunicationC Skills • Story through Audio & Visual • Design & Colour • General Studies • Studio Project 1 • Drawing Fundamentals • Introduction to Coding Motion YEAR 1, SEMESTER 2 CORE MODULES • Fundamentals of Innovation • Interdisciplinary Practices 1 • Story Design & Experience & Enterprise • Introduction to 3D • Studio Project 2 Graphics • General Studies • Motion Typography • Styleframe Development YEAR 2, SEMESTER 1 CORE MODULES Design • 3D for Motion Graphics • Digital Advertising Concept 1 • Motion Graphics 1 is for you if you love fast-moving visuals, and want to learn how to create cool, • Art Direction & Design • General Studies • Studio Project 3 • Collaborative Design • Interdisciplinary Practices 2 animated graphics. Some of the best instructors in the motion design industry will teach you how to create engaging digital content and help you become compelling visual YEAR 2, SEMESTER 2 storytellers for advertising, brand identity, social media marketing, edutainment, CORE MODULES • Communication & • General Studies • Professional Production Practices infographics, corporate communications, and the performing arts. Dare to Personal Branding • Interdisciplinary Practices 3 • Studio Project 4 challenge the status quo! • Digital Advertising Concept 2 • Motion Graphics 2 • Visual Effects & inematographyC

YEAR 3, SEMESTERS 1 & 2 CORE MODULES • General Studies • Internship Programme (12 weeks) • Portfolio Development • Independent Work Project + Final Year Project (12 weeks) or This diploma lets you... Internship Programme (24 weeks) • Learn from a world-class curriculum designed by motion media professionals who understand the creative industries and can provide real-world project experiences. PRESCRIBED ELECTIVES (choose four, with at least two from Diploma-Specific Electives) DIPLOMA-SPECIFIC COMMON PRESCRIBED • Discover how you can produce high-quality and creative content that works for different media formats. PRESCRIBED ELECTIVES ELECTIVES Make content engaging and shareable — it’s not just about informing, but also storytelling. • Advanced Rendering Techniques • Audio Creation • Game Story Creation • Experimental Film • Business for Digital Media Industry • Mixed Reality Experience Design • Explore work opportunities with Google, Facebook, and Carbon. You can also pursue a degree with • Rapid Concept & • Creative Producing • Motion Capture Techniques advanced standing at Otis College of Art and Design (USA), Savannah College of Art and Design (USA) or Style Frames Development • Digital Marketing • Special Topics in Digital Media Leeds Art University (UK). • Visual Coding for Motion Graphics • Digital Photography

*GENERAL STUDIES Students are to complete 30 hours of General Studies modules each semester. Career paths • 2D/3D Motion Graphics Designer • Content Strategist • Infographics Designer • Art Director • Content Creator • Media & Advertising Professional • Compositor • Editor • Producer • Creative Director • Illustrator • Social Media Content Designer

L35 367 JAE CODE C63 Diploma in Visual Communication

37 38 JAE CODE C63 Course curriculum YEAR 1, SEMESTER 1 CORE MODULES • Art Foundation • Effective ommunicationC Skills • Fundamentals of Photography • Design Fundamentals • Fundamentals of • General Studies Diploma in • Drawing & Rendering Innovation & Enterprise • Studio VC1

YEAR 1, SEMESTER 2 CORE MODULES Visual • Basic Web & Interaction Design • Design Methodology • Typography • Design Immersion • Fundamentals of Digital Media • General Studies • Studio VC2 YEAR 2, SEMESTER 1 (Students will select one of the three specialisations in Year 2) isCommunication for you if you want to become a user-centred designer who can CORE MODULES navigate fast-changing business environments. • Advanced Digital • Cultural & Trend Studies • Studio VC3 • Creative Storytelling • General Studies In a world of information overload, there is strong demand for creative and persuasive communication that cuts through clutter and Specialisation in Visual Design • Editorial Design • Experimental Image Making grabs attention. You will be groomed to become an analytical and entrepreneurial visual communication designer who can create social Specialisation in Visual Branding & Identity impact through innovative ideas and business solutions. • Brand Identity & Experience • Social Media Marketing Specialisation in Visual Merchandising • Display Design & Management • Exhibition Design & Curatorship

YEAR 2, SEMESTER 2 This diploma lets you... CORE MODULES • Communication & • Infographics & Data Visualisation • General Studies • Gain practical experience in crafting high-impact business solutions using technological and social Personal Branding • Marketing & Creative Strategy • Studio VC4 advances, in world-class facilities and design studios. Specialisation in Visual Design • Learn from award-winning creatives with working experiences from leading agencies such as Publicis • Corporate Identity • Sustainable Packaging Design Sapient, Ogilvy, and The Bonsey Design. An industry-endorsed curriculum, with real-world project experiences and practical hands-on experiential lessons, awaits you. Specialisation in Visual Branding & Identity • Enterprise Through Design • Experimental Branding • Make your mark at leading companies like Accenture, Design , and DDB Group Singapore. You can also progress to study at prestigious universities like the University of the Arts (UK), Nanyang Specialisation in Visual Merchandising Technological University and Singapore Institute of Technology. • Campaign & Events Management • Retail Experiential & Space Design

YEAR 3, SEMESTER 1 CORE MODULES • Internship Programme • Internship Programme • Work-Based Learning (12 Weeks) (24 Weeks) or Programme (39 Weeks) Career paths • Studio VC5 or • Advertising & Media Professional • Editorial Designer • UI/UX Designer • Brand Identity & • Graphic Designer • Social Media Marketer YEAR 3, SEMESTER 2 Experience Designer • Integrated Brand • Service Experience Designer CORE MODULES • Digital/Interaction Designer Communications Designer • Visual Merchandising Designer • Design Seminar • General Studies • Events & Exhibition Designer • Packaging Designer • Portfolio Design & Presentation • Studio VC6 *GENERAL STUDIES Students are to complete 30 hours of General Studies modules each semester.

L39 407 The SDM experience

Dream job at From science to spatial design Tokyo VFX studio EVELYN ENG becomes reality for DIPLOMA IN SPATIAL DESIGN (NOW KNOWN AS EXPERIENTIAL Singapore fanboy PRODUCT & INTERIOR DESIGN) The Science stream student didn’t think she’d consider design as a career option but everything changed after a sharing session by an BENJAMIN AW NYP lecturer on the Diploma in Spatial Design. Evelyn was intrigued by how design could physically and emotionally DIPLOMA IN DIGITAL VISUAL EFFECTS reach people, and she loved how the diploma brought together spatial (NOW KNOWN AS ANIMATION & quality, environmental considerations and architecture elements. VISUAL EFFECTS) The graduate with a perfect 4.0 GPA attributes her success to the support from her Ben was absolutely thrilled when he lecturers and classmates “who were there for one another through thick and thin”. heard of the internship opportunity Evelyn was awarded an NYP Scholarship and made it to the Director’s List for all six at the storied Polygon Pictures — semesters. She also represented NYP in the Polytechnic-ITE Tennis Tournament from famed for its work on blockbusters like 2017 to 2019, and won an individual Bronze medal (2017) and two team event Gold , Pacific Rim and Star Wars — medals (2018 and 2019). The Clone Wars. Her performance during her internship at a local architecture firm was so impressive He was so excited he completed his that she was offered to keep the job till it was time for her to enter university. The winner showreel in a breakneck four weeks. of the HP Innovation, Design Award and the LTW, Designworks Gold Medal is pursuing His efforts paid off. He became one of Architecture at the National University of Singapore. the first few Singaporeans to intern at the studio in Minato City, Tokyo, and the first to do so at its prestigious Shot Department – which is in charge of Standing tall on the world stage planning key scenes in the movie. TAN YING YING During the six months, Ben was DIPLOMA IN DIGITAL GAME ART & DESIGN given the opportunity to work on VFX for new feature films. His excellent Ying Ying won Gold in 3D Digital Game Art at the 45th WorldSkills standard of work, strong work ethic Competition (dubbed the "Youth Olympics of Skills") — a and attitude earned him an A for his gruelling 22-hour challenge held in Kazan, Russia. Together with internship, and better — a job offer at Team Singapore, she was up against more than 1,300 students the company. from 63 countries competing in 56 skill areas. Ben is today living his dream and is Ying Ying also won the Best of Nation award for achieving the an inspiration to his juniors. highest score in all the skill areas that Team Singapore took part in.

L41 427 Minimum ADMISSION PROCEDURES FOR DIPLOMA COURSES Entry Requirements Depending on your qualifications, you may apply through one of the following Admission Exercises: Applicants for the diploma courses must have obtained the following minimum GCE O-Level results Qualifications Method of application taken at not more than two sittings of the Singapore-Cambridge GCE O-Level Examination. Early Admissions Exercise (EAE) Application opens in June. To be eligible for admission for the following courses: To be eligible for admissions for: Diploma in GCE O-Levels Joint Admissions Exercise (JAE) Application commences on Diploma in Animation & Visual Effects, Diploma in Game Development & Technology and Diploma Digital Game Art & Design, Diploma in Experiential in Architecture - you must have also sat for one the day of release of the GCE O-Level results. Product & Interior Design, Diploma in Interaction of the following subjects: Additional Combined Design, Diploma in Motion Graphics Design and Science, Additional Science, Biology, Biotechnology, Polytechnic Foundation Programme (PFP) Application GCE N-Levels Diploma in Visual Communication - you must have Chemistry, Combined Science, Computing/ commences on the day of release of the GCE O-Level results. also sat for one of the following subjects: Additional Computer Studies, Creative 3D Animation, Design Combined Science, Additional Science, Art/Art & & Technology, Food & Nutrition, Electronics/ Design, Biology, Biotechnology, Chemistry, Combined Fundamentals of Electronics, General Science, Joint Polytechnic Admissions Exercise (JPAE) Application Science, Computing/Computer Studies, Creative 3D Human & Social Biology, Integrated Science, Physics/ ITE Certificates opens in February. Early Admissions Exercise (ITE) [EAE(I)] Animation, Design & Technology, Design Studies, Food Engineering Science, Science (Chem, Bio), Science & Nutrition, Electronics/Fundamentals of Electronics, (Phy, Bio), Science (Phy,Chem)/ Physical Science, Application opens in June. General Science, Higher Art, Human & Social Biology, Science (Phy, Chem, Bio) Integrated Science, Media Studies (English), Media Please refer to our website for more details Studies (Chinese), Physics/Engineering Science, on Special Direct Admissions Exercise (SDAE) Science (Chem, Bio), Science (Phy, Bio), Science (Phy, The minimum GCE O-Level entry requirements Chem)/Physical Science, Science (Phy, Chem, Bio) for Diploma in Game Development & Application opens The minimum GCE O-Level entry requirements for Technology and Diploma in Architecture GCE O-Levels (those who did not Jan the above courses under the EAE, JAE and SDAE are: under the EAE, JAE and SDAE are: participate in JAE)/IPY4/IGCSE

GCE A-Levels/IB Feb Subject Subject ITE Certificates/Malaysian SPM/STPM Mar English Language 1-7 English Language 1-7 Other foreign qualifications Nov Elementary or Elementary or 1-7 1-6 Additional Mathematics Additional Mathematics Any two other subjects 1-6 Any two other subjects 1-6 ELR2B2 2021 JAE Courses JAE Course Code The minimum GCE N-Level entry requirements for the courses under the PFP are: Range of Net ELR2B2 ELMAB3* raw aggregate score (excluding CCA bonus points) ≤ 12. Animation & Visual Effects C33 5-12

Architecture C38 8-15 Subject Grade Subject Grade Digital Game Art & Design C60 5-12

One of the following relevant subjects: Experiential Product & Interior Design C32 9-17 English Language Syllabus A 3 • Science (Chemistry/Biology) • Science (Physics/Biology) Game Development & Technology C70 5-13 3 • Science (Physics/Chemistry) Interaction Design C59 9-17 • Food & Nutrition Mathematics • Design & Technology Motion Graphics Design C66 10-14 3 (Syllabus A/Additional) Any two other subjects Visual Communication C63 5-15 excluding CCA 3

* On the day of the release of the GCE O-Level examination results, Sec 4N(A) students who obtained an ELMAB3 (English, Maths, Best 3 Subjects) raw aggregate score of 12 points or better (excluding CCA bonus points) will be eligible to apply to NYPFP, provided that they have also obtained the minimum required grades listed in the table above.

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